Title |
Publisher |
Price |
In this D&D for kids styled game,
Leaving the gates of Uzgal, the party takes their first steps past Tomin’s house and into the heart of the Silent Swamp. The marsh is full of danger and adventure. Our party will find themselves crossing paths with a crazy goblin, Sebastian, who pleas for help in exchange for safe passage through the swamp. They must keep their wits and minds sharp or fall... [click here for more] |
Bwilder Games |
$5.00 $1.99
|
The British are Coming!
The year is 1775. The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. While the Redcoats mass in Boston, the 2nd Continental Congress has just formed a provisional government. Without help, the Patriots will surely fall to the British forces. Join the fight for liberty in this Revolutionary campaign setting!... [click here for more] |
Flagbearer Games |
$4.99
|
Training for our heroes has just ended. Master Bahroosh, with the aid of his ageless friend Mr. Bigglesworth has just finished teaching students how to engage in combat, and speak with townsfolk. In that time, an evil worg and his wolf companions have ransacked the town of Snagglewood chasing villagers into their homes, up trees, and otherwise causing all sorts of ruckus. Now is the time for our... [click here for more] |
Bwilder Games |
$5.00 $1.99
|
Introduction
The Bryttania of Excalibur Unbound differs greatly from the history we have been presented. In this account (beginning in the 7th Century AD) the peoples of the fragmented British Isles remain untouched by a history of Roman oppression or grim Monotheistic ideals of servitude. The people are still connected to Universal Magical energy bonded to the Old Gods. Though the human Kingdoms... [click here for more] |
Original Frontiers |
$9.99
|
In this D&D for kids styled game,
After fending off a troll as they passed through the Silent Forest, our heroes are met with a not so warm greeting at the gates of Uzgal.
Here, they'll come head to head with the hordes of the undead, as they fight for the survival of the town.
This is part 4 of the “Making a Hero” campaign
Part 1- Making a Hero
Part 2- Saving Snagglewood
Part 3-... [click here for more] |
Bwilder Games |
$5.00 $1.99
|
Humanity has laid spiritually dormant for millennia. Since the Bronze Age collapse, and the Dark Age of Humanity, the severance of Gaia’s link to Universal energy has waned. Magic fell into the realm of myth. Those who felt the calling of Universal energy, so tenuously a connection as it was, fell into the fringes of society. As human beings became more aware that their leaders had a vested interest... [click here for more] |
Frontier Gaming |
$9.99
|
Defeating the worg Nachthund the Terrible and his company of wolves who attacked the town of Snagglewood. Our heroes were successful in raising the protective barrier that surrounds Snagglewood. Armed with new weapons, their training, and some good luck, the heroes are nearly ready to start their adventure into the Silent Forest to stop the Dreadlord Kanis in his dark tower somewhere in the silent... [click here for more] |
Bwilder Games |
$5.00 $1.99
|
The Brukesian Duchy
Hexcrawl by Elven Tower
Go Here for the Free Preview
The Brukesian Duchy is a human territory by the northern border of a kingdom. The kingdom’s capital is so far south that the crown’s influence is negligible. It is surrounded by dangerous forests that a court of cruel fey princes rule. The regional map is generic in its contents and geography. It requires little effort... [click here for more] |
Elven Tower |
$9.95
|
On the isle of Kos, long thought a desolate place ravaged by the winds of Magic, the Kingdom of Paryus the Gigante is growing in strength. The Gigantes – large, powerful, and keenly attuned to the ways of Universal energy, thrive in their temple-villas built in honor of the God Abadaxus. Some human peoples of the Aegean, jealous of the rise of the Gigantes, pray to their Gods in Olympus for a curse... [click here for more] |
Frontier Gaming |
$1.99
|
It has been hundreds of years since the war between the AI people of the Salvus and the Formari of the Trinity Pact. Construct, assigned codename by the Trintiy Pact as the Salvus Living Deity (SLD), has expanded the Lionheart Flotilla from three hundred to nearly five hundred ships in the last six months. When questioned about this expansion Construct’s reply is simply to reassure the enquirer... [click here for more] |
Original Frontiers |
$0.50
|
Captain Taja Morienti – simply referred to as the “Ghost” or the “Ghost Captain” – is a pirate leader unlike any other. Controlling a fleet of dozens of ships, the Ghost runs her vessels as a private profiteering navy. For the right price Taja prides herself on being able to solve any problem for anyone able to pay. Her Officers, notoriously loyal (and wealthy), have hundreds of sailors... [click here for more] |
Frontier Gaming |
$1.99
|
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of... [click here for more] |
Frontier Gaming |
$1.99
|
159 Pages
Format: Colour PDF
Prevail Unbound is a Tabletop Roleplaying Game set in a dark, gothic vision of the near-future. Humanity has connected to Magic and the Supernals - Spirits of the Plane of Kur previously labelled as Demons.
_______________________________________________
By the year 2066 Humanity on the planet Earth was a shadow of it’s former achievement. Tribal notions of... [click here for more] |
Original Frontiers |
$9.99
|
Unbound Steel is a fantasy tabletop roleplay game. The setting is Western Europe during an alternate version of the 1940s, with the backdrop of a fictional global conflict (technologically analogous to the WW2 period). The main theme is a Magical secret society operating below the surface of mainstream society. This Core Rulebook (CRB) outlines enough lore for a starting point and introduction to the... [click here for more] |
Original Frontiers |
$9.99
|
One book to encompass everything: Player's Guide, Host's Guide, and Creature Compendium, all within one cover.
Morgalad is a tabletop roleplaying game set in a pre-medieval fantasy world, taking an alternative approach to such settings with a unique combat and magick system. It offers the old-school, high-fantasy charm with a more narrative flair.
Mechanically, Morgalad uses... [click here for more] |
McNabb Games |
$10.00
|
Many systems of belief flourish throughout the Known, and the good news for believers is that they are usually correct; the Universe will help the faithful adherent of an ideal to their version of the next world or afterlife at the point of physical death. It is at this point, however, in the brief moment between death and being claimed by the Universe, where the soul is most vulnerable. In the Spirit... [click here for more] |
Original Frontiers |
$0.50
|
Pilgrimages to the Belmar Isle on Planet Nilrov are considered an essential aspect of cultural life for practitioners of Sea Magic. Belmar is also seen as a truly neutral place for political discourse, and is favoured by dignitaries and diplomats for its verdant beauty as the idea of a utopian microcosm. The Isle has long been secured by the Belmar Wardens, a non-Arcane organisation comprised of those... [click here for more] |
Original Frontiers |
$0.50
|
Naexis is a sacred City on Planet Tal’Forn in the Diaruvarn Empire. It was in Naexis that the first Matriarch of the Havenwatch, Ela’Un Havnafal, did battle with the colossal Razorscarab Species of megafauna which dwelled below the surface of Tal’Forn. Ela’Un and her circle of faithful eradicated the Razorscarab threat and founded Naexis in the visage of Old Diaruth – a place of terrible... [click here for more] |
Original Frontiers |
$0.50
|
Dark Age: Legends is a tabletop roleplay game which incorporates the ability to raise armies, sieze lands and earn titles.
Create your own unit unit types through a combination of different weapons, armour and levels of training. Generate revenue by taxing your lands. Meet the criteria to attain a title in this anarchic version of medieval history, where nobility is earned at the tip of a sword. ... [click here for more] |
Frontier Gaming |
$4.99
|
Demons & Dungeoneers! Gigantic Problem! is a gamebook using a classical swords & sorcery story. You will need a 6-sided die or generator to play the game.
Inside the PDF downloads:
- You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser... [click here for more] |
Demons & Dungeoneers Gamebooks |
$4.99
|
The Azure Ravens are a spy network operating throughout Western Europe. They serve no king, no politician, and ask for no coin. Their main goal is to hold the most powerful people in the land to account by gathering secrets and sewing intrigue. Most Ravens are trained in hand to hand combat and some known to have even dabbled in the art of assassination. They have made many enemies along the way. When... [click here for more] |
Frontier Gaming |
$1.99
|
Mestoras, once a glowing jewel in the chain of isles comprising the empire of warring Atlantis, has been abandoned for hundreds of years. The final King of this land, Auelius Stormkynd, with his dying breath bid a curse upon those whom he labelled “the defilers”; those who sought to profit from his country upon his demise. Such was the passion of the Windcaller that a great catastrophe struck the... [click here for more] |
Frontier Gaming |
$1.99
|
Demons & Dungeoneers! The Shadow Master is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.
Inside the PDF downloads:
- You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game. ... [click here for more] |
Demons & Dungeoneers Gamebooks |
$4.99
|
Ancients Of Gaia
Take part in myth, and become legend. At the high point of the Bronze Age where the Ancients of Gaia are still attuned to their Magical Abilities, choose from three different Axioms and six distinct Aspects to form the basis of your Character. Your Character’s development is entirely based upon your actions.
Use your Magic, perfect your weapon’s form, or utilise your guile to... [click here for more] |
Frontier Gaming |
$4.99
|
Utilise the New World Era to set a period theme to your adventures. Storytellers may wish to carefully reconstruct timelines with reimagined versions of events, and Players are free to develop their Characters with a system that is easy to follow. This manual contains all of the rules needed to play Dark Age: Sabre & Powder, and is to be enjoyed by Storytellers and Players of all experience.
Swipe... [click here for more] |
Frontier Gaming |
$4.99
|
Benvenuti, sono Gil vi invito a guardare il video di presentazione dove sono più chiaro. Questo piccolo compendio di regole varianti nasce dal mio desiderio di divulgare informazioni in merito a giochi di ruolo, sopratutto sistemi. Nel tentativo di trovare un modo per aiutare a migliorare le sessioni di tutti ecco arrivare il compendio. Il suo scopo principale non e solo raccogliere regole varianti... [click here for more] |
Sommo Schandar |
$30.38
|
The Crown Citadel is located on Planet Brumzan in Parnathia and was once a celebrated palace on an overworld rarely frequented by the Parnun dynasties it was built for. Instead, the untouched tower became a place of meditation and Magical contemplation for off-worlders who would then proceed to visit the Parnun nobility on Brumzan below the Planet’s surface. A handful of Parnun Magic Users form... [click here for more] |
Original Frontiers |
$0.50
|
In The Entombed Crown – Felinuk Lands you assume the role of an adventurer in a Dark Fantasy setting. You will require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points.... [click here for more] |
Original Frontiers |
$4.99
|
The Exigent Corps (EC) are a collective independent from any Assemblage and dedicated to the preservation of peace throughout the Wahid Sector. The EC maintain a presence on Kaos V, Earth, and Erisia, and from their power-bases on these Planets the EC monitor potential threats to political stability among the Trinity Pact, UCE, and Wild Kin. The EC occasionally work with non-Formari Assemblages to... [click here for more] |
Original Frontiers |
$0.50
|
In The Entombed Crown – Feast Of Flesh you assume the role of an adventurer in a Dark Fantasy setting. You will require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points.... [click here for more] |
Original Frontiers |
$4.99
|
YEAR ZERO NANO (YZN) is an even lighter off-shoot of Year Zero Mini -- both of which are designed to provide lightweight frameworks for quickly jumping into your favourite setting.
Where other rules-light games might emphasise action or heroics, YZN is more down to earth - telling stories of a more gritty and relatable nature.
The preview... [click here for more] |
3 Skulls Pub |
$2.00
|
In The Entombed Crown – Undying Fires you assume the role of an adventurer in a Dark Fantasy setting. You will require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points.... [click here for more] |
Original Frontiers |
$4.99
|
Demons & Dungeoneers! Org’tas Caverns is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.
Inside the PDF downloads:
- You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game. ... [click here for more] |
Demons & Dungeoneers Gamebooks |
$5.99
|
Dungeon Vault Magazine - # 12
Published by Elven Tower
This is issue No. 12 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$4.95
|
In The Entombed Crown – Felinuk Lands you assume the role of an adventurer in a Dark Fantasy setting. You will require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points.... [click here for more] |
Original Frontiers |
$4.99
|
Dungeon Vault Magazine - # 11
Published by Elven Tower
This is issue No. 11 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
This issue is different to the rest of the series in that each adventure is presented in a 2-page format. Similar to the Dungeon Delve module book for 4th ed D&D that contains all you need in a single... [click here for more] |
Elven Tower |
$4.95
|
Introduction
Of all the Supernal Sects of the Unbound, the Remnant are unique in as much as they do not recognise the contribution of the modern Five. This is because the Supernal of the Remnant is the vengeful Greater Spirit known as Molek. The Ancients of Earth worshipped Molek as the protector of souls which passed to the Realm of Kur to be processed for judgement. Molek fell for the human Unbound... [click here for more] |
Original Frontiers |
$4.99
|
Dungeon Vault Magazine - # 1
Published by Elven Tower
This is issue No. 1 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$4.95
|
The ancient Magic-User Merlin was the last connection between the Ancients and the Dark Age. His devotion to humanity allowed the Universe to grant Gaia one last link to Universal Energy. In the year 1100, this link made itself known.
Following the theme of alternate history within the Dark Age setting, Dark Age: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced... [click here for more] |
Frontier Gaming |
$4.99
|
Dungeon Vault Magazine - # 10
Published by Elven Tower
This is issue No. 10 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$4.95
|
In a Galaxy where Assemblages rule the day to day lives of their citizens and conflict at top level is only a mistimed compliment away, the desire for independent living away from structured society is ever present. The Nova Initiative was started by Dilya Allanis, a former Trinity Pact scientist, and was deemed the most ambitious private excursion development ever known to the Wahid Sector. Dr Allanis... [click here for more] |
Original Frontiers |
$0.50
|
The Nether Covenant was established by Magic Users who survived the cataclysm of Urathun – the prison Planet where the Species of the Known were held in a technologically primitive state, completely unaware of the wider Galaxy beyond their World. The Nether Covenant started as a sanctuary for those who struggled to adapt to a pan-Galactic society or to life on the tumultuous Kaos V. Zenith Superior... [click here for more] |
Original Frontiers |
$0.50
|
Malineth was the Deity-Queen of the Iznar people – supposedly the first Formar settlers in the land of Ilunir, in an age lost to the sands of time. It is said that her most loyal and brave subjects would be awarded a golden locket known as Malineth’s Kiss, and this would provide for them life everlasting.
The Formar nations of Ilunir declined into fractured and ineffectual fiefdoms following... [click here for more] |
Original Frontiers |
$4.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.50
|
The Haven Fallen Core Rulebook is required to use this Expansion
This Species Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Species is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably... [click here for more] |
Original Frontiers |
$4.99
|
Dungeon Vault Magazine - # 9
Published by Elven Tower
This is issue No. 9 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$4.95
|
In The Entombed Crown – Seed Of Filth you assume the role of an adventurer in a Dark Fantasy setting. You will require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points.... [click here for more] |
Original Frontiers |
$4.99
|
Introduction
The Tondyr (literally “Fanged Beasts”) are the savage animals who dwell among Unbound Society, stalking the night – a Sect within a Sect. Their forebearers were the original and fabled Beserkers of the old Norse tradition – part human, part beast, and all rage. Their origin however precedes the earliest written and spoken tales told on the Earth World. The teachings of the Tondyr... [click here for more] |
Original Frontiers |
$4.99
|
Dungeon Vault Magazine - # 8
Published by Elven Tower
This is issue No. 8 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$4.95
|
The Haven Fallen Core Rulebook is required to use this Expansion
This Species Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Species is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably... [click here for more] |
Original Frontiers |
$4.99
|