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100 Alternatives to a TPK (Fantasy)

100 Alternatives to a TPK (Fantasy)


The term Total Party Kill (TPK) refers to a time in a campaign when the entire group is threatened with certain death. While some regard this as the simple result of bad decisions or bad dice rolls, the fact remains that this can cause the abrupt end to a grand adventure or a strong story. This list provides you with ideas and alternatives to simply ending everything by building on the legend of these...   [click here for more]
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100 Bard Instruments (Fantasy)

100 Bard Instruments (Fantasy)


This product is intended for any fantasy setting where bards and musicians are reasonably plentiful and willing to walk proudly in a hostile world. This list can be applied to a King’s herald, a local entertainer in a small town, a professional travelling bard moving between city states, and amateur minstrels of all types and shapes. We recommend that the Game Masters allow musicians to apply their...   [click here for more]
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100 Capsule Hotel Encounters

100 Capsule Hotel Encounters


This list is intended for any dark future setting where technology is running rampant and cybernetics are common. Whether this list is applied to a typical big-box capsule hotel,  or just a rundown flophouse of crowded bedrooms, this roleplaying tool gives you dozens of different encounters to offer dark future intrigue and adventure for these public areas. This Roll Percentile list has one hundred...   [click here for more]
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100 Capsule Room Contents

100 Capsule Room Contents


This list is intended for any dark future setting where technology is running rampant and cybernetics are common. Whether this list is applied to a typical big-box capsule hotel or just a row of private bedrooms, this roleplaying tool gives you dozens of different ways to dress up your next undersized sleeping area. This Roll Percentile list has one hundred possible results in this format: Dice Roll...   [click here for more]
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100 Cyber City Treasures - Vol 4: Cred Cards

100 Cyber City Treasures - Vol 4: Cred Cards


Money makes the world go round, but how much can you afford to be caught with when you’re out on the street? This list is intended for any dark future setting (like Cyberpunk Red, Cyberpunk 2020, Carbon 2185, Shadowrun, Aeon Punk, Altered Carbon, GURPS Cyberpunk, Android, Rifts, etc.) where you don’t want to carry a fat stack of bills. The results in this list come from 5 different kinds of cred...   [click here for more]
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100 CyberFinger Devices

100 CyberFinger Devices


If your character has a cybernetic arm or hand then there’s a good chance you have a hand with different devices built into the fingers. For a bit more money, you can have quick change mounts to allow you to replace fingers with other fingers in order to have different functions at your disposal. It’s flexible, it’s affordable, and you can tailor it to your specific desires without hours in the...   [click here for more]
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100 Cybernetic Sensors

100 Cybernetic Sensors


Cyber sensors allow you to see the world in all of it’s technocolor glory. Whether you’re interfacing with a machine, entering the net, listening to subsonic communications, boosting your sensors or reflexes, or extending your mini-probe into a new cadaver, all of these senses and many more can be installed in your technologically enhanced avatar for a price. This list gives you a broad range...   [click here for more]
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100 Cybernetic Weapons

100 Cybernetic Weapons


Cyber weapons come in a wide variety of shapes and forms - from monoblades, whips, garrotes, and hand guns to micro missiles, grenades, acid sprays, electric shocks and even radioactive materials. This list gives you a broad range of weapons to define your next punk, villain, hero, or rebel. Let the mayhem, madness, and murder begin. This list is intended for any dark future setting (like Cyberpunk,...   [click here for more]
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100 Dock Encounters (Fantasy)

100 Dock Encounters (Fantasy)


Port Cities and towns have a certain mystic in the world of Fantasy where tall ships weigh anchor and sailors come about to test their land legs once again. And with that notion of going from one element to another, we often see the laws of order and nature strained. Whether this is a crooked captain looking to unload some con-traband at a black market, or a monster searching for an easy snack, the...   [click here for more]
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100 High Tech Car Upgrades

100 High Tech Car Upgrades


For some people, a car isn’t just a vehicle or someplace to listen to music. It’s a partner helping you to do a job. And that’s true whether you’re a nomad crossing the sun-bleached desert, a government spy with a license to kill, or a vigilante moving through the crime infested streets at night. As an extension of your will and your power, it only makes sense that your faithful steed has the...   [click here for more]
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100 High Tech Watch Upgrades

100 High Tech Watch Upgrades


A hidden device tucked away into a common everyday item can change the balance of power in a moment. The watch is iconic and can hide a myriad of quiet secrets if crafted with care and ingenuity. Organizations understand this, and so they work to give their operatives those special tools that can save lives or end them in seconds. Or as the Roman poet Juvenal said many centuries ago: Quis custodiet...   [click here for more]
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100 Items in a Corporate's Pocket

100 Items in a Corporate's Pocket


Corporates are the business supervisors, corporate raiders and managers who act on the organization’s behalf as they work with freelancers, governments, other businesses, markets, and the street. Corporates are protected by the influence they exercise and how important they are to the company as a whole. Often the greatest danger they face are from other Corporates looking to plunder their power...   [click here for more]
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100 Items in a Cyber Cop's Pocket

100 Items in a Cyber Cop's Pocket


This list is intended for any dark future setting (like Cyberpunk, Shadowrun, Rifts, etc.) where high technology is running rampant, and where criminals of all kinds are common. This list can be applied to an empty locker in a forgotten precinct, a grim member of corporate security, or a street detective chilling with some fast food. This roleplaying tool gives you dozens of different ways to add a...   [click here for more]
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100 Items in a Fixer's Pocket

100 Items in a Fixer's Pocket


Fixer is a slang term for crime lords, deal makers, information brokers, gangsters, slum lords, enforcers, and freelancer street operatives with a variety of skills and access to military grade hardware and training. They are frequently underestimated due to their humble beginnings, but what they may lack in pedigree they make up for in conviction and desperation. They are as common as poverty, and...   [click here for more]
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100 Items in a Media's Pocket

100 Items in a Media's Pocket


Media is a slang term for the journalists, mavericks, and communicators that command the attention of the masses, as they try to alter or stop the messages that governments, criminals, and corporations are spreading. Whether corporate owned or freelance, these leaders can have military grade training and cyber augmentation to help them find the truth no matter where it’s hidden. This list is intended...   [click here for more]
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100 Items in a Medtech's Pocket

100 Items in a Medtech's Pocket


Medtechs are a slang term for doctors, combat medics, field surgeons, paramedics and freelance medical staff often with combat training in all manner of light and heavy weapons. They are healers, but in a harsh world they need to protect themselves, their co-workers and their patients from attack. Whether they are purely home grown flesh with no cyber augmentation, or mostly metal veterans who have...   [click here for more]
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100 Items in a Nomad's Pocket

100 Items in a Nomad's Pocket


Nomads define their lives by the roads they travel and the situations they find themselves in. With working wheels, loaded weapons and the training to use them, they prepare themselves for whatever might be just around the next bend. Whether they are completely clean without cyber augmentation, or as metal as the cars they drive, their fluid lives could be the last line of defense or the harbinger...   [click here for more]
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100 Items in a Rockerboy's Pocket

100 Items in a Rockerboy's Pocket


This list is intended for any dark future setting (like Cyberpunk, Shadowrun, Rifts, etc.) where high technology is running rampant, and people look to a rebel leader to yell out their story. This list can be applied to an empty apartment beside a studio somewhere, a grim death metal band member, or a street musician making a little bit of coin between naps in a coffin hotel. This roleplaying tool...   [click here for more]
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100 Items in a Solo's Pocket

100 Items in a Solo's Pocket


This list is intended for any dark future setting where technology is running rampant and cybernetics are common. Whether this list is applied to a soldier, a bodyguard, or just a typical street samurai, this roleplaying tool gives you dozens of different ways to answer that age old question - "okay, so what's in his pockets?" This Roll Percentile list has one hundred possible results in this format:...   [click here for more]
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100 Knowledge Chips for Cyber City

100 Knowledge Chips for Cyber City


Skills chips are small slivers of computer chips coated in protective plastic that are imprinted with data software that defines a skill so that people who use them have a basic grasp of some teachable knowledge without months of study. This list provides skill chips filled with knowledge and culture, and you can use it to add details to an international assassin, a touch of worldly knowledge to a...   [click here for more]
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100 Language Chips of Cyber City

100 Language Chips of Cyber City


Skills chips are small slivers of computer chips coated in protective plastic that are imprinted with data software that defines a skill so that people can have a basic grasp of some teachable knowledge without months of study. This list provides skill chips filled with languages, and you can use it to add details to a cooling corpse, a touch of worldly knowledge to a Euro assassin, or to level the...   [click here for more]
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100 Methods of Coercion in Cyber City

100 Methods of Coercion in Cyber City


This list is intended for any dark future setting where technology is running rampant, and corporations, military, government and organized crime are common. Use this list on a new punk trading money for some of their freedom, a corporate scientist too important to lose, or to stop a “made man” from becoming a rat. We recommend 2 or 3 rolls on the table, depending on how invested the controlling...   [click here for more]
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100 Pony Companions - Vol 1

100 Pony Companions - Vol 1


Ponies provide a sense of primordial power and motion to the world. So why not take the utmost advantage of that sensation in your fantasy or Wild west game? Shouldn't your steed be more than a pile of numbers with no real appearance, personality or spirit? This product is intended for any Wild West, Modern or Fantasy setting where the land is vast and wide, and fresh secrets can be discovered around...   [click here for more]
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100 Reflex Chips of Cyber City

100 Reflex Chips of Cyber City


Skills chips are small slivers of computer chips coated in protective plastic that are imprinted with data software that defines a skill so that people can have a basic grasp of some teachable knowledge without months of study. This list provides skill chips filled with programming to direct muscle memory and neural directions associated with physical activity. This tool can be applied to a seasoned...   [click here for more]
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100 Speakeasy Encounters

100 Speakeasy Encounters


Speakeasy is a term for an illegal bar or restaurant that sold alcohol between 1920 and 1933 (the time of prohibition). The speakeasy helped to change the United States by ushering in the notion of dating, mixing the races and sexes over drinks, and a new sense of lawlessness into the country. Many cities had thousands of speakeasies during prohibition. Each speakeasy encounter provides enough information...   [click here for more]
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Cyber City Underworld Clinic Generator

Cyber City Underworld Clinic Generator


This roleplaying tool gives you millions of different possible combinations to make up new and different illegal and/or non-registered medical clinics for your cyberpunk campaign (whether you use Cyberpunk 2020, Cyberpunk Red, Carbon 2185, GURPS Cyberpunk, Android, Rifts, Altered Carbon, Aeon Punk, etc.). This collection of nine tables in this generator will determine where the clinic is located or...   [click here for more]
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100 Alchemy Creations (Fantasy)

100 Alchemy Creations (Fantasy)


Alchemy. It can level out the field of battle by offering unusual attacks, save lives with new chances for healing, and a host of abilities that require no spellcaster or ritual. However, for most players, this resource is found either in the pockets of the fallen or in a cluttered shop far from battle. And since alchemical creations must be made in advance, shopping for it requires that familiar dreaded...   [click here for more]
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100 Classic Cars of the 1930's

100 Classic Cars of the 1930's


What did people in the 1930’s drive? Was it just all those old Model T’s and Model A’s from New York to the dust bowl? What about the rich? The young adventurer? What about people in other lands? What about people who wanted a roadster? A touring car? What if your player decides to steal a car and just want to know what’s available? This list includes details on the year that the car was introduced,...   [click here for more]
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100 Classic Cars of the Roaring 20's

100 Classic Cars of the Roaring 20's


What did people in the 1920’s drive? Was it just all those old Model T’s as far as the eye could see? What about the rich? The young adventurer? What about people in other lands? What about people who wanted a roadster? A touring car? What if your player decides to steal a car and doesn’t want to take an old Ford if they have a choice? This list includes details on the year that the car was...   [click here for more]
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100 Cyber City Treasures - Vol 1: Organs

100 Cyber City Treasures - Vol 1: Organs


Organ sales are the collection of fresh and viable human tissues for resale and transplant at a clinic or body bank. This list is for any dark future game setting where body banks / tissue technology is common. Tissues in transit can last in refrigeration for 6 to 30 hours before spoiling and becoming dead meat. Freezing any tissue kills the living cells immediately, rendering it worthless. Clinic...   [click here for more]
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100 Cyber City Treasures - Vol 2: Cash

100 Cyber City Treasures - Vol 2: Cash


Cash. Eurodollars. Eurobucks. Eddies. New Yen or Nuyen. Universal credits. Money makes the world go round, so if you don’t have any then expect your world to stop. Dead. This list is intended for any dark future setting where stealing wallets and pick pocketing is common. You can apply it to a cooling corpse, a distracted corporate, or a street samurai chilling with her girlfriend. The results in...   [click here for more]
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100 Cyber City Treasures - Vol 3: Cheap Gear

100 Cyber City Treasures - Vol 3: Cheap Gear


Even the poor, downtrodden, and defeated covet gear as a way to keep from losing even more to their rivals. But in a world where lives are cheap and cash is King, sometimes you need to stop and really look at the resources at your disposal. This list is intended for any dark future setting (like Cyberpunk Red, Cyberpunk 2020, Shadowrun, Altered Carbon, Neon City, Rifts, etc.) where the poor are plentiful...   [click here for more]
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100 Cybernetic Defenses

100 Cybernetic Defenses


Cybernetic Defenses are related to active and passive protection, speed and movement, disguises, and all manner of life-saving cybernetics. This list is intended for any dark future setting (like Cyberpunk, Shadowrun, Rifts, Star Wars, etc.) where all kinds of high technology is running rampant, and corporations, factions and criminals are very common. This list can be applied to a dying member of...   [click here for more]
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100 Escape Pods - Vol 1: In Space

100 Escape Pods - Vol 1: In Space


In the deeps of space, sometimes you need to leave a battle, accident, or situation far behind. Escape pods are small vehicles used to leave spaceships, space stations, and spaceports in a time of need. Each pod is equipped with limited food, water, air, navigation, fuel, tools, and an emergency beacon to make survival possible. This system-agnostic list can be applied to any game system with a space-faring...   [click here for more]
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100 Fantasy Forest Finds

100 Fantasy Forest Finds


This list is intended for any fantasy setting where mysteries and secrets are plentiful and ever-present in a hostile world. This list can be applied to a small grove of trees, a common forest, a overrun wilderness, or a timberland of forts and new industry. We recommend that Game Masters apply 1 to 3 rolls on this table (if they are in a larger area, then this number can easily double). This roleplaying...   [click here for more]
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100 Fantasy Forest Finds - Vol 2

100 Fantasy Forest Finds - Vol 2


Forests have a feeling of power and life that's clear to anyone who enters them. And with that notion of the old primordial power comes the unknown and the hidden. Whether this is a ruin hidden away in a tiny clearing, or a source for an easy meal, the trees and bushes hide and provide refuge to hunter and hunted alike in a strange and lush environment. So why not take the utmost advantage of that...   [click here for more]
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100 Fantasy Treasures - Vol 1 Furs (Basic)

100 Fantasy Treasures - Vol 1 Furs (Basic)


The furs gathered from trap lines can be harvested for pelts and trimming for good money by any common villager or adventurer. From the common herbivore to the uncommon carnivores, this product gives you a wide range of animals and values. This list is intended for any fantasy setting (like Dungeons and Dragons, Pathfinder, etc.) where the wildlife is varied and abundant, and there is no stigma against...   [click here for more]
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100 Hobbies for Deep Spacers - Vol 1

100 Hobbies for Deep Spacers - Vol 1


Hobbies are ways to pass the time and pursue an activity or object that is a passion for the character. In deep space this can take on a slightly different angle, as the possibilities of alien worlds, cultures, and situations allow for an even greater diversity of possibility and opportunity. From enjoyable games to useful skills to fringe gigs, hobbies are open to almost everyone without the extreme...   [click here for more]
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100 Hobby Chips of Cyber City - Vol 1

100 Hobby Chips of Cyber City - Vol 1


Hobby chips are a massive growth area among chip manufacturers because many rank and file citizens can just ignore the hard realities of life by becoming an instant expert in the pastime of their choice. From enjoyable games to useful skills to fringe professions, hobbies rarely require the kind of extreme skill that only dedicated education and training can provide. Want to be a competitive billiards...   [click here for more]
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100 Horse Companions

100 Horse Companions


Horses provide a sense of primordial power and motion to the Wild West. So why not take the utmost advantage of that sensation in your fantasy or Wild west game where the faithful steed is too often simply a pile of number and has no real appearance, personality or spirit? We can and should do better than that. This list is intended for any Wild West or fantasy setting where the land is vast and wide,...   [click here for more]
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100 Items in a Tech's Pocket

100 Items in a Tech's Pocket


Tech is a slang term for an inventor, vehicle mechanic, weaponsmith, scavenger, drone designer, jack of all trades, and freelancer with profound technical training in engineering, design, and crafting. They can build just about anything. Whether they are purely home grown with no cyber augmentation, or mostly metal veterans who look more like a robot than a human, their role can shift the balance of...   [click here for more]
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100 Items on a Post Apocalyptic Corpse Vol 1

100 Items on a Post Apocalyptic Corpse Vol 1


This product is a list of useful modern items that could be found by players scavenging for supplies from the recently fallen or old corpses in the wasteland. Most of these items have some value but they might not be specifically useful for characters at that time. Others might be useful as trade in the black market. This list is intended for any dark future setting (like Gamma World, Twilight 2000,...   [click here for more]
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100 Naughty Horse Behaviors

100 Naughty Horse Behaviors


This list is intended for any Wild West, modern or fantasy setting where the land is vast and wide, and fresh secrets are plentiful and ever-present in a new world. This list can be applied to a horse stolen off a town’s hitching post, a new one purchased off a rancher, or even just one found lost in the prairie. Each entry includes the formal name of the behavior (if there is one) and the type of...   [click here for more]
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100 Planetary Industries in Deep Space

100 Planetary Industries in Deep Space


Travel across the stars has provided humans and other lifeforms with a great deal of open space at the cost of a great deal of travel. This has lead to the formation of focused hubs of industry where significant groups have consolidated together to maximize all of the opportunities that can exist from drawing in similar resources and skilled beings. This list is intended for any deep space setting...   [click here for more]
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100 Spaceship Quirks - Vol 1

100 Spaceship Quirks - Vol 1


Spaceships are like special homes for a crew that can last for decades at a time. And all good captains quickly learn to alter their ship to fit their particular needs, personality and aesthetic. And over time, these choices can alter the very programming and infrastructure of any space vessel. For better or worse. This list is intended for any space opera setting (like Traveller, Star Wars, Star...   [click here for more]
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100 Spaceship Quirks - Vol 2

100 Spaceship Quirks - Vol 2


Spaceships are like special homes for a crew that can last for decades at a time. And all good captains quickly learn to alter their ship to fit their particular needs, personality and aesthetic. And over time, these choices can alter the very programming and infrastructure of any space vessel. For better or worse. This list is intended for any space opera setting (like Traveller, Star Wars, Star...   [click here for more]
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100 Spaceship Quirks - Vol 3

100 Spaceship Quirks - Vol 3


Spaceships are like special homes for a crew that can last for decades at a time. And all good captains quickly learn to alter their ship to fit their particular needs, personality and aesthetic. And over time, these choices can alter the very programming and infrastructure of any space vessel. For better or worse. This list is intended for any space opera setting (like Traveller, Star Wars, Star...   [click here for more]
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100 Spaceship Quirks - Vol 4

100 Spaceship Quirks - Vol 4


Spaceships are like special homes for a crew that can last for decades at a time. And all good captains quickly learn to alter their ship to fit their particular needs, personality and aesthetic. And over time, these choices can alter the very programming and infrastructure of any space vessel. For better or worse. This list is intended for any space opera setting (like Traveller, Star Wars, Star...   [click here for more]
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100 Speakeasies of the 1920's

100 Speakeasies of the 1920's


Speakeasy is a term for an illegal bar or restaurant that sold alcohol between 1920 and 1933 (the time of prohibition). The speakeasy helped to change the United States by ushering in the notion of dating, mixing the races and sexes over drinks, and a new sense of lawlessness into the country. Many cities had thousands of speakeasies during prohibition. Each speakeasy entry includes the name of the...   [click here for more]
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100 Street Weapons for Cyber City

100 Street Weapons for Cyber City


Weapons are as old as the human race, taking all sizes, shapes and forms. Cyber City has become a haven for weapons as the necessary tools in an endless struggle for survival. This list is intended for any dark future setting where technology is running rampant, and weapons are common. Whether this list is applied to a cyberpsycho, a street samurai, a gang member or just a scared kid, you can use...   [click here for more]
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