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Title |
Publisher |
Price |
Nicely, Done is a short mission for the new edition of a|state, along with a beautiful primer to the setting of The City.
Mire End is a forlorn place: miles of brick and concrete tenements, all slowly disintegrating. Water covers the streets, the drainage systems destroyed long ago. The damp and rotting lower floors of most buildings are left empty. Denied help by the powerful... [click here for more] |
Handiwork Games |
FREE
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Step inside a baroque urban nightmare, the world of a|state.
In The City you’ll fight off threats to your canalside home, trying to make this grim and haunted place safer and better, somehow.
a|state brings a new, hopeful approach to the much-loved Forged in the Dark ruleset. Your ability to Care counts as much as your ability to Fight.
Create Troublemakers such as the deft and deadly Ghostfighter,... [click here for more] |
Handiwork Games |
$19.99
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This is the PDF version of the simple but effective a|state Table Tower. This PDF features a host of handy references for use in play. This PDF version lets you reference them on your electronic device of choice.
It is possible to print the pages at home, but we recommend the professionally made Table Tower for the best results.
We've also extracted that two page City Map as a seperate file... [click here for more] |
Handiwork Games |
$3.99
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The Three Coins is a unique, standalone, 32 page zine-style PDF booklet detailing The Three Coins, a story-telling roleplaying game played in The City, setting of a|state. Featuring annotations by both authoritarian censors and players of the game, The Three Coins provides a unique insight into the world of The City and is a playable game in its own right. Play requires 3 to 4 coins.... [click here for more] |
Handiwork Games |
$5.04
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10 static and 2 animated backgrounds for your Zoom calls. You might not be able to leave the house, but you can at least be in The City...
Protip! If these images appear fliped, your video is being mirrored, Head to settings in Zoom and uncheck that option. ... [click here for more] |
Handiwork Games |
Pay What You Want
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Something untoward is occurring at Folly Hills Dog Track. Unfancied hounds are winning races...
Competitive dogs are going to the pot...
The turnstiles are no longer thick with punters...
What has cast a shadow over the once-thriving Track?
Explore the cutthroat world of the dog track, the home of avaricious betting syndicates, vicious organised crime... [click here for more] |
Handiwork Games |
$4.99
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This supplement for a|state presents two scenarios - Strange Little Girl and Cheesed Off, updated to second editon by Gregor Hutton.
Strange Little Girl
Who is the girl?
Is she the same little girl who disappeared years ago, and has now come back in the same dress, clutching the same doll?
Or is this a cruel trick played upon her... [click here for more] |
Handiwork Games |
$4.99
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“...and the heretofore mentioned properties on Woebegone Crescent shall be vacated in good order within 10 (ten) days, due to the imminent public health risk posed by under-surface corruption in the immediate area. Thusly,...” So reads the official eviction notice, tacked to the door of every dwelling in Woebegone Crescent. The Department of Public Health (DPH) of the Three Canals Authority... [click here for more] |
Handiwork Games |
$4.99 $3.74
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Get a form-fillable blank playbook, and 27 form-fillable playbooks for all the various character options presented in a|state second edition.
NB: These files are included as part of the a|state second Edition title. List of playbooks included:
Devicer Dinginsmith.pdf
Devicer Fulgurator.pdf
Devicer Scientist.pdf
Devicer Wiretapper.pdf
Guiler Performer.pdf
Guiler Salesperson.pdf
Guiler... [click here for more] |
Handiwork Games |
Pay What You Want
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One of the many useful innovations in a|state second edition is the Risk/Reward grid.
This grid is a useful tool for tracking the manipulations of risk and reward.
When the GM sets the risk and reward, put a marker of some kind on the appropriate square.
It is easy then to move the marker around to reflect changes from special abilities, pushing, teamwork, or going bigger or smaller. After making... [click here for more] |
Handiwork Games |
FREE
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