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Forsaken Roads and Forgotten Paths
Our Dark Father calls out to vampires who eagerly cast aside all that once made us human. The sect once based on freedom became a theocratic tyranny, demanding “unity” in the name of the powerful minority in charge. We know what truly makes us strong: Faith. We know why we cannot trust the powerful: Greed. While the Bishops and Prisci... [click here for more] |
White Wolf |
$4.95
|
This here is a 4-pages, alternative character and reference sheet to use with the 3rd edition Exalted role-playing game by Onyx Path and White Wolf.
The download includes 2 files: - A version that is better suited for printing - An interactive version for use in computer
This is not meant to be the best character sheet available, but is an alternative for those who want something... [click here for more] |
White Wolf |
Pay What You Want
|
This was White Wolf Publishing's April Fool's joke for 2009. However, so many people liked it that we're keeping it available for future customers. Enjoy!
On the bed, on the floor, by a demon ‘til your sore, in the tub, in the hall, up against the temple wall… Mastery of the arts of the bedchamber and playroom comes not easily to all. Does the sound of cries echoing in your ears inspire... [click here for more] |
White Wolf |
FREE
|
Against the Odds
The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status quo. This conflict threatens to destroy all... [click here for more] |
White Wolf |
$11.99
|
Demons Rush In
The gates of Hell are broken and the souls of mankind are forfeit. In the boardrooms and back alleys of cities across the world, the former champions of mankind plot to enslave humanity and set the world alight. Only a handful of lost souls have the strength to rise above their demonic nature and defy the lords of the Abyss. Are you one of them?
Where Angels Fear to Tread
Fear to... [click here for more] |
White Wolf |
$11.99
|
Dreams of the Future
Since the rise of High King David and the signing of the Treaty of Concordia, a tenous peace has settled between the realm's nobles and commoners. Yet some commoners - particularly those connected to the Shadow Court - still resent noble rule. Trouble brews in the shadows and hidden places of David's lands. But now that the High King is missing, nothing stands... [click here for more] |
White Wolf |
$11.99
|
Relics of Legendry and Infamy
From amulets, flying carpets and magic wands to cold fusion generators and ray guns, magical tools have always fascinated the popular imagination. They also fascinate mages, for they can actually make these daydreams real. But the universe no longer accepts powerful magic. Where wizards once forged swords that could cleave mountains, now they must be... [click here for more] |
White Wolf |
$10.99
|
A Chronicle Companion for Werewolf the ForsakenTM
You come with me, you're on a journey. You leave this safe and boring world and strap into a wild ride. You won't know where you're going. That's okay-because I don't know where I'm taking you. All I know is that life is short, but my teeth and my claws are long. The night awaits us, and I am hungry. Aren't you hungry, too? - Anna Koren, Wild... [click here for more] |
White Wolf |
$9.99
|
It's the Savage West, Tenderfoot! The world of Werewolf: the Wild West is a fearsome and dangerous place. Texas Tarantulas and Storm Eater spirit minions are everywhere, while the Enlightened Society of the Weeping Moon converts its followers under night skies. How's a Storyteller supposed to tie all the elements of the Savage West together? With the help of Frontier Secrets, of course!... [click here for more] |
White Wolf |
$9.00
|
The Garou remember.
The werewolves tell the tales of their greatest heroes, keeping alive the ways. Stories as old as time and even older, stories stretching back to the dim mists of prehistory and stories as new as yesterday.
The Garou must remember. For when the stories are no longer told, then the Dying Race will die ... [click here for more] |
White Wolf |
$2.99
|
Ghost Towns Ain't All Deserted
The Savage West is dotted with numerous sites that wraiths call home. Of course, when those wraiths start becoming a problem for the local Garou, relations between werewolves and ghosts sometimes get ugly. Just how ugly depends on what town you're talking about, and which particular pack of Garou...
Werewolves and Ghosts Side-by-Side
Ghost Towns offers... [click here for more] |
White Wolf |
$9.99
|
This volume is the Year of the Ally supplement for Vampire: The Masquerade. This invaluable sourcebook provides heretofore unrevealed details on vampires' closest friends, confidants, servants, and lovers-and, at times, deadliest enemies.
Includes a detailed character creation system that enables gamers to play retainers, independents, revenants, and even szlachta. Plus, information on how ghouls... [click here for more] |
White Wolf |
$7.99
|
The Cities are the Kindreds Domain
The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer.
As Well As Their Prisons
A handbook of... [click here for more] |
White Wolf |
$9.99
|
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
Glories of the Most High: Luna MSRP: $4.19 BUNDLE PRICE: $5.99
The Secrets of the Incarnae Revealed
The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but... [click here for more] |
White Wolf |
$11.99
|
The Secrets of the Incarnae Revealed
The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.
A PDF-Exclusive Series Book... [click here for more] |
White Wolf |
$4.19
|
The Secrets of the Incarnae Revealed
The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.
A PDF-Exclusive Series Book... [click here for more] |
White Wolf |
$4.19
|
The Secrets of the Incarnae Revealed
The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.
A PDF-Exclusive Series Book... [click here for more] |
White Wolf |
$4.19
|
Let the buyer beware
Every freehold knows of at least one. Some seem to have grown up almost overnight, like a ring of small white mushrooms. Others seem to have run for millennia, outliving the rise and fall of the freeholds that surround them. They’ll never go away entirely, despite the dangers of their wares. Someone always needs something you can only get at a Goblin Market.
A chronicle... [click here for more] |
White Wolf |
$6.99
|
Words of Power Hidden within the covers of innocuous books, written in fire on pages of brass, uttered in ancient tongues on mysterious recordings — the power of the Supernal can be trapped in physical form. For those who unlock the secrets of the grimoires, great majesty and great peril await. Grimoire of Grimoires includes: • 18 new grimoires offering great power and great danger •... [click here for more] |
White Wolf |
$16.99
|
Home Sweet Home Werewolves would give
their lives to keep the sacred places of Gaia from being defiled. They
draw lines of battle, readying themselves to fight, bleed and die in
defense of their homes. Their conviction is absolute; they fully
believe that their homes must be defended for the good of the world.
Now find out why. Trespassers Will Be Mauled!
Ever wondered what exactly... [click here for more] |
White Wolf |
$9.58
|
Break the Walls Down Kindred society is stagnant, and it favors the priveledged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system!
Note: This digital edition includes the PDF and EPUB versions... [click here for more] |
White Wolf |
$14.99
|
The end of the millennium is at hand. The Final Nights are here. The proud Camarilla is beset by doubt, betrayal and the rage of its enemies. The Masquerade has worn dangerously thin. Not even the most powerful Justicars are safe. But this is not the end, for the wounded beast is the most dangerous. The elders of the Camarilla will not let their dream die without a fight.
The New Face of the Camarilla... [click here for more] |
White Wolf |
$14.99
|
The Sabbat are depraved monsters, reveling in their Damned state and herding the kine like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific?
Cast by the Fires of the Packs The Guide... [click here for more] |
White Wolf |
$14.99
|
Embracing Science for All Mankind
We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements... [click here for more] |
White Wolf |
$15.99
|
Keeping the World's Magic Alive
We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. Ascension to which humanity may strive. If... [click here for more] |
White Wolf |
$15.99
|
Why do you have to keep the face you died with? Odds are, you weren't looking your best when you croaked. that's where the Masquers come in. They can make you look like anyone or anything, or even nothing at all. Masquers are never the same Wraith twice!
Included are rules for use of Moliate, among the most potent wraithly powers known. Also, the history and secrets of the Guild that houses the Underworld's... [click here for more] |
White Wolf |
$6.99
|
Waking from centuries of slumber, the Gurahl — the werebears — rise again.
Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the forces of Apocalypse.
But... [click here for more] |
White Wolf |
$10.99
|
In a sleepy suburban town in the midwestern United States, there is a very special neighborhood known as Shady Oaks. One of the local realtors, Wendy Applebaum, has made it her mission to make this neighborhood safe for Changeling children, populating it with their families and Dreamers, so that young fae will have everything they need to thrive until they choose to leave home for adventure.
...but... [click here for more] |
White Wolf |
Pay What You Want
|
We watch the shadows cast upon the walls...
Eccentric scholar or visionary mystics? Harmless seekers of ancient lore, or delvers into forbidden mysteries? Who are the detectives of the Arcanum and what do they seek?
Wherever the werewolf howls, the demon corrupts, or the vampire feeds, there the Arcanum can be found: its members are poets, dreamers, philosophers – anyone who has... [click here for more] |
White Wolf |
$7.20
|
Living Metal and Thundering Bone
A silver knife twists in mid-blow, striking unerringly at a foe's heart as if it were alive. A dagger made from a great beast's fang bites deeper into a wound. A whirling bullroarer calls up a thunderstorm, and a simple reed flute lulls a monster into sleep. With the help of the spirits, the impossible becomes easy. With the right fetish in hand, a werewolf... [click here for more] |
White Wolf |
$11.99
|
The belief in a supernatural source of evil is not necessary. Men alone are quite capable of every wickedness.
- Joseph Contrad, Under Western Eyes
In the Harvesters, the characters are pitted against a group of kidnappers that prey upon the forgotten people and sell them off to the highest bidder. They visit upon those lost souls any torment that pleases them, so long... [click here for more] |
White Wolf |
$11.99
|
Shrouded from Mortal Eyes...
Since the world began, certain places have been claimed by death, whispered by the Quick to be sites of terrors unimaginable. It is said that in these places the Shroud between the worlds of the Quick and the Dead grow thin, allowing ghostly forms to manifest as they will.
The Dance of Death Goes On!
From Portugal to Providence, the Restless have laid claim to those... [click here for more] |
White Wolf |
$9.99
|
Where the Undead Stay
Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story.
Dwellings of the Kindred
The... [click here for more] |
White Wolf |
$8.99
|
The Courts of the Beasts
My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not.
One with Gaia, but a World Apart
If you want to see how the Changing Breeds are different in the East this is your... [click here for more] |
White Wolf |
$9.99
|
From our Archives... to your table: a pack of mystick goodies.
A Storyteller's work is never done. A few helpful charts, secrets and reference sheets, however, can make his (or her) life a whole lot easier.
Hidden Lore contains a host of helpful hints and useful magicks, including:
Easy-access charts and tables, and full-page Sphere descriptions.
A complete Chantry set in Seattle, Washington.
A... [click here for more] |
White Wolf |
$4.99
|
As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. This detailed sourcebook contains the Nodes, geography, politics, celebrities and ecology of this matchless place, plus new rules for arch-magi. ... [click here for more] |
White Wolf |
$9.99
|
Throw Open the Gate of Ceoris
High in the Transylvanian Alps sits Ceoris, the home of Tremere and his Usurpers. From its battlements they plot against magi and Cainites alike, send their Gargoyle slaves against the Tzimisce and increase their power nightly. One of the most secret and protected places in Cainite world, Ceoris shelters Tremere himself as well as teh most powerful and ambitious... [click here for more] |
White Wolf |
$11.99
|
Angels of Wrath
The seven ages of Creation spawned seven Celestial Houses of angels, each one created to govern its own facet of the cosmos. Fire and wind, the earth and the stars, the seas, the wilds, even life itself was governed by a host of angels mandated by God. Although the fallen turned on heaven and renounced their service to the Creator, the essence of who and what they are remains.... [click here for more] |
White Wolf |
$17.99
|
“I have seen the dark universe yawning Where the black planets roll without aim, Where they roll in their horror unheeded, Without knowledge, or lustre, or name.” -H. P. Lovecraft, Nemesis
This book provide tools for including elements of Lovecraftian horror in a Masquerade game. These elements may add the flavour of cosmic dread to games growing stale with too much familiarity. Player character... [click here for more] |
White Wolf |
$1.00
|
Dead Things Walk the Earth...
Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall.
They Better Run
The Hunter Survival Guide is... [click here for more] |
White Wolf |
$11.99
|
The End Is Nigh
Once, hunters were normal people who lived regular lives, just like you and me. That was before. Now that the Messengers have touched them, the imbued recognize the real horrific world ruled by monsters. But who are the Messengers, where did monsters come from and why were these once-blind people chosen to inherit the Earth? The answers lie in the ravings of a madman.
Its Just the... [click here for more] |
White Wolf |
$8.99
|
The Bigger They Are
Ever since hunters first emerged, they have known only a confusing, terrifying world and have been granted only limited tools with which to confront its demons. And yet, those lucky (or cursed) few who have survived have gained deep insights into the truth. Now they emerge as the most powerful and dangerous of the imbued, but are they still human?
The Harder They Fall
Hunter:... [click here for more] |
White Wolf |
$11.97
|
The Hunters Hunted
As far as the chosen know, they're the first to see the truth, to know that monsters exist and prey upon humanity. But the imbued aren't the only ones to oppose the creatures of the night. Government agents, crusaders and mystics wage their own wars. How do these people perceive the chosen? Can alliances be forged? Or is war inevitable between all... [click here for more] |
White Wolf |
$11.97
|
What Monsters Lurk Hunters may have been exposed to the truth of the World of Dakness© - that monsters exist - but they actually learn very little about what stalks the night. Every hunter must answer the call in his own way, according to his own values and beliefs. What other choice does he have? But what if a radically different outlook made the hunt a radically different reality?... [click here for more] |
White Wolf |
$9.57
|
The End is Nigh They say angels once rebelled against God and were cast out of
Heaven. Hunters don't know if Scripture gets it right, but they do know
one thing: Darkness has fallen and its Hell on Earth. Things that can
be called no less than demons walk among us, tempting the righteous,
corrupting the innocent and orchestrating the end of the world. Can
they be stopped before the Devil gets... [click here for more] |
White Wolf |
$10.77
|
Beasts That Walk as Men
They lurk in the wild places where people fear to tread. They stalk the cities and prey upon the unsuspecting human masses. Man-beasts, shapechangers, werewolves. The name doesnt matter. Theyre abominations, a part of and a violation of both man and nature. Thats why hunters set out to prove whos the real king of the beasts, once and for all.
Never Cry Wolf
Hunter: The Moonstruck... [click here for more] |
White Wolf |
$10.77
|
The Children of the Night...
Vampires. Rots. Leeches. The name doesn't matter. All of them are inhuman, undead parasites that feed off the living and keep humanity under their thumb. They may have worked from the shadows before, but hunters see them now. The imbued know, and they won't let the nightcrawlers have their way anymore. It's time that bloodsuckers were shown the light -... [click here for more] |
White Wolf |
$9.99
|
Thou Shalt Not Suffer a Witch to Live
Wizards. Warlocks. Witches. Myths and legends describe them as powerful
magicians, wise sages and humanity's helpful guides. Hunters know
better. In the modern world, wizards make the impossible possible,
changing the very face of reality on a whim for their own mysterious
purposes. What kind of hold do they have over mankind? Hunters intend
to find out - and... [click here for more] |
White Wolf |
$10.77
|
Behold a Pale Horse. . .
Graves yawn wide. Spirits haunt the living. Corpses pursue perverse agendas from beyond the grave. The gates to the next world swing wide. Is it the end of the world? Not if hunters can help it. Theirs is the power to put the dead to rest - once and for all. . . . and His Name That Sat on Him was Death
Hunter: The Walking... [click here for more] |
White Wolf |
$9.57
|
It Was on a Night Just Like This... The stalker with a hook for a hand. The old witch in the woods. The
giant alligator in the sewers. Horror stories pervade modern culture,
springing from myths, folklore, conspiracy theories and urban legends.
But what if these stories were true? What if these imaginary monsters
were real? What if they stalked the world and preyed upon humanity?
What if you... [click here for more] |
White Wolf |
$11.97
|