My how-to guide on transfering from traditional RPGs like D&D to Dungeon World, mainly written by a GM to a GM.
I expand on the ideas presented in the DW core book having seen many new enthusiastic players and GMs struggle to grasp the potential of DW style of gameplay.
I don't make judgement on DW being a better game than DW - it is a better game for some people, this is purely a question of... [click here for more]