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Cities Without Number
by Sine Nomine Publishing

The new sandbox cyberpunk game from Sine Nomine, built with system-neutral creation tools for dystopian worlds, criminal undertakings, and sinister megacorps. Compatible with Stars Without Number and Worlds Without Number for more genre-blending fun.

Cities Without Number
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(G-Core) Guardian Universe: REVIVAL: Vol. 3 Goulash!

(G-Core) Guardian Universe: REVIVAL: Vol. 3 Goulash!


Here it is, the FINAL, and we mean FINAL volume of Guardian Universe: REVIVAL! We call it Goulash because it comes with not only the LAST REVIVAL module: UN Specials, you also get 7 years worth of Monsters Twilight, 4 volumes of Streets of Fire and Summer Specials! This book is B/W and requires G-Core PRIME. If you are a classic FASERIP junky, this is a MUST have! ...   [click here for more]
Dilly Green Bean Games  $25.00

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(G-Core) Xandoria Complete Collection vol. 1

(G-Core) Xandoria Complete Collection vol. 1


Welcome to Xandoria Complete Collection vol. 1.  Gathered here is Xandoria Book 1, Xandoria Campaign Book, and the three Otherspace modules all in B/W.  Everything is here with no additional purchases required! ...   [click here for more]
Dilly Green Bean Games  $25.00

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(S&W) Shrine of Ptatallo

(S&W) Shrine of Ptatallo


Half naked Hobbs, a mystic wizard and a shrine long since abandoned call players in the first Stairs of the Immortal: Swords & Wizardry adventure module The Shrine of Ptatallo! A great one-shot adventure for Levels 3-5! Full Color New Monsters, New Treasure Requires Stairs of the Immortal: Swords & Wizardry Swords and Wizardry (any edition) Print Version Black and White ...   [click here for more]
Dilly Green Bean Games  $13.99

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10 Downing: A Mausritter Campaign

10 Downing: A Mausritter Campaign


10 Downing is a 50-page campaign for Mausritter, the epic sword-and-whiskers RPG published by Losing Games. The campaign includes a complete setting with 11 integrated questlines and 5 ready-to-play quests that create a cohesive story throughout the location. Available in digital and A5 hardcover! For as long as...   [click here for more]
Hugh Lashbrooke  $37.90

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2 WORM 2 FURIOUS

2 WORM 2 FURIOUS


A deadly funnel (Level 0+) adventure and mini-setting, for 4-6 players, revolving around an ever mutating and evolving moth grub. THE grub has escaped and you have been charged by the God-Queen to bring it back to the hatchery, but this is a funnel after all… so stuff will inevitably go wrong and will likely be fatal. It’s a tiny worm, that grows and grows and grows, and rampages, and bursts...   [click here for more]
Orbital Intelligence LLC  $15.00

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3DIE6 Core Rulebook - 'Zine Edition

3DIE6 Core Rulebook - 'Zine Edition


Welcome to THE SHIMMER. A subterranean world of glowing mushrooms, strange creatures, winding tunnels and death! In 3DIE6, you play a member of the Roan, a city of little creatures that are part bug, part human, maybe a little bit alien and a lovely shade of blue. They also die all of the time. To help remedy that somewhat, they have evolved over time to have three distinct hive-minds inhabiting...   [click here for more]
Deeply Dapper Games  $14.00

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3DIE6 Core Rulebook - Deluxe Edition

3DIE6 Core Rulebook - Deluxe Edition


Welcome to THE SHIMMER. A subterranean world of glowing mushrooms, strange creatures, winding tunnels and death! In 3DIE6, you play a member of the Roan, a city of little creatures that are part bug, part human, maybe a little bit alien and a lovely shade of blue. They also die all of the time. To help remedy that somewhat, they have evolved over time to have three distinct hive-minds inhabiting...   [click here for more]
Deeply Dapper Games  $22.00

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5E Ice Kingdoms: Lair of the White Wyvern

5E Ice Kingdoms: Lair of the White Wyvern


Now for 5E. is amiss in the village of Ainhild. A sickness sweeps through the people and no cure can be found. Rumors and tall tales lead the desperate to blame a long vanished wyvern for the illness. Can your adventurers unravel the secret of The Lair of the White Wyvern? The Lair of the White Wyvern is the first adventure for the Ice Kingdoms campaign setting. It is a suitable adventure for characters...   [click here for more]
Mad Martian Games  $4.94

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5E Ice Kingdoms: The Temple of Drawoh Rock

5E Ice Kingdoms: The Temple of Drawoh Rock


Now for 5E. The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly...   [click here for more]
Mad Martian Games  Pay What You Want

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666 Magick Tomes - Supplement for Zweihander RPG

666 Magick Tomes - Supplement for Zweihander RPG


Why You Need This Book Because without it every arcane tome is just like another. Because it always falls on the GM to decide what spells each book contains Because this book adds color and flavor to otherwise bland Trappings Because you can play for years and never have to use the same book twice. This supplement contains 666 descriptions of arcane tomes. In the Trappings of most foes with the Incantation...   [click here for more]
ZWEIHANDER Games  $26.99

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A Bride for Dracula

A Bride for Dracula


The ultimate bad boy, lothario and lover, Dracula himself, lusts after a new bride, and you’re throwing yourself into the ring for a stab at becoming his new bride immortal. • Plays in one session • For use with D&D, Hypertellurians RPG, or any other fantasy roleplaying game • Includes 6 bridal contestants, who can be either player or non-player characters ...   [click here for more]
Mottokrosh Machinations  $2.99

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A Bug's Guide To The Shimmer

A Bug's Guide To The Shimmer


They dwell forever in a series of tunnels underground. Lit and fed by a phosphorescent carpet of fungi and lichen. They battle strange beasts and giant creatures. They are small and blue. They are The Roan and this is THE SHIMMER. A Bug's Guide to the Shimmer is an adaptation of the world in my RPG system 3DIE6 for the Troika! Roleplaying system. It's a simple hack of the character...   [click here for more]
Deeply Dapper Games  $15.00

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A Bundle of Igpay! [BUNDLE]

A Bundle of Igpay! [BUNDLE]


This special bundle product contains the following titles. I Think I Stepped In Something Regular price: $4.00 Bundle price: $0.50 Format: PDF The arcane master, Umptray the Wizard, is protecting a number of thieves, cut-throats and lunatics, and it's possible he does not even realize it! Hidden away in his tower he wreaks havoc with little notion as to the destruction...   [click here for more]
Inner City Games Designs  $99.00 $62.50

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A CITY FULL OF SINNERS - Game Master's Guide for The Vigilante Hack

A CITY FULL OF SINNERS - Game Master's Guide for The Vigilante Hack


A City Full of Sinners a follow-up source book to The Vigilante Hack, is a compilation of Optional Setting, City Building tools, additional rules, tweaks and options that can take your Vigilante Hack game where you want go.   Includes the introductory adventure: RUNNING THE GAUNTLET Dreamsend, easily the worse neighborhood in cesspool known as Apollo City.  A crime-riddled,...   [click here for more]
Bloat Games  $2.48

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A Disputation at Worm Rock (Mork Borg Ed)

A Disputation at Worm Rock (Mork Borg Ed)


Eternal life awaits in the Gem Crusted Cave of the Worm God! Beyond a swirling fog at the ass end of the world lies a lonesome skerry where an eccentric nobleman built a fortress to withstand Death himself. No one has seen the nobleman since the fortress’s completion, rumors abound that the secret to eternal life lies within the fortress’s walls. Some say the Fountain of Youth lies within,...   [click here for more]
The Skull as a Complete Gentleman Co  $9.99

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A Disputation at Worm Rock (The Black Sword Hack Ed)

A Disputation at Worm Rock (The Black Sword Hack Ed)


Eternal life awaits in the Gem Crusted Cave of the Worm God! Beyond a swirling fog at the ass end of the world lies a lonesome skerry where an eccentric nobleman built a fortress to withstand Death himself. No one has seen the nobleman since the fortress’s completion, rumors abound that the secret to eternal life lies within the fortress’s walls. Some say the Fountain of Youth lies within,...   [click here for more]
The Skull as a Complete Gentleman Co  $9.99

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A Faceless Enemy

A Faceless Enemy


In the ruined City-State of Uruk, many secrets of the past were buried along with its people. Now all that stands is rubble and the bones of the victims of a devastating attack from the abyss. Now, many years later heroes are hired to escort a caravan across the Dol Minor Wastelands to the old fortress of Harkanis Bek. The road is perilous and the supplies being carried are desperately needed...   [click here for more]
Chapter 13 Press  $9.99

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A Ghastly Potpourri

A Ghastly Potpourri


A Ghastly Potpourri” is blooming with possibilities for the Ghastly Affair RPG, and other dark OSR games! GMs and players of any game set in the late 18th century or early 19th century (the Georgian, Regency, French Revolutionary, and Napoleonic eras) will also find much of interest, as will anyone gaming in the Horror, Dark Fantasy, Weird Fantasy, Dreadpunk,...   [click here for more]
Daniel James Hanley  $7.99

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A Groats-worth of Grotesques

A Groats-worth of Grotesques


Being a SYSTEM-AGNOSTIC Role Playing supplemental treatise ON MONSTERS; which is to say a BESTIARY for your Tabletop Games of Fantasy. Styled in the manner of the Baroque Period; a Curiosity Cabinet of Creatures for enlivening the table! The over 100 entries were gathered out of sundy authors, philosophers, physicians, and poets; sacred and profane. The illustrations are collages of diverse prints...   [click here for more]
The Skull as a Complete Gentleman Co  $14.99

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A Guide to Thieves' Guilds

A Guide to Thieves' Guilds


This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. ...   [click here for more]
Third Kingdom Games  $18.96

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A Lonely Death (in space)

A Lonely Death (in space)


A Lonely Death (in space) COMPATIBLE WITH DEATH IN SPACE These solo rules are designed to get you started in solo play, using Death in Space from Stockholm Kartell. These solo rules use a simple 2d6 yes-no oracle and a d20 muse to handle questions and answers. In addition, a number of simple techniques are used to give the impression of NPC AI, by creating fast behavior profiles that influence oracle...   [click here for more]
Parts Per Million  $10.73

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A Piece of Rotten Fish - A Third-Party Mörk Borg Adventure

A Piece of Rotten Fish - A Third-Party Mörk Borg Adventure


Two feuding and starving fishing hamlets. One tasty rotting carcass of a giant sea monster in between. The meat could feed both hamlets for a long time. Unfortunately, the hamlets are not in a sharing mood.  It sounds like a simple conflict. But things are going to get much more complicated for the two hamlets. Something is stirring inside the rotting fish. And other beings are swimming...   [click here for more]
Sorchi Games  $10.00

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A Quiet Country Home

A Quiet Country Home


A Quiet Country Home is an investigation for the Mork Borg hack: Cthork Borg With it, you get 18 pages of supplement, including: A house Its inhabitant An escalating series of encounters Social consequences for burning the house down -------------------------------------------------------------------------------------------- MÖRK BORG Third Party License - A Quiet Country Home...   [click here for more]
Richard Kelly  $9.00

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A Selection of Slimes, Odd Oozes for RPGs

A Selection of Slimes, Odd Oozes for RPGs


In the heat of the moment, whether or not an encountered blob of deadly ooze is technically classified as a monster or a “dungeon hazard” means little to the adventurers. A patch of green slime that kills the party’s hireling is every bit as terrifying and deadly as a gelatinous cube. In some instances, the slime may be even scarier since it is so easy to overlook the threat of a dangerous slime...   [click here for more]
Philip Reed Games  $14.95

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A Shadow Over the Greatwood

A Shadow Over the Greatwood


PUBLISHER NOTE (7/6/20): The original upload had an incorrect map (map 22) which has been corrected. We apologize for the inconvenience. Trouble is brewing in the Rosewood Highlands. Wild Animals, usually timid and shy around the encroaching wave of human civilization, have become very hostile, attacking with no provocation whatsoever. More concerning is the fact that predators and...   [click here for more]
Rosethrone Publishing  $12.99

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A Thorn in the Side

A Thorn in the Side


A sacred druid's grove has become haunted, cursed, and contorted by evil. Will the party be able to solve the mystery....or will the evil continue to spread....An OSR adventure for levels 3-6. The ruleset follows For Gold & Glory, but can be easily converted to most OSR rulesets (OSRIC, Labyrinth Lord, etc.). The adventure contains a wilderness adventure through a grove, a mini 'dungeon' in the...   [click here for more]
The Merciless Merchants  $12.00

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A Wintry Death - Adventure for Old-School Essentials

A Wintry Death - Adventure for Old-School Essentials


Survive the Cold! Our stores were empty and game was scarce. We pushed out further and further to find anything to fill our bellies. My family was starving and I knew it would not be long before the end. I hope I am not too late. A Wintry Death is a compilation of 6 scenarios for any B/X system set in a terrible winter that should take groups 2-4 hours to complete each. These...   [click here for more]
Earl of Fife Games  $14.99

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A Witch's Desire - Adventure for Old-School Essentials

A Witch's Desire - Adventure for Old-School Essentials


The Debt Comes Due Will it cost you everything? Your hamlet has somehow survived the unnatural winter. It is a boon against all the tragedy in the world, and you live in relative comfort. But is the price too high? The Witch of the Wilds once again calls on you to complete a task. What does she want this time? Is it a bauble? Is it a dangerous trek? Soon you will find the truth and either perish at...   [click here for more]
Earl of Fife Games  $14.99

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A Wizard's Dying Wish and Other Tales, A Third-Party Mörk Borg Book

A Wizard's Dying Wish and Other Tales, A Third-Party Mörk Borg Book


A collection of four adventures and five encounter hooks, all created for those gamemasters in need of new ideas to throw at the adventurers. Within this hardcover you will find: • A Wizard’s Dying Wish (pp. 4-9). The heroes come across a dying wizard . . . and must face unimaginable evil as they seek to fulfill the wizard’s last request. • The Living Statue of Alk Baum...   [click here for more]
Philip Reed Games  $15.95

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A World Mending

A World Mending


The world didn’t end. It was close. Some things fell apart, others took their place. This is the post- without the apocalypse. We should be celebrating, but we are too busy orienting ourselves in this new world, finding a place to live in, or even an identity, we can live with. Not just surviving. We hit the road, or stayed nearby. We sought out solitude, or community. We connected,...   [click here for more]
Martin Ackerfors  Pay What You Want

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Abilities Considered Unnatural

Abilities Considered Unnatural


Abilities Considered Unnatural  is a 56-page dungeon crawl through a temple-mine full of plasma blade wielding zealots for the  Mothership Sci-Fi Horror RPG.  It's not a story the corporation would tell you. Twenty years ago, the miners found something deep in the rock of an isolated rimworld. The anomaly granted some of them strange and horrifying powers. They turned their glowing proton...   [click here for more]
Joel Hines  $14.53

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ACKS and Crafts

ACKS and Crafts


Building castles and domains are all well and good, but what about the human touch?  Sometimes, you really just want to go down into your laboratory and BUILD something with your own two hands. Or your own four hands, as the case may be.  However many hands magical experimentation may have left you with, ACKS and Crafts has something for you to build!  Within these packed fifty pages, you will...   [click here for more]
Harpoon Cannon Gaming  $8.99

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ACKS Domains at War - Battles

ACKS Domains at War - Battles


Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you’ll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to...   [click here for more]
Autarch  $22.00

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ACKS Player's Companion

ACKS Player's Companion


The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following: Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven machinist,...   [click here for more]
Autarch  $25.00

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Advanced Adventures #10: The Lost Keys of Solitude

Advanced Adventures #10: The Lost Keys of Solitude


Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10. While traveling through the foothills of the Garvain Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his hrons...   [click here for more]
Expeditious Retreat Press  $15.02

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Advanced Adventures #11: The Conqueror Worm

Advanced Adventures #11: The Conqueror Worm


The Conqueror Worm is An OSRIC(tm) module designed for 6-8 adventurers of levels 10-14. Over five centuries ago, there came unto the arctic lands of the North from a far removed dimension an elder being of unfathomable menace. The White Worm, as it was called by the scholars, was a colossal creature with rubbery, corpse-white skin. The primitive humans the foul beast encountered were ill-equipped...   [click here for more]
Expeditious Retreat Press  $13.16

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Advanced Adventures #12: The Barrow Mound of Gravemoor

Advanced Adventures #12: The Barrow Mound of Gravemoor


The Barrow Mound of Gravemoor is An OSRIC(tm) module designed 4-6 adventures of levels 5-7. The Highlands are aflame with the fires of rebellion! Barely submissive at the best of times, the restless clans have risen up in arms against the rule of good king Oldavin. What began a few years ago as local disturbances has flared into widespread revolt that saw Oldavin's rule over the Highlands, always...   [click here for more]
Expeditious Retreat Press  $13.16

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Advanced Adventures #13: White Dragon Run

Advanced Adventures #13: White Dragon Run


White Dragon Run is An OSRIC(tm) module designed for 4-6 adventures of levels 2-4 The little village of White Dragon Run is at the edge of civilization - the place where monsters are a constant threat and adventurers thrive. It is here that reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and...   [click here for more]
Expeditious Retreat Press  $13.16

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Advanced Adventures #14: The Verdant Vault of Malakum

Advanced Adventures #14: The Verdant Vault of Malakum


The Verdant Vault of Malakum is An OSRIC(tm) module designed for 4-6 adventures of levels 8-10 Well over 2,000 years ago, there existed a vast jungle kingdom ruled by a man called Malakum, who was descended from a long line of mage-kings. Like his regal forebears, Malakum ruled with a stern hand and possessed a pitiless, cruel nature. The sadistic liege was greatly feared by his subjects particularly...   [click here for more]
Expeditious Retreat Press  $13.16

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Advanced Adventures #15: Stonesky Delve

Advanced Adventures #15: Stonesky Delve


Stonesky Delve is An OSRIC(tm) module designed for 6-10 adventures of levels 4-7. Giant Stonesky Mountain has been a spiritual home for the Dwarves since the first clan received the 4 Pillars of the Underearth from Motsognir. The voice of the dwarven deity purified the halls and caves under Stonesky and the mountain has been a sanctified place for all the various dwarven peoples. And now, as lamentable...   [click here for more]
Expeditious Retreat Press  $16.00

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Advanced Adventures #16: Under Shattered Mountain

Advanced Adventures #16: Under Shattered Mountain


Under Shattered Mountain is An OSRIC(tm) module designed for 5-8 adventures of levels 9-12. Shattered Mountain... an evil landmark looming over the countryside. In ages past, the mountain roared as a volcano and rendered the surrounding area uninhabitable, and then suddenly went quiet. Centuries later, investigation by adventurers revealed the volcano's core to be mysteriously sealed off, although...   [click here for more]
Expeditious Retreat Press  $13.16

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Advanced Adventures #17: The Frozen Wave Satsuma

Advanced Adventures #17: The Frozen Wave Satsuma


The Frozen Wave Satsuma is An OSRIC(tm) module designed for 6-8 adventures of levels 3-5. A bank of frigid fog rolls down the northern coasts, bringing seaborne raiders sacking villages and temples along the way. Survivors wail of strange-speaking men in stranger armor, wielding weapons unseen in civilized lands. All know that the fog must hide a larger ship of some equally strange design, for the...   [click here for more]
Expeditious Retreat Press  $13.16

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Advanced Adventures #18: The Forsaken Sepulcher

Advanced Adventures #18: The Forsaken Sepulcher


The Forsaken Sepulcher is An OSRIC(tm) module designed for 4-6 adventures of levels 10-14. The ancient and fragile map found in the party's latest treasure tells of a pocket dimension, of the blasted and barren planetoid within, and of the spectacular mausoleum upon the forbidding rock. The treasure was hard won and the map obviously kept with some care, but could such be true? What type of creature...   [click here for more]
Expeditious Retreat Press  $13.16

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Advanced Adventures #19: The Secret of the Callair Hills

Advanced Adventures #19: The Secret of the Callair Hills


The Secret of the Callair Hillsis An OSRIC(tm) module designed for 4-6 adventures of levels 3-5. The Callair Hills are a true frontier region. Bounded to the east by impassable mountains, to the southeast by dark forests, and to the north by goblin lands, these windy hills are largely cut off from more civilized realms. If it were not for the rich veins of silver that lie close to the surface here...   [click here for more]
Expeditious Retreat Press  $13.16

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Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom

Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom


Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings have been seen shuffling through the forests. Some brave villagers have tracked a group of stolen oxen as far as the rocky banks of a small river in the hills. The trail disappeared down into a fissure in the limestone...   [click here for more]
Expeditious Retreat Press  $13.16

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Advanced Adventures #20: The Riddle of Anadi

Advanced Adventures #20: The Riddle of Anadi


The Riddle of Anadi is an OSRIC(tm) module designed for 5-7 adventures of levels 6-10. The ancient name of Anadi is legendary among sages, mystics, and wizards throughout the land. It was the Great Sage herself who researched countless magical rituals and spells commonly used today. Yet none know what ultimately became of Anadi; rumors abound that she ascended to godhood, she was enslaved by some...   [click here for more]
Expeditious Retreat Press  $13.16

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Advanced Adventures #21: The Obsidian Sands of Syncrates

Advanced Adventures #21: The Obsidian Sands of Syncrates


The Obsidian Sands of Syncrates is an OSRIC(tm) module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy 2011. Returning from a successful trading voyage to far-away lands, the party's ship is stranded in the doldrums. After two days without any wind, the sky darkens and small particles of black ash fall like a dark snow. The party's two native guide-translators...   [click here for more]
Expeditious Retreat Press  $13.02

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Advanced Adventures #22: Stonepick Crossing

Advanced Adventures #22: Stonepick Crossing


Stonepick crossing is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3. The tiny town of Stonepick Crossing sits on top of an old dwarven dam holding built some 500 years ago to end a long war. Recognizing the futility of direct assault, the dwarves built the dam to flood the goblin caves, flushing the foul creatures out of their caves and into the slaughter of honest combat. Now 500...   [click here for more]
Expeditious Retreat Press  $13.16

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Advanced Adventures #23: Down the Shadowvein

Advanced Adventures #23: Down the Shadowvein


Down the Shadowvein is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. You carefully load your canoes and launch into the fast-moving waters of the underground river named Shadowvein. The Pod-Caverns of the Sinister Shroom behind you, the veracity of the map that is to be your guide into the dark unknown will soon be tested. Hopefully what is written is accurate, but if it is not,...   [click here for more]
Expeditious Retreat Press  $15.02

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Advanced Adventures #24: The Mouth of the Shadowvein

Advanced Adventures #24: The Mouth of the Shadowvein


The Mouth of the Shadowvein is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. The depths of the underearth weigh heavily upon the party as they delve deeper into the cold, hard stone. Every river has an end, even those that never see the light of day. Many adventures behind, the party continues to find the mouth of the Shadowvein. What lies ahead is surely dangerous, but the lure...   [click here for more]
Expeditious Retreat Press  $15.02

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