You are an Agent of Redcrosse, a clandestine operative in service to a shadowy organization hidden on Roanoke Island: the Redcrosse Collegium Obscurra. In the rapid expansion of turn-of-the-century America, industry and mystery collide, encouraging wild tales that threaten the unspoken truce between mortal and magickal worlds. Your mission is to chase down the source of these tales, mystic or... [click here for more]
A set of 54 premium playing cards perfectly suited for use with the Agents of Redcrosse game. Enhance your Agents of Redcrosse experience by using this specially designed deck to "Draw the Map" during play. ... [click here for more]
Forced to crash-land on a hostile planet, can the brave survivors of the Gemini Fare collect resources, overcome challenges, and repair the ship before the dreaded Recyclons return to finish them? Gemini Fare is Going Down! is a cooperative OR competitive Scifi adventure for 1-5 players, ages 8 +. These rules are for use with the Gemini Fare is Going Down! card deck. ... [click here for more]
Silus T. Halstead is a paranatural investigator with a talent for finding the truths behind unbelievable tales. He and his friend James, a lawyer and dime-novelist, have been on the case, dissolving fear and preventing panic around American myths and legends. Their latest adventure finds them on the trail of a beast that has been devastating Nevada settlements, claiming the skins of its victims. With... [click here for more]
Silus T. Halstead is a Pinkerton Special Agent on the trail of a paranatural serial killer targeting small Nevada towns and claiming the skins of its victims. After a difficult journey west and a deadly gunfight with his own agency, he and his friends are forced to follow separate paths under constant threat of man, beast and the indomitable desert. Trails of blood flow in all directions toward conflicting... [click here for more]
What BUMPS in the Night? is a memory card game for 1-2 players ages 5+ that simulates the fancy-fueled fright of fleeing one’s bed through a cluttered room to the safety of a hallway nightlight. Each move overturns a ? floor card and reveals a SAFE or BUMP result. A BUMP sends you back to bed and obscures your progress. Make it to the door and pass the GUARDIAN to win!
What bumps in the night?
CRASH!... [click here for more]