The rising sun illuminates the vault door in the back of the partially collapsed office building. You have traveled through endless rubble of the dead city to find this long-sealed entrance. Is this the gateway to a forgotten military laboratory or just a storage vault of useless papers from the old world? The answer is yours to discover as you crawl into the rubble and ruin.
But whatever... [click here for more]
Here you will find the post-apocalyptic ruins of downtown Chicago as a hexcrawl for Rubble and Ruin.
There is an overview of the former city, and hex maps of the ruins. There is a player’s copy showing just the physical geography of the region, and a GMs map marking the different gang territories and points of interest. There are descriptions of the various gangs and points, special encounter... [click here for more]
Both of the adventures in this book are designed to serve as introductions to the world of Rubble and Ruin. They are simple “rubble crawls” that require both tactical thinking and attention to detail. Together they can serve as a starting point to bring a party of prospectors together before heading off on an adventure of the GMs design.
Under the L is a short adventure designed to be played... [click here for more]
Chicago Ruins provides a Rubble and Ruin setting that GMs can jump into and use for their own games with a minimum of preparation. Alternatively, GMs can create their own ruins and salvage parts that they like from this setting, relocating them as desired.
The book contains maps and short descriptions of the various points of interest—with increasing focus on the ruins of Chicago. The descriptions... [click here for more]