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Legend of the Five Rings
 
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Mechamorphosis

Mechamorphosis


An ancient, secret war rages across the galaxy, and Earth has become its latest battleground. Welcome to Mechamorphosis, where you don’t just pilot the giant morphing robot — you are the giant morphing robot! The power-hungry Tyrant mechamorphs have followed their peaceful Exile and Animech cousins to Earth, hoping to enslave humankind and suck the planet’s resources dry. Only the...   [click here for more]
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Merchant's Guide to Rokugan

Merchant's Guide to Rokugan


Legend of the Five Rings: The Merchant's Guide to Rokugan Taka's acquiring lots of koku. Want to help? Merchants. Heimin. Honorless koku-grubbers who prey upon human weakness. The vendors and dealers of the Emerald Empire have always been sneered at by the powerful nobles above them. But times change, and the value of koku has risen more than most would care to believe. While still hampered by...   [click here for more]
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Midnight's Blood

Midnight's Blood


Plagues have devastated the Phoenix lands, destroying villages and slaughtering thousands. Soon, it may spread to the lands of the entire Empire. Elsewhere, a lost sword is recovered from a watery grave, heralding doom for the Crane Clan. Two adventures of heroism and warfare to challenge your players. Written by John R. Pythyon, Jr. & Jim Moore. ...   [click here for more]
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Midnight: Destiny and Shadow

Midnight: Destiny and Shadow


The Erenlanders. Their land is conquered, their kingdom shattered. They are the defeated, serving the Shadow with backs bent and weary. But those backs are not yet broken. They carry more than just the burden of servitude: They also carry hope. The Erenlanders. The true children of the kindom of Erenland. Their northern lands are haunted by the specter of shattered pride, while the south...   [click here for more]
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Midnight: Fury of Shadow

Midnight: Fury of Shadow


In the Last Age, the ancestral homeland of the elven people has become a battleground. Armies of orcs, ogres, giant-men, and trolls mass in the North, preparing to spill out of the Highhorns and lay waste to the Veradeen, the snow-clad home of the Erunsil elves. In the east, trained and disciplined orcish armies set out from Eisin, burning their way into the fey weed along the mighty Felthera River....   [click here for more]
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Midnight: Honor and Shadow

Midnight: Honor and Shadow


The Dorns have always born the brunt of the Shadow's wrath, from the tine before the Fortress Wall, to the Last Age. Their lands in the north are now beyond hope - the dark god's forces turn to the other races of Eredane for less troublesome slaves, more easily bought mercenaries, more capable governors. In the black eyes of Izrador, the Dorns are good only as breeding stock for his legates, as food...   [click here for more]
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Midnight: Legends of Shadow

Midnight: Legends of Shadow


Destruction. Death. War. Magic. The Night Kings are more than simply Izrador's lieutenants and tools. They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane. Opposing them all is one being, Aradil, the Witch Queen. Both more and less than mortal, she is a monarch of life, light, passion, and defiance. She alone stands like a mighty tree against the tides of darkness....   [click here for more]
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Mimura The Village of Promises

Mimura The Village of Promises


Mimura is a small village set in the rural wastes of Rokugan. Or is it a hub village for a large trade city? Perhaps the village is the base of operations for a private Kolat War. Only your GM knows. The Village of Mimura is the first book of its kind for the Legend of the Five rings RPG. A complete village with nearly 200 NPCs and over a hundred adventure hooks, Mimura can be set anywhere in Rokugan...   [click here for more]
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Mythic Races

Mythic Races


Adventure has a new face . . . Mythic Races is the essential d20 System resource for new character races and prestige classes. This beautifully illustrated sourcebook presents more than two dozen fully detailed and original races. Entries include information on physical description, personality, religion, relations with other races, unique racial traits, a racial prestige...   [click here for more]
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Night of a Thousand Screams

Night of a Thousand Screams


Night Of 1,000 Screams is a fast paced adventure which takes place on a chase to foil the plot of a bandit lord, save a Crane diplomat, recover a lost artifact & stay alive... all in twelve short hours. Night Of 1,000 Screams is set up to be played within any city in the L5R RPG world, but is best suited for adventuring in Ryoko Owari... the City Of Lies (PRODUCT ID #3004). Night Of 1000 Screams...   [click here for more]
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Nocturum

Nocturum


A Modern-Day Horror Campaign Twelve cycles in each week. One in nine block the eye. The golden orb, an ebon hand.   Ashothero, the hour draws near.   A conspiracy of destruction, a blast of ill will from an ancient god. A hunt and a chase from the heartland of America into the doom that awaits in the East. A horrific journey to the brink of insanity...   [click here for more]
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Path of Faith

Path of Faith


The essential d20 System resource for clerics, druids, and paladins! This definitive sourcebook provides players and DMs alike with everything they need to expand and improve characters of faith in their d20 System game. Path of Faith includes: 13 new prestige classes, including the dervish, the inquisitor, and the daughter of storms 10 new legendary classes, high-level character...   [click here for more]
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Path of Magic

Path of Magic


Taking arcane spellcasters to new heights! 10 unique legendary classes, new options for high-level characters who want to make a true impact on their world 9 new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than three dozen new feats, including new metamagic and special feats that enhance the strengths of spellcasting...   [click here for more]
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Path of Shadow

Path of Shadow


The essential d20 System resource for rogues! This definitive sourcebook provides players and DMs alike with everything they need to add depth and versatility to one of the most exciting character classes in the d20 System game. Path of Shadow includes: 19 new prestige classes, including the aerialist, the night hunter, and the royal assassin 13 new legendary classes, high-level...   [click here for more]
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Path of the Sword

Path of the Sword


Taking fantasy combat to the next level! Introducing the legendary class, a new option for high-level characters who want to make a true impact on their world A dozen new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than two dozen new feats, including rage feats that make barbarians even more fierce in the frenzy of...   [click here for more]
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Portals & Planes

Portals & Planes


The definitive d20 System resource for plane travel. This invaluable sourcebook provides DMs and players everything they need to create and run planar adventures and campaigns. Complete rules and guidelines for creating characters suitable at plane travel and world-hopping, as well as new prestige classes, feats, spells, and magic items. Comprehensive descriptions of several different...   [click here for more]
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Pulp Cthulhu

Pulp Cthulhu


¡Atención todos los héroes! ¡Es hora de responder a Cthulhu con contundencia! Pulp Cthulhu es un juego de aventuras trepidantes, ciencia insólita, proezas cuestionables y héroes valientes. Con este libro, unos pocos dados de los que se usan en los juegos de rol y el Manual del Guardián de La llamada de Cthulhu, ya tienes todo lo necesario para diseñar y disfrutar...   [click here for more]
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Seafarer's Handbook

Seafarer's Handbook


The Seafarer’s Handbook is the essential d20 System resource for aquatic campaigns and high fantasy adventure. This sourcebook is packed full of new feats, skills, classes, races, and magic for characters to utilize whether on land or under the waves. DMs are provided new rules for ship-to-ship combat, navigation on the high seas, and a variety of colorful locales in which to place a...   [click here for more]
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Secrets of the Crab

Secrets of the Crab


Secrets of the Crab is a highly detailed sourcebook containing a wealth of information for campaigns involving the Crab Clan. Provinces, customs, history, and important individuals will be explored in greater depth than in past books. This book not only serves as a player's guide to being a Crab, but also as a GM's guide for creating adventures set in Crab territories. Includes a special Secrets chapter...   [click here for more]
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Secrets of the Crane

Secrets of the Crane


"In all things, there must be excellence." - Doji Yasuyo, Crane Clan Heroine. Secrets of the Crane is an intricately detailed sourcebook containing a wealth of information for campaigns involving the Crane Clan. Provinces, customs, history, and important individuals are aptly explored in greater depth than in the past. This book not only serves as a player\\\'s guide to being...   [click here for more]
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Secrets of the Dragon

Secrets of the Dragon


"Enlightenment cannot be found by searching for it, and yet it cannot be found by doing nothing." – Togashi Satsu, Dragon Clan Champion Secrets of the Dragon explores that most mysterious of clans, the Dragon. Though they avoid politics and shun entangling alliances, the Way of the Dragon always affects the Empire profoundly whenever the clan’s strange tattooed mystics,...   [click here for more]
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Secrets of the Mantis

Secrets of the Mantis


"The Great Clans were born to their station. The Mantis seized it through strength and determination. None shall stand against us." - Yoritomo Kumiko, Daughter of Storms. Secrets of the Mantis is an incredible sourcebook containing a treasure trove of information specific to Mantis Clan campaigns. Provinces, customs, history, and important individuals are explored with depth not...   [click here for more]
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Secrets of the Phoenix

Secrets of the Phoenix


"Wisdom without knowledge is like power without understanding. Impossible." - Shiba Ningen, Master of the Void. Secrets of the Phoenix is a highly detailed sourcebook containing a wealth of information for campaigns involving the Phoenix Clan. Provinces, customs, history, and important individuals are discussed in greater depth than in past books. This book not only serves as...   [click here for more]
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Secrets of the Scorpion

Secrets of the Scorpion


"Secrets? There are no secrets." -- Bayushi Yojiro, Master of Secrets Secrets of the Scorpion is a detailed sourcebook containing a wealth of information for campaigns involving the Scorpion Clan. Provinces, customs, history, and important figures will be explored in greater depth than in past editions. This book not only serves as a player's guide for being a Scorpion, but...   [click here for more]
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Secrets of the Shadowlands

Secrets of the Shadowlands


"Turn away, foolish samurai, lest you find what you see in the shadows to your liking." – Daigotsu, Dark Lord of the Shadowlands Secrets of the Shadowlands explores the eternal enemy of the Empire, the Shadowlands. Shrouded and mysterious, the only thing known for certain to lie beyond the Great Wall is inevitable corruption. But what happens after a samurai’s soul...   [click here for more]
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Secrets of the Unicorn

Secrets of the Unicorn


"All who oppose me die." - Moto Chagatai, the Khan. Secrets of the Unicorn is a carefully designed sourcebook cataloguing a matrix of information for campaigns concerning the Unicorn Clan. Provinces, customs, history, and heroes will be explored in greater depth than in past publications. This book not only serves as a player's guide to being a Unicorn, but also as a GM's guide...   [click here for more]
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Specialization Tree Assets

Specialization Tree Assets


Using Affinity Publisher to create a source book and you would like to take advantage of custom Specialization Trees? Here's everything you need to get started with all the hard work done for you. Customize paths through your specialization to be as simple or complex as you desire. Be sure to check the tutorial video. ...   [click here for more]
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Spellslinger

Spellslinger


“In this place, a man is free — free to live, and free to die.” This self-contained d20 mini-RPG takes you to the Territories, a land of elves, dragons, and sixshooters. While you’re there, cash in on the gold rush, battle the twisted creatures of the Gray Hills, and uncover age-old secrets lying beneath the earth. Play one of the native gray runners and...   [click here for more]
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Starcana Everything New is Old

Starcana Everything New is Old


Starships are disappearing at The Edge of Known Space. The only clue to the disappearances are the mad ravings of a crewman from one of the vessels about how they found a “living starship” in a newly discovered sector. Our heroes must race against time, as well as a rival team from the Vilithic Church, to uncover this mystery in the Starcana Universe.  Everything New is Old provides an...   [click here for more]
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Superheroics! Comic Book Adventure Setting

Superheroics! Comic Book Adventure Setting


SUPERHEROICS! is a compact superhero campaign setting for the Genesys roleplaying game. It includes the basics needed to get started and 10 new talents. If you like espionage, also check out SECRET AGENTS! here on DriveThruRPG! Genesys Core Rulebook and either Genesys Dice or the Genesys Dice App are required to use this product. ...   [click here for more]
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Terrinoth Treasures 6 [BUNDLE]

Terrinoth Treasures 6 [BUNDLE]


This special bundle product contains the following titles. Terrinoth Treasures: Volume I Regular price: $3.00 Bundle price: $1.50 Format: PDF Magical treasures are of course the most coveted and eagerly sought rewards an adventurer can hope to find. This supplement provides fifteen (15) new Terrinoth magic items. Each is derived from previous lore in the Terrinoth...   [click here for more]
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The Complete Exotic Arms Guide

The Complete Exotic Arms Guide


A samurai is defined by the daisho - katana and wakizashi, these weapons are the soul of a true warrior. Yet these are not the only weapons one will find in the Empire of Rokugan. A thousand years of cunning generals, expert warriors, and master weaponsmiths have brought about a vast arsenal, ready to be drawn upon by a clever samurai. Now that arsenal is yours. Within, you will find: New...   [click here for more]
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The Four Winds

The Four Winds


"No man can know his own destiny until it is complete." - The Keeper The reign of Toturi is at an end, and now it falls to his heirs to determine the future of the Empire. The Four Winds clash among themselves to determine who shall rule Rokugan. The Dark Lord Daigotsu makes plans to restore his evil god to his former glory. Yet even when a new Emperor is chosen, this is not...   [click here for more]
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The Gods of New Braemar (1st ed.)

The Gods of New Braemar (1st ed.)


This is The Gods of New Braemar, a maritime steampunk setting for the Genesys RPG system. Sail the domains of unseen gods, wander haunted marshes and forests, and use blood magic to address wage-stealing factory owners. The setting comes with unique backgrounds and careers, new talents, skills, and weapons, a novel alignment system, rules for building sailboats, and...   [click here for more]
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The Hidden Emperor

The Hidden Emperor


One man will save his master. The other will kill him. Just when hope burned most brightly in the Empire or Rokugan, a sinister shadow has fallen across the Jade Throne. Emperor Toturi I has been kidnapped, and the villainous Scorpion Clan have been unjustly accused of the crime. With only an inexperienced Imperial Chancellor to restore peace, the Great Clans fall into war among themselves....   [click here for more]
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The Tomb of Iuchiban

The Tomb of Iuchiban


For five hundred years, his name has been whispered on fearful lips: Iuchiban. Bloodspeakers. Black magicians of a thousand unholy arts. Twice before he and his dark followers have tried to seize the Emerald Throne, only to be beaten back at great cost. Imprisoned within a secret location, guarded by the most fearsome traps devised, the madician has been driven slowly mad. Yet still he waits and plots...   [click here for more]
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Time of the Void

Time of the Void


For over a thousand years, Runugan has known this day would come. This is a day when clan turns against clan, when brother turns against brother and the Clan War consumes the Empire. This is a day when the Shadowlands rises with new power, even the most honorable find themselves tempted by corruption. This is the day when Eu Leng shall escape from his eternal prison and wreak his terrible...   [click here for more]
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Trades and Talents [BUNDLE]

Trades and Talents [BUNDLE]


This special bundle product contains the following titles. Terrinoth Talents Regular price: $5.99 Bundle price: $4.00 Format: PDF Terrinoth Talents expands on the 36 career options offered in Trades of Terrinoth by offering a talent pyramid for each of the 36 careers, as well as nearly 200 new talents! (not a typo, as each career has...   [click here for more]
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Twilight Honor

Twilight Honor


Legend of the Five Rings: Twilight Honor S-2 Shadowlands Series An Adventure of Corruption and War "When you have stared into the maw of the Shadowlands and slain your companions as they rise beyond death, only then will you understand." - Hida Shiroi In the Shadowlands, honor is a crutch that serves only to weaken duty. On the Great Kaiu Wall which separates...   [click here for more]
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Twisted Lore

Twisted Lore


A tome of tentacled horrors and things that should not be. Continuing the “Lore” line, Twisted Lore contains more than thirty new aberrations, oozes, and shapechangers, as well as a pair of templates that make new foes out of old friends. Your players can flee before the onslaught of the vile, or bond themselves to a mana symbiote. They can ride into...   [click here for more]
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Unexpected Allies

Unexpected Allies


Bravery. Honor. Duty. Troops, bold and able, heroic personalities and dastardly villains await you in this complete gallery of fully made characters, all ready to play. Compiled & Edited by Ree Soesbee. ...   [click here for more]
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Vile Villains [BUNDLE]

Vile Villains [BUNDLE]


This special bundle product contains the following titles. Vile Villains Regular price: $2.50 Bundle price: $2.00 Format: PDF Heroes are only "good" guys when compared to the vileness of the villains they face. In this collection of Terrinoth villains, eight (8) different villains are detailed (7 derived from lore and 1 new, unique one). Each villain is described,...   [click here for more]
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Virtual

Virtual


Humans invent evolving viruses to ravage computer networks, and the programs they infect wake up. Sentient programs corrupt a small server relay at LAX, and hundreds of humans die in mid-air collisions. Mankind teeters on the verge of a nuclear war, which would kill millions of humans and sentient programs alike. Welcome to Virtual, where two separate worlds are not-so-separate anymore. ...   [click here for more]
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Void in the Heavens

Void in the Heavens


The Oracle of Fire, a creature formed of a mortal body with a Dragon’s soul, has gone mad. in its ravings, fire pours through the heavens, ravaging Kyuden Shosuro. A new Oracle must be found, and quickly, before the immense power of this immortal being destroys the entire Scorpion Clan Written by Ree Soesbee. ...   [click here for more]
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Walking the Way

Walking the Way


From the ancient Phoenix libraries to the darkened vaults of the Kuni, shugenja of every stripe have studied the mystic ways of the spirits. The religious caste of Rokugan seeks clarity and insight into the nature of the universe, leading them to the wondrous abilities that the five elements can produce. They copy what they learn onto magical scrolls, creating spells of such power as to challenge the...   [click here for more]
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Way of Shadow

Way of Shadow


"The blackness on night only conceals a greater Nothing. We hide in you nightmares, abandon by the light. Do not fear the servants of shadow, but the Shadow itself..." -Goju's Celestial Agonies Over a decade ago, an Imperial Magistrate vanished on his way to the Dragon Lands. His eta servant carried his journal back to his Clan, but he has never been heard from again. His records mention...   [click here for more]
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Way of Shinsei

Way of Shinsei


Legend of the Five Rings: Way of Shinsei The Way of the Clans: Book Eleven For centuries, the Brotherhood of Shinsei has sought to understand the secrets of the Tao. Isolated from society by their sacred vows, they have hidden the greatest secret of all: it is time for Shinsei to return to Rokugan and guide the steps of man. The path of wisdom lies within. Eleventh in the Way of the Clans...   [click here for more]
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Way of the Crab

Way of the Crab


For a thousand years the brutal Crab Clan has guarded the borders of Rokugan from the horrors of the Shadowlands. Now, learn what drives the Emerald Empire's grim defenders and discover the tactics they use to keep their unholy foes at bay. -New character rules for Berserkers, Hiruma scouts, and the dreaded Kuni Witch Hunters. -The history of the Crab Clan, including their titanic battles against...   [click here for more]
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Way of the Crane

Way of the Crane


Legend of the Five Rings: The Way of the Crane The Way of the Clans: Book Four Surrounded by opulent splendor, the Crane have created a world of culture, beauty, and virtue. For ten centuries they have followed the path of honor and loyalty to the Emerald Throne. Discover the intricacies of Rokugan's most noble Clan. New Character Rules for Courtiers, Kakita Artisans, and the Iron Crane Daidoji Secret...   [click here for more]
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Way of the Daimyo

Way of the Daimyo


War is simple. Managing an Empire is far more difficult. Court is where the true power lies in Rokugan, and it is not the warrior who rules the land. The courtier's words influence the powerful, and the daimyo make decisions that influence thousands of lives. Set aside your katana, and take up the reins of true power for the first time. Way of the Daimyo is a resource for courtier and...   [click here for more]
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