The Southlands - Realm of Mystery and Adventure
Southlands Campaign Setting offers everything you need to have legendary adventures in a sprawling continent of wealthy desert empires, demon-haunted jungles, and vast savannahs where gnolls and werelions hunt.
Featuring the talents of Wolfgang Baur (Midgard Campaign Setting, Al-Qadim), Ben McFarland (Streets of Zobeck) and Brian Suskind,... [click here for more]
For Aldis and the Queen!
Aldis, the Sovereignty of the Blue Rose, shines as a new light in the world after the dark age of the Shadow Lords. Envoys of the Sovereign’s Finest strive to protect Aldis from threats like the Shadow-dominated land of Kern and the fanatical Theocracy of Jarzon, as well as corrupt monsters and artifacts left over from the devastating Shadow Wars. The peoples of... [click here for more]
The heroes venture into the twilight depths of the majestic forest of the Pavin Weald to take part in the Wolfenmoot, a cultural holiday of the Forest Folk and their rhy-wolf companions. But danger lurks among the leaves, and the characters must discover its nature and overcome the threat to maintain their ties of friendship with the forest folk.
The Wolfenmoot Web is a Blue Rose AGE adventure... [click here for more]
Kobold Quarterly issue #18 is like a kobold beach party ice chest, but instead of being packed with gnome jerky, KQ #18 has:
Savants, cavaliers, beast masters and dragon hunters for Pathfinder RPG;
the official Divine Gifts talents for AGE System;
a minotaur ecology for 4th Edition D&D;
and 3 new adventures!
The Savant base class for Pathfinder RPG can do a... [click here for more]
Psychic powers may seem like magic, but there's no reason to treat them as such in your 3rd Era game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards,... [click here for more]
The heroes are dispatched into the snowy Ice Binder Mountains to meet a mysterious contact and escort them back to safety in Aldis. Who is “the Snow Pearl” and why must they now flee from the dark and deadly Kingdom of Kern? Moreover, what dangers pursue them and can the envoys overcome them to make it back home? A Blue Rose adventure for 5e / Fifth Edition for 4 to 6 characters, levels... [click here for more]
In The Ghosts of Aniel, a small elven village in the Celadon forest suddenly becomes haunted. Since every resident of the peaceful town has vanished, no one knows if other settlements are in danger. Can the player characters unearth the ghostly truth behind the village's curse?
Game designer Steve Kenson brings us the sixth in our series of monthly adventures. This original Dungeons & Dragons... [click here for more]
For centuries, the Silvanesti elves remained aloof from the rest of Krynn. Many times they retreated to their sacred forest, taking no part in world events until some outside force invaded their sanctum. Soon after Chaos ascended to power on Ansalon, the Silvanesti took extreme measures--magically shielding themselves from humans, dwarves, dragons, and even other elves.
As the years passed, those... [click here for more]
We are currently crowdfunding a traditional print (as opposed to print-on-demand) version of the Blue Rose Adventurer's Guide. You still have time to get in on the action and check out the stretch goals and add-on products while you're there. And while you're here, you can get this 15-page preview of Blue Rose Adventurer's Guide for free!
Blue Rose Adventurer's Guide on Kickstarter
For Aldis... [click here for more]