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Gamma World Player's Handbook (GW 6e)

Gamma World Player's Handbook (GW 6e)


Up From the Ruins The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind. The Gamma World Player's Handbook presents a new edition of the classic sci-fi adventure game, energized for the 21st century!...   [click here for more]
Wizards of the Coast  $14.99

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Gamma World Game Masters Guide (GW 6e)

Gamma World Game Masters Guide (GW 6e)


 The World at Your Fingertips It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign. Making It All Work This book gives you solid, practical advice. Learn how to modify the rules for...   [click here for more]
Wizards of the Coast  $11.99

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Machines and Mutants (GW 6e)

Machines and Mutants (GW 6e)


The Wildlife of a Ruined World Once, not so long ago, scientists played with genes like toys, and created computers that thought and dreamed. Then came the Final Wars, and the rise of the Gamma World. Now, new species of plants and animals fill the places humanity once ruled, and things that were once tools prey on the descendants of their makers. Machines That...   [click here for more]
Wizards of the Coast  $14.99

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Beyond the Horizon (GW 6e)

Beyond the Horizon (GW 6e)


Into the Unknown Few people dare brave the unexplored mysteries of Gamma World™… but heroes do. New races, new monsters and new mysteries await those with the courage to face them. Undaunted by danger, heroes cross the changing lands and seas, bringing home knowledge and power for personal glory and the good of their own tribe. Gamma World Unfolds The Final...   [click here for more]
Wizards of the Coast  $11.99

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The Penumbral Pentagon

The Penumbral Pentagon


The Secrets of Shadow A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. When the Slarecians captured the goddess Drendari, they tore the secrets of shadow magic from her and passed that knowledge on to their servants, the Penumbral Lords. But the Penumbral Lords betrayed the Slarecians and stood by as the gods defeated their masters. Centuries...   [click here for more]
Onyx Path Publishing  $7.99

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Player's Guide to Fighters and Barbarians

Player's Guide to Fighters and Barbarians


Steel and Savagery War and battle are constants in fantasy campaign settings, and none excel at these arts like the fighter and the barbarian. Whether gained through dedication to the techniques of combat or through sheer lethal rage, martial prowess is the deadliest of weapons. Second Essential Player's Guide This sourcebook in the Player's Guide series from Sword...   [click here for more]
Onyx Path Publishing  $9.99

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