A rules supplement for Dungeon Crawl Classics
One of the more innovative rules in Goodman Games’ Dungeon Crawl Classics is the ‘funnel.’ The funnel is when players take a band of commoners (0-level characters) and run them through the gauntlet of a full adventure. Players then pick through their surviving commoners and choose... [click here for more]
Thirteen magic items for your fantasy tRPG of choice, inspired by the names of items past. Beyond a couple of references to spell names (to explain how items and spells interact) and to the occasional mechanic like a saving throw, these are system-neutral.
I originally wrote this for #RemagineDragonJam; I've since added three more items and corrected some errors to make this a printable... [click here for more]
This is a free preview of a zine we are Kickstarting.
Thirty-Six Stranger Chambers will be a 48-page A5 zine, detailing rooms that you can drop in to liven up a dungeon. It will also contain Room Relation Tables to help you decide how the dungeon denizens use, value, defend, or fear the room.
The preview contains 6 of the 36 rooms we have written:
Origami... [click here for more]