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Explore a sprawling fantasy city, presented in amazing detail and steeped in lore and atmosphere. Delve into the extensive dungeons beneath its streets. And maybe, when you’re ready, ascend the Spire that looms overhead, the heart of an ancient and restless evil.
In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner... [click here for more] |
Monte Cook Games |
$59.99
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A Variant Player’s Handbook by Monte Cook
Get ready to evolve! This deluxe “Director’s Cut” version of 3rd Edition codesigner Monte Cook’s popular variant player’s handbook takes all the alternate rules, classes, races, and innovative subsystems that you loved about Arcana Unearthed, gives it all a deluxe full-color treatment -- then adds in lots of new bonus material!... [click here for more] |
Malhavoc Press |
$19.99
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Expedition to Undermountainis a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom.
Like other adventures in the “Expedition” series, this product takes a classic D&D location, updates it for v.3.5, and features many new surprises. It also... [click here for more] |
Wizards of the Coast |
$14.99
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An ancient manuscript scribed by the Half God himself. . .
Ghul. The creator of Goth Gulgamel, the fortress halfway up the Spire. Self-proclaimed offspring of Eslathagos Malkith—who himself created the wicked citadel at the top of the Spire, one of the most innately evil sites in the world. Lately, talk has been swirling around Delver’s Square—talk of a newly uncovered ancient manuscript scribed... [click here for more] |
Monte Cook Games |
$5.99
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Book of Experimental Might II: Bloody, Bold, and Resolute A 64-page combat sourcebook for all levels
It’s back -- and more experimental than ever! This book exists because readers loved The Book of Experimental Might and demanded new options for nonspellcasting classes. In response, Monte shares more creative rules from his own campaign. Here you’ll find . . .
• New rules for fighting... [click here for more] |
Malhavoc Press |
$9.00
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Chaos cults, an invading hoard, and a terrible prophesy converge on Ptolus…
The threads of a hidden conspiracy lead the characters into a web of insane cultists, wild chaos magic, and horrors from the primordial days of the world. Can they stave off this evil while a barbarian hoard ravages the lands about Ptolus and lays siege to the city? This mega-adventure is laced with urban intrigue, high... [click here for more] |
Monte Cook Games |
$9.99
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Dark perils and great deeds await!
Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure, a land... [click here for more] |
Wizards of the Coast |
$14.99
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As Deadly as Any Dungeon.
There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.
This supplement for the Dungeons... [click here for more] |
Wizards of the Coast |
$14.99
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A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster.
"Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st level and is the spring 2010 season... [click here for more] |
Wizards of the Coast |
$4.99
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From the creators of the award-nominated Denizens of Avadnu comes the first in-depth look at the world of Violet Dawn. On a group of mysterious islands isolated from the mainland of Kaelandar, primitive humans struggle for survival. They count among their enemies a dangerous and bizarre environment, inhuman slavers from beyond the sea, horrid monsters, buried magic, and?of course?one... [click here for more] |
Waywalker Studios |
$2.50
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From the creators of the award-nominated Denizens of Avadnu comes the first in-depth look at the world of Violet Dawn. On a group of mysterious islands isolated from the mainland of Kaelandar, primitive humans struggle for survival. They count among their enemies a dangerous and bizarre environment, inhuman slavers from beyond the sea, horrid monsters, buried magic, and?of course?one another.... [click here for more] |
Waywalker Studios |
$2.50
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What's Coming Next by Chris Young
Playtest - Artificer by Logan Bonner, Mike Mearls, David Noonan: Dragon begins a new feature with this unique opportunity to play a new class from 2009’s Eberron
Backdrop - Cormyr by Brian James: Explore the nation of Cormyr, updated to reflect the post-Spellplague era of the Forgotten Realms.
Ecology... [click here for more] |
Wizards of the Coast |
$4.99
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The Shadow Rift of the Umbraforge By Scott Fitzgerald Gray: A Scales of War Adventure Path adventure. Following a lead from “Siege of Bordrin’s Watch,” the heroes pursue dark creepers who were selling weapons and armor to the orcs responsible for trying to attacking Overlook. Their investigation will take them into the darkness beneath the ancient city, and beyond. An adventure... [click here for more] |
Wizards of the Coast |
$4.99
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Just the Facts, Ma’am by Chris Youngs: Chris Youngs discusses the claim that 4th Edition has removed all roleplaying from D&D.
Player's Handbook 3 Debut Content - Githzerai by Mike Mearls, Stephen Schubert, Robert J. Schwalb, Chris Sims, and James Wyatt: Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series.
Domain... [click here for more] |
Wizards of the Coast |
$4.99
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Explore the city. Build your character. And transport your imagination into this amazing fantasy world!
Perhaps you were born and raised here; perhaps you have recently arrived. Either way, you now walk the streets of Ptolus, that great port city beneath the towering, mysterious Spire.
You know a few things about this place—it is not without a reputation, to say the least. To call Ptolus a dynamic,... [click here for more] |
Monte Cook Games |
FREE
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