Title |
Publisher |
Price |
2018 Gen Con gold winner of Best Game and Product Of The Year, ENnie Awards 2019 The Best Role-Playing Game Releases Of 2019, Game Informer 2019 Best Games of 2019, Tabletop Gaming Magazine
ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will:
Live in a gritty, "realistic" fantasy world
Make morally grey decisions & enact vicious reprisals
Uncover insidious plots & political... [click here for more] |
Andrews McMeel Publishing |
$19.99
|
Through the viewports of their colossal towers the highest ranking Executives can see a shadow which looms over the horizon for the Trinity Pact – the emergence of an insidious rogue AI known as "Echelon." Designed to enhance society's interconnectedness, Echelon's initial purpose has been perverted, leading to a cataclysmic event that threatens the very fabric of existence.
As a skilled agent... [click here for more] |
Original Frontiers |
$0.50
|
Though Magic is familiar to the people of the Known, Magic Users are yet to live in a time where they are universally accepted. It is on this backdrop where some followers of the arcane find themselves alone with their abilities, where the boundaries of reality blur and the stars themselves seem to whisper secrets. Among this whispers, to those who hear them, a name echoes with both allure and dread... [click here for more] |
Original Frontiers |
$0.50
|
The Supernal Azrulir, ever searching for ways to influence those who dwell within the Known, has created many Planes of existence by which he uses to test the souls of his adherents. The Hexen Trials are a microcosm of all of these Planes brought forth unto the Corporeal Realm. During the Hexen Trials an adherent may choose to reconstruct their image with the aid of Azrulir’s Shapers, request a... [click here for more] |
Original Frontiers |
$0.50
|
Though the Formarian Star League do not follow the beliefs of old as staunchly as their pre-space fairing ancestors, the ideals of Zhilta and Irali are still central to FSL society. The reason the FSL have been able to maintain their utopian Worlds is their non-expansionist doctrine, focusing instead on the people within the confines of their jurisdiction. But a new doctrine is emerging within a handful... [click here for more] |
Original Frontiers |
$0.50
|
EVERYTHING A PLAYER NEEDS TO CREATE A CHARACTER FOR ZWEIHÄNDER GRIM & PERILOUS RPG.
Abridged from the first ten chapters of ZWEIHÄNDER Revised Core Rulebook, this book contains everything you need to create a character: from professions & advancement, to backgrounds & skills, for intrigue & combat, to exploration & trappings, and magick spells & rituals. Using... [click here for more] |
Andrews McMeel Publishing |
$19.99
|
The UCE’s expeditionary force – Forward Wing – are a voluntary company of settlers authorised to use military tactics to defend UCE interests on newly settled Worlds. Dubbed “new shores” by established fighting Forces, the Forward Wing are noted for their commitment to preserving life and establishing connections beyond the UCE. This does not diminish the threats faced by the Forward Wing... [click here for more] |
Original Frontiers |
$0.50
|
The Order of Dusk and Grace was forged in violence, but now represents a rare haven of tranquillity in one of the most chaotic regions of the Wahid Sector. Thirty-six disputed Planetoids, rarely mentioned in mainstream circles, form the Pandemonium Vortex. These Planetoids change hands in varying disputes at any given time between self-styled Houses. Some of these Houses are simply well-funded Underworld... [click here for more] |
Original Frontiers |
$0.50
|
In the vast outreaches of Trinity Pact space, where glimmering city-states stretch across star systems like jewels in the void, a sinister menace creeps through the shadows. From the depths of abandoned research stations and derelict spacecraft, a plague unlike any other spreads its tendrils. Simply known as the Void Revenants, twisted abominations of flesh and circuitry, these beings stalk the corridors... [click here for more] |
Original Frontiers |
$0.50
|
FOREWORD
Hexenreach is a dark fantasy tabletop roleplay game. The setting is an alternate hellscape dimension, where magic, roguery, and violence are part of everyday existence. This Core Rulebook (CRB) outlines enough lore for a starting point and introduction to the current state of affairs.
All Original Frontier games are designed for Player and Storyteller to work in conjunction for the purpose... [click here for more] |
Original Frontiers |
$9.99
|
The two feuding Great Houses of Planet Belnia have but one thing in common – they have spent the last millennia establishing their powerbases as clans belonging to the Gifted. The head of House Hollowsun is Tila Hollowsun, a Formari of Earth descent who was granted the Gift of Azrulir prior to the Trinity Pact-UCE War. Her two Scions Shian and Kei, contemporaries of Tila, have practiced the same... [click here for more] |
Original Frontiers |
$0.50
|
In the far reaches of the Wahid Sector lies a fortress unlike any other – the Voidspire Sanctum, a marvel of both ancient technology and eerie sentience. Towering spires pierce the cosmos, casting ominous shadows across the barren landscape below. This is no ordinary stronghold; it is a living entity, pulsating with a consciousness born of its own intricate circuitry and the enigmatic artifact hidden... [click here for more] |
Original Frontiers |
$0.50
|
When the Trinity Pact discovered Dremurgor, a barren red Planet Galactic North in the Wahid Sector, many questioned the wisdom of devoting resources to the World’s excavation. Scans clearly showed no resources of value, and it was believed Dremurgor had nothing of value to offer. Pact Pilots operating in the area even reported a sense of unease and dread when nearing the Planet’s surface. Pact... [click here for more] |
Original Frontiers |
$0.50
|
From his colossal fortress of Doomspyr (part temple of arcane devotion, part battle platform) Nurgrom the Adept observes the machinations of the mortal citizens of the Known as the empiricist studies the bacterium beneath the microscope. Once a Formari of significance, known for his hand in shaping the early Kingdoms of the Planet Earth from Mesopotamia to Bryttania, Nurgrom has worn many faces since... [click here for more] |
Original Frontiers |
$0.50
|
It has been hundreds of years since the war between the AI people of the Salvus and the Formari of the Trinity Pact. Construct, assigned codename by the Trintiy Pact as the Salvus Living Deity (SLD), has expanded the Lionheart Flotilla from three hundred to nearly five hundred ships in the last six months. When questioned about this expansion Construct’s reply is simply to reassure the enquirer... [click here for more] |
Original Frontiers |
$0.50
|
Pilgrimages to the Belmar Isle on Planet Nilrov are considered an essential aspect of cultural life for practitioners of Sea Magic. Belmar is also seen as a truly neutral place for political discourse, and is favoured by dignitaries and diplomats for its verdant beauty as the idea of a utopian microcosm. The Isle has long been secured by the Belmar Wardens, a non-Arcane organisation comprised of those... [click here for more] |
Original Frontiers |
$0.50
|
Many systems of belief flourish throughout the Known, and the good news for believers is that they are usually correct; the Universe will help the faithful adherent of an ideal to their version of the next world or afterlife at the point of physical death. It is at this point, however, in the brief moment between death and being claimed by the Universe, where the soul is most vulnerable. In the Spirit... [click here for more] |
Original Frontiers |
$0.50
|
159 Pages
Format: Colour PDF
Prevail Unbound is a Tabletop Roleplaying Game set in a dark, gothic vision of the near-future. Humanity has connected to Magic and the Supernals - Spirits of the Plane of Kur previously labelled as Demons.
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By the year 2066 Humanity on the planet Earth was a shadow of it’s former achievement. Tribal notions of... [click here for more] |
Original Frontiers |
$9.99
|
Naexis is a sacred City on Planet Tal’Forn in the Diaruvarn Empire. It was in Naexis that the first Matriarch of the Havenwatch, Ela’Un Havnafal, did battle with the colossal Razorscarab Species of megafauna which dwelled below the surface of Tal’Forn. Ela’Un and her circle of faithful eradicated the Razorscarab threat and founded Naexis in the visage of Old Diaruth – a place of terrible... [click here for more] |
Original Frontiers |
$0.50
|
The Crown Citadel is located on Planet Brumzan in Parnathia and was once a celebrated palace on an overworld rarely frequented by the Parnun dynasties it was built for. Instead, the untouched tower became a place of meditation and Magical contemplation for off-worlders who would then proceed to visit the Parnun nobility on Brumzan below the Planet’s surface. A handful of Parnun Magic Users form... [click here for more] |
Original Frontiers |
$0.50
|
The Exigent Corps (EC) are a collective independent from any Assemblage and dedicated to the preservation of peace throughout the Wahid Sector. The EC maintain a presence on Kaos V, Earth, and Erisia, and from their power-bases on these Planets the EC monitor potential threats to political stability among the Trinity Pact, UCE, and Wild Kin. The EC occasionally work with non-Formari Assemblages to... [click here for more] |
Original Frontiers |
$0.50
|
The Nether Covenant was established by Magic Users who survived the cataclysm of Urathun – the prison Planet where the Species of the Known were held in a technologically primitive state, completely unaware of the wider Galaxy beyond their World. The Nether Covenant started as a sanctuary for those who struggled to adapt to a pan-Galactic society or to life on the tumultuous Kaos V. Zenith Superior... [click here for more] |
Original Frontiers |
$0.50
|
In a Galaxy where Assemblages rule the day to day lives of their citizens and conflict at top level is only a mistimed compliment away, the desire for independent living away from structured society is ever present. The Nova Initiative was started by Dilya Allanis, a former Trinity Pact scientist, and was deemed the most ambitious private excursion development ever known to the Wahid Sector. Dr Allanis... [click here for more] |
Original Frontiers |
$0.50
|
Introduction
Of all the Supernal Sects of the Unbound, the Remnant are unique in as much as they do not recognise the contribution of the modern Five. This is because the Supernal of the Remnant is the vengeful Greater Spirit known as Molek. The Ancients of Earth worshipped Molek as the protector of souls which passed to the Realm of Kur to be processed for judgement. Molek fell for the human Unbound... [click here for more] |
Original Frontiers |
$4.99
|
Introduction
The Tondyr (literally “Fanged Beasts”) are the savage animals who dwell among Unbound Society, stalking the night – a Sect within a Sect. Their forebearers were the original and fabled Beserkers of the old Norse tradition – part human, part beast, and all rage. Their origin however precedes the earliest written and spoken tales told on the Earth World. The teachings of the Tondyr... [click here for more] |
Original Frontiers |
$4.99
|
The independent World of Sheadrah is an ice Planet in the Wahid Sector. Sheadrah was once the property of Trinity Corporation Meritosa, but was condemned and abandoned to independence decades ago due to the lack of technological availability for planetary excavation. Those who stayed behind eventually petitioned the Trinity Pact for a Writ of Independent Governance, under the advisement of Yindris... [click here for more] |
Original Frontiers |
$0.50
|
The Temple of Ela on Planet Rohigar holds the key to the origins of life throughout the Known. The pyramid palace dedicated to Ela is the centre of a constant shower of Magical energy which is called “the rain”, and those who meditate within the Temple of Ela report an increase in their affinity with Magic and universal energy. No Assemblage has ever been able to claim dominion over Rohigar for... [click here for more] |
Original Frontiers |
$0.50
|
New clusters are always being discovered throughout the Known; some more significant than others. The newly found Galinea Cluster, at first scientific glance, did not warrant much more scrutiny than the allocation of a terra-forming division to a handful of new Trinity Pact Worlds. The uniqueness of Galinea, however, lies within its affect upon the Universal balance of energy which flows from World... [click here for more] |
Original Frontiers |
$0.50
|
The line between cybernetic and organic augmentation is becoming increasingly blurred due to the developments and more widespread understanding of nano technology. The Dawning Star project is an attempt by the remnants of Salvus Industries to corner the market of those in need, or otherwise prepared, to experiment with an all-encompassing exosuit aimed to boost the life quality of the wearer on an... [click here for more] |
Original Frontiers |
$0.50
|
Express Frontier System (EFS) は、凝縮された簡潔なロールプレイ ゲーム システムであり、上級ゲームマスターまたはすでに Original Frontiers ゲームに精通している人向けに設計されています。これは、世界最大のゲーム コミュニティであるテーブルトップ RPG ゲームの世界に何かをお返しする私の方法でもあります。... [click here for more] |
Original Frontiers |
Pay What You Want
|
A dark Western poetry roleplaying game for 1 player, exploring violence, woe, and dissociation || Part I of the Western Cantos, a poetry RPG cycle
"They call you the Gentleman Bandit, because no one knows your name. They call you a monster, a villain, a dealer of death. But they don’t know you. Not your Heart, your Poet’s... [click here for more] |
Allison Arth |
$7.00
|
HOW TO USE THIS EXPANSION
For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here:
The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com
You will also need a method to record any additional information. Any additional dice required will be listed.
The Specialities within this Expansion are provided to demonstrate how the system may be expanded... [click here for more] |
Original Frontiers |
$4.99
|
HOW TO USE THIS EXPANSION
For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here:
The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com
You will also need a method to record any additional information. Any additional dice required will be listed.
The Specialities within this Expansion are provided to demonstrate how the system may be expanded... [click here for more] |
Original Frontiers |
$4.99
|
Tenjun City was once a thriving metropolis, the pride of New Harbour, a UCE planetoid famed for its connection to the monasteries of old. Since the downturn in the economy Tenjun City has become a haven for the grey entrepreneur , those who seek their fortune by any means legal or otherwise. Only the few survive at the top of the corporate chain, and only a small amount of wealth trickles down to those... [click here for more] |
Original Frontiers |
$0.50
|
HOW TO USE THIS EXPANSION
For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here:
The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com
You will also need a method to record any additional information. Any additional dice required will be listed.
The Specialities within this Expansion are provided to demonstrate how the system may be expanded... [click here for more] |
Original Frontiers |
$4.99
|
The Bearer of Whispers has been a long standing rumour in the furthest reaches of the Known, a watchword for raiders and roguers, and for all those who would menace the peace of the peaceful. Some say the Bearer of Whispers is a wayward Magic User, an individual touched by the Spirit Realm and left to function in the Corporeal. Some say the Bearer of Whispers has fought for justice in every Universal... [click here for more] |
Original Frontiers |
$0.50
|
The code of the Heathen Garden states that all is permitted when pursuing the truth. Assassinations, payoffs, intimidation – everything is syndicated to the Heathen Garden and their operatives (the Heathens themselves) are only too eager to oblige. To the Heathen, the importance of maintaining checks and balances among the most powerful entities in the Known cannot be overestimated. Though a Heathen... [click here for more] |
Original Frontiers |
$0.50
|
Historians! Are you running grim & perilous adventures, but tired of dog-earing the pages in your copy of FLAMES OF FREEDOM Core Rulebook? Then prepare yourself with our color blind-friendly FLAMES OF FREEDOM Grim & Perilous RPG: Historian's Screen – Powered by Zweihander RPG.
CHANGELOG We have instituted a new taxonomy for digital title names. For purposes... [click here for more] |
Andrews McMeel Publishing |
$9.99
|
Soulmist: Unspoken Tales is a set of three dark, lethal and unforgiving adventures that take place in the Soulmist Campaign Setting. Fully compatible and adaptable on any 5e campaign.
Are you ready to join the conflict?
In Unspoken Tales, you journey back into the world of Fyera, first introduced in Soulmist: A Journey from Darkness to Light, and unravel its dark,... [click here for more] |
Black Lantern |
$22.00
|
Welcome to Dreamstate, a campaingless RPG designed to simulate dreams. Just like real dreams, they can last for forever, change in an instant, or end abruptly. When the dream starts you are thrown into a randomly generated scene with a locaction, objective, and opposition. In Dreamstate, players make actions. The outcomes of those actions affect both the story, and their position on the Dreamstate... [click here for more] |
Die By Die Productions |
$14.54
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.50
|
Bhedun myth states that the after-life for those who have committed great evil looks like a vast, dark ocean plagued by “those faces with yellow eyes, where wretched claws drag the denizens of the below into the gaping maws of the deathless”. Many Bhedun do not undertake journeys across large bodies of water at night for this very reason. Like all of the myths told by the peoples of the Known,... [click here for more] |
Original Frontiers |
$0.50
|
Planet Terilia, in the Thalatha Sector, holds the key to further understanding of the Haven Crystals and their origin. The Planet was discovered by the Tenarnun shaman Ti’Luk and his followers. Though the Tenarnun oppose expansionist settlement, Terilia is seen as belonging – at least in spirit – to the Tenarnun Zaralunil Nations. This understanding has come under threat following the demise... [click here for more] |
Original Frontiers |
$0.50
|
The Beast Messiah is perhaps the most dread of all cruiser ships to prowl the Deep Space of the Wahid Sector. Captained by the necro-scientist Doctor Mave Gravis, the ship itself is a colossal laboratory. Doctor Gravis, though most of her physical makeup is cybernetically enhanced, is technically the only bipedal sentient member of the Beast Messiah’s crew. The ship’s central AI, Aura, works in... [click here for more] |
Original Frontiers |
$0.50
|
The concept of the Spirit Realm being home to demons is not exclusive to the Formari of Earth. Though many Supernals (shaper deities and beings of Magic) of the Spirit Realm are benevolent to the beings of the Corporeal Realm (Known Space), there are those who lurk on the fringes of the Spirit Realm waiting for their Corporeal counterparts to drop the ball. Those who hold no disregard for the balance... [click here for more] |
Original Frontiers |
$0.50
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.50
|
The Trinity Pact’s Gold Troop are near-mythic among Formari Security Forces. Some believe Gold Troop are a piece of propaganda, a fabrication of the Pact Executive to project a façade of prestige unto a largely conscripted armed force. Gold Troop are, however, very real. They are dispatched to deal with threats to the Pact which fall within the category of “supervenient and hostile”. This does... [click here for more] |
Original Frontiers |
$0.50
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.50
|
Problem:
Do you find yourself yearning for a TTRPG experience that breaks free from the clutches of cumbersome rules and predictable gameplay?i
Are you searching for a game that ignites your imagination and forges unforgettable memories with friends, but feel overwhelmed by the complexity of traditional tabletop RPGs?
You're not alone. Countless players are looking for an escape into a world of... [click here for more] |
DMDU |
Pay What You Want
|
**Introducing "You in Borderland" - a dynamic narrative board game and TTRPG Module**
Embark on an exhilarating journey into the heart of the Borderland, where reality merges with the realms of low sci-fi and fantasy. Crafted by the ingenious mind of Grandmaster Radan Chrobok, this innovative game offers a captivating blend of storytelling and strategic decision-making, inspired by the gripping series... [click here for more] |
DMDU |
Pay What You Want
|