Title |
Publisher |
Price ▲ |
Episode 75 – The Good Friends sing along to The Music of Erich Zann
We’re back, and we’re talking about everyone’s favourite eldritch curtain-twitcher, Erich Zann. Lovecraft’s short story, The Music of Erich Zann, is a highpoint of his early career. More importantly, it is a rare example of a work that all three of us agree about. The sanity-blasting revelations at the end of the... [click here for more] |
Paul Fricker |
FREE
|
Episode 76 – Styles of Play in Call of Cthulhu
We’re back and we’re looking at all the different ways in which people use Call of Cthulhu at the gaming table. Conveniently enough, we have Call of Cthulhu line developer Mike Mason on hand to help us with this. Between the four of us, we probably have over 100 years of Call of Cthulhu experience, so we’ve seen... [click here for more] |
Paul Fricker |
FREE
|
Episode 77 – The Good Friends dice with death
This episode is our discussion of death in games. Well, specifically it’s a look at the different ways we can handle the deaths of player characters, the approaches to death taken by various RPGs, character deaths we’ve found particularly memorable and suggestions for ways you can make death meaningful and interesting. So, a real bundle of laughs.... [click here for more] |
Paul Fricker |
FREE
|
Episode 78 – The Good Friends reveal the secret history of Call of Cthulhu 7th edition
Around a year ago, when we believed the print release of Call of Cthulhu 7th edition was imminent, we spent a day chatting with Mike Mason about how 7th edition had come about, on the assumption we would release the discussion within a month or two. The events that followed now make this seem a little ill-informed.... [click here for more] |
Paul Fricker |
FREE
|
Episode 79 – The Good Friends reveal more of the secret history of Call of Cthulhu 7th edition
We’re back with the conclusion of our discussion about how Call of Cthulhu 7th edition came about. Once again, we’re joined by Mike Mason, line editor of Call of Cthulhu, who co-authored 7th edition along with our very own Paul Fricker. I’m saying “once again” like we... [click here for more] |
Paul Fricker |
FREE
|
Episode 80: The Good Friends get pulped by Pulp Cthulhu
The bulk of the episode is taken up by a brief overview of what you can expect to find in Pulp Cthulhu, an explanation of what sets it apart from standard Call of Cthulhu, and discussion of our experiences of playing and running the game. Although the PDF is only just on the cusp of release, we each spent much of last year running Pulp Cthulhu,... [click here for more] |
Paul Fricker |
FREE
|
Episode 81 – The Good Friends tremble in the Dead of Night
Described as “the roleplaying game of campfire tales, slasher movies and b-movie horror”, Dead of Night is a light, simple system designed for one-shots, and can easily be explained to new players on the fly. You can create a player character in a couple of minutes, which is a good thing, given that they’re known in the game text as... [click here for more] |
Paul Fricker |
FREE
|
Episode 82: The Good Friends pose with Pickman’s Model
We’re back, and we’re tearing into the ripe meat of another Lovecraft story. This time we discuss the charnel pleasures and toothsome delights of Pickman’s Model. While there is nothing of the cosmic about this tale, it is one of Lovecraft’s best-known works, and perhaps the purest horror story he ever penned. It introduces... [click here for more] |
Paul Fricker |
FREE
|
Episode 83: The Good Friends ponder the appeal of RPGs
We’re back, and we’re looking at the dice clutched in our hands, asking “why?” Seriously, sitting around a table with people you like while everyone pretends to be someone else sounds pretty weird. And yet, for many, roleplaying games are a passion that borders on obsession. The three of us have spent, appropriately for this episode,... [click here for more] |
Paul Fricker |
FREE
|
Episode 84 – The Good Friends unearth some Mythos artefacts
Happily, the scarcity of Mythos artefacts has forced us to be honest this episode. There really are only three entries. We could have included tomes or the products of human mad science, but we decided to save those for future episodes. The items we have selected are all guaranteed 100% alien, eldritch and unwholesome. The ISO number for... [click here for more] |
Paul Fricker |
FREE
|
Episode 85 – The Good Friends fight off combat fatigue
We’re back and we’re resorting to violence again. Combat is a large part of roleplaying games, arguably disproportionately so. Even in Call of Cthulhu, a game where academics, librarians and antiquarians carefully search crumbling ruins and pore over forbidden tomes in search of knowledge that will either save or doom humanity, sooner... [click here for more] |
Paul Fricker |
FREE
|
Episode 86 – The Good Friends play with the conventions of convention games
We’re back and we’re mostly live! No, we haven’t fallen into the clutches of Herbert West. The bulk of this episode is a live recording of a seminar we gave at the Continuum 2016 convention in Leicester. Mike Mason joins us for a discussion of what makes convention games special. This is a subject close to all of... [click here for more] |
Paul Fricker |
FREE
|
Episode 87 – The Good Friends fall under the spell of The Witch
We’re back, and we’re talking about a horror film for the first time in far too long. The Witch: A New England Folktale is one of the most unusual and ambitious horror films of recent years. It is an intelligent, sinister and beautifully made period piece, set in the days of colonial America. Few horror films pay this... [click here for more] |
Paul Fricker |
FREE
|
Episode 88 – The Good Friends plan out their approach to published campaigns
We’re back, and we’re digging through those thick books and bulging boxed sets that dominate our gaming shelves. Published campaigns have been a huge part of roleplaying games since their infancy. This is especially true for Call of Cthulhu. Call of Cthulhu is often defined by epic campaigns like Beyond... [click here for more] |
Paul Fricker |
FREE
|
Episode 89 – The Good Friends explore the many worlds of Clark Ashton Smith
We’re delving into the life and work of Clark Ashton Smith. Along with Robert E Howard, Smith was a core member of H P Lovecraft’s literary circle. While his work was massively popular in Weird Tales, it has been rather overshadowed by that of Smith’s peers. His stories have been reprinted in various forms... [click here for more] |
Paul Fricker |
FREE
|
Episode 90 – The Good Friends are compelled by the Seven Geases
We’re following up last episode’s discussion of Clark Ashton Smith with a look at one of his stories. The Seven Geases is part of Smith’s Hyperborean cycle, the series of his that most intersects with the Cthulhu Mythos. In fact, the The Seven Geases adds more entities to the Mythos than any other single... [click here for more] |
Paul Fricker |
FREE
|
Episode 91 – The Good Friends start at the very beginning
We’re back and we’re ready to start at the beginning. No, this doesn’t mean that we’re recycling episode 1. Instead, we are trying something a bit new. This episode is the first of three linked discussions in which we talk about structuring roleplaying games. Like stories, RPG one-shots and campaigns have beginnings, middles and... [click here for more] |
Paul Fricker |
FREE
|
Episode 92 – The Good Friends get stuck in the middle
We’re back and we’re continuing our analysis of the structure of roleplaying games. RPG scenarios are similar in form to stories, even if they become more chaotic in play! While they don’t necessarily follow a three or four-act structure, they do have beginnings, middles and ends. There are different techniques involved in presenting... [click here for more] |
Paul Fricker |
FREE
|
Episode 93 – The Good Friends meet good ends
We’re back and we’re facing the inevitable. All good things must come to an end, and this includes our look at beginnings, middles and ends in roleplaying games. Our previous two episodes examined how to start a game session and what to do once it’s underway. Now, we’re wrapping up with an in-depth look at the end. Or ends, to be precise.... [click here for more] |
Paul Fricker |
FREE
|
Episode 94 – The Good Friends welcome in The Outsider
We’re back and we’re digging through the crypt to bring you another toothsome Lovecraft tale, dripping with succulent grave mould. This time it’s the turn of The Outsider, probably the most popular story from Lovecraft’s early, Gothic period. While the twisted shadow of Poe lies heavily over The Outsider, there are... [click here for more] |
Paul Fricker |
FREE
|
Episode 95 – The Good Friends scan the Mythos for science fiction
We’re back and we’re setting our long-range scanners to search the cosmos for the insidious influence of the Mythos. One of the things that set Lovecraft’s work apart from the Gothic tales that had previously dominated the genre was the way it incorporated elements of science fiction. This isn’t to say that Lovecraft was... [click here for more] |
Paul Fricker |
FREE
|
Episode 96 – The Good Friends babble on about Pontypool
We’re back and we’re trying to make even less sense than usual. This is for your protection. Pontypool has taught us the hidden dangers that lie in meaning, so we’re going to follow the advice of William S Burroughs and exterminate all rational thought.
While there is little action or violence in Pontypool, its... [click here for more] |
Paul Fricker |
FREE
|
Episode 97: The Good Friends go to extremes in gaming
This is our discussion about extreme subject matter in games. As you might surmise, the conversation gets a little unpleasant at times. It is hard to talk about things that genuinely upset us without talking about things that, um, genuinely upset us. Inevitably, this leads us to discuss topics such as sexual violence, cruelty to children and... [click here for more] |
Paul Fricker |
FREE
|
Episode 98: The Good Friends swear the oaths of Dagon
We’re back and we’re getting some of that old-time religion. When we say old-time, we mean pre-Christian. Or maybe we mean dating back to 1917. It can be so hard to tell sometimes. Our subject for this episode is the god Dagon, who had a long history before Lovecraft got ahold of him, so means different things to different people.
Our discussion... [click here for more] |
Paul Fricker |
FREE
|
Episode 99: The Good Friends grovel before My Life with Master
My Life with Master, published by his own Half Meme Press imprint. My Life with Master describes itself as “a roleplaying game of villainy, self-loathing and unrequited love”. In it, players take on the roles of minions (no, not the wacky Tic Tac type) who, driven by self-loathing, carry out the increasingly horrific commands of... [click here for more] |
Paul Fricker |
FREE
|
Augmented Reality Encounters Playthrough Guide
for a Call of Cthulhu Adventure
This is a playthrough guide on how to play The Haunting Call of Cthulhu adventure using Ardent Roleplay's augmented reality mobile app to bring animated AR model encounters to your game.
This scenario is designed for new Keepers and players. It... [click here for more] |
Ardacious Pty Ltd |
FREE
|
History records that an asylum escapee murdered the entire Kirkwood family near their isolated Iowa farmhouse in 1924. But clues awaiting discovery in the present don't add up. The truth waits among the ruins of the old Kirkwood farmhouse, and it's sure to test the sanity of even the most experienced investigator.
This document is a companion piece to The Kirkwood Farmhouse Massacre, a haunted... [click here for more] |
Chaosium |
FREE
|
This is the core rulebook for a Live Action Role Playing Game (LARP) based on ninja and samurai. In this game you will design custom characters that can engage in boffer (foam weapon) combat with other players. You can use a variety of foam weapons as well as a number of magical abilities. The background of this game is in an alternative universe where samurai and ninja colonized North America... [click here for more] |
Stephen |
FREE
|
Wanting to terrorize your agents or investigators with a new horrific and cunning foe? Enter The Lurker of Leng.
A lurker can be the perfect monstrous centerpiece in your Dreamlands-focalized missions, or it could be a deadly hurdle in a more traditional mission. Alternatively, you could throw several lurkers at your team and ensure the destruction of their bodies, the shattering of their minds, or... [click here for more] |
Fire Lizard Games, LLC |
FREE
|
The mad priest has arrived in your village. Are you ready to face the consequences? A one-shot scenario for Call of Cthulhu 7th edition set in the Viking era.
Language: English ... [click here for more] |
Chaosium |
FREE
|
The Mark of Evil is a collection of play-aids, handouts, maps, stat blocks, and various forms for use in Stygian Fox's horror scenario collection 'The Things We Leave Behind'.
It can be used on a device or for printing. Feel free to print or use any of the material for person or promotional use. ... [click here for more] |
Stygian Fox |
FREE
|
This mask is a magic item for those bards who wish to Spice Up their performances! This 1-of-a-kind magic item has its own D30 chart to make your performance truley unforgetable! ... [click here for more] |
Blood Lords RPG |
Pay What You Want
|
The Medicine Show is designed to fit into the San Rafael setting from Down Darker Trails.
Dr. Albert’s Astounding Medicine Show is coming to town tomorrow. When you woke up this morning, posters were plastered everywhere advertising his arrival and promising music, dancing girls, feats of strength, and a real wild-man, but the real attraction is Dr. Albert’s Astounding Restorative Elixir that... [click here for more] |
Chaosium |
FREE
|
A PDF of two full color images ready to print and be affixed to a manilla file folder to hold your Call of Cthulhu character sheets, props, and handouts.
Note: This can be also found in Chaosium’s Call of Cthulhu 7th edition Evidence File & Telegrams PDF. ... [click here for more] |
Chaosium |
FREE
|
Unrest rocks the campus of Miskatonic University in May of 1970. The investigators are caught up in the machinations of a professor and a group of cultits. Will they choose to stop the plot, or join it?
This is a one-shot adventure for 7th Edition Call of Cthulhu. It is suitable for three to five investigators (pre-generated characters are included).
Written as part of the Storytelling Collective's... [click here for more] |
Chaosium |
FREE
|
Augmented Reality Encounters Playthrough Guide
for a Call of Cthulhu Adventure
This is a playthrough guide on how to play 'The Necropolis' Call of Cthulhu scenario from Chaosium's 'Gateways to Terror' using Ardent Roleplay's augmented reality mobile app to bring animated AR model encounters to your game. This is a supplement guide and NOT... [click here for more] |
Ardacious Pty Ltd |
FREE
|
The Order is for storytellers. Here's some optional rules for players with the Medical Skill - Using Alchemy/Chemistry to make stuff!
The Order is for Game Moderators that want a single, simple system that can credibly facilitate taking their players across dimensions, time periods and tech levels using the same rules and even the same characters. Most part are free. Only the ruleset... [click here for more] |
The Order of the Link |
FREE
|
The Order is for storytellers. Here's some folks to help.
The Order is for Game Moderators that want a single system that can credibly facilitate taking their players across dimensions, time periods and tech levels using the same rules and even the same characters.
The Order is game system that does not require that they - or their players purchase volumes of complex, expensive books... [click here for more] |
The Order of the Link |
FREE
|
The Order is for storytellers. Here's some folks to help.
The Order is for Game Moderators that want a single system that can credibly facilitate taking their players across dimensions, time periods and tech levels using the same rules and even the same characters.
The Order is game system that does not require that they - or their players purchase volumes of complex, expensive books... [click here for more] |
The Order of the Link |
FREE
|
The Arkham State Orphanage is surrounded by a terrible mystery: poor children are disappearing for no apparent reason and without leaving any trace, the deputy director Jennifer Gutenberg after having tried in vain to warn her superior and the local authorities will seek help privately to try to shed light on the events.
This was my very first scenario i writed... [click here for more] |
Chaosium |
Pay What You Want
|
The Perspective!
FREE!!
This one contains a rough draft of a preface for Sojourner's Quest II
PLUS
a Creature Feature ... [click here for more] |
Sojourner Games |
FREE
|
The winner of Design Mechanism's competition to create a phoenix using the Mythras rules, Darvin Martin's entry is wonderfully creative, mixing myth, rules and game play. Not only does Darvin get the three volumes of 'Best of Fenix', we also decided to lay-out and make available his entry. ... [click here for more] |
Design Mechanism |
FREE
|
Hollywood during the height of the silent film era. A missing woman. A sinister plot to bring America to her knees. This original scenario for 7th Edition of Call of Cthulhu plunges Investigators into the gritty and glamorous world of 1920s Los Angeles. Evil forces are at work to use the new medium of film to herald the coming of other-worldy entities. Only the Investigators can save the country... [click here for more] |
Chaosium |
Pay What You Want
|
“In loving memory of Raymond Cardew.
A much-loved husband and father,
passed away suddenly at home, aged 62.”
Raymond Cardew, founder and owner of Cardew Enterprises, a company specialising in rare minerals, died from a heart attack. His funeral service was well-attended, and The Times ran an obituary on him.... [click here for more] |
Chaosium |
Pay What You Want
|
In The Timeless Terror, players embark on a journey in the early 1920s aboard a luxurious train, reuniting with their friend, the geologist Robert Sinclair. Little do they know that this adventure will test their sanity and their very perception of time. Isolated aboard the train, the investigators must decipher cryptic clues, confront eerie visions, and face the lurking evil in the... [click here for more] |
Chaosium |
FREE
|
Download this FREE TASTER to see excerpts from the adventure. If you like what you see, buy the real thing!
In the magnificent city of Tozer, although the elite enjoy a decadent lifestyle of privilege and luxury, they nevertheless have their own sort of problems. Social pressures and responsibilities from all sides test the mettle of even the smartest and most determined... [click here for more] |
Old Bones Publishing |
FREE
|
Thennla is a fantasy setting for the Mythras game system.
Encircled by the Outer Ocean, watched by the God of the Sun and the Goddess of the Moon, Thennla's continents reveal themselves. The jungles of Jandekot; the vast deserts of Rasputana; and there, in the east, the Moon Goddess Jekkara anchored over it, is Taygus, land of plains and hills, the great inland sea and teeming civilisations. Here... [click here for more] |
Design Mechanism |
Pay What You Want
|
It is the late 1600s.
It is the Edo era of japan, though isolated from the world, culture and the arts thrive.
All is not well for the arts however. A famous poet, Idaina Shinjin has been struck down with a strange illness and has been speaking in two voices whcih are not his own.
Can the investigators save this poor man in time?
Can the investigators get to the bottom of what is really going on?... [click here for more] |
Chaosium |
Pay What You Want
|
This modern scenario takes place in the dreamy American town of Roselawn – but it could easily be transferred to other places or times to fit the Keepers needs.
Samuel Dawson owns Dawson's Funeral Home in Roselawn. After Sheriff Oakley finds the body of Henry Burrows in the old woods north of Roselawn and isn't able to track down any next of kin nor identify any cause of death, he transfers... [click here for more] |
Chaosium |
Pay What You Want
|
The town of Pinewood is troubled. Lately livestock and even pets are disappearing during the night. If lucky, a pile of bones if found, completely cleaned of meat. People are afraid of this strange animal that must be stalking the night... Then suddenly screams erupt. The monster has abducted a man! Can the investigators find out what is happening before its too late for the monsters last victim?
Trouble... [click here for more] |
Chaosium |
FREE
|