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 Hottest Titles from Privateer Press
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Iron Kingdoms Full Metal Fantasy Roleplaying GameIron Kingdoms: RequiemSkull Island eXpeditions
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Fools Rush In

Fools Rush In


The Iron Kingdoms Full Metal Fantasy Roleplaying Game takes you on an action-packed journey into a world rich with danger and adventure.  “Fools Rush In” is a short adventure meant to introduce four players and one Game Master to the Iron Kingdoms Full Metal Fantasy Roleplaying Game. Besides an introductory scenario, this downloadable doc contains: • Quick start rules • 4 Pregenerated...   [click here for more]
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Full Metal Fridays: Volume 1

Full Metal Fridays: Volume 1


Full Metal Fridays introduced a slew of new themed content for players and game masters alike to use in their adventures within the Iron Kingdoms in celebration of the release of the follow up to the Iron Kingdoms Core Rules: Kings, Nations, and Gods. Full Metal Fridays Vol. 1 collects all the fantastic Full Metal Fridays content in one place. ...   [click here for more]
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Iron Kingdoms Full Metal Fantasy Roleplaying Game: Expanded Bestiary

Iron Kingdoms Full Metal Fantasy Roleplaying Game: Expanded Bestiary


An expanded bestiary of creatures common to the Iron Kingdoms ...   [click here for more]
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Iron Kingdoms Roleplaying Game – Player Character Sheets (5e)

Iron Kingdoms Roleplaying Game – Player Character Sheets (5e)


The foundation of your character... Start your games of Iron Kingdoms: Requiem with the offical Character Sheet. A completely fillable sheet that will help you build your character and steamjack....   [click here for more]
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Iron Kingdoms Unleashed: An Introduction to Savagery

Iron Kingdoms Unleashed: An Introduction to Savagery


Discover the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you’ll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic. Monsters may...   [click here for more]
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WARMACHINE: Rules Digest

WARMACHINE: Rules Digest


Step into a world forged of iron and tempered by war.  In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the...   [click here for more]
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Courage at the Crossroads: The Complete Tale

Courage at the Crossroads: The Complete Tale


For good or ill, Holden’s fate is not in his own hands—it’s in the hands of everyone. Originally published in multiple parts, Courage at the Crossroads was written in support of Privateer Press’ league fiction, the direction of each part dictated by feedback from the gameplay community. His role in the world of Iron Kingdoms and whether he would stand fast against encroaching evil...   [click here for more]
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Iron Kingdoms Excursions: Season One, Volume Five

Iron Kingdoms Excursions: Season One, Volume Five


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the mist-shrouded borders of the Iosan homeland to the Cryxian-infested isles of the Broken Coast—for only pocket change. In Iron Kingdoms Excursions: Season One, Volume Five:...   [click here for more]
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Iron Kingdoms Excursions: Season One, Volume Four

Iron Kingdoms Excursions: Season One, Volume Four


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the seedy dockside taverns of Five Fingers, the infamous Port of Deceit, to the chaotic battlefields of northern Khador—for only pocket change. In Iron Kingdoms Excursions: Season...   [click here for more]
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Iron Kingdoms Excursions: Season One, Volume One

Iron Kingdoms Excursions: Season One, Volume One


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the depths of the Thornwood Forest to the trenches of the Cygnaran front lines—for only pocket change. In Iron Kingdoms Excursions: Season One, Volume One: Go on...   [click here for more]
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Iron Kingdoms Excursions: Season One, Volume Six

Iron Kingdoms Excursions: Season One, Volume Six


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the raider-beset Ordic coastline to gloom-haunted Umbrean cemeteries in Khador-occupied Llael—for only pocket change. In Iron Kingdoms Excursions: Season One, Volume Six:...   [click here for more]
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Iron Kingdoms Excursions: Season One, Volume Three

Iron Kingdoms Excursions: Season One, Volume Three


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the stinking marsh around Scarleforth Lake to the flame-blasted battlegrounds of the Protectorate of Menoth—for only pocket change. In Iron Kingdoms Excursions: Season One, Volume Three:...   [click here for more]
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Iron Kingdoms Excursions: Season One, Volume Two

Iron Kingdoms Excursions: Season One, Volume Two


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the frozen battlefields of northern Khador to the pirate-haunted waters of the Scharde Islands—for only pocket change. In Iron Kingdoms Excursions: Season One, Volume Two: Travel...   [click here for more]
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Iron Kingdoms Excursions: Season Two, Volume Five

Iron Kingdoms Excursions: Season Two, Volume Five


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Five:   Witness the deadly...   [click here for more]
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Iron Kingdoms Excursions: Season Two, Volume Four

Iron Kingdoms Excursions: Season Two, Volume Four


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Four:   Discover how a...   [click here for more]
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Iron Kingdoms Excursions: Season Two, Volume One

Iron Kingdoms Excursions: Season Two, Volume One


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume One:   Discover the grueling...   [click here for more]
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Iron Kingdoms Excursions: Season Two, Volume Six

Iron Kingdoms Excursions: Season Two, Volume Six


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Six: Witness an emprisoned pyg's...   [click here for more]
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Iron Kingdoms Excursions: Season Two, Volume Three

Iron Kingdoms Excursions: Season Two, Volume Three


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Three: Put your faith in the Creator of...   [click here for more]
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Iron Kingdoms Excursions: Season Two, Volume Two

Iron Kingdoms Excursions: Season Two, Volume Two


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Two:   Lay in wait to ambush...   [click here for more]
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Through the Darkness: The Story of Machinations

Through the Darkness: The Story of Machinations


Fear breeds the unlikeliest of allies . . . The mercenary Rutger Shaw doesn’t have many friends, but to the ones he’s earned he’s loyal to the death. That’s just what his partner Taryn di la Rovissi is afraid of, and it’s one reason she’s not thrilled when Rutger dodges another contract so they can help out his old Steelhead captain, Brunner Ainsworth....   [click here for more]
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Called to Battle: Face Value

Called to Battle: Face Value


In the Nightmare Empire, death is just the beginning.   Deep within the bowels of Lord Venethrax’s citadel, muffled cries of agony escape the cages of the lich lord’s vast soul collection. Tending to this prison is Lord Venethrax’s most trusted servant, Grendov, a skarlock who uniquely maintains some shred of his free will and former self. Plagued by his fractured memories...   [click here for more]
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Called to Battle: Worthy Vessel

Called to Battle: Worthy Vessel


In the blighted lands of Cryx, death is the inevitable price of power.  The fearsome sorcerer and pirate Darragh Wrathe has long terrorized the oceans of western Immoren in the name of Toruk the Dragonfather, but the great dragon’s blessings are a double-edged sword, and the blighted energies Wrathe calls forth to destroy his enemies are slowly consuming him. Now with death an ever-present shadow...   [click here for more]
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Doom Reavers Barbarian Path

Doom Reavers Barbarian Path


Doom reavers walk the path of the condemned. As punishment for their crimes—whether they are truly guilty of them or not—these warriors are chained to fellblades, dark relics of the Orgoth era that twist the bearer into a bloodthirsty berserker, though a rare few manage to maintain a fragile hold on their sanity during this metamorphosis. Those doom reavers who do can rise as true legends in the...   [click here for more]
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Exemplar: Martial Archetype

Exemplar: Martial Archetype


Flame, Faith, and Devotion! Go beyond the background with this new Martial Archetype that allows you to play the knights of the Exemplar Order. Whether they are patrolling the borders of the dwindling Protectorate of Menoth, questing to recover holy relics scattered across the land, or protecting Menite clergy, the exemplars represent the pinnacle of martial devotion among their faith. Also...   [click here for more]
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First, We Feast

First, We Feast


Tomorrow We Battle, but First We Feast! Sink your teeth into rules for the grisly feast rituals of the Devourer Wurm. By consuming flesh under the light of Calder's full moon or in its new moon's shadow, the worshippers of the Wurm gain mystical benefits. Also included are NPC profiles for the Death Wolves, three of the most devoted feasters found outside the Tharn Tribes. ...   [click here for more]
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Gravediggers: Expanded Trencher Options

Gravediggers: Expanded Trencher Options


It is time to go over the top once more with this month’s expansion to Iron Kingdoms: Requiem! The campaign setting for Requiem included a background to represent a character as a former member of the Trencher Corps, the hard-as-nails frontline force of the Cygnaran Army. But the Trencher Corps is not as…stringent about uniformity as some other groups are (cough, Storm...   [click here for more]
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Guardians of the Temple

Guardians of the Temple


Protect the Houses of the Creator with Fire and Faith! Guardians of the Temple presents new character options, equipment, and NPC profiles for the Temple Flameguard and its faithful soldiers, expanding on existing options for Iron Kingdoms: Requiem. The new Daughter of the Flame Roguish Archetype allows characters to claim vengeance for the loss of a loved one...   [click here for more]
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Man-O-War Martial Archetype

Man-O-War Martial Archetype


Warded by Steel, Powered by Steam! Thunder across the battlefield as one of the Man-O-War, soldiers from Khador who embody the strength and discipline of the frozen north. Experts in the use of steam-powered armor, the Man-O-War are the ironclad backbone of Khador’s military. Their unstoppable advance is known—and feared—by all who dare to challenge the might of the Khadoran Empire!...   [click here for more]
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Minds of Metal, Hearts of Fire

Minds of Metal, Hearts of Fire


Engage on All Fronts! Take your arsenal to the next level with this expansion for Iron Kingdoms: Requiem. Minds of Metal, Hearts of Fire introduces new warjacks and weapons to Requiem and includes iconic instruments of destruction like the lightning-spewing Storm Blaster, the blazing Condemner, the heavy-hitting Dozer, and the truly horrifying alchemical weapons of the Crucible...   [click here for more]
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Mysteries of the Maiden

Mysteries of the Maiden


Take up arms to defend the Maiden’s sacred temples! Warcasters who venerate Cyriss do not accept the false intelligence of a cortex. Instead, they directly control mindless vectors as precision components in a finely tuned machine of war! In The Mysteries of the Maiden, you’ll find a new warcaster archetype, spells, gear, and vectors, along with rules for playing as one of Cyriss’...   [click here for more]
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PIÉCES DE LA RÈSISTANCE

PIÉCES DE LA RÈSISTANCE


The days of the Llaelese Resistance may be over—but the lessons of those days will not soon be forgotten. This release covers some of the weapons and espionage equipment the Llaelese used to battle their Khadoran oppressors, including the mighty Vanguard warjack! ...   [click here for more]
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Reclaimers: Paladin Sacred Oath

Reclaimers: Paladin Sacred Oath


Safeguard the souls of all Menoth’s faithful! Protect the spirits of the departed and mete out righteous vengeance as a Reclaimer, an order of silent priests devoted to ushering spirits to the City of Man. For this sacred duty, the Reclaimers are granted incredible power that they use to destroy all who oppose the Lawgiver. Take the field as a Reclaimer with this new Paladin Sacred Oath for Iron...   [click here for more]
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Science of Destruction

Science of Destruction


They Blinded Me with Science!   Wield some of the Crucible Guard's most iconic weapons and equipment and assume the mantle of the Aberrant, a new alchemist subclass that experiments on itself. The potent Metamorph elixir can transform you into a hulking beast with muscles as dense as iron, or grant you psychokinetic powers to crush your foes—and for those who dare, a bit...   [click here for more]
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Secret Masters - The Blackclad Class

Secret Masters - The Blackclad Class


The true masters of western Immoren’s wilderness, the blackclad druids of the Circle Orboros have waged a centuries-long campaign to hold back the apocalypse. Wielding mysterious magic, these shadowy figures manipulate the people of the wilds to their own ends. Though few in number, they are potent spellcasters not to be underestimated. Each blackclad walks a different path, representing their connection...   [click here for more]
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Soldiers of Fortune

Soldiers of Fortune


Stand Your Ground and Hold the Line! Go to battle as a chapter of the legendary Steelhead Mercenary Company! This expansion for Iron Kingdoms: Requiem includes a new adventuring company that allows players to forge their own chapter of the Steelheads and includes rules for their rugged artillery and profiles for the tried-and-true soldiers that make up the ranks of this mercenary...   [click here for more]
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Something Wicked in Novokorska

Something Wicked in Novokorska


By the pricking of my thumbs, something wicked this way comes… October is at an end, Halloween night is upon us, the Silver Shamrock company is preparing to roll out their announcement (don’t forget to wear your masks, kids!), and we have a special release for Iron Kingdoms: Requiem to offer you: “Something Wicked in Novokorska.” This adventure introduces the Umbrean covert operative...   [click here for more]
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Stormsmiths: Mechanik Archetype

Stormsmiths: Mechanik Archetype


Unleash the fury of the storm! Call down lightning on all who oppose you as a Stormsmith, individuals who are skilled in the art of weather manipulation through potent mechanikal tools. Specialists in the armies of Cygnar, Stormsmiths provide support to the armies of the crown in the form of lightning from above, summoning storms, and commanding some of the most advanced storm tech in the Cygnaran...   [click here for more]
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The Assassin's Way

The Assassin's Way


The Iron Kingdoms is no stranger to hired killers. If you want to walk the path of a ruthless assassin, you can now follow the tradition of the kayazy’s blade-toting enforcers with this new Roguish archetype, new items, and NPC profiles. Are you prepared to take on the assassin’s way? ...   [click here for more]
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The Book of the East Part 1

The Book of the East Part 1


It’s a very different kind of West Side Story…   Take on the role of the skorne warriors who were left behind when the Army of the Western Reaches was driven back into the east. This product includes the new skorne race, the Praetorian Martial Archetype for the Fighter, new gear, and monsters for Iron Kingdoms: Requiem. ...   [click here for more]
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The Book of the East Part 2

The Book of the East Part 2


Where valor meets the desert's wrath… Embark on a journey with the remnants of the skorne’s Army of the Western Reaches, navigating through the desolate and treacherous sands of the Bloodstone Desert. “The Book of the East—Part 2” delves deeper into the lore of the skorne, presenting the dire consequences of their clash with the Iosans and the brutal retreat that reshaped their...   [click here for more]
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The Cold Road Home

The Cold Road Home


The Cold Road Home They say you can never go home again. The high priest of Nyssor is about to test that theory. Vaeril the Wise, the eldest living Nyss in the Iron Kingdoms, has begun a pilgrimage to his homeland: the Shard Spires. As high priest of the dead god Nyssor, Vaeril knows his death is near. Though the ancestral Nyss home has long been overrun by Everblight’s...   [click here for more]
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The Devourer's Host: The Tharn Race

The Devourer's Host: The Tharn Race


Step into the Wild Unleash your inner ravager and show your devotion to the Beast of All Shapes with the Devourer’s Host. This PDF includes a new race for Iron Kingdoms: Requiem, the Tharn. Bestowed with gifts by the Devourer Wurm to reward their worship, the Tharn can transform into hulking brutes or swift and deadly stalkers. They use these gifts to...   [click here for more]
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The Divine Mechanics

The Divine Mechanics


Take up the tools of the goddess and prepare for the next stage of the Great Work! The worshippers of Cyriss have emerged from hiding in cities across the Iron Kingdoms. Her priesthood now able to work in the open have turned their brilliant minds and the blessings of the Maiden of Gears to the betterment of others. Now you too can join in the Great Work as a cleric devoted to the mysterious goddess...   [click here for more]
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The Lich Lords of Cryx

The Lich Lords of Cryx


 On the first day of Cryxmas, my true love gave to me, a dragon that schemes eternally.   On the second day of Cryxmas, my true love gave to me, two seas a’seething, and a dragon that schemes eternally.   On the third day of Cryxmas, my true love gave to me, three thralls arising, two seas a’seething, and a dragon that schemes eternally.  ...   [click here for more]
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The Way of Keeping: New Monastic Tradition

The Way of Keeping: New Monastic Tradition


Keep the Peace! Preserve the holy relics of Morrow with this new Monastic Tradition for the Way of Keeping. The Order of Keeping is a unique tradition that pledges to preserve the sacred items of the Morrowan faith and protect its priests. Armed with faith and holy blessings, the Order of Keeping is ready to join your games of Iron Kingdoms: Requiem! ...   [click here for more]
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Twisted Fairy Tales

Twisted Fairy Tales


Beware the Things that Go Bump in the Night! Discover the sinister secrets of the grymkin in this chilling expansion for Iron Kingdoms: Requiem. From the mournful tolling of the Defiers' bells to the creeping shadows that drag unwary travelers away, you'll uncover forbidden lore and terrifying monsters within, along with a new Bardic college, the College of Foreboding. ...   [click here for more]
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Unleashed Legends: Sacred Charge

Unleashed Legends: Sacred Charge


Among the skorne, death and glory are often the same thing.   At the command of Archdomina Makeda, the great Army of the Western Reaches pushes farther into the uncharted lands of the west. Those skorne who fight for the archdomina face enemies stranger than any they’ve encountered before, but with each foe comes a chance at glory and exaltation.  When three warriors are cut...   [click here for more]
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Unleashed Tales: Blood in the Water

Unleashed Tales: Blood in the Water


Something huge and hungry stalks the Cloutsdown Fen.   In northern Cygnar, the Gnasir make their living fishing the marsh. But when they become the prey of a savage monster thought to be little more than a legend, they are forced to turn to outsiders to save their people from the relentless horror. An unlikely trio assembles to combat the menace: the bog trog mystic Lurk, the gatorman...   [click here for more]
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At What Cost

At What Cost


Major Victoria Haley is dying. Poisoned and sidelined from the Cygnaran battles against their myriad enemies, she is bereft of the magic that defines her and gives her hope. Haley must face the very real possibility that her only means of survival might be the advanced technology of the cult devoted to the goddess Cyriss—particularly their use of clockwork bodies to house the minds of...   [click here for more]
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Murder in Corvis

Murder in Corvis


Death stalks Corvis by night, and only an unlikely group of heroes known as the Black River Irregulars can put an end to the terror. The labyrinth of tunnels beneath Corvis is home to some of the city’s worst criminals, but now even these hardened thugs have reason to watch their step in the dark, shadowy undercity. Death moves in that darkness, leaving behind a trail of horribly mangled...   [click here for more]
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