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100 Alternatives to a TPK (Fantasy)

100 Alternatives to a TPK (Fantasy)


The term Total Party Kill (TPK) refers to a time in a campaign when the entire group is threatened with certain death. While some regard this as the simple result of bad decisions or bad dice rolls, the fact remains that this can cause the abrupt end to a grand adventure or a strong story. This list provides you with ideas and alternatives to simply ending everything by building on the legend of these...   [click here for more]
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100 Bard Instruments (Fantasy)

100 Bard Instruments (Fantasy)


This product is intended for any fantasy setting where bards and musicians are reasonably plentiful and willing to walk proudly in a hostile world. This list can be applied to a King’s herald, a local entertainer in a small town, a professional travelling bard moving between city states, and amateur minstrels of all types and shapes. We recommend that the Game Masters allow musicians to apply their...   [click here for more]
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100 Capsule Hotel Encounters

100 Capsule Hotel Encounters


This list is intended for any dark future setting where technology is running rampant and cybernetics are common. Whether this list is applied to a typical big-box capsule hotel,  or just a rundown flophouse of crowded bedrooms, this roleplaying tool gives you dozens of different encounters to offer dark future intrigue and adventure for these public areas. This Roll Percentile list has one hundred...   [click here for more]
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100 Capsule Room Contents

100 Capsule Room Contents


This list is intended for any dark future setting where technology is running rampant and cybernetics are common. Whether this list is applied to a typical big-box capsule hotel or just a row of private bedrooms, this roleplaying tool gives you dozens of different ways to dress up your next undersized sleeping area. This Roll Percentile list has one hundred possible results in this format: Dice Roll...   [click here for more]
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100 Cyber City Treasures - Vol 4: Cred Cards

100 Cyber City Treasures - Vol 4: Cred Cards


Money makes the world go round, but how much can you afford to be caught with when you’re out on the street? This list is intended for any dark future setting (like Cyberpunk Red, Cyberpunk 2020, Carbon 2185, Shadowrun, Aeon Punk, Altered Carbon, GURPS Cyberpunk, Android, Rifts, etc.) where you don’t want to carry a fat stack of bills. The results in this list come from 5 different kinds of cred...   [click here for more]
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100 CyberFinger Devices

100 CyberFinger Devices


If your character has a cybernetic arm or hand then there’s a good chance you have a hand with different devices built into the fingers. For a bit more money, you can have quick change mounts to allow you to replace fingers with other fingers in order to have different functions at your disposal. It’s flexible, it’s affordable, and you can tailor it to your specific desires without hours in the...   [click here for more]
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100 Cybernetic Sensors

100 Cybernetic Sensors


Cyber sensors allow you to see the world in all of it’s technocolor glory. Whether you’re interfacing with a machine, entering the net, listening to subsonic communications, boosting your sensors or reflexes, or extending your mini-probe into a new cadaver, all of these senses and many more can be installed in your technologically enhanced avatar for a price. This list gives you a broad range...   [click here for more]
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100 Cybernetic Weapons

100 Cybernetic Weapons


Cyber weapons come in a wide variety of shapes and forms - from monoblades, whips, garrotes, and hand guns to micro missiles, grenades, acid sprays, electric shocks and even radioactive materials. This list gives you a broad range of weapons to define your next punk, villain, hero, or rebel. Let the mayhem, madness, and murder begin. This list is intended for any dark future setting (like Cyberpunk,...   [click here for more]
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100 Dock Encounters (Fantasy)

100 Dock Encounters (Fantasy)


Port Cities and towns have a certain mystic in the world of Fantasy where tall ships weigh anchor and sailors come about to test their land legs once again. And with that notion of going from one element to another, we often see the laws of order and nature strained. Whether this is a crooked captain looking to unload some con-traband at a black market, or a monster searching for an easy snack, the...   [click here for more]
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100 Gangster Goods of the 1920s

100 Gangster Goods of the 1920s


Loot. Booty. Treasure. Whatever you call it, the gangsters of the 1920’s knew that the United States under it’s new state of prohibition was a place where law had gone too far, and order was sacrificed. Why was it a crime to buy a drink, or to brew a drink for profit? The mob collected loot from an unprepared government, and the thirsty public. This list is intended for any 1920s or 1930s system...   [click here for more]
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100 Gangster Goods of the 1920s Volume 2

100 Gangster Goods of the 1920s Volume 2


Loot. Booty. Treasure. Whatever you call it, the gangsters of the 1920’s knew that the United States under it’s new state of prohibition was a place where law had gone too far, and order was sacrificed. Why was it a crime to buy a drink, or to brew a drink for profit? The mob collected loot from an unprepared government, and the thirsty public. This list is intended for any 1920s or 1930s game...   [click here for more]
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100 High Tech Car Upgrades

100 High Tech Car Upgrades


For some people, a car isn’t just a vehicle or someplace to listen to music. It’s a partner helping you to do a job. And that’s true whether you’re a nomad crossing the sun-bleached desert, a government spy with a license to kill, or a vigilante moving through the crime infested streets at night. As an extension of your will and your power, it only makes sense that your faithful steed has the...   [click here for more]
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100 High Tech Watch Upgrades

100 High Tech Watch Upgrades


A hidden device tucked away into a common everyday item can change the balance of power in a moment. The watch is iconic and can hide a myriad of quiet secrets if crafted with care and ingenuity. Organizations understand this, and so they work to give their operatives those special tools that can save lives or end them in seconds. Or as the Roman poet Juvenal said many centuries ago: Quis custodiet...   [click here for more]
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100 Horse Companions - Vol 2

100 Horse Companions - Vol 2


Horses provide a sense of primordial power and motion to the Wild West. So why not take the utmost advantage of that sensation in your Fantasy or Wild West game? The faithful steed is too often simply a pile of numbers, and has no real appearance, personality or spirit. We can and should do better than that. This list is intended for any wild west, fantasy or modern setting where the land is vast,...   [click here for more]
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100 Horse Tricks

100 Horse Tricks


This list is intended for any Wild West, modern or fantasy setting where the land is vast and wide, and belongs to the horse. Apply this roleplaying tool to a wild horse alone in a wasteland, a horse “liberated” from a town’s hitching post, or a new colt who has already started to learn. Each entry includes a simple explanation of the horse’s behavior. This list gives you dozens of different...   [click here for more]
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100 Items in a 1920's Femme Fatale's Purse

100 Items in a 1920's Femme Fatale's Purse


This list is intended for any roaring 20’s or depression-era 1930’s game world (like Gangbusters, Call of Cthulhu, Pulp Hero, Justice Inc., etc.) where the roots of society are changing and corruption and criminals are common. This list can be applied to a flapper with a lust for danger, an unbalanced gold digger, a fugitive with a heart of ice, or a power hungry lady of the evening. This roleplaying...   [click here for more]
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100 Items in a Corporate's Pocket

100 Items in a Corporate's Pocket


Corporates are the business supervisors, corporate raiders and managers who act on the organization’s behalf as they work with freelancers, governments, other businesses, markets, and the street. Corporates are protected by the influence they exercise and how important they are to the company as a whole. Often the greatest danger they face are from other Corporates looking to plunder their power...   [click here for more]
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100 Items in a Cyber Cop's Pocket

100 Items in a Cyber Cop's Pocket


This list is intended for any dark future setting (like Cyberpunk, Shadowrun, Rifts, etc.) where high technology is running rampant, and where criminals of all kinds are common. This list can be applied to an empty locker in a forgotten precinct, a grim member of corporate security, or a street detective chilling with some fast food. This roleplaying tool gives you dozens of different ways to add a...   [click here for more]
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100 Items in a Fixer's Pocket

100 Items in a Fixer's Pocket


Fixer is a slang term for crime lords, deal makers, information brokers, gangsters, slum lords, enforcers, and freelancer street operatives with a variety of skills and access to military grade hardware and training. They are frequently underestimated due to their humble beginnings, but what they may lack in pedigree they make up for in conviction and desperation. They are as common as poverty, and...   [click here for more]
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100 Items in a Gangster's Pocket

100 Items in a Gangster's Pocket


This list is intended for any roaring 20’s or depression-era 1930’s game world (like Gangbusters, Call of Cthulhu, Pulp Hero, Justice Inc., etc.) where the roots of society are changing and corruption and criminals are common. This list can be applied to a cooling corpse, an arrested mobster, or a criminal with either a heart of gold or a mind of hate. This roleplaying tool gives you dozens of...   [click here for more]
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100 Items in a Media's Pocket

100 Items in a Media's Pocket


Media is a slang term for the journalists, mavericks, and communicators that command the attention of the masses, as they try to alter or stop the messages that governments, criminals, and corporations are spreading. Whether corporate owned or freelance, these leaders can have military grade training and cyber augmentation to help them find the truth no matter where it’s hidden. This list is intended...   [click here for more]
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100 Items in a Medtech's Pocket

100 Items in a Medtech's Pocket


Medtechs are a slang term for doctors, combat medics, field surgeons, paramedics and freelance medical staff often with combat training in all manner of light and heavy weapons. They are healers, but in a harsh world they need to protect themselves, their co-workers and their patients from attack. Whether they are purely home grown flesh with no cyber augmentation, or mostly metal veterans who have...   [click here for more]
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100 Items in a Nomad's Pocket

100 Items in a Nomad's Pocket


Nomads define their lives by the roads they travel and the situations they find themselves in. With working wheels, loaded weapons and the training to use them, they prepare themselves for whatever might be just around the next bend. Whether they are completely clean without cyber augmentation, or as metal as the cars they drive, their fluid lives could be the last line of defense or the harbinger...   [click here for more]
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100 Items in a Prohibition Agent's Pocket

100 Items in a Prohibition Agent's Pocket


The Bureau of Prohibition’s main function was to stop the selling and consumption of alcohol. Agents were tasked with taking down illegal bootlegging rings and became notorious for raiding many popular nightclubs. Many agents were often uncertified when they were hired and paid low wages which opened the door to corruption. This list is intended for any roaring twenties setting (like Gangbusters,...   [click here for more]
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100 Items in a Rockerboy's Pocket

100 Items in a Rockerboy's Pocket


This list is intended for any dark future setting (like Cyberpunk, Shadowrun, Rifts, etc.) where high technology is running rampant, and people look to a rebel leader to yell out their story. This list can be applied to an empty apartment beside a studio somewhere, a grim death metal band member, or a street musician making a little bit of coin between naps in a coffin hotel. This roleplaying tool...   [click here for more]
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100 Items in a Solo's Pocket

100 Items in a Solo's Pocket


This list is intended for any dark future setting where technology is running rampant and cybernetics are common. Whether this list is applied to a soldier, a bodyguard, or just a typical street samurai, this roleplaying tool gives you dozens of different ways to answer that age old question - "okay, so what's in his pockets?" This Roll Percentile list has one hundred possible results in this format:...   [click here for more]
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100 Knowledge Chips for Cyber City

100 Knowledge Chips for Cyber City


Skills chips are small slivers of computer chips coated in protective plastic that are imprinted with data software that defines a skill so that people who use them have a basic grasp of some teachable knowledge without months of study. This list provides skill chips filled with knowledge and culture, and you can use it to add details to an international assassin, a touch of worldly knowledge to a...   [click here for more]
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100 Language Chips of Cyber City

100 Language Chips of Cyber City


Skills chips are small slivers of computer chips coated in protective plastic that are imprinted with data software that defines a skill so that people can have a basic grasp of some teachable knowledge without months of study. This list provides skill chips filled with languages, and you can use it to add details to a cooling corpse, a touch of worldly knowledge to a Euro assassin, or to level the...   [click here for more]
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100 Methods of Coercion in Cyber City

100 Methods of Coercion in Cyber City


This list is intended for any dark future setting where technology is running rampant, and corporations, military, government and organized crime are common. Use this list on a new punk trading money for some of their freedom, a corporate scientist too important to lose, or to stop a “made man” from becoming a rat. We recommend 2 or 3 rolls on the table, depending on how invested the controlling...   [click here for more]
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100 Pony Companions - Vol 1

100 Pony Companions - Vol 1


Ponies provide a sense of primordial power and motion to the world. So why not take the utmost advantage of that sensation in your fantasy or Wild west game? Shouldn't your steed be more than a pile of numbers with no real appearance, personality or spirit? This product is intended for any Wild West, Modern or Fantasy setting where the land is vast and wide, and fresh secrets can be discovered around...   [click here for more]
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100 Reflex Chips of Cyber City

100 Reflex Chips of Cyber City


Skills chips are small slivers of computer chips coated in protective plastic that are imprinted with data software that defines a skill so that people can have a basic grasp of some teachable knowledge without months of study. This list provides skill chips filled with programming to direct muscle memory and neural directions associated with physical activity. This tool can be applied to a seasoned...   [click here for more]
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100 Roaring 20's Treasures - Vol 1 - Bearer Bonds

100 Roaring 20's Treasures - Vol 1 - Bearer Bonds


In the United States, bearer bonds were first introduced in the late 1800s, to fund Reconstruction during the post-Civil War era. They were instantly popular, since they are easily transferred and millions of dollars were issued using relatively few certificates, simplifying transactions. This system agnostic list of 100 bearer bonds (and their attached coupons) will let you add this kind of wealth...   [click here for more]
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100 Speakeasy Encounters

100 Speakeasy Encounters


Speakeasy is a term for an illegal bar or restaurant that sold alcohol between 1920 and 1933 (the time of prohibition). The speakeasy helped to change the United States by ushering in the notion of dating, mixing the races and sexes over drinks, and a new sense of lawlessness into the country. Many cities had thousands of speakeasies during prohibition. Each speakeasy encounter provides enough information...   [click here for more]
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100 Western Treasures - Vol 2: Home

100 Western Treasures - Vol 2: Home


Most people don’t think of common goods as treasure. On the other hand, when that six horse town is the only hint of true civilization for miles around in this hostile wilderness, you might realize that without basic clothes, tools, or personal items, your desperado or cowboy will soon be in a heap of trouble. This list is intended for any Western, frontier, or post-apocalyptic campaign (like Tall...   [click here for more]
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200 Fantasy Familiars - Air Animals

200 Fantasy Familiars - Air Animals


Familiars are small magic creatures that share a mystic bond with wizards, witches, sorcerers and other spell casters. Most of them take on the form of animals. And while many sword and sorcery games offer a meager selection of animals to choose from (like a bat, raven, owl or hawk), why aren’t the parrots, flying foxes, giant butterflies, shrikes, flying squirrels, sugar gliders, or giant dragonflies...   [click here for more]
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200 Fantasy Familiars - Land Animals

200 Fantasy Familiars - Land Animals


Familiars are small magic creatures that share a mystic bond with wizards, witches, sorcerers and other spell casters. Most of them take on the form of animals. And while many sword and sorcery games offer a meager selection of animals to choose from, the choices are rarely awe-inspiring. This system-agnostic list is meant for any mystic campaign where wizards and wildlife are common. The animals...   [click here for more]
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50 Encounters at a Wild West Rodeo or State Fair

50 Encounters at a Wild West Rodeo or State Fair


While rodeos and state fairs are great places to eat, drink, and be merry, they can also be the source of multiple adventures and surprises. This roleplaying tool gives you dozens of different ways to add a new dimension to your next local celebration. This list is intended for the western genre of games (like Boot Hill, Tall Tales, Deadlands, etc.). We recommend one roll per hour to add a bit of...   [click here for more]
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50 Wild West Rodeo Competitions

50 Wild West Rodeo Competitions


Competition forms the backbone of the Rodeo, both in the past and modern day. Whether these contests pit man versus beast, rival ladies against each other, or even provide the stepping stones for kids to take on more responsibility with their family, the rodeo has the potential to have it all. This list is for any Wild West game setting (like Boot Hill, Desperadoes, Tall Tales, Deadlands, Rifts,...   [click here for more]
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100 Activities at a Wild West Rodeo or State Fair

100 Activities at a Wild West Rodeo or State Fair


While rodeos are famous as exhibitions of horse skills and hard won experience, they are also place for people to eat, celebrate, share ideas, make new friends and just have fun. So, take a walk into the fairground and everything it has to offer. This list is intended for the wild west genre of games (like Tall Tales, Boot Hill, Deadlands, etc.). This tool can be easily applied to create a state or...   [click here for more]
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100 Alchemy Creations (Fantasy)

100 Alchemy Creations (Fantasy)


Alchemy. It can level out the field of battle by offering unusual attacks, save lives with new chances for healing, and a host of abilities that require no spellcaster or ritual. However, for most players, this resource is found either in the pockets of the fallen or in a cluttered shop far from battle. And since alchemical creations must be made in advance, shopping for it requires that familiar dreaded...   [click here for more]
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100 Classic Cars of the 1930's

100 Classic Cars of the 1930's


What did people in the 1930’s drive? Was it just all those old Model T’s and Model A’s from New York to the dust bowl? What about the rich? The young adventurer? What about people in other lands? What about people who wanted a roadster? A touring car? What if your player decides to steal a car and just want to know what’s available? This list includes details on the year that the car was introduced,...   [click here for more]
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100 Classic Cars of the Roaring 20's

100 Classic Cars of the Roaring 20's


What did people in the 1920’s drive? Was it just all those old Model T’s as far as the eye could see? What about the rich? The young adventurer? What about people in other lands? What about people who wanted a roadster? A touring car? What if your player decides to steal a car and doesn’t want to take an old Ford if they have a choice? This list includes details on the year that the car was...   [click here for more]
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100 Cyber City Treasures - Vol 2: Cash

100 Cyber City Treasures - Vol 2: Cash


Cash. Eurodollars. Eurobucks. Eddies. New Yen or Nuyen. Universal credits. Money makes the world go round, so if you don’t have any then expect your world to stop. Dead. This list is intended for any dark future setting where stealing wallets and pick pocketing is common. You can apply it to a cooling corpse, a distracted corporate, or a street samurai chilling with her girlfriend. The results in...   [click here for more]
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100 Cyber City Treasures - Vol 3: Cheap Gear

100 Cyber City Treasures - Vol 3: Cheap Gear


Even the poor, downtrodden, and defeated covet gear as a way to keep from losing even more to their rivals. But in a world where lives are cheap and cash is King, sometimes you need to stop and really look at the resources at your disposal. This list is intended for any dark future setting (like Cyberpunk Red, Cyberpunk 2020, Shadowrun, Altered Carbon, Neon City, Rifts, etc.) where the poor are plentiful...   [click here for more]
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100 Cybernetic Defenses

100 Cybernetic Defenses


Cybernetic Defenses are related to active and passive protection, speed and movement, disguises, and all manner of life-saving cybernetics. This list is intended for any dark future setting (like Cyberpunk, Shadowrun, Rifts, Star Wars, etc.) where all kinds of high technology is running rampant, and corporations, factions and criminals are very common. This list can be applied to a dying member of...   [click here for more]
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100 Escape Pods - Vol 1: In Space

100 Escape Pods - Vol 1: In Space


In the deeps of space, sometimes you need to leave a battle, accident, or situation far behind. Escape pods are small vehicles used to leave spaceships, space stations, and spaceports in a time of need. Each pod is equipped with limited food, water, air, navigation, fuel, tools, and an emergency beacon to make survival possible. This system-agnostic list can be applied to any game system with a space-faring...   [click here for more]
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100 Fantasy Forest Finds

100 Fantasy Forest Finds


This list is intended for any fantasy setting where mysteries and secrets are plentiful and ever-present in a hostile world. This list can be applied to a small grove of trees, a common forest, a overrun wilderness, or a timberland of forts and new industry. We recommend that Game Masters apply 1 to 3 rolls on this table (if they are in a larger area, then this number can easily double). This roleplaying...   [click here for more]
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100 Fantasy Forest Finds - Vol 2

100 Fantasy Forest Finds - Vol 2


Forests have a feeling of power and life that's clear to anyone who enters them. And with that notion of the old primordial power comes the unknown and the hidden. Whether this is a ruin hidden away in a tiny clearing, or a source for an easy meal, the trees and bushes hide and provide refuge to hunter and hunted alike in a strange and lush environment. So why not take the utmost advantage of that...   [click here for more]
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100 Fantasy Treasures - Vol 1 Furs (Basic)

100 Fantasy Treasures - Vol 1 Furs (Basic)


The furs gathered from trap lines can be harvested for pelts and trimming for good money by any common villager or adventurer. From the common herbivore to the uncommon carnivores, this product gives you a wide range of animals and values. This list is intended for any fantasy setting (like Dungeons and Dragons, Pathfinder, etc.) where the wildlife is varied and abundant, and there is no stigma against...   [click here for more]
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100 Fantasy Treasures - Vol 2 Furs (Advanced)

100 Fantasy Treasures - Vol 2 Furs (Advanced)


The furs gathered by bow and from trap lines can be harvested and gathered for cape, jackets, coats, robes and blankets that nobles and the casual rich will pay good money for. From common herbivores to uncommon carnivores, this product gives you a wide range of animals and values. This roleplaying tool gives you a fairly robust list for dozens of different ways to add this unique and specific kind...   [click here for more]
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