Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &... [click here for more]
Marster the art of game design! The Kobold Guide to Game Design Volume III: Tools &Techniques goes even deeper into the territory of professional design with a dozen essays by an all-star lineup of industry veterans including:
Award-winning designer and publisher Wolfgang Baur
3rd Edition Dungeons & Dragons designer Monte Cook
4th Edition Dungeons & Dragons... [click here for more]
Previous Editions to Fifth Edition
Are you a fan of older edition materials? Are you a writer, developer, or publisher with a need to convert older edition monsters to Fifth Edition? This conversion guide will walk you through the process of creating a simple, first-pass conversion. Mastering this process can save you hours in the long run, letting you focus on thematics, not basic... [click here for more]