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Worlds Without Number

Worlds Without Number


The stars gutter and the skies fade and the earth grows weary with years. Ages of men and of Outsiders have ascended and been forgotten, and only the bones of their cities and the dust of their dreams remain upon this tired world. The Legacy of their laws is woven deep now, the edicts of dead gods and fallen sorcerer-kings made to trace patterns of power we no longer understand. We are heirs to...   [click here for more]
Sine Nomine Publishing  $19.99

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Dungeon World

Dungeon World


Golden Geek RPG of the Year 2012 Indie RPG 2012 Winner: Best Game, Best Support, Best Production ENnie Award Winner 2013: Best Rules - Gold Winner Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching...   [click here for more]
Sage Kobold Productions  $10.00

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Wolves of God: Adventures in Dark Ages England

Wolves of God: Adventures in Dark Ages England


It is 710 AD. It is an age of iron and ruin, a wolf-season amid the ashes of Roman Britain. The spears of the English tribes are raised against their rivals, and the Wealh of the western hills remember bitterly what was taken from them. The shattered caesters of past Roman glory litter the land, each one laden with forgotten troves hidden by desperate men of the last days. Sorcerous Arxes once...   [click here for more]
Sine Nomine Publishing  $19.99

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The Lexicon of the Throne

The Lexicon of the Throne


Unlock the Words of Creation for the Godbound role-playing game and arm yourself with mighty tools for the forging of new faiths for whatever games you play. The Lexicon of the Throne is a sourcebook that contains not only a host of new Words of Creation for your Godbound game, but also extensive guidelines for creating...   [click here for more]
Sine Nomine Publishing  $9.99

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Adventure Generator Vol. 1

Adventure Generator Vol. 1


A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle, and end. From there you can customize...   [click here for more]
Dancing Lights Press  $5.00

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Building Worlds

Building Worlds


A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating...   [click here for more]
Dancing Lights Press  $5.00

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Building Adventures

Building Adventures


A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. Building Adventures is a system-agnostic book about respecting player creativity and agency while reducing the burden of gamemaster preparation. There is a way to create tabletop roleplaying scenarios that don’t require the gamemaster to be ready for every possibility, without...   [click here for more]
Dancing Lights Press  $5.00

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Godbound: A Game of Divine Heroes (Deluxe Edition)

Godbound: A Game of Divine Heroes (Deluxe Edition)


The Throne stands empty. Heaven has fallen, and the Words of Creation thunder from new throats. Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire. Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,...   [click here for more]
Sine Nomine Publishing  $19.99

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Demonology & Witchcraft, Volume 1

Demonology & Witchcraft, Volume 1


Buy the bundle and get all 5 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.    Demonology & Witchcraft is based on letters written by novelist Sir Walter Scott, a lifelong student of folklore and history, as well as other sources from the same period. In many ways Scott’s work represents...   [click here for more]
Dancing Lights Press  $5.00

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Building Worlds 2

Building Worlds 2


A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and...   [click here for more]
Dancing Lights Press  $5.00

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Adventure Generator Vol. 2

Adventure Generator Vol. 2


Adventure Generator 2: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. 10 More Adventure Outlines! This second volume Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting...   [click here for more]
Dancing Lights Press  $5.00

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The Lazy Dungeon Master

The Lazy Dungeon Master


You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [click here for more]
SlyFlourish  $5.99

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee...   [click here for more]
Encoded Designs  $9.95

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Building Monsters

Building Monsters


A minimalist 96-page guide to creating memorable adversaries for any tabletop roleplaying system or setting. Books filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations and scientific experiments...   [click here for more]
Dancing Lights Press  $5.00

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A History of Witchcraft, Volume 1

A History of Witchcraft, Volume 1


Buy the bundle and get all 4 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.    This History of Witchcraft is a system-agnostic sourcebook for any historical, horror, or fantasy game. In four volumes it presents a real-world account of witchcraft in England between 1558 to 1718. Based on the academic...   [click here for more]
Dancing Lights Press  $5.00

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Celtic Cyclopedia

Celtic Cyclopedia


Come away, O human child! To the waters and the wild With a faery, hand in hand, For the world's more full of weeping than you can understand. - Yeats (1886) The Celtic Cyclopedia delves deeply into the 6 Celtic kingdoms: Ireland Manx Scotland Wales Cornwall Brittany The book explores the religions,...   [click here for more]
Pendelhaven  $29.98

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Medieval Saints Volume 1

Medieval Saints Volume 1


Buy the Bundle, get all 3 volumes for 50% off! A system-agnostic sourcebook in 3 volumes for any historical, or fantasy game. Medieval Saints presents a look at what life was like for monks, how the monastic system operated, and the influence that monks and clergy who later became venerated as saints had over religious practice, culture, and political policies...   [click here for more]
Dancing Lights Press  $5.00

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A History of Witchcraft, Volume 2

A History of Witchcraft, Volume 2


Buy the bundle and get all 4 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   This History of Witchcraft is a system-agnostic sourcebook for any historical, horror, or fantasy game. In four volumes it presents a real-world account of witchcraft in England between 1558 to 1718. Based on the academic...   [click here for more]
Dancing Lights Press  $5.00

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A History of Witchcraft, Volume 3

A History of Witchcraft, Volume 3


Buy the bundle and get all 4 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   This History of Witchcraft is a system-agnostic sourcebook for any historical, horror, or fantasy game. In four volumes it presents a real-world account of witchcraft in England between 1558 to 1718. Based on the academic...   [click here for more]
Dancing Lights Press  $5.00

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A History of Witchcraft, Volume 4

A History of Witchcraft, Volume 4


Buy the bundle and get all 4 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   This History of Witchcraft is a system-agnostic sourcebook for any historical, horror, or fantasy game. In four volumes it presents a real-world account of witchcraft in England between 1558 to 1718. Based on the academic...   [click here for more]
Dancing Lights Press  $5.00

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Encoded Designs  $9.95

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide...   [click here for more]
Encoded Designs  $11.95

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Masks: 1,000 Memorable NPCs for Any Roleplaying Game

Masks: 1,000 Memorable NPCs for Any Roleplaying Game


"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review 2013 ENnie Award winner for Best Aid/Accessory - 2012 Golden Geek...   [click here for more]
Encoded Designs  $16.95

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Eureka: 501 Adventure Plots to Inspire Game Masters

Eureka: 501 Adventure Plots to Inspire Game Masters


"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review 2010 Golden Geek Award nominee for Best Supplement Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete...   [click here for more]
Encoded Designs  $16.95

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Sixteen Sorrows: A Handbook of Calamities

Sixteen Sorrows: A Handbook of Calamities


Conjure Dire Woes for the Mightiest of Heroes Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine...   [click here for more]
Sine Nomine Publishing  $7.99

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Demonology & Witchcraft, Volume 2

Demonology & Witchcraft, Volume 2


Buy the bundle and get all 5 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   Demonology & Witchcraft is based on letters written by novelist Sir Walter Scott, a lifelong student of folklore and history, as well as other sources from the same period. In many ways Scott’s work represents...   [click here for more]
Dancing Lights Press  $5.00

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Demonology & Witchcraft, Volume 3

Demonology & Witchcraft, Volume 3


Buy the bundle and get all 5 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   Demonology & Witchcraft is based on letters written by novelist Sir Walter Scott, a lifelong student of folklore and history, as well as other sources from the same period. In many ways Scott’s work represents...   [click here for more]
Dancing Lights Press  $5.00

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Sorcerously Advanced

Sorcerously Advanced


Sorcerously Advanced is a speculative fiction game of cutting edge magic, set in the distant aftermath of a mystical singularity called The Gift: a day when every living person and all their descendants received incredible magical power. 

As envoys, guards, and archaeologists for the Archive, your characters will seek out magical relics...   [click here for more]
Valent Games  Pay What You Want

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00

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Ancalia: The Broken Towers

Ancalia: The Broken Towers


The dead are hungry in Ancalia. For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in...   [click here for more]
Sine Nomine Publishing  $9.99

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Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions


The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to...   [click here for more]
Encoded Designs  $11.95

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Belly of the Beast RPG

Belly of the Beast RPG


A tabletop RPG about callous survivors scavenging the abyssal guts of the world-eating Beast that consumed their home. You are a scavenger. Driven by the primal instinct to survive, you venture into the depths of the Evergut in search of some remnant of the past that will postpone your inevitable digestion.   The land was resplendent once; sprawling forests, massive ranges,...   [click here for more]
Sigil Stone Publishing  $8.40

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Medieval Saints Volume 2

Medieval Saints Volume 2


Buy the Bundle, get all 3 volumes for 50% off! Medieval Saints is a system-agnostic sourcebook in 3 volumes for any historical, or fantasy game. It presents a look at what life was like for monks, how the monastic system operated, and the influence that monks and clergy who later became venerated as saints had over religious practice, culture, and political policies throughout the...   [click here for more]
Dancing Lights Press  $5.00

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Medieval Saints Volume 3

Medieval Saints Volume 3


Buy the Bundle, get all 3 volumes for 50% off! Medieval Saints is a system-agnostic sourcebook in 3 volumes for any historical, or fantasy game. It presents a look at what life was like for monks, how the monastic system operated, and the influence that monks and clergy who later became venerated as saints had over religious practice, culture, and political policies throughout the...   [click here for more]
Dancing Lights Press  $5.00

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Murder & Mutiny Volume 1

Murder & Mutiny Volume 1


Buy the Bundle, get all 4 volumes for 50% off! A system-agnostic pirate reference sourcebook in 4 volumes, for any historical or fantasy game. Murder & Mutiny contains true tales of shipwrecks, mutineers, and mayhem on the high seas! This volume is filled with information that can be mined for worldbuilding details usable in your own settings. There...   [click here for more]
Dancing Lights Press  $5.00

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Ten Buried Blades: An Adventure for Godbound

Ten Buried Blades: An Adventure for Godbound


In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of...   [click here for more]
Sine Nomine Publishing  $4.99

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The Hero's Quest: Adventure Design Guide

The Hero's Quest: Adventure Design Guide


The Hero's Quest: Adventure Design Guide will help gamemasters to create and prepare journey-centered adventures for your favorite role-playing game. This book acts as a “beat sheet”, a tool used by writers to outline and plan pivotal elements of a story. It allows them to know where they’re going, gather the research and information they need, and ensure that everything...   [click here for more]
Dancing Lights Press  $1.99 $1.00

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Worldbuilding Power: Forests

Worldbuilding Power: Forests


Use the woodlands in character development, worldbuilding, and adventures! In the real world forests are the dominant ecosystem, covering around 30% of the Earth’s landmass. They hold most of the species of plant life, and can exist across a broad range of climates and habitats. There are boreal forests, or “snow forests”, near the poles comprised mainly of conifers like...   [click here for more]
Dancing Lights Press  $1.00

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Demonology & Witchcraft, Volume 4

Demonology & Witchcraft, Volume 4


Buy the bundle and get all 5 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   Demonology & Witchcraft is based on letters written by novelist Sir Walter Scott, a lifelong student of folklore and history, as well as other sources from the same period. In many ways Scott’s work represents...   [click here for more]
Dancing Lights Press  $5.00

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Demonology & Witchcraft, Volume 5

Demonology & Witchcraft, Volume 5


Buy the bundle and get all 5 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   Demonology & Witchcraft is based on letters written by novelist Sir Walter Scott, a lifelong student of folklore and history, as well as other sources from the same period. In many ways Scott’s work represents...   [click here for more]
Dancing Lights Press  $5.00

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Hippogryph Codex

Hippogryph Codex


Publisher's Note: A revised edition of this title is in the works for Summer 2021. If you purchase this version, you will automatically have access to the updated edition when it is released. You will not need to purchase the new edition separately.  A complete core book inspired by D20 and Fate, a melding of story gaming and traditional tabletop roleplaying....   [click here for more]
Dancing Lights Press  $5.00

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The Storms of Yizhao: An Adventure for Godbound

The Storms of Yizhao: An Adventure for Godbound


Heaven's fury lashes the city of Yizhao. Its governor is helpless to discover the crime that has so enraged the celestial Pattern. The grandees of the city maneuver against each other and plot their own purposes in the face of the city's woe, suspicion and avarice driving their private schemes.The city's very existence is at stake as an ancient law and a present wickedness clash in the skies above....   [click here for more]
Sine Nomine Publishing  $4.99

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Worldbuilding Power: Cities

Worldbuilding Power: Cities


Use centers of trade and culture in character development, worldbuilding, and adventures! A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those...   [click here for more]
Dancing Lights Press  $1.00

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Long Strange Trip: Adventure Design Guide

Long Strange Trip: Adventure Design Guide


In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s...   [click here for more]
Dancing Lights Press  $1.99 $1.00

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Hot Pursuit: Adventure Design Guide

Hot Pursuit: Adventure Design Guide


In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re...   [click here for more]
Dancing Lights Press  $1.99 $1.00

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Worldbuilding Power: Underground

Worldbuilding Power: Underground


Use Underground Realms in Character Development, Adventure Design, and Worldbuilding The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other...   [click here for more]
Dancing Lights Press  $1.00

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Rescue Mission: Adventure Design Guide

Rescue Mission: Adventure Design Guide


In a Rescue Mission adventure, the player characters will be called upon to locate and save an important non-player character. It might be someone important to the setting, like a member of a royal family, a popular celebrity, or a beloved figure in the community. The kidnap victim could be a close friend or part of the player characters’ family. During the course of the adventure,...   [click here for more]
Dancing Lights Press  $1.99 $1.00

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Worldbuilding Power: Mountains

Worldbuilding Power: Mountains


Use perilous peaks in character development, worldbuilding, and adventures! Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect...   [click here for more]
Dancing Lights Press  $1.00

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Worldbuilding Power: Deserts

Worldbuilding Power: Deserts


Use dry and barren terrain in character development, worldbuilding, and adventures! We think of the desert as a barren, hostile environment. It’s become synonymous with heat and sand. There is precious little water to be found, which results in a dearth of plant and animal life. What does live there is adapted for the climate, which often means it’s as dangerous as its environment....   [click here for more]
Dancing Lights Press  $1.00

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The Escape Plan: Adventure Design Guide

The Escape Plan: Adventure Design Guide


In an Escape Plan adventure, the player characters will be captured and confined by the antagonist in some way. It should have literal elements, all though some of it could be cultural, political, or religious oppression. During the course of the adventure, they will have to avoid antagonist and make a plan to escape their captivity. By the end, they should be able to escape and finally...   [click here for more]
Dancing Lights Press  $1.99 $1.00

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