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Legend of the Five Rings
 
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Dragonstar: Smuggler's Run

Dragonstar: Smuggler's Run


Welcome to the Smuggler’s Run At the edge of civilized space or in the shadow of the Dragon Empire itself, the citizens of the galaxy need foodstuffs, technology, clothing, and contraband. This is the role of the interstellar free trader, delivering important, secret, or illegal cargo to the richest spires of the Empire and the deepest pits of the Outlands. This book has...   [click here for more]
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Dragonstar: Starfarer's Handbook

Dragonstar: Starfarer's Handbook


Take your adventure to the stars! Welcome to Dragonstar, a boundless universe of magic and machine, science and sorcery. Intrepid adventurers explore the Outlands in starships powered by fusion fire and arcane rituals. Dwarven prospectors work veins of pure adamantine in remote asteroid belts, and elven loremasters conduct secret experiments in living space stations....   [click here for more]
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Dust Warfare: Campaign Book Hades

Dust Warfare: Campaign Book Hades


The war for the doomed city of Zverograd heats up in Campaign Book Hades, a supplement for Dust Warfare! The pivotal battle has dragged on for months, and all three factions now seek any means of breaking the stalemate. Campaign Book Hades includes new unit stats, rules for superhuman characters, and never-before-seen special abilities and Tesla weaponry. What’s more, this...   [click here for more]
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Dust Warfare: Campaign Book Icarus

Dust Warfare: Campaign Book Icarus


While the battle for Zverograd continues to rage, the Allies seek to gain a firmer foothold and strengthen their presence in the area by launching a daring series of raids upon Zverograd’s Axis-controlled airfield. Campaign Book: Icarus is a supplement for Dust Warfare that introduces a host of new aerial rules, plus much more. New special abilities like Air Superiority give jets...   [click here for more]
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Dust Warfare: Campaign Book Zverograd

Dust Warfare: Campaign Book Zverograd


The Sino-Soviet Union enters Dust Warfare in Campaign Book “Zverograd.” This supplement includes a Platoon List with stats and costs for all of the SSU units, background information regarding this faction, and rules for the first Dust Warfare campaign. Moreover, Campaign Book “Zverograd” contains new unit entries for both the Axis and Allies to combat...   [click here for more]
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Dust Warfare: Core Rulebook

Dust Warfare: Core Rulebook


“They were no match for our Ludwigs.” –Sigrid Von Thaler   In the year 1947, World War II still rages. Allied and Axis forces wage massive battles with weapons derived from alien technology in the alternate 1940s reality of Dust Warfare. Players of this exciting tabletop miniatures game control heroes, squads, and fearsome combat walkers as the world’s...   [click here for more]
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Elemental Lore

Elemental Lore


“Now hear the fourfold roots of everything . . .” —Empedocles, 5th Century B.C. Earth, air, fire, and water. Sonic, cold, acid, and electricity. From elder elementals and powerful dragons to minor mephitis and mysterious outsiders, creatures major and minor are tied to the powers of the elements. Some are friends. Some are foes. All are dangerous....   [click here for more]
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Eyeland Adventures - Visions in Æmber; A GOLEMS Adventure Seed Packet for the Keyforge Setting

Eyeland Adventures - Visions in Æmber; A GOLEMS Adventure Seed Packet for the Keyforge Setting


“Welcome to Eyeland! It’s full of Æmber, but just watch out for the Dis….and the Sanctum goons. Oh, there’s also those crazy Inspired monks wandering about. And I think Yikubo over there said he saw a flying saucer once? Also, don’t let me catch you trying to follow me to my sifts…I’ll blast you where you stand. Sorry—did you want something?”    ...   [click here for more]
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Fame Factor- A Genesys Fantasy Setting

Fame Factor- A Genesys Fantasy Setting


What if the world of fantasy was like our world? What if heroes were simply those with the best P.R.? The quest to be rich, powerful and well-known starts here. A genesys setting with rules additions. Not a beautiful book, but one that will give you hours of fun! Genesys Core Rulebook and either Genesys Dice or the Genesys Dice App are required to use this product. ...   [click here for more]
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Fortunes and Winds

Fortunes and Winds


Fortunes and Winds opens up new worlds for players already familiar with Legend of the Five Rings - ten worlds to be precise. The Spirit Realms vaguely hinted at in previous supplements are illustrated here in detail. The Realm of the Hungry Dead, the Realm of Tricksters, even foul Jigoku, home of the demonic oni; all are presented in this volume along with their bizarre inhabitants. How do you get...   [click here for more]
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GM's Survival Guide

GM's Survival Guide


Honor. Glory. Loyalty. Steel. These are the only tools a samurai requires. But a true Master needs more... Within the pages of this book, over 1001 tips, hints, answers, and options are available to help Gamemasters customize their campaigns in the Emerald Empire. Valuable advice and expansive charts organize everything from plot structure to village inhabitants, from creatures to crops. Flexible...   [click here for more]
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Golemcraft

Golemcraft


This book provides rules and guidance on making artificial characters known as golems, which are controlled by their owner and will do whatever he wishes. This book also provides rules on creating a special kind of war machines, Golem Knights, which bring vehicles into fantasy settings like Genesys Realms of Terrinoth. Players are also presented with some additional options to customize their characters...   [click here for more]
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Guide to the Galaxy

Guide to the Galaxy


YOUR GATEWAY TO THE DRAGON EMPIRE Guide to the Galaxy provides all of the expanded rules and setting information you need to run a dramatic and exciting Dragonstar campaign. Extensive background information on the Dragon Empire, including profiles of the royal houses, the ISPD, the Unification Church, the Imperial Legions, paladin and blackguard orders,...   [click here for more]
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HERO TIME #1: Lair of the Plague Doctor

HERO TIME #1: Lair of the Plague Doctor


(This product was nominated "Best Adventure" for The Forge Awards 2020! Thanks, everyone!) Enter the world of Virbis as you and a small band of heroes inflitrate the dark lair of the evil Plague Doctor and try to stop him before he can unleash a dread disease upon the land! The game includes: • A 19-page "Quest Book", illustrated in a uniquely gorgeous hand-drawn style! • 5 Pregenerated Characters...   [click here for more]
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HERO TIME #2: Siege of Windhall

HERO TIME #2: Siege of Windhall


"From afar, you see smoke trailing from what seems to be the location of Windhall. As you get closer, the smoke is more noticeable and you hear the sound of clashing metal. Worried, you hurry over the last hill, and to your horror the town of Windhall is being attacked! Small catapults are flinging burning bundles into the town, and the town guard is fighting a desperate battle against a legion of...   [click here for more]
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HERO TIME: The Arena (Rules Supplement)

HERO TIME: The Arena (Rules Supplement)


Partake in gladiator matches and player-versus-player combat in the world of Hero Time! This rules supplement will tell you how to run gladiator games, from match set-ups and giving rewards, and includes an arena to fight in with additional terrain you can add to spice up the matches! Additionally you will find rules and suggestions so that Player Characters can fight each other in matches both friendly...   [click here for more]
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Honor's Veil

Honor's Veil


"Truth is not in the eyes that see, but in the tongue that tells ... • - Rokugan proverb Honor's Veil is the first episode in a series of "Story Packs" for the Legend of the Five Rings Roleplaying Game. The "I" series presents Game Masters and players with stories of intrigue, espionage and mystery, where a samurai's wits can be more valuable than his skill with a sword....   [click here for more]
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Hope Prep School 0 Orientation - Genesys Edition

Hope Prep School 0 Orientation - Genesys Edition


As new students to Hope Preparatory School, your characters get to tour the facility, meet your classmates, and save the planet. All that before class even starts! Orientation is the first scenario in the Freshman Year story arc. It may be played as a standalone, or it may be used to introduce players and their starting characters to the Hope Preparatory School setting. Maps of the school,...   [click here for more]
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Hope Prep School Freshman Character Pack - Genesys Edition

Hope Prep School Freshman Character Pack - Genesys Edition


Hope Preparatory School is a privately funded institution dedicated to preparing tomorrow's metahumans for whatever paths might lie ahead. With a tradition that stretches back over 60 years, a world-renowned faculty, and affiliations with all of the best universities, HPS is the place to send your child to prepare him or her for life. The HPS Freshman Character Pack includes six fully...   [click here for more]
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Hope Prep School Freshman Handbook - Genesys Edition

Hope Prep School Freshman Handbook - Genesys Edition


Hope Preparatory School is a privately funded institution dedicated to preparing tomorrow's metahumans for whatever paths might lie ahead. With a tradition that stretches back over 60 years, a world-renowned faculty, and affiliations with all of the best universities, HPS is the place to send your child to prepare him or her for life. The HPS Freshman Handbook provides the background...   [click here for more]
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Horizon: Grimm

Horizon: Grimm


The sun dips behind the clouds, and a cold wind picks up. The leaves begin to shiver, you do too . . . you’ve strayed from the path, my dear, and we’re oh so glad to welcome you. Twisted Tales, Hateful Foes Explore a world of dark and twisted fairy tales in this selfcontained RPG. The world is familiar, but one step removed from the stories we learned as children,...   [click here for more]
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Imperial Supply

Imperial Supply


Your Guide to the Technology of the Dragon Empire Imperial Supply provides players and DMs alike with comprehensive rules for integrating new technologies and equipment into a Dragonstar campaign. This complete catalog of imperial gear includes: Computers and software, communications, drugs and medical equipment, sensors, space gear, survival gear, and...   [click here for more]
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Legacy of the Forge

Legacy of the Forge


Three years ago, the Akodo lost their Champion, Arasou, and the heart of a Lion was torn asunder by the forge of war. Today, the legacy of this event festers just beneath the surface of tensions within the heart of the Empire. Valiant heroes will be called upon to lay the demons of the past to rest, and heal the shattered peace between the houses of the proud Lion Clan. Included in this adventure of...   [click here for more]
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Legend Of The Five Rings Live Action Role-Playing Game

Legend Of The Five Rings Live Action Role-Playing Game


This book introduces new rules for live action role playing in the Legend of the Five Rings setting. Based on rules used to conduct successful LARPs at major conventions, this volume is a catalogue of the information players need to plan, organize, and conduct their own live action role-playing game. An example adventure is included, as well as tips on costuming, judging, and etiquette. Contains...   [click here for more]
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Legend of the Five Rings: Enemies of the Empire

Legend of the Five Rings: Enemies of the Empire


Meet Your Enemies Since its inception, the Emerald Empire of Rokugan has faced challenge after challenge. From demonic hordes from the Shadowlands, to internal threats and conspiracies, the life of the samurai is anything but peaceful. Enemies of the Empire features an array of challenges for players, and opportunities for gamemasters and players alike to add new flavor and new dangers...   [click here for more]
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Legend of the Five Rings: Game Master's Screen and Adventure

Legend of the Five Rings: Game Master's Screen and Adventure


The Legend of the Five Rings Game Master's Screen features a beautifully illustrated front panel, and many useful tables for the GM while running a game. The screen is four panels wide. It also comes with an exclusive adventure, "Descent into Darkness" which takes PCs to a village desperately in need of rescue from evil forces. ...   [click here for more]
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Legend of the Five Rings: Imperial Histories

Legend of the Five Rings: Imperial Histories


The Imperial Histories recount the triumphs of the Emerald Empire and the most noble Emperors who have lead it in shining glory. Maintained by the dutiful Miya and the devoted Ikoma families, the Imperial Histories are a testament to the Emperor’s unfailing leadership and the never wavering loyalty of his servants. All samurai of the empire can look upon them and be assured of the imperial family’s...   [click here for more]
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Legend of the Five Rings: Imperial Histories 2

Legend of the Five Rings: Imperial Histories 2


Housed within the Ikoma Libraries and the Temple to Tengen are the Imperial Histories, the chronicles of the Emerald Empire. Compiled over a thousand years by adept historians, studied by scholars throughout the lands of the Jade Sun, and containing the wisdom of generations, these documents are a testament to the favor of the Heavens. Their pages tell the story of an Empire that is destined for greatness....   [click here for more]
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Legend of the Five Rings: Naishou Province

Legend of the Five Rings: Naishou Province


In a forgotten corner of the Empire of Rokugan lies the small Naishou province. Unremarkable in virtually every way for as long as anyone can remember, the provincial governor of Naishou died under mysterious circumstances some time ago, and since then, things in the province have gotten… interesting. Intrigue and treachery have become the order of the day, and even the most honorable of samurai...   [click here for more]
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Legend of the Five Rings: Second City Boxed Set

Legend of the Five Rings: Second City Boxed Set


“Welcome to the shining star of the Colonies, the Second City, honorable samurai! May your stay here be as interesting and profitable as you desire! I strongly recommend that you do not venture outside the city until you have had an opportunity to receive some rudimentary training with the Second City Guardsmen, however.” -Shinjo Hariken, Vassal of the Miya ...   [click here for more]
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Legend of the Five Rings: Secrets of the Empire

Legend of the Five Rings: Secrets of the Empire


"Show me a man who has no secrets, and I will show you either a corpse or a terrible threat to the status quo." -Otomo Banu Consumed with their own affairs and agendas, the Great Clans of Rokugan rarely pay attention to the goings on of the other groups that share the Empire with them. The Minor Clans, ronin, the Brotherhood of Shinsei, and even the Imperial families themselves...   [click here for more]
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Legend of the Five Rings: The Book of Air

Legend of the Five Rings: The Book of Air


“The essence of Air is the essence of speed and awareness. It is oneness with the world, both physical and spiritual.” – The Tao of Shinsei Air is the most mercurial of elements, from the cool breeze that comforts a dying soldier to the cutting wind that slices away at the rock, carving canyons and spires from the mighty mountains. The essence of Air is within all things, giving...   [click here for more]
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Legend of the Five Rings: The Book of Earth

Legend of the Five Rings: The Book of Earth


Be like unto the earth, and you shall endure forever.” – Isawa Norimichi, Master of Earth The earth is the rock upon which the Empire of Rokugan has stood proudly for more than one thousand years, both as a metaphor and a very real truth. They are the essence and soul of the Crab Clan, as well as the power and the determination of...   [click here for more]
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Legend of the Five Rings: The Book of Fire

Legend of the Five Rings: The Book of Fire


The essence of Fire is the way of passion and destruction, of creation and death. It is oneness with the driving impulses of the innermost spirit and the sheer, raging intensity of the wildfire that scours the plains.” -The Tao of Shinsei Fire is the fiercest and most destructive of the five elements, the burning passion that drives men both to war and to create in equal measure. The...   [click here for more]
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Legend of the Five Rings: The Book of Void

Legend of the Five Rings: The Book of Void


“Emptiness is the true center, the place where action and thought lose meaning and become the same thing.” – Mirumoto The way of the Void is different for every samurai, for the Void itself encompasses every choice and none. Some study it, some hide from it, some are overcome by it, but none can ignore it. The Void is everywhere. The final volume of the Elemental Series presents...   [click here for more]
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Legend of the Five Rings: Unexpected Allies 2

Legend of the Five Rings: Unexpected Allies 2


Two years in the making! The original Unexpected Allies was one of the most popular supplements for L5R 1st Edition, offering an array of diverse and fascinating NPCs for GMs to populate their campaigns. Unexpected Allies 2 offers the same for the latest 4th Edition of the Legend of the Five Rings RPG, with a huge list of NPCs from every Great Clan in Rokugan, and even a few ronin and nonhumans!...   [click here for more]
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Legends & Lairs: Giant Lore

Legends & Lairs: Giant Lore


They’re more than just big, dumb, and strong. Of all the monster types, giants are some of the most feared and interesting. They’re like the PCs in many ways: they’re intelligent, they use weapons and armor, they pursue many of the same goals of wealth, power, romance, and knowledge, and they can take character class levels to specialize their skills and abilities....   [click here for more]
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Legends & Lairs: Necromantic Lore

Legends & Lairs: Necromantic Lore


A compendium of horrifying new undead from your darkest nightmares. Following in the footsteps of Draconic Lore, this book contains more than thirty new undead, with half a dozen templates among them. These ghastly creations will haunt your players’ dreams for years to come. They can cower before the soul-destroying power of the necromentals, or flee before the mind-shattering...   [click here for more]
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Legends & Lairs: School of Evocation

Legends & Lairs: School of Evocation


Beyond fireball. Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves. Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of “disciplines.”...   [click here for more]
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Legends & Lairs: School of Illusion

Legends & Lairs: School of Illusion


Alter your reality. Kicking off a new series of books from Fantasy Flight Games, School of Illusion contains everything you need to make illusion magic a key component of your game. Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of...   [click here for more]
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Legends & Lairs: Sorcery & Steam

Legends & Lairs: Sorcery & Steam


The definitive d20 System resource for steampunk fantasy settings and adventures. A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game. Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes. A handful of...   [click here for more]
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Legends & Lairs: Spells & Spellcraft

Legends & Lairs: Spells & Spellcraft


The definitive d20 System resource for spellcasters. More than 100 new spells for all classes, allowing characters and DMs to add power and variety to their games. Detailed guidelines on construct design that take the mystery out of creating powerful golems and animated objects of all kinds. Rituals and ceremonies that grant divine spellcasters extraordinary abilities. Expanded...   [click here for more]
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Legends & Lairs: Traps & Treachery

Legends & Lairs: Traps & Treachery


Traps & Treachery is the definitive resource for traps, puzzles, mazes, and other tricks for d20 System fantasy games. Along with complete descriptions and beautiful illustrations of dozens of traps and puzzles, Traps & Treachery includes: Complete d20 System rules for designing new traps Guidelines for creating memorable puzzles customized to your campaign New rogue skills, feats, and...   [click here for more]
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Lesser of Two Evils

Lesser of Two Evils


Lord Yasuki Rama has a terrible secret! He has been accepting tribute and taxes from a shrine illegally located on the outskirts of the Shadowlands! For years he has been accepting easy money and now the shrine and its inhabitants are in need of help. If he calls on his brethren to help the Shrine it will reveal his secret and ruin him. Now he must turn to the Players for help. The duty bound Players...   [click here for more]
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Masters of Court

Masters of Court


Silken words carry death as surely as a katana Far from the fields of war, the Great Clans of Rokugan struggle against each other behind the walls of elegant palaces and amidst the theater of great public events. They understand that politics and diplomacy - the arts of the court - are no less important to their ongoing finght for power and influence than the sword and the bow. But as with war,...   [click here for more]
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Masters of War: The L5R Companion

Masters of War: The L5R Companion


"Do they scoff at the strength of the unicorn? Our three armies will erase their grins." -Moto Chagatai Of the Great Clans of Rokugan, three have always embraced the art of war with a dedication that their peers cannot match: the Crab, who keep the Shadowlands at bay by sheer force of arms; the Lion, whose founder literally wrote the book on military strategy; and the Unicorn,...   [click here for more]
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Masterwork Anthology

Masterwork Anthology


A wide-ranging set of new options for the d20 System! This comprehensive sourcebook collects some of the most exciting and innovative aspects of the acclaimed Legends & Lairs series into one condensed, easy-to-use, eminently affordable anthology. Inside you’ll find: A sampling of exotic, fully developed races from Mythic Races New rules that expand your characters’...   [click here for more]
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Mechamorphosis

Mechamorphosis


An ancient, secret war rages across the galaxy, and Earth has become its latest battleground. Welcome to Mechamorphosis, where you don’t just pilot the giant morphing robot — you are the giant morphing robot! The power-hungry Tyrant mechamorphs have followed their peaceful Exile and Animech cousins to Earth, hoping to enslave humankind and suck the planet’s resources dry. Only the...   [click here for more]
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Merchant's Guide to Rokugan

Merchant's Guide to Rokugan


Legend of the Five Rings: The Merchant's Guide to Rokugan Taka's acquiring lots of koku. Want to help? Merchants. Heimin. Honorless koku-grubbers who prey upon human weakness. The vendors and dealers of the Emerald Empire have always been sneered at by the powerful nobles above them. But times change, and the value of koku has risen more than most would care to believe. While still hampered by...   [click here for more]
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Midnight's Blood

Midnight's Blood


Plagues have devastated the Phoenix lands, destroying villages and slaughtering thousands. Soon, it may spread to the lands of the entire Empire. Elsewhere, a lost sword is recovered from a watery grave, heralding doom for the Crane Clan. Two adventures of heroism and warfare to challenge your players. Written by John R. Pythyon, Jr. & Jim Moore. ...   [click here for more]
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