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Young Centurions

Young Centurions


Every hero story has its origins. Bring those tales to life with the Young Centurions RPG! This family-friendly game puts you in the shoes of teenage pulp heroes of the early 1910s. Take on the neighborhood bully…or a mad scientist bent on world domination…or both! Discover ancient artifacts and get home before the dinner bell. Join your friends for exciting adventures...   [click here for more]
Evil Hat Productions, LLC  $10.00

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White Ape of the Congo -- FATE

White Ape of the Congo -- FATE


1936: A note and a bit of map leads a group of explorers into the Congo in search of a lost biologist and the mythic White Apes of Africa! Written as a stand alone adventure, or for an ongoing pulp campaign, the adventure This adventure is compatible with Spirit of the Century, Atomic Robo, and other Fate systems. Designed for two to six players, the adventure includes pre-generated...   [click here for more]
Black Campbell Entertainment  $1.99

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Warsong Second Edition Core

Warsong Second Edition Core


 There are secrets that they don't teach in school. Bookmarks in history books that point to pages that don't exist. The world that has been sold to us is not authentic. The sterile white rooms that test observable reality exist to protect us from the things that we might find out if we look for ourselves. Science would have you believe that everything that is has only existed for a finite period...   [click here for more]
Higher Grounds  $19.99 $14.99

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Vamp

Vamp


What first seems like an inconvenience leads the party to confront a strange and powerful supernatural opponent. How will your party defeat a sentient vampire car? A Fate Accelerated adventure for 3-6 players ...   [click here for more]
Melting Point Publishing  $2.50 $1.99

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Tools of the Trade

Tools of the Trade


Today’s steampunk secret agent must have the very latest in technology when hunting down the world’s most peculiar occurrences. Tools of the Trade details the newest inventions to come from Research and Design, reliability guaranteed. Most accidents are attributable to failure to properly study the operation of these devices. Tools of the Trade describes a number of new tools...   [click here for more]
Galileo Games  $5.00

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To Hellion X and Back

To Hellion X and Back


In this pulpy science fiction scenario for Fate Core, the crew of the starship Hussar must rescue a scientist from a doomed planet, in a tale of desperation and a race against time. The remaining infrastructure is literally falling to pieces, and people are stranded there. The system's star is about to explode! The scenario is ideal for a one shot, and includes pre-generated characters,...   [click here for more]
Smart Party Publishing  $4.95

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The Zugspitze Maneuver -- for FATE

The Zugspitze Maneuver -- for FATE


1936 -- A spy in the German government has a list of suspected foreign spies and Zionists that the Gestapo is planning to round up. To evade discovery, he has traveled to Garmisch-Partenkirchen where the 1936 Winter Olympics are about to open. The players are members of an unofficial spy agency under the direction of Winston Churchill. Their mission: Collect the list and the agent under the noses of...   [click here for more]
Black Campbell Entertainment  $1.99

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The Sublime Porte: A Guide to 1930s Istanbul for FATE

The Sublime Porte: A Guide to 1930s Istanbul for FATE


Byzantium. Constantinople. Istanbul, the Sublime Porte... The crossroads between East and West, the center of intrigue in the Middle East. Russian expatriates hide out from the NKVD, Nazis try to gain influence over the government in Ankara, and refugees escaping the spread of communism and fascism are trafficked by forein gangsters under the nose of the Turkish security forces. The Sublime Porte...   [click here for more]
Black Campbell Entertainment  $9.99

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The River Bank Will Make A Mighty Good Road

The River Bank Will Make A Mighty Good Road


It is the responsibility of all agents of the Time Patrol to be prepared, at a moment’s notice, to travel into any point in the past, to prevent the enigmatic Tocks from making alterations to history. Today’s mission will bring a team to the 1820s, visiting the small town of Throop in rural New York; but to what end? The motives of the Tocks are mysterious at the best of times, but on this...   [click here for more]
Trickle Brook Press  $0.99

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The Queen of the Orient -- for Fate

The Queen of the Orient -- for Fate


Shanghai! The city goes by many names: The Pearl of the Orient, the Gateway to China, Nevernight City, Demon City..."the most dangerous city in the world." The sixth largest city in the world, it is the center of culture and industry in China, and the hub of espionage and its close cousin, crime. The Queen of the Orient is a guide to a pulp fiction Shanghai of the 1930s, where...   [click here for more]
Black Campbell Entertainment  $9.99

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The Ministry Initiative

The Ministry Initiative


You are a steampunk secret agent in the employ of the Ministry of Peculiar Occurrences, a secret division of the British government tasked with seeking and discovering supernatural or technological threats to the Empire. Undertake a clandestine life of adventure fighting against secret societies, sky pirates, and anyone who might threaten the world. Agents must maintain a state of readiness to be deployed...   [click here for more]
Galileo Games  $10.00

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The Illuminati Treasure -- for Fate

The Illuminati Treasure -- for Fate


A Christmas party interrupted by a car crash. The driver, shot and dying, begs you to get his journal to safety. A journal with research leading to the lost treasure of the Illuminati. The race is on between Nazis and mobsters, the Freemasons, and the characters to find the treasure before the others do! Set in 1937, The Illuminati Treasure is a fast-paced pulp adventure using the Fate role...   [click here for more]
Black Campbell Entertainment  $1.99

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The Hollow West

The Hollow West


The Hollow West is a role-playing game set in a Wild West at the centre of the Hollow Earth. The world is hollow, and deep within the Earth’s depths is a lost world where dinosaurs still live. After the Spanish Conquest of Central America, the Aztec survivors escaped here and re-established their empire. Native Americans, displaced from their lands by the white man, have arrived...   [click here for more]
D101 Games  $8.00

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The Fate Codex Anthology, Year Two

The Fate Codex Anthology, Year Two


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, enough to finish up our second year--and volume--of The Fate Codex! Now we've put together all the issues of that second volume...   [click here for more]
Magpie Games  $16.99

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The Fate Codex Anthology, Year Three

The Fate Codex Anthology, Year Three


The Fate Codex was a mostly-monthly e-zine—funded through Patreon—that featured essays, systems, quick starts, and more for the Fate Core roleplaying system. Throughout 2016, over 700 backers funded six different issues of The Fate Codex; now we’ve brought all six of those issues together into this new anthology! In addition to those six issues, this third anthology also features...   [click here for more]
Magpie Games  $16.99

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The Fate Codex - Volume 3, Issue 5

The Fate Codex - Volume 3, Issue 5


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 3, Issue 4

The Fate Codex - Volume 3, Issue 4


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 3, Issue 3

The Fate Codex - Volume 3, Issue 3


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 3, Issue 2

The Fate Codex - Volume 3, Issue 2


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 3, Issue 1

The Fate Codex - Volume 3, Issue 1


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 2, Issue 6

The Fate Codex - Volume 2, Issue 6


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 2, Issue 5

The Fate Codex - Volume 2, Issue 5


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 2, Issue 4

The Fate Codex - Volume 2, Issue 4


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Death Jade - Fate

The Death Jade - Fate


A mysterious client offering a lot of money. A missing Russian noble. An ancient jade said to hold the spirit of the First Sovereign Emperor of China... Through the sordid streets of 1936 Shanghai -- the Paris of the Orient -- the characters follow the footsteps of Count Rusikov, a refugee from the Bolshevik Revolution and archeologist, to find the legendary Donguin Jade, a priceless artifact of...   [click here for more]
Black Campbell Entertainment  $1.99

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The Day After Ragnarok: Fate Core Edition

The Day After Ragnarok: Fate Core Edition


Is the hit new rules system Fate Core more your cup of tea? Well, the vast vistas of the world after Serpentfall are now available to you too! Fate Core lead designer Leonard Balsera adapts Kenneth Hite’s award winning dieselpunk works of savagery and sorcery! With this book in hand, you’ll be able to forge your own Fate Core...   [click here for more]
Atomic Overmind Press  $12.95

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Strange Voyages

Strange Voyages


The year is 1575, in the reign of Elizabeth I. All of Europe is eager to find new lands, new sources of fame and wealth, and belief in myth and legend is still alive. STRANGE VOYAGES will tell the story of a grand ship and a crew gathered from the furthest reaches of known geography. Their travels take them to lands that no one has ever recorded: a sea made of gravel and sand; the mythical country...   [click here for more]
Occult Moon  $20.00

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Strange Tales of the Century

Strange Tales of the Century


TRAVEL THE GLOBE… UNCOVER HIDDEN EVILS… THEN PUNCH THEM! Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world… and our own! Inside this book you’ll find the condensed history of the world, 1935-1951, with story hooks for high-flying global adventure at every turn. Across the world and through the years,...   [click here for more]
Evil Hat Productions, LLC  $10.00

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Storm of the Century: A Spirit of the Century Adventure

Storm of the Century: A Spirit of the Century Adventure


A THRILLING (AND CHILLING) TALE OF METEOROLOGICAL PERIL! When two of the Century Club’s most dangerous foes join forces, Summer turns to Winter overnight in the Windy City!  Will the brave heroes of the Century Club unravel the mystery in time to save the city—and the world—from the dawn of a new Ice Age?  It’s up to you!   Storm of the...   [click here for more]
Evil Hat Productions, LLC  $5.00

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Spirit of the Century Presents: The Pharaoh of Hong Kong

Spirit of the Century Presents: The Pharaoh of Hong Kong


If curiosity killed the cat, Benjamin Hu could solve the crime… But Benjamin’s latest mystery has nothing to do with feline assassins. With the aid of his bodyguard-slash-cook Clayton and special computational agent Dr. Fang Mei, Benjamin pursues a cult with nefarious plans of a mathemagical nature. The Red Lands Cult has gotten their hands on a Methuselah Equation, and anything...   [click here for more]
Evil Hat Productions, LLC  $6.00

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Sound of Water - World of Dew Companion

Sound of Water - World of Dew Companion


Expand your World of Dew with the Sound of Water. This is the companion to a World of Dew, a samurai noir roleplaying game set in Old Japan the same world as John Wick’s Blood & Honor. A World of Dew is inspired by Japanese and Noir films and literature like Yojimbo, the Maltese Falcon, and the Sano Ichiro novels....   [click here for more]
Gallant Knight Games  $7.99

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Sky Pirates of the Mediterranean (for Fate)

Sky Pirates of the Mediterranean (for Fate)


Pilots, Scramble! The Great War has left the world changed. The destruction of the old world has created opportunity for those skilled and brave enough to exploit it. In the skies over the Mediterranean, a new and daring breed of pirate  flying the latest aircraft  is taking advantage of the political instability between the old nations of Europe and those born out of the collapse...   [click here for more]
Black Campbell Entertainment  $9.99

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Shadow of the Century

Shadow of the Century


Totally rad 1980s action... TO THE MAX! Enter a world of 1980s action adventure with Shadow of the Century, a robust setting and supplement for Fate Core. The year is 1984, and the Shadows run the world. The Century Club has been disbanded, the Spirits of yesteryear driven underground—only to rise up alongside new wave heroes to stick it to the man! Fight...   [click here for more]
Evil Hat Productions, LLC  $12.50

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Serpent Scales #4: The Lion in Fimbulwinter - Sweden (Fate Core)

Serpent Scales #4: The Lion in Fimbulwinter - Sweden (Fate Core)


When the Midgard Serpent fell to the Americans’ nuclear fire in July 1945, Denmark and Norway sheltered Sweden from the worst of it: Sweden’s survivors could shelter in their damaged buildings from the torrential rain that became torrential hail and snow. A near-civil war in the wake of Serpentfall forced the Crown Prince to flee, and a fragile coalition government holds a tenuous grasp...   [click here for more]
Atomic Overmind Press  $2.95

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Secret of the Jaguar Temple -- for FATE

Secret of the Jaguar Temple -- for FATE


Mexico, 1938: The discovery of a mythical tecuanes, a were-jaguar, on the grounds of a henequen plantation in the Yucatan leads a group of adventerers and scientists into the hazardous cave complexes under the jungle in search of its origins. This adventure is for use with the Fate system that powers Spirit of the Century, Atomic Robo, and other role playing games. The scenario is designed...   [click here for more]
Black Campbell Entertainment  $1.99

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Resin Rats

Resin Rats


Resin Rats Is it possible to play a tabletop role-playing game without dice at all? Some will nod, some will shake their heads. Should such a game only answer "yes" and "no" to the question, did your character manage to do anything? Open the rules of the tabletop role-playing game "Resin Rats" and find out for yourself. "Resin Rats" — a generic role-playing system without dice...   [click here for more]
Ponygames  $10.00 $7.90

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Red Star

Red Star


Hayersch. The Red Star. Home to a Saldrallan penal colony. Strange emanations from a solar flare struck the planet and granted strange powers to those exposed. Ever the pragmatists, the Saldrallan government wishes to turn these people into weapons. The top-secret program to create super-powered soldiers goes wrong in catastrophic and predictable ways, and now the Union is desperately trying to contain...   [click here for more]
Galileo Games  $5.00

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Ports of Call: The Frontier Zone

Ports of Call: The Frontier Zone


The Fontier Zone is the region of the galaxy with a patchwork of jurisdictions: small empires, planets with multiple governments, and diverse systems. It is the true home of the Bulldogs, full of danger and adventure. The core book describes only the basics of the region, but Ports of Call: The Frontier Zone adds multiple locations suitable for exploration. Written by Nathan Crowder, this supplement...   [click here for more]
Galileo Games  $10.00

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Ports of Call: Galactic Central Point

Ports of Call: Galactic Central Point


Galactic Central Point! Both the physical and cultural center of the galaxy. One of the most populous systems in the galaxy, GCP is diverse, crowded, and cosmopolitan. GCP is the central hub of the Frontier Zone, and massive shipments of goods go in and out of the system. Home to the headquarters of TransGalaxy PgC, it is likely to be a home base or at least a very common destination for Bulldogs...   [click here for more]
Galileo Games  $7.50

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Pieces of Fate: Wyvern Coops & Easter Dragons (FATE)

Pieces of Fate: Wyvern Coops & Easter Dragons (FATE)


Don't meddle in the affairs of Dragons for you are crunchy and good with ketchup! Unless you want to get fried! Or have "escape claws" (which doesn't appear in this volume but it should). Yeah, you know weaponized wyverns and genetically engineered dragons could show up in a FATE Core game. Here's a few ideas. Pieces of Fate tempts you with the glitter of the FATE Core system. Each...   [click here for more]
Rite Publishing  $1.99

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Pieces of Fate: Drop Bears & Ursanauts (FATE)

Pieces of Fate: Drop Bears & Ursanauts (FATE)


Don't Bait the Drop Bears Unless you want to get mauled. Or have "escape claws" (which doesn't appear in this volume but it should). Yeah, you know some grizzlies with tanks and back fat mounted auto cannons could show up in a FATE Core game. Here's a few ideas. Pieces of Fate tempts you with the glitter of the FATE Core system. Each slender eighth inside the virtual box...   [click here for more]
Rite Publishing  $1.49

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People of the Zone

People of the Zone


The Frontier Zone. Home to thousands of unique species. What strange beings will you meet on your journeys? They say there are beings made of pure energy, or completely invisible to the eye. Sentient beings that are fungal spores infesting a dead host. Creatures of incredible size and strength, and those smaller than your hand. The Zone is full of wonderful beings, and once you start out on the starlanes...   [click here for more]
Galileo Games  $7.50

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One Sheet - Wheels-Up Landing (Fate Core)

One Sheet - Wheels-Up Landing (Fate Core)


The heroes wind up paying for passage aboard a beat-up old Ford Tri-Motor—its seen better days, and many repairs, but it’s the kind of near-indestructible aircraft that stays in service near the edges of civilization. Trouble is, it’s only near-indestructible. Author H. M. "Dain" Lybarger offers a scenario that can be dropped into a campaign at any time the heroes...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Song of the Siren (Fate Core)

One Sheet - Song of the Siren (Fate Core)


Magnolia Petroleum is setting up offshore drilling rigs in what used to be Louisiana; things were going as expected until "mermaids" started capsizing their supply boats and chewing on the sailors. Can the heroes survive their own encounter with les Sirenes Grande? Author Moe Lane offers a scenario set in the strange waters off the remnants of America's Third Coast. Resist the seductive...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Something Fishy (Fate Core)

One Sheet - Something Fishy (Fate Core)


A submarine journey across the western Pacific is interrupted by a volcanic eruption on a remote island. A secret Japanese base offers a tempting intelligence trove, but can the heroes avoid the evacuating japanese troops and suss out its secrets before it's consumed by the volcano's wrath? Author Mitch Williams offers a scenario that easily slots into any Pacific-based campaign. Discover the secrets...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Raise A Glass (Fate Core)

One Sheet - Raise A Glass (Fate Core)


In the Poisoned Lands, small towns depend upon the nearest mayoralty for protection from bandits and monsters. Yet the town of Newbridge Heights has told its mayoralty, “Thanks but no thanks! We can protect ourselves now!” Perhaps they can...but at what cost? Author WJ MacGuffin offers a scenario perfect for any Poisoned Lands campaign. What price will a small town pay to keep...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Race for the Jade Scroll (Fate Core)

One Sheet - Race for the Jade Scroll (Fate Core)


Hong Kong is home to criminals, eccentrics, rebels, and refugees…and an occupying Japanese army. Nevertheless, one of the heroes receives a letter informing her that an old friend living in the city—former Oxford University Professor Cyrus Lockheart—has died, and that he left certain papers and personal effects to her. There is one condition: the items, broadly hinted to be of great...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Hollerin' Pines (Fate Core)

One Sheet - Hollerin' Pines (Fate Core)


"And these signs shall follow them that believe; in my name shall they cast out devils; they shall speak with new tongues; they shall take up serpents; and if they drink any deadly thing, it shall not hurt them; they shall lay hands on the sick, and they shall recover." - Mark 16:17-18 Author H. M. 'Dain' Lybarger weaves a tale in which the heroes visit a quiet town - where...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Hide and Seek (Fate Core)

One Sheet - Hide and Seek (Fate Core)


A desperate letter draws the heroes to Corvalis, OR. Sgt. Henry Stevenson's been plagued by odd blackouts, and swears he's being followed by strange people. A mysterious string of robberies is plaguing the town...is there a connection? Author Mitch WIlliams offers a scenario set in the America's Northwest after Serpentfall. Can the heroes help their friend win this very strange game of hide and seek?!...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Fire Down Below (Fate Core)

One Sheet - Fire Down Below (Fate Core)


Lawrence is a town of nearly 300 in the heart of coal country. Yesterday, disaster struck the nearby Darby Company mine: an underground coal fire is burning, threatening Lawrence and its inhabitants. But is there more to this fire than meets the eye? Author Paul Stefko offers a scenario that easily slots into any Poisoned Lands-based campaign. Survive the flames and toxic gas to help evacuate the...   [click here for more]
Atomic Overmind Press  $1.25

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One Sheet - Any Port In A Storm (Fate Core)

One Sheet - Any Port In A Storm (Fate Core)


Heroes traversing the Coral Sea either by boat or seaplane are spotted and pursued by the Hokoko Maru, a Japanese commerce raider. Tamakua, in the Duff Island chain, has a shallow harbor—too shallow for the Japanese cruiser to risk. The single native village on the island seems like a welcome refuge... Author H. M. ‘Dain’ Lybarger brings you a sinister tale of serpents and...   [click here for more]
Atomic Overmind Press  $1.25

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