Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















GenreFormatLanguages
Horror   Remove Search Term
Gothic   Remove Search Term
File Type   Remove Search Term
Phone PDF   Remove Search Term
English   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Gothic, Phone PDF, English
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Haven Fallen - Solo Adventure - The Hexen Trials

Haven Fallen - Solo Adventure - The Hexen Trials


The Supernal Azrulir, ever searching for ways to influence those who dwell within the Known, has created many Planes of existence by which he uses to test the souls of his adherents. The Hexen Trials are a microcosm of all of these Planes brought forth unto the Corporeal Realm. During the Hexen Trials an adherent may choose to reconstruct their image with the aid of Azrulir’s Shapers, request a...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Second Shift

Haven Fallen - Solo Adventure - Second Shift


Though the Formarian Star League do not follow the beliefs of old as staunchly as their pre-space fairing ancestors, the ideals of Zhilta and Irali are still central to FSL society. The reason the FSL have been able to maintain their utopian Worlds is their non-expansionist doctrine, focusing instead on the people within the confines of their jurisdiction. But a new doctrine is emerging within a handful...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - New Shore

Haven Fallen - Solo Adventure - New Shore


The UCE’s expeditionary force – Forward Wing – are a voluntary company of settlers authorised to use military tactics to defend UCE interests on newly settled Worlds. Dubbed “new shores” by established fighting Forces, the Forward Wing are noted for their commitment to preserving life and establishing connections beyond the UCE. This does not diminish the threats faced by the Forward Wing...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - By Dusk And Grace

Haven Fallen - Solo Adventure - By Dusk And Grace


The Order of Dusk and Grace was forged in violence, but now represents a rare haven of tranquillity in one of the most chaotic regions of the Wahid Sector. Thirty-six disputed Planetoids, rarely mentioned in mainstream circles, form the Pandemonium Vortex. These Planetoids change hands in varying disputes at any given time between self-styled Houses. Some of these Houses are simply well-funded Underworld...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Hexenreach - Core Rulebook

Hexenreach - Core Rulebook


FOREWORD Hexenreach is a dark fantasy tabletop roleplay game. The setting is an alternate hellscape dimension, where magic, roguery, and violence are part of everyday existence. This Core Rulebook (CRB) outlines enough lore for a starting point and introduction to the current state of affairs.  All Original Frontier games are designed for Player and Storyteller to work in conjunction for the purpose...   [click here for more]
Original Frontiers  $9.99

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Naexis Revival

Haven Fallen - Solo Adventure - Naexis Revival


Naexis is a sacred City on Planet Tal’Forn in the Diaruvarn Empire. It was in Naexis that the first Matriarch of the Havenwatch, Ela’Un Havnafal, did battle with the colossal Razorscarab Species of megafauna which dwelled below the surface of Tal’Forn. Ela’Un and her circle of faithful eradicated the Razorscarab threat and founded Naexis in the visage of Old Diaruth – a place of terrible...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Iceravens Of Sheadrah

Haven Fallen - Solo Adventure - Iceravens Of Sheadrah


The independent World of Sheadrah is an ice Planet in the Wahid Sector. Sheadrah was once the property of Trinity Corporation Meritosa, but was condemned and abandoned to independence decades ago due to the lack of technological availability for planetary excavation. Those who stayed behind eventually petitioned the Trinity Pact for a Writ of Independent Governance, under the advisement of Yindris...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Fated Nova

Haven Fallen - Solo Adventure - Fated Nova


In a Galaxy where Assemblages rule the day to day lives of their citizens and conflict at top level is only a mistimed compliment away, the desire for independent living away from structured society is ever present. The Nova Initiative was started by Dilya Allanis, a former Trinity Pact scientist, and was deemed the most ambitious private excursion development ever known to the Wahid Sector. Dr Allanis...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Scrolls of Ela

Haven Fallen - Solo Adventure - Scrolls of Ela


The Temple of Ela on Planet Rohigar holds the key to the origins of life throughout the Known. The pyramid palace dedicated to Ela is the centre of a constant shower of Magical energy which is called “the rain”, and those who meditate within the Temple of Ela report an increase in their affinity with Magic and universal energy. No Assemblage has ever been able to claim dominion over Rohigar for...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Vow Of New Stars

Haven Fallen - Solo Adventure - Vow Of New Stars


New clusters are always being discovered throughout the Known; some more significant than others. The newly found Galinea Cluster, at first scientific glance, did not warrant much more scrutiny than the allocation of a terra-forming division to a handful of new Trinity Pact Worlds. The uniqueness of Galinea, however, lies within its affect upon the Universal balance of energy which flows from World...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Prevail Unbound - Core Rulebook

Prevail Unbound - Core Rulebook


159 Pages Format: Colour PDF Prevail Unbound is a Tabletop Roleplaying Game set in a dark, gothic vision of the near-future. Humanity has connected to Magic and the Supernals - Spirits of the Plane of Kur previously labelled as Demons. _______________________________________________ By the year 2066 Humanity on the planet Earth was a shadow of it’s former achievement. Tribal notions of...   [click here for more]
Original Frontiers  $9.99

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Exigent Corps

Haven Fallen - Solo Adventure - Exigent Corps


The Exigent Corps (EC) are a collective independent from any Assemblage and dedicated to the preservation of peace throughout the Wahid Sector. The EC maintain a presence on Kaos V, Earth, and Erisia, and from their power-bases on these Planets the EC monitor potential threats to political stability among the Trinity Pact, UCE, and Wild Kin. The EC occasionally work with non-Formari Assemblages to...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Dawning Star

Haven Fallen - Solo Adventure - Dawning Star


The line between cybernetic and organic augmentation is becoming increasingly blurred due to the developments and more widespread understanding of nano technology. The Dawning Star project is an attempt by the remnants of Salvus Industries to corner the market of those in need, or otherwise prepared, to experiment with an all-encompassing exosuit aimed to boost the life quality of the wearer on an...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Bearer Of Whispers

Haven Fallen - Solo Adventure - Bearer Of Whispers


The Bearer of Whispers has been a long standing rumour in the furthest reaches of the Known, a watchword for raiders and roguers, and for all those who would menace the peace of the peaceful. Some say the Bearer of Whispers is a wayward Magic User, an individual touched by the Spirit Realm and left to function in the Corporeal. Some say the Bearer of Whispers has fought for justice in every Universal...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Tenjun Nights

Haven Fallen - Solo Adventure - Tenjun Nights


Tenjun City was once a thriving metropolis, the pride of New Harbour, a UCE planetoid famed for its connection to the monasteries of old. Since the downturn in the economy Tenjun City has become a haven for the grey entrepreneur , those who seek their fortune by any means legal or otherwise. Only the few survive at the top of the corporate chain, and only a small amount of wealth trickles down to those...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Prevail Unbound - Sect Expansion - The Remnant

Prevail Unbound - Sect Expansion - The Remnant


Introduction Of all the Supernal Sects of the Unbound, the Remnant are unique in as much as they do not recognise the contribution of the modern Five. This is because the Supernal of the Remnant is the vengeful Greater Spirit known as Molek. The Ancients of Earth worshipped Molek as the protector of souls which passed to the Realm of Kur to be processed for judgement. Molek fell for the human Unbound...   [click here for more]
Original Frontiers  $4.99

Add to DriveThruRPG.com Order  
Prevail Unbound - Speciality Expansion - The Tondyr

Prevail Unbound - Speciality Expansion - The Tondyr


Introduction The Tondyr (literally “Fanged Beasts”) are the savage animals who dwell among Unbound Society, stalking the night – a Sect within a Sect. Their forebearers were the original and fabled Beserkers of the old Norse tradition – part human, part beast, and all rage. Their origin however precedes the earliest written and spoken tales told on the Earth World. The teachings of the Tondyr...   [click here for more]
Original Frontiers  $4.99

Add to DriveThruRPG.com Order  
The Entombed Crown - Speciality Expansion - Paziniar's Path

The Entombed Crown - Speciality Expansion - Paziniar's Path


HOW TO USE THIS EXPANSION For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here: The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com You will also need a method to record any additional information. Any additional dice required will be listed. The Specialities within this Expansion are provided to demonstrate how the system may be expanded...   [click here for more]
Original Frontiers  $4.99

Add to DriveThruRPG.com Order  
The Entombed Crown - Speciality Profile - Sanguinity Descent

The Entombed Crown - Speciality Profile - Sanguinity Descent


HOW TO USE THIS EXPANSION For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here: The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com You will also need a method to record any additional information. Any additional dice required will be listed. The Specialities within this Expansion are provided to demonstrate how the system may be expanded...   [click here for more]
Original Frontiers  $4.99

Add to DriveThruRPG.com Order  
Gentleman Bandit | Western Cantos I

Gentleman Bandit | Western Cantos I


A dark Western poetry roleplaying game for 1 player, exploring violence, woe, and dissociation || Part I of the Western Cantos, a poetry RPG cycle "They call you the Gentleman Bandit, because no one knows your name. They call you a monster, a villain, a dealer of death. But they don’t know you. Not your Heart, your Poet’s...   [click here for more]
Allison Arth  $7.00

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Grave Defiance

Haven Fallen - Solo Adventure - Grave Defiance


Planet Terilia, in the Thalatha Sector, holds the key to further understanding of the Haven Crystals and their origin. The Planet was discovered by the Tenarnun shaman Ti’Luk and his followers. Though the Tenarnun oppose expansionist settlement, Terilia is seen as belonging – at least in spirit – to the Tenarnun Zaralunil Nations. This understanding has come under threat following the demise...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
The Entombed Crown - Speciality Expansion - Death's Crescendo

The Entombed Crown - Speciality Expansion - Death's Crescendo


HOW TO USE THIS EXPANSION For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here: The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com You will also need a method to record any additional information. Any additional dice required will be listed. The Specialities within this Expansion are provided to demonstrate how the system may be expanded...   [click here for more]
Original Frontiers  $4.99

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Heathen Garden

Haven Fallen - Solo Adventure - Heathen Garden


The code of the Heathen Garden states that all is permitted when pursuing the truth. Assassinations, payoffs, intimidation – everything is syndicated to the Heathen Garden and their operatives (the Heathens themselves) are only too eager to oblige. To the Heathen, the importance of maintaining checks and balances among the most powerful entities in the Known cannot be overestimated. Though a Heathen...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - So Below

Haven Fallen - Solo Adventure - So Below


Bhedun myth states that the after-life for those who have committed great evil looks like a vast, dark ocean plagued by “those faces with yellow eyes, where wretched claws drag the denizens of the below into the gaping maws of the deathless”. Many Bhedun do not undertake journeys across large bodies of water at night for this very reason. Like all of the myths told by the peoples of the Known,...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
FLAMES OF FREEDOM Grim & Perilous RPG: Historian's Screen – Powered by Zweihander RPG

FLAMES OF FREEDOM Grim & Perilous RPG: Historian's Screen – Powered by Zweihander RPG


Historians! Are you running grim & perilous adventures, but tired of dog-earing the pages in your copy of FLAMES OF FREEDOM Core Rulebook? Then prepare yourself with our color blind-friendly FLAMES OF FREEDOM Grim & Perilous RPG: Historian's Screen – Powered by Zweihander RPG. CHANGELOG We have instituted a new taxonomy for digital title names. For purposes...   [click here for more]
Andrews McMeel Publishing  $9.99

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - The Homecoming

Haven Fallen - Solo Adventure - The Homecoming


The concept of the Spirit Realm being home to demons is not exclusive to the Formari of Earth. Though many Supernals (shaper deities and beings of Magic) of the Spirit Realm are benevolent to the beings of the Corporeal Realm (Known Space), there are those who lurk on the fringes of the Spirit Realm waiting for their Corporeal counterparts to drop the ball. Those who hold no disregard for the balance...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Prevail Unbound - Speciality Profile - Apex Born

Prevail Unbound - Speciality Profile - Apex Born


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Ashen Skies

Haven Fallen - Solo Adventure - Ashen Skies


The Ashen Raiders are a Formari mercenary company. Their number comprises mostly of veterans of the many conflicts fought among the Formari of Earth descent. A state of mutual enmity, isolated clashes, and cold wars between the Trinity Pact and the United Colonies of Erisia (UCE) have provided a steady flow of disaffected military personnel, battle-worn and dissuaded from the notion of humans killing...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Gold Troop

Haven Fallen - Solo Adventure - Gold Troop


The Trinity Pact’s Gold Troop are near-mythic among Formari Security Forces. Some believe Gold Troop are a piece of propaganda, a fabrication of the Pact Executive to project a façade of prestige unto a largely conscripted armed force. Gold Troop are, however, very real. They are dispatched to deal with threats to the Pact which fall within the category of “supervenient and hostile”. This does...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Plague Strike

Haven Fallen - Solo Adventure - Plague Strike


The leaders of the Trinity Pact have always relied upon subterfuge and the art of the double (and sometimes triple) deal to advance their position on the Galactic stage. They maintain the illusion of being all things to all of their people and use this as a justifiable ends to all of their means. But even within their ranks, some do not approve of the benevolent veil worn by their peers. To these individuals...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Prevail Unbound - Speciality Profile - Venator

Prevail Unbound - Speciality Profile - Venator


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Beast Messiah

Haven Fallen - Solo Adventure - Beast Messiah


The Beast Messiah is perhaps the most dread of all cruiser ships to prowl the Deep Space of the Wahid Sector. Captained by the necro-scientist Doctor Mave Gravis, the ship itself is a colossal laboratory. Doctor Gravis, though most of her physical makeup is cybernetically enhanced, is technically the only bipedal sentient member of the Beast Messiah’s crew. The ship’s central AI, Aura, works in...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Prevail Unbound - Speciality Profile - Tracker

Prevail Unbound - Speciality Profile - Tracker


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Mournful Seed

Haven Fallen - Solo Adventure - Mournful Seed


Of all the Formari cultures to have perished below oceans, lost in the sands of time, the mythic island Kingdom of Atlantis was, for a time, the spiritual home of Magic upon the Earth. The Atlanteans, betrayed by their Sorcerer-King Mardenieas, perished and took with them knowledge of the most powerful Spirit Magic the Formari of Earth would ever know. Mardenieas, not content to suffer in the Spirit...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
A Bouquet of Roses

A Bouquet of Roses


“A Bouquet of Roses” is a mystery adventure designed for four level-4 players and compatible with fifth edition. Easily pick up and play this tale of gothic tragic romance. Face elements of heartbreak, suspense and moral ambiguity. The PCs will have to interrogate layered witnesses and investigate the truth behind each clue. Will they choose forgiveness or justice?  ...   [click here for more]
Curiosity Calls  Pay What You Want

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Germ State

Haven Fallen - Solo Adventure - Germ State


Unity City is a City-State; the only sign of civilisation on the desolate and largely uninhabitable Planetoid Unity III. Unity City was the brain-child of Trinity Pact Executive Martik Dajal and the Diaruvarn Noble Tarn’Eth Xant. Both had much to contribute by way of philosophy, technology, and a large number of followers willing to found their vision. But Unity City holds secrets. With so much money...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Broken Light

Haven Fallen - Solo Adventure - Broken Light


In Haven Fallen – Broken Light you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Prevail Unbound - Speciality Profile - Zoic

Prevail Unbound - Speciality Profile - Zoic


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Last Days

Haven Fallen - Solo Adventure - Last Days


The Odenkynd of Earth were an ancient Order sworn to protect the Planet from the worst denizens of the Spirit Realm. Though much has now been learned about the other world, the home of that which does not sleep, aspects of the Spirit Realm remain a mystery to all but the most studious of scholars the Known has to offer.  Sweyn Angor is the last Odenkynd in the Known Universe. His comrades have been...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - The Rain

Haven Fallen - Solo Adventure - The Rain


The Shevchenko name used to carry weight on UCE worlds, where the death of Khanna Shevchenko was once remembered as the founding date of the Erisian Vanguard. Under the new regime, however, the sense of history attached to the Shevchenko name is seen as a byword for dissidence. As the UCE has grown richer there are many within the Assemblage who believe the distribution of mining wealth should take...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Gentleman Bandit: Dark Highway

Gentleman Bandit: Dark Highway


A ghoulish Western poetry roleplaying game for 1 player || A ghastly supplement to Gentleman Bandit They called you the Gentleman Bandit, because no one knew your name.  Now they call you nothing, lest they conjure you from the Grim Old Grave: your ossa, your white pate — every sinew in your Pen-and-Pistol hand a memory but...   [click here for more]
Allison Arth  $3.00

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Dread Tacitus

Haven Fallen - Solo Adventure - Dread Tacitus


Tacitus Fornea is one of the few rogue Spirit Magic practitioners of Earth-bound origin. Since her early life Tacitus has been the focal point of numerous studies on the notion that Magic can be linked to the fundamental sciences of the Universes itself. The energy she has manifested over the years has been used to power space stations and save millions of lives throughout the known. Or so she was...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Headfirst To The Earth

Haven Fallen - Solo Adventure - Headfirst To The Earth


The United Colonies of Erisia (UCE) have always utilised their heavy duty industrial tech to gain advantage on the battlefield. This is, after all, how they won independence from the Trinity Pact in the first place. There are many citizens on Earth, ostensibly citizens of the Trinity Pact, who have longed for the autonomy to decide their own fate. Whispers of revolution among the stars have reached...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - We The Fallen Angels

Haven Fallen - Solo Adventure - We The Fallen Angels


When the small island of Efril on Planet Warlan Prime declared itself an independent State, dedicated to the pursuit of chivalric restoration and Magical excellence, few bothered to take note. Efril, a site of pilgrimage for many Formari Magic Users, had always been seen as a place where the esoteric and spiritually inclined would congregate to learn more about Magic and the shared history of the Formari...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - The Block

Haven Fallen - Solo Adventure - The Block


Eden Block in the Prima sector of Kaos V has always had a reputation. It started out as a social experiment; a utopian space dedicated to the pursuit of socialist ideals. The UCE-backed project was supposed to give a break to those who needed it most. It wasn’t long before the organised underworld of Kaos V noticed that the Eden Block was ripe for occupation. Now the Block is not so much a place...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Heirs Of Omega

Haven Fallen - Solo Adventure - Heirs Of Omega


The current state of Planet Omega has left some within the Galactic community wondering whether the World was unofficially designated to be a place of conflict by their UCE Governor, Silas Morgan. Two rival factions within the UCE – the civilian militia of the Omega Revolutionary Movement (ORM), and the established UCE government – fight running battles on a daily basis. Production has ground to...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Stormport Sigma

Haven Fallen - Solo Adventure - Stormport Sigma


Stormport Sigma is the only point of civilisation on Planet Sirilan, a water World which is largely unexplored. The Stormport serves a valuable and lucrative purpose to the UCE – namely the covert storage and transportation of valuable minerals. There are few prying eyes willing to survey the comings and goings on Sirilan – quite the opposite. The tales of this Planet among the Parnun and the Tenarnun...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Far Scars

Haven Fallen - Solo Adventure - Far Scars


Every Assemblage in the Known Universe has evolved technologically to include some form of cyber defence. Some take this one step further, deploying entire hidden armies to secure their online borders. This has led to a concealed culture among the higher echelons of Known society, with the ultra-rich picking and choosing the best cyber operatives to do their bidding. Combining the skills of cyber subterfuge...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Vital Core

Haven Fallen - Solo Adventure - Vital Core


The Salvus are seen as the pinnacle of creative achievement; a sentient Species constructed from nano-technology capable of empathy and understanding. Many accept their place among the stars, and many do not. For the Salvus, as with all peoples, conceal secrets known only to the upper echelons of their microcosm. Construct, the central and benevolent AI controller on the SI Lionheart space station,...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Haven Fallen - Solo Adventure - Wyrmwalkers

Haven Fallen - Solo Adventure - Wyrmwalkers


Though Magic is undoubtedly a powerful universal force, the ability to manipulate time itself eludes most Magical practitioners. The Wyrmwalkers, named for their propensity for “burrowing” into the fabric of time and space, are rare Magic users prized and feared for their abilities. Most Wyrmwalkers tread a fine balance, careful not to upset Universal balance and ever-cautious of the need to avoid...   [click here for more]
Original Frontiers  $0.50

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 121 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number

  The Illuminated Edda