Title |
Publisher ▲ |
Price |
Harry Boddice can be found at Instagram (@pencil_sword_paints) & ArtStation (@pencilswordpaints).
WHAT IS THIS?
This is a village creation mini-game created for my in-development medieval folk horror game Pitchfork. The villages created are designed to feel like medieval Germany because (a) I love Warhammer Fantasy Roleplay and (b) I live in Germany.... [click here for more] |
3 Skulls Pub |
$2.00
|
Looking for a quick side quest in your Nordic-themed campaign about giants? Grab this evocative and highly-detailed battle map and put it on your table today.
The Arena of the North – The Giant Hunters Testing Ground
The Arena of the North is the acclaimed testing ground for all soldiers, warriors, and adventurers who would seek their fortune as a Giant Hunter.
Giant... [click here for more] |
7 Sided Games |
$3.97
|
Looking for a quick side quest in your Nordic-themed campaign about giants? Grab this evocative and highly-detailed battle map and put it on your table today.
The Fjordheim – the secluded mountain fortress of the Giant Thieves of the Northern Reaches.
Many years ago, the daring thief Helven Kjilmar escaped to these mountain crags after stealing away with a rare, mystical ring from... [click here for more] |
7 Sided Games |
$2.97
|
In a weird, whimsical, endless sky, villages cling to small rocky spheres lit by sentient suns, brave souls voyage far beyond the reach of gravity toward rootless mountains in far-flung orbits, and strange skybeasts swim wild through vast and distant twilights.
Welcome to the Azure Etern.
This supplement for any fantasy roleplaying system gives you the rules and inspiration... [click here for more] |
Aaron A. Reed |
$9.95
|
Sail your skyship to ten new wondrous and memorable destinations for Skycrawl or any other airborne campaign. Inside, you'll find a selection of wild new Lands that can be imported into your adventures in distant skies.
Coldroot, a trading port nested in the titanic roots of a dead, icy worldtree
The Shattermoon, a conclave of outcasts... [click here for more] |
Aaron A. Reed |
$4.95
|
We all know the typical travel speed in our times, because cars have speedometers. We can see our speed while traveling by car or bus. We can calculate it by travel time and distance (average speed is distance divided by time). But do we really know what the average speed while traveling by horse is? And I mean a full day travel, not a two hours trip. What the average speed of a sailing ship is? A... [click here for more] |
Aegis Studios |
$1.99
|
This is a 24 page zine (including covers) of eight (8) templates alongside a small amount of description plus an example or two to help you create and manage role-playing adventures.
Includes-es
One (1) template is a minor variation on the excellent hex flower engine (created by Goblin's Henchman whose hex flowers also appear in the Planar Compass #2 zine).
The other seven (7) are a means of... [click here for more] |
Aether Corp Games |
$3.00
|
THE ROMAN EMPIRE LOCATIONS GUIDE
A 58-page guide detailing the locations shown on the Roman Empire Maps set above, and giving details about geography, populations, alternative names, histories, buildings and town classifications such as colonia, civitas, canabae, etc.
This is intended as a companion guide to another title on this website called Roman Empire Maps.
These are part of a wargame campaign... [click here for more] |
AGEMA |
$6.30
|
THE ROMAN EMPIRE MAPS
The maps consist of a very large master map of the Roman Empire and adjacent territories, and nine printable A4 maps without a textured background showing the areas closer up. An introduction is also included.
A companion guide detailing the locations on the maps is also available on this site, called Roman Empire Locations Guide.
These are part of a wargame campaign project... [click here for more] |
AGEMA |
$5.04
|
In-game newspaper for March 818 (the year is using ancient Roman dating) from our play by email game ROME IS BURNING! The newspaper's dating is Roman! You can grab a copy here to see what the game is like, or just because it's a good read.
The game is set in the 1st century AD, in the troubled Imperial times when the Emperor Nero was in power in Rome. This issue has 20 pages, plus two more about how... [click here for more] |
AGEMA |
$1.88
|
Russo-Japanese War: Merchant steamers (for the Battle of Tsushima, Port Arthur, etc.)
Russian, Japanese, and neutral British merchant ships for use with our Russo-Japanese War fleets. Unlike the warships the merchant steamers have a blank panel on which you can write their name.
These are merchant ships in full colour, showing each ship in normal state, under full steam ahead, damaged, and on fire.... [click here for more] |
AGEMA |
$2.51
|
Welcome to AGEMA’s ancient mass skirmish wargame rules! UNLEASH is a set of wargame rules born out of a re-examination of our massed skirmish wargame rules set Sacre Bleu, which has been very successful and popular with players. We’ve streamlined and deepened the system, and after much play testing created a series of rule sets which share common core mechanisms heavily tweaked for different periods.... [click here for more] |
AGEMA |
$8.82
|
This book is intended as a guide to heraldry for roleplayers – primarily those GMing or playing games set in one of the many worlds, both commercial and home brewed that draw part of their inspiration and ideas from our own world’s Medieval Europe and particularly make use of the shields and coats of arms seen in those cultures. This guide is intended to be simple enough to be easily used by those... [click here for more] |
Ambula In Fabulam |
$4.00
|
A number of roleplaying games have made use of a concept called "Thieves Cant" over the years - a secret language used by thieves and other roguish types. This has real world roots and some games may benefit from players actually having an understanding of such a real world language. This book is a lexicon of the historical 'Cant' used by the criminal underclasses of England. It draws its content from... [click here for more] |
Ambula In Fabulam |
$2.00
|
Halloween comes early...in Space!
XENO FILE Issue 3: The 3rd issue of the Galaxy's best Pulp Digital Ezine takes a look at Symbiotes, Rendeians, and the organization of ACE.
Rendeians are thralls to the qlippoth lord Sessr’vatn, these warped creatures worship no gods but the Abyss itself. Relying on abyssal, magical and technological augmentations to their body, they seek... [click here for more] |
Amora Game |
$2.25
|
Titans, the Sluagh, and Death Pits, OH MY!
XENO FILE Issue 4: Our fourth issue contains a race of giants, a gladiatorial planet, a multisystem organization, 2 new themes, feats, items, and a pulp plot device focused around a shady organization.
Titans: On a high gravity gas-giant called Rephaite, lives a peaceful humanoid race of mythic proportions altered after years... [click here for more] |
Amora Game |
$2.25
|
MASS COMBAT GUIDE
Guide to manage mass combat at strategic level on hexagonal maps.
INTRODUCTION -Rules Encylopedia -Strategy, Tactic & Grand Tactic -Military Campaigns -Dice Pool -The Steps
STRATEGIC MOVEMENT -Hexagonal Maps -Forced March
2.BASE FORCE -Leadership -Hit Points -Equipment -Training
BATTE UNIT RANK -Discipline -Experience -Traits
BATTLE RATING -Instances ... [click here for more] |
ANGRY GOLEM GAMES |
$4.90
|
... I HATE WRITING DESCRIPTIONS.... :D
hi guys :D in this set you will find all you need to start an army of ratmans :D this set contains 10 different ratman armed with spears and shields, 1 ratogra and 1 slaver ratman, 3 slinger ratman and two armoured ratman with alabard.... soon other ratmans sets :D
as always theese miniatures are meant to be used in my wargame but can be used in other games... [click here for more] |
antohammer the lonely wargamer |
$2.50
|
THIS SET CONTAINS 15 DIFFERENT PAPER MINIATURES FOR WARGAMES. THEY ARE FRONT AND REAR MINIS OF GENERIC CONQUERORS IN VARIOUS COLORS. THEY CAN BE USED IN HISTORICAL AND FANTASY WARGAMES ALIKE. ... [click here for more] |
antohammer the lonely wargamer |
$1.83
|
28MM PAPER MINIATURES - 2D STANDEE - FRONT AND REAR - 18 MINIATURES OF HISTORICAL CELTIC WARRIORS ... [click here for more] |
antohammer the lonely wargamer |
$1.50
|
Ten tracks of Greek inspired music and atmospheric ambiance for the award winning setting Arkadia or other ancient worlds.
All in loopable mp3 format
Tracks:
Arkadia Main Theme
Arkadian Ruins
Oreya's Wood
The Hills of Kryta
Agora Market Day
The Colosseum
Phaedran Revel
Lost Scyllaea
The River Cryx
Temple of the Oracle
... [click here for more] |
Arcana Games |
$10.00
|
Every tavern, in every town should have some kind of job board inside. Postings the locals use to get help with various projects, or hiring some muscle for protection.
Our newest book for Architects of the Deep is a collection of Notice Boards of various jobs, tasks, mysteries, bounties and items that you can use to create side-quests for your players to take on and possibly earn extra gold. The... [click here for more] |
Architects of the Deep |
$12.99 $9.99
|
This PDF gives you over 1400 different authentic Eqyptian names and their meaning for your games. ... [click here for more] |
Art of War Games |
$3.00
|
This PDF gives you over 400+ different authentic Italian names and their meaning for your games. ... [click here for more] |
Art of War Games |
$2.00
|
This PDF gives you over 500 different authentic Eqyptian names and their meaning for your games. ... [click here for more] |
Art of War Games |
$2.00
|
This PDF gives you over 700+ different authentic Greek names and their meaning for your games. ... [click here for more] |
Art of War Games |
$2.50
|
This PDF gives you over 800+ different authentic Male Roman Names for your games and their meaning. ... [click here for more] |
Art of War Games |
$2.00
|
Character Cards are a deck of 54 unique and interesting NPCs ready to slot into any fantasy RPG or story.
Each character description details their profession, their desires, their appearance and their social standing; as well as a secret that can be used as a plot hook or to create extra character depth.
By taking each of the 5 aspects from a different character, using either a D54 or a printed deck,... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Creatures details 56 unusual foes and exotic beasts, to spice up any encounter. They are statless, and therefore system neutral, meaning that all the space is used on creating an interesting creature.
As an added bonus we have included a small game.
Each Creatures's description details the environment it lives in,... [click here for more] |
Artemis Games |
$4.00
|
Concept Cards - Epic Characters is a deck of 56 unique and interesting NPCs ready to slot into any fantasy RPG or story.
Each character description details their profession, their desires, their appearance and their social standing; as well as a secret that can be used as a plot hook or to create extra character depth.
By taking each of the 5 aspects from a different character, using either a D56... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Epic Creatures details 56 worldshaking entities that might be encountered by high-powered adventures. They are systemless, and therefore statless, meaning that all the space is used on creating an interesting creature.
Each Creatures's description details the environment it lives in, its behaviour, its dangerous traits... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Epic Locations details 56 high fantasy rural regions and urban structures, so that when your players decide to take off down a side street, or get lost in the wilderness, you can easily find an interesting location for them to visit.
They're also useful for mapping out areas before sessions, and planning future encounters.... [click here for more] |
Artemis Games |
$4.00
|
When you plan for A, B and C, and your players choose 7
Concept Cards - Epic Plots details 56 high fantasy side stories or plot arcs, designed to create fun sessions quickly.
Each plot hook is on a standard poker playing card, allowing the printed form to serve double duty as both a roleplaying tool and a deck.
Each Plot Hook's description details the primary location, the characters... [click here for more] |
Artemis Games |
$4.00
|
When you plan for A, B and C, and your players choose 7
Concept Cards - Epic Treasures details 56 strange items and exotic artifacts, to spice up any encounter. They are statless, and therefore system neutral, meaning that all the space is used on creating an interesting creature.
24 of the Treasures in this set are unusual books, to stock the bookshelves of your worlds.
Each Treasures's... [click here for more] |
Artemis Games |
$4.00
|
When you plan for A, B and C, and your players choose 7
Concept Cards - Plot Hooks details 56 exotic events and odd occurrences, designed to create fun sessions.
This product contains two PDFs - one designed for print-at-home use, and the other for reading on a computer screen.
Each plot hook is on a standard poker playing card, allowing the printed form to serve double duty as both a... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Rural Locations details 55 surprising urban regions and structures, so that when your players decide to take off down a side street, or duck into the nearest building, you can easily find an interesting location for them to visit.
They're also useful for mapping out areas before sessions, and planning future encounters.... [click here for more] |
Artemis Games |
$4.00
|
When you plan for A, B and C, and your players choose 7
Concept Cards - Creatures details 56 strange items and exotic artifacts, to spice up any encounter. They are statless, and therefore system neutral, meaning that all the space is used on creating an interesting creature.
Each creature is on a standard poker playing card, allowing the printed form to serve double duty as both a roleplaying... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Urban Locations details 55 surprising urban regions and structures, so that when your players decide to take off down a side street, or duck into the nearest building, you can easily find an interesting location for them to visit.
They're also useful for mapping out cities before sessions, even including a solitaire... [click here for more] |
Artemis Games |
$4.00
|
Dragons are rather more complex beasts than most - more intelligent than most humanoids even. This Jigsaw Piece looks at a few of the more fascinating and unique examples that could fit in many different worlds.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own setting, using examples drawn from many... [click here for more] |
Artemis Games |
$5.50
|
In most towns the local place of relaxation is just another garden, park or pub. With these five local amusements you can give a few regions special places to visit, with unique properties that might lead to unusual stories.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own setting, using examples drawn... [click here for more] |
Artemis Games |
$6.00
|
Despite containing only four characters, this piece details a Judge, a Pirate, a Noblewoman, a Bouncer, a Student Mage, a Mother, a Boxer and a Doctor.
The deepest people have more than one side to who they are, and this piece provides both sides and details how those sides coexist within a single complex character.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw... [click here for more] |
Artemis Games |
$4.98
|
When travelling, adventurers generally take more than one day to get where they’re going, and that means they have to stop to sleep somewhere on the way. There isn’t always an inviting roadhouse or tavern so safe places may take a little more ingenuity to find – and may be a little less safe than they seem.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw... [click here for more] |
Artemis Games |
$5.50
|
Death is one of the most important points in a persons life - and different cultures celebrate it in different ways. In this Jigsaw Piece we look at seven belief systems and environments that have produced very different ways of treating the dead - and the undead.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own... [click here for more] |
Artemis Games |
$5.00
|
This Jigsaw Piece looks at a triad of tribes that worship three different serpentine methods of hunting - Venom, Ambush and Constriction. Each serves a different purpose in campaigns, with Ambush making for great random encounters, Constriction for large army battles and Venom for investigation and conspiracy.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links"... [click here for more] |
Artemis Games |
$5.50
|
Not all colleges in a fantasy world can be Wizard's Academies, so here are three of the more mundane educational establishments your world might need - a Farming College, a College of Natural Sciences and a Cooking Academy.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own setting, using examples drawn... [click here for more] |
Artemis Games |
$6.00
|
A neighborhood-based approach to City Prep for Cyberpunk and Post-Cyberpunk Campaigns.
Plan and zone your city one neighborhood at a time, randomize civic development and city systems, or use the individual neighborhood tables to determine random businesses and dwellings for any district or social class!
Compatible with any science fiction game system. ... [click here for more] |
As If Books |
$2.00
|
With this list of 200 western themed odd situations, find out what dangers are awaiting in the country where all dreams can come true…
This supplement contains 200 situations divided between 10 locations (small town, big city, desert, river, saloon, ranch, gold mine, train, fort and penitentiary). Half of the situations are "weird west" oriented, meaning that they involve magic or paranormal elements.... [click here for more] |
Atelier Clandestin |
$1.50
|
Fast Paced Roleplaying!
Create campaigns for Fantasy, Science Fiction, Horror, Post Apocalypse, Espionage, Military Action and More!
100 Skills, 28 Traits, 24 Abilities and 16 Benefits!
Build spells or psionics from base powers.
Design vehicles and outfit them with equipment.
Weapons and armor for immediate character creation.
Equipment already built for Fantasy and Science Fiction campaigns.
... [click here for more] |
Austin Game Studios |
$9.95
|
The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people of that area. Full color maps (also offered in print-easy black and white) are provided on the hex itself, plus all sites of worthwhile note, such as towns and major adventure sites. Floor plans... [click here for more] |
Avalon Game Company |
$2.99
|
This hand-drawn map collection contains 20 Index Card Pocket Maps for use in fantasy role-playing games! Each map is unique and the following maps are included:
8 dungeons
4 caverns
2 temples
2 castles
2 towers
2 inns
Each map comes in two versions: Detailed (for the GM) and Simple (handouts for the players). Print as many maps as you need onto cardstock, then cut them out to create... [click here for more] |
Axebane Games |
$2.99 $1.99
|