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BattleTech: 25 Years of Art and Fiction
by Catalyst Game Labs

BattleTech: 25 Years of Art & Fiction is the ultimate chronicle of the BattleTech/MechWarrior universe.

With 304 pages that are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy.

BattleTech: 25 Years of Art and Fiction
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BattleTech Record Sheets: Clan Invasion

BattleTech Record Sheets: Clan Invasion


On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Light stumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. With the clock ticking, the Inner Sphere’s elite took the battle directly...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Battle of Tukayyid Supplemental

BattleTech: Battle of Tukayyid Supplemental


EXPAND YOUR OPTIONS! The Battle of Tukayyid campaign book brings the pivotal conflict of the Clan Invasion to life in stunning grandeur. But the Tukayyid experience is too exciting to be contained in a single volume, and this Supplemental expands upon the options within that book. Two sections dig further into BattleTech lore, allowing players to use the full range of mapsheets and record sheets published...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: BattleMech Manual

BattleTech: BattleMech Manual


Your Avatar Awaits!     •    Standing from seven to sixteen meters tall, and weighing from twenty to one hundred tons     •    Powered by an armored and shielded fusion reactor     •    Skeleton of honeycombed, foamed aluminum core wrapped with stressed silicon carbide monofilament and sheathed by a rigid, titanium-steel shell     •    Locomotion generated via bundles...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Record Sheets: 3085 Old is the New New

BattleTech: Record Sheets: 3085 Old is the New New


Old is the New New In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new “Terran Hegemony” in The Republic of the...   [click here for more]
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BattleTech: Record Sheets: 3085 Project Phoenix

BattleTech: Record Sheets: 3085 Project Phoenix


In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new “Terran Hegemony” in The Republic of the Sphere. With the end of the...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Record Sheets: 3085 Unabridged - The Cutting Edge

BattleTech: Record Sheets: 3085 Unabridged - The Cutting Edge


In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new “Terran Hegemony” in The Republic of the Sphere. With the end of the...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Record Sheets: 3145

BattleTech: Record Sheets: 3145


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Record Sheets: 3145 New Tech, New Upgrades

BattleTech: Record Sheets: 3145 New Tech, New Upgrades


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Record Sheets: 3145 Unabridged

BattleTech: Record Sheets: 3145 Unabridged


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Record Sheets: 3150

BattleTech: Record Sheets: 3150


War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Record Sheets: Dark Age

BattleTech: Record Sheets: Dark Age


From the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all. The ideals of the Republic worked—for a time. Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping the Inner Sphere in...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Record Sheets: Jihad

BattleTech: Record Sheets: Jihad


November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light. But then the Second Star League collapsed. Denied their dream, the Blakists fought to preserve the Star League against...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Technical Readout: Clan Invasion

BattleTech: Technical Readout: Clan Invasion


INVADERS FROM BEYOND  On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Lightstumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. With the clock ticking, the Inner...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Technical Readout: Dark Age

BattleTech: Technical Readout: Dark Age


DARKEST BEFORE THE DAWN From the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all. The ideals of the Republic worked—for a time. Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Technical Readout: Jihad

BattleTech: Technical Readout: Jihad


November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light. But then the Second Star League collapsed . Denied their dream, the Blakists fought to preserve the Star League against...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Technical Readout: Succession Wars

BattleTech: Technical Readout: Succession Wars


KING OF THE BATTLEFIELD On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The BattleMech—King of the Battlefield—was born. BattleMechs reached their pinnacle during the golden age of the Star League. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the Fourth Succession...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: ComStar Sourcebook

BattleTech: ComStar Sourcebook


Now It Can Be Told!   ComStar has controlled the Inner Sphere's interstellar communications and other technology for centuries. ComStar single-handedly stopped the Clan invasion, then failed in its attempt to take control of the Inner Sphere. Now the organization responsible for keeping the Inner Sphere together has split into two factions.   The ComStar Sourcebook recounts...   [click here for more]
Catalyst Game Labs  $10.00

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BattleTech: DropShips and JumpShips

BattleTech: DropShips and JumpShips


Here is the definitive work describing mankind's method of transportation between the stars. Bound into this single volume are ComStar Intelligence Summary FB-60 and excerpts from the standard DropShips and JumpShips Operations Manual. ComStar Intelligence Summary ComStar Intelligence Summary FB-60 discussess the five major types of JumpShips and 20 major types of DropShips as well...   [click here for more]
Catalyst Game Labs  $10.00

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BattleTech: Field Manual: Comstar

BattleTech: Field Manual: Comstar


COMSTAR GUARDS THE ENTIRE KNOWLEDGE OF MANKIND. KNOWLEDGE IS POWER. POWER CORRUPTS. To maintain their monopoly on the flow of information and technology across the vast reaches of space, the powerful organization known as ComStar waged a hidden war of assassination, sabotage and terrorism for more than two hundred years. Now, the Star League has been resurrected and ComStar will play...   [click here for more]
Catalyst Game Labs  $10.00

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BattleTech: NAIS Fourth Succession War Military Atlas, Volume II

BattleTech: NAIS Fourth Succession War Military Atlas, Volume II


100,000,000 Dead 600,000,000 Injured 80,000,000,000,000 C-bills worth of property destroyed.   The Fourth Succession War - so brilliantly planned, so perfectly excecuted, and so dramatically announced, has become far more than Hanse Davion ever anticipated. The battles continue, and the toll is huge, the highest in almost 100 years. Here is...   [click here for more]
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BattleTech: Objective Raids

BattleTech: Objective Raids


A largely game master resource detailing several worlds throughout the Inner Sphere and Clan-held territory as of 3054. Deployments of all known factions in the Inner Sphere and near periphery, plus the locations of major military industries, are given, along with maps of each faction’s borders and member worlds. ...   [click here for more]
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BattleTech: Scenario Pack:The Fourth Succession War Volume 1

BattleTech: Scenario Pack:The Fourth Succession War Volume 1


Armies of BattleMechs stride toward their objectives, razing cities with their missiles, lasers, PPCs, and autocannons on the way. The languages of battle is blood, and the cries of the homeless echo in the troubled sleep of every MechWarrior. Torn from the pages of the Fourth Succession War, this scenario pack contains battles from Bavion/Liao front, the Steiner/Kurita front, as well as a series...   [click here for more]
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BattleTech: Technical Readout: 2750

BattleTech: Technical Readout: 2750


In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in technology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those same advances also carried a curse, for the engines of war from the Star League era possessed...   [click here for more]
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BattleTech: Wolf Clan Sourcebook

BattleTech: Wolf Clan Sourcebook


Who are the Clans? Where do they come from? What do they really want? The Wolf Clan Sourcebook reveals the history, culture, and military capabilities of the Wolves, one of the premier Clans. The Clan's military tactics and internal hierarchy are explored and its prominent personalities profiled.   The Wolf Clan Sourcebook also includes a detailed discussion of the key Battle of...   [click here for more]
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Complete Battle Maps 3 [BUNDLE]

Complete Battle Maps 3 [BUNDLE]


This special bundle product contains the following titles. Battle Maps 10 Regular price: $2.50 Bundle price: $1.75 Format: PDF BATTLE MAPS 10 Eight detailed, high-definition maps of a badlands setting. The eight maps combine to create one large area map. of a road traveresing through forested hills. Usable in any campaign setting and for any tabletop RPG. Arctic...   [click here for more]
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Fragged: Dieselpunk Mecha

Fragged: Dieselpunk Mecha


The screech of steel meeting steel, the rattle of gunfire, and the pungent reek of gasoline fills the air as mechanical monstrosities battle across a rural horizon of rolling rocky hills, quaint farmsteads and horse-drawn carts... Meanwhile, the cities are technological wonders: vast skyscrapers tower over sparkling city streets as hovering public trams rattle through overflowing shopping districts...   [click here for more]
Design Ministries  $10.00

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BattleTech: Field Manual: Mercenaries Revised

BattleTech: Field Manual: Mercenaries Revised


Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not everyone is cut...   [click here for more]
Catalyst Game Labs  $11.20

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BattleTech: Total Warfare

BattleTech: Total Warfare


The Future of Warfare! It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle,...   [click here for more]
Catalyst Game Labs  $14.99 $11.24

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BattleTech: Field Manual: Updates

BattleTech: Field Manual: Updates


Review the Troops   For five long years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction involved in combat to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the military forces of the BattleTech universe are in order.   Classic BattleTech Field...   [click here for more]
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BattleTech: Vintage Rulebook Bundle

BattleTech: Vintage Rulebook Bundle


BattleTech Manual, BattleTech Compenium, BattleTech Compendium: The Rules of Warfare, BattleTech Master Rules, BattleTech Master Rules [Revised Edition]  (PDF) [FAS1626p/FAS1640p/FAS1691p/FAS1707p/FP35000p] Print Price  (BattleTech Manual: 1987): $12.00 (BattleTech Manual: 1990): $15.00 (BattleTech Manual: The Rules of Warfare: 1994): $18.00 (BattleTech Master Rules:...   [click here for more]
Catalyst Game Labs  $12.00

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BattleTech: FedCom Civil War

BattleTech: FedCom Civil War


Brother vs. Sister For five long years, two of the most powerful Great Houses have been in the grip of a bloody civil war. Raging across eight hundred planets and a thousand light years, it has affected countless billions. Now, as the dust settles, the full story can be revealed. The FedCom Civil War sourcebook details the action involving every line unit throughout the civil war....   [click here for more]
Catalyst Game Labs  $13.00

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BattleTech: A Time of War the BattleTech RPG

BattleTech: A Time of War the BattleTech RPG


A TIME OF WAR   It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity. Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s...   [click here for more]
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BattleTech: Battle of Tukayyid

BattleTech: Battle of Tukayyid


On 1 May 3052, over twenty Galaxies from seven Clans clashed with twelve Armies of ComStar’s Com Guards. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere. The Battle of Tukayyid brings players back to this gargantuan conflict, allowing them to relive one of BattleTech’s most pivotal moments. It builds off of the Chaos Campaign:...   [click here for more]
Catalyst Game Labs  $14.99

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BattleTech: Combat Manual: Mercenaries

BattleTech: Combat Manual: Mercenaries


Have 'Mech, Will Travel. Some soldiers fight for king and country, some for honor and glory, others for liberty or loved ones. We’ll fight for that too, whatever your cause, as long as the check clears. For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the stars,...   [click here for more]
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BattleTech: Dominions Divided

BattleTech: Dominions Divided


Across the reinvigorated Federated Suns, the call goes out: the time has come to retake the jewel of New Avalon from the Dragon, and throw back the Draconis Combine invaders. But the demands of war and politics will test the fragile alliance between First Prince Julian Davion and Prince’s Champion Erik Sandoval-Groell, and threaten to renew the chaos they seek to conquer. The Rasalhague Dominion,...   [click here for more]
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BattleTech: Empire Alone

BattleTech: Empire Alone


From the new ilKhan on Terra comes word to the Wolf Empire of their Clan’s victory. With no further communication from Alaric Ward, Star Colonel Othar takes the reins of the Empire, attempting to weather the assaults of his neighbors, and ensure the ilKhan’s realm remains inviolate. Hungrily eyeing their worlds lost to the Empire, now stripped of the Wolves’ best, factions within the Free Worlds...   [click here for more]
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BattleTech: First Succession War

BattleTech: First Succession War


The Dream is Over In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the five remaining Great Houses into a war that threatens human civilization itself: The First Succession War....   [click here for more]
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BattleTech: House Arano: The Aurigan Coalition

BattleTech: House Arano: The Aurigan Coalition


High Lady Kamea Arano led a rebellion, dispatched the usurpers who stole her throne, dismantled their dictatorial government, and restored peace to the Aurigan Coalition. Now her true battle begins… The Arano Restoration has succeeded, and High Lady Kamea rules over the reunited Aurigan Coalition. But all is not well – the Coalition’s hardscrabble planets teeter on the brink of collapse, while...   [click here for more]
Catalyst Game Labs  $14.99

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BattleTech: Recognition Guide, Vol. 1: Classics

BattleTech: Recognition Guide, Vol. 1: Classics


The march of technology across BattleTech’s eras is relentless—but some war machines never die. As the ilClan era dawns, the most recognizable BattleMechs stand ready to carry your banner into the future, bristling with cutting-edge weapons and armor. Recognition Guide, Vol. 1: Classics collects some of the best-known Inner Sphere, Clan, and ComStar BattleMechs, rebuilt with the latest technology...   [click here for more]
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BattleTech: Second Succession War

BattleTech: Second Succession War


War To End All Wars By 2821, the “Great Succession War” has ground to a halt, the participants seeking desperate respite and to forge a new peace and hope for mankind. Yet not everyone shares this ideal and soon secret machinations undermine the peace efforts and propel the Inner Sphere into a new round of violence. Soon brother will be set against brother and madness will reign...   [click here for more]
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BattleTech: Tactical Operations: Advanced Rules

BattleTech: Tactical Operations: Advanced Rules


Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment!  Tactical Operations:Advanced...   [click here for more]
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BattleTech: Tamar Rising

BattleTech: Tamar Rising


Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are gone. Powerful ambitions rush to fill the vacuum that follows. Former Clan citizens both recently assimilated and long conquered grapple with a future no longer defined by the will of the Falcon warriors. An Arcturan general dissatisfied with Tharkad’s...   [click here for more]
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BattleTech: TechManual

BattleTech: TechManual


The Ultimate Grease-Monkey Resource! How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design. If you’ve ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because you’re...   [click here for more]
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BattleTech: Technical Readout: 3145 Capellan Confederation

BattleTech: Technical Readout: 3145 Capellan Confederation


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
Catalyst Game Labs  $14.99

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BattleTech: Technical Readout: 3145 Draconis Combine

BattleTech: Technical Readout: 3145 Draconis Combine


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 Federated Suns

BattleTech: Technical Readout: 3145 Federated Suns


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 Free Worlds League

BattleTech: Technical Readout: 3145 Free Worlds League


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 Lyran Commonwealth

BattleTech: Technical Readout: 3145 Lyran Commonwealth


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 Mercenaries

BattleTech: Technical Readout: 3145 Mercenaries


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 Republic of the Sphere

BattleTech: Technical Readout: 3145 Republic of the Sphere


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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