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01Shots Adventures in 2 Pages: March 2021

01Shots Adventures in 2 Pages: March 2021


01Shots are mini adventures written in 2 pages or less, perhaps more if there are maps or accompanying artwork. Page one is the adventure, page two offers character information and stats. This month I offer 2 01Shot adventures:   Degli Rogelo Plantation      Rumors of a tyrannical plantation owner who uses slave labor to work her...   [click here for more]
Chaosium  $1.50

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100 Books to Find on a 7th Sea Bookshelf

100 Books to Find on a 7th Sea Bookshelf


Books can be a useful source of knowledge, power and clues to help solve problems. Not every book found on a bookshelf is going to be that useful; some books will simply be reading matter. This supplement provides 100 books that can be used to flesh out a 7th Sea bookshelf. The information in a book may or may not be accurate, depending on what the GameMaster decides, and they may or may not have some...   [click here for more]
Chaosium  $1.25

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100 Books to Find on a Crescent Empire Bookshelf

100 Books to Find on a Crescent Empire Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Books to Find on an Ifrian Bookshelf

100 Books to Find on an Ifrian Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Notes and Letters to Find in Miskatonic Country: Arkham

100 Notes and Letters to Find in Miskatonic Country: Arkham


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Arkham. They may be simple letters about...   [click here for more]
Chaosium  $1.49

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100 Rumours to Hear in Ifri

100 Rumours to Hear in Ifri


This is a selection of one hundred different rumours that could be discovered by characters in Ifri. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign. These...   [click here for more]
Chaosium  $1.49

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100 Rumours to Hear in Miskatonic Country

100 Rumours to Hear in Miskatonic Country


This is a collection of 100 rumours that investigators could hear in Miskatonic Country, specifically the towns of Arkham and Kingsport. The rumours assume that the 1920s is the setting used, though with tweaking some could be used in other periods. Whether or not a particular rumour is true or not is up to the Keeper. They could be used as a source of potential adventure hooks, as the rumours could...   [click here for more]
Chaosium  $1.79

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100 Rumours to Hear in the Crescent Empire

100 Rumours to Hear in the Crescent Empire


This is a selection of one hundred different rumours that could be discovered by characters in the Crescent Empire. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Rumours to Hear in Théah

100 Rumours to Hear in Théah


Characters may ask around to find out information and this supplement has 100 different rumours that they could uncover. The rumours cover a wide range, from plots to treasures to locations to people. Whether or not any specific rumour is true is up to a GameMaster. The rumours could be used as a source of misinformation, as background colour or as potential adventure hooks. This PDF supports Adobe...   [click here for more]
Chaosium  $1.49

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113 - Call of Cthulhu

113 - Call of Cthulhu


"113" is an adventure for the Call of Cthulhu. 1918, WW1, the players are asked to go and find the 113th Infantry Company that is reported missing after a shock and awe that took place North of the players position. By wandering the allied and possibly enemy trenches, the players will find some trophies of crucified soldiers and more and more privates are testifying of an officer carrying a strange...   [click here for more]
Chaosium  $4.70

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13th Age Glorantha

13th Age Glorantha


Join us in Glorantha, Greg Stafford’s classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies. Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears! Developed by Rob Heinsoo and Jonathan Tweet. For Game Masters, 13th Age...   [click here for more]
Chaosium  $27.95

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50 Auspicious Actions

50 Auspicious Actions


The seventh of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on how a scene has an odd moment or unexpected twist. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incororate these fantastic and foul encounters into story seeds for your game. Have fun!...   [click here for more]
Chaosium  $0.99

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50 Disturbing Dievai

50 Disturbing Dievai


The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most. Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Obscure Objects

50 Obscure Objects


The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly, I...   [click here for more]
Chaosium  $0.99

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50 Ship's Features and Crew

50 Ship's Features and Crew


Looking to upgrade your ship? Do you need more crew? Here I offer you 50 optional ship upgrades and aditional crew. ...   [click here for more]
Chaosium  $0.99

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50 Story Starters

50 Story Starters


The fourth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers unexpected story starters or moments that can serve as your first Step in almost any Story you choose to have. Use this table to randomly choose a story starter for your character or GM Stories! Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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50 Vicious Voyages

50 Vicious Voyages


The sixth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what strange events at sea the Heroes encounter. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incorporate these fantastic and foul encounters into story seeds for your game. Have fun!...   [click here for more]
Chaosium  $0.99

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60 NPC Portraits

60 NPC Portraits


https://ibb.co/5KDyHpv https://ibb.co/hsx167S https://ibb.co/r79yqGC https://ibb.co/Jz6z74H ...   [click here for more]
Chaosium  $5.00 $4.25

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7th Sea: Compendium

7th Sea: Compendium


The secrets of Théah are yours! This compilation of rules, updates and player information contains details on every aspect of 7th Sea. For new players, it provides an introductory guide to an exciting world of swordsmen and swashbucklers. For experienced players, it contains all the new material from the 7th Sea second printing, allowing you to stay caught up on everything. Whether you’re...   [click here for more]
Chaosium   FREE 

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7th Sea: Crescent Empire

7th Sea: Crescent Empire


In an ancient land of sand and sun Those who burn brightest cast the longest shadows. When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness....   [click here for more]
Chaosium  $19.99

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7th Sea: Game Master's Screen

7th Sea: Game Master's Screen


This essential aid includes a three-panel, fold-out screen, helpful GM hints, and the first in a three-part adventure series. This module includes a fast-paced journey across main land Théah, with the players encountering action and intrigue at every turn. Also included is the first installment in the Explorer’s Society Source Book. ...   [click here for more]
Chaosium  $7.96

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7th Sea: Heroes & Villains

7th Sea: Heroes & Villains


A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain. The 7th Sea Heroes & Villains book gives you 40 Heroes and...   [click here for more]
Chaosium  $19.99

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7th Sea: Lands of Gold and Fire

7th Sea: Lands of Gold and Fire


Woe to any who dare despoil the lands of gold and fire For Ifrians value freedom, and the divine is always close… For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam, has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire....   [click here for more]
Chaosium  $19.99

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7th Sea: Nations of Théah, Volume 1

7th Sea: Nations of Théah, Volume 1


Liberty! Equality! Freedom! Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages,...   [click here for more]
Chaosium  $19.99

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7th Sea: Nations of Théah, Volume 2

7th Sea: Nations of Théah, Volume 2


What is free can never be caged. What is caged will never know freedom. Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling...   [click here for more]
Chaosium  $19.99

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7th Sea: Pirate Nations

7th Sea: Pirate Nations


Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted...   [click here for more]
Chaosium  $19.99

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7th Sea: Secret Societies

7th Sea: Secret Societies


No more secrets. No more lies. The hidden riddles of Théah finally exposed. Whether you’re ready or not. For untold centuries, they have controlled Theah’s destiny. Sometimes for good, and sometimes for evil. Secret handshakes. Passwords. Cryptic messages. Allegorical symbols. On the continent of Théah, secret societies have operated nearly unseen, manipulating the lives of monarchs...   [click here for more]
Chaosium  $19.99

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7th Sea: Swashbuckling Adventures [BUNDLE]

7th Sea: Swashbuckling Adventures [BUNDLE]


This special bundle product contains the following titles. Heroes, Villains & Monsters (Swashbuckling Adventures) Regular price: $7.99 Bundle price: $7.99 Format: PDF The corners of Théah hold dangers you can scarcely fathom. Heroes, Villains, and Monsters contains a plethora of new threats and dangers for your swashbuckling campaign. Some wear human...   [click here for more]
Chaosium  $80.54

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7th Sea: The New World

7th Sea: The New World


Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands. This book contains...   [click here for more]
Chaosium  $19.99

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A Balance of Blood

A Balance of Blood


“Exitus Acta Probat (The end justifies the means)” – Ovid Martius, 134 AD - Sub-Legate Aulus Cassius Ravilla leads an advance team to Armenia to lay the groundwork for an upcoming diplomatic meeting; there, he and his team must choose between their fealty to Rome and helping their host uncover the source of his...   [click here for more]
Chaosium  $5.99

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A Chronology for the Uther Period

A Chronology for the Uther Period


This free product provides a sneak peek of Book of Uther, a supplement for King Arthur Pendragon that provides more details on the workings of the Royal Court during the tumultuous life and times of King Uther Pendragon. The Chronology provides a year-by-year summary for the years 480-495, which you’ll note pushes the start date of The Great Pendragon...   [click here for more]
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A Cold Fire Within

A Cold Fire Within


A Mind-Bending Campaign for Pulp Cthulhu By Christopher Smith Adair Brendan Sterling sought answers in experimental past-life regression. Unfortunately, his mind isn’t the only one seeking answers in the past. A Cold Fire Within is a campaign for Pulp Cthulhu. Set in 1935, a missing persons case leads to the discovery...   [click here for more]
Chaosium  $17.99

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A Colour in a Dark Age

A Colour in a Dark Age


Europe in the Middle Ages. Dark lands swept by ignorence, fear, and superstition. This Medieval scenario for 7th Edition Call of Cthulhu plunges the players into the wild forests of Germany where they will encounter warring factions, occult practices, religious persecution, and an other-worldly infestation. The players are travelers in the forested wilderness of 10th century Germany. They must get...   [click here for more]
Chaosium  $0.99

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A Cthulhian Miscellany

A Cthulhian Miscellany


Terrifying Tools and Reality-Wrenching Rules for Players and Keeper Alike Call of Cthulhu is, of course, an excellent role-playing system and one that easily lends itself to expansion in many areas. In keeping with that spirit, this book explores a number of optional expansions to the original Call of Cthulhu rules-primarily in the areas of new, specialized skills; new spells, books,...   [click here for more]
Chaosium  $20.79

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A Fossil

A Fossil


An investigator is contacted by a bookseller who has secured a copy of a rare text they've been seeking (and recently missed out on at auction). A Fossil is set in the strange seaside town of Kinstow and provides a single session of investigation for Call of Cthulhu 7th Edition, either as part of an ongoing campaign or as a convention one-shot....   [click here for more]
Chaosium  $6.81

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A FRIEND - Horror - Cthulhu

A FRIEND - Horror - Cthulhu


United States, New England, Durham, 1937. They were eleven. Eleven kids the same age, always together, pulling all sorts of pranks and bullshits. A tight-knit group that nothing could break. Nothing but life and war… Twenty years later on October 18, 1957, a call announced that one of theirs had died, Jeff, found murdered in strange and unnatural circumstances. What really happened? Back in Durham...   [click here for more]
Chaosium  $4.80

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A Greater Goal - a Zgrozy scenario

A Greater Goal - a Zgrozy scenario


The Star-Seekers were a group of heretical monks who stumbled upon traces of the Cthulhu Mythos lore centuries ago. It made them doubt the Christian God and try to understand and influence the world’s true nature. Their search ended successfully, but it turned out that cosmic revelations were too much for them... A Greater Goal is a standalone scenario for Call of Cthulhu...   [click here for more]
Chaosium  $2.99

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A King is Borne

A King is Borne


It's December, 2014, and a violent incident in at an Arkham art exhibition stuns the community. Digging into the cause of the crime, it's time to discover what dark secrets threaten this sleepy Massachusetts town. A King is Borne is an investigative, modern adventure for the 7th edition of Call of Cthulhu. Built around a series of interlocking conspiracies,...   [click here for more]
Chaosium  $3.95

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A Lark in a Cage

A Lark in a Cage


A two-to-three session scenario for the Gaslight period of Call of Cthulhu 7th Edition. The year is 1895. Oscar Wilde’s trial has just concluded, making the news across London. In Deptford, a family discovers that their child has been replaced by . . . something else. When the investigators take the case, they find themselves on a tour across the soot-choked streets of East London,...   [click here for more]
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A Light in Darkness

A Light in Darkness


A Light in Darkness - A dark, survival horror scenario for Call of Cthulhu 7th Edition, set in the Pacific Theatre during World War II. Includes 8 pregenerated characters, special-purpose insanity cards and weapon cards, maps, and other player handouts. Designed to run in 4-5 hours for 3 to 6 players. June, 1945. The US and Allies continue to make progress in the Pacific against the forces of Imperial...   [click here for more]
Chaosium  $3.99

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A Nation Ransomed

A Nation Ransomed


A Modern Military Adventure for Basic Roleplaying A Chinese nuclear submarine bearing a dozen missiles,each with a nuclear warhead, reported a major mechanical malfunction and would return to port. The ship is late. World governments receive a broadcast from the captain of the lost submarine, demanding that Japan, Taiwan, and South Korea surrender to the Peoples Republic of China by midnight --...   [click here for more]
Chaosium  $5.95

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A Peaceful Cruise

A Peaceful Cruise


With mass-immigration being halted in the early 1920s, ocean vessels needed to be repurposed to continue making enough money to keep them afloat, and so they moved to the luxury market. A Peaceful Cruise takes place on one of the many ocean liners popular amongst the rich and famous; a cruise vessel departing from New York and touring the great Caribbean Sea to show all it has to offer. Not...   [click here for more]
Chaosium  $3.99

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A Pirate's Life For Me

A Pirate's Life For Me


“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.” —J.M. Barrie, Peter Pan These rules are written to encourage players to know better their comrades in the ship, to make them feel like real people, who can evolve and grow along them, and whose death or disappearances might mean something substantial, that will...   [click here for more]
Chaosium  $2.50

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A Rough Guide to Glamour

A Rough Guide to Glamour


A Rough Guide to Glamour is your indispensable companion for any visit to the capital city of the greatest empire the world of Glorantha has ever known! This 111-page book contains: A comprehensive map, gazetteer and guidebook detailing the capital of the Lunar Empire; Portraits and descriptions of eleven Very Important People who can be encountered there, including Moonson, the...   [click here for more]
Chaosium  $14.95

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A Scandalous Affair: Corruption Revisited

A Scandalous Affair: Corruption Revisited


Of all the mechanics of 7th Sea 2nd edition, few are as contentious as Corruption. The complaints stem from its disconnect with the rest of the rules philosophy. The game takes a left turn from its hero- empowering framework to arbitrary random chance. However, Corruption does have a purpose in the game. In a system where character failure is all about choice, there...   [click here for more]
Chaosium  $1.00

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A Sword Turned Inward - Part 3 of Red Deer Saga

A Sword Turned Inward - Part 3 of Red Deer Saga


The final instalment of the three part series which runs up to the Battle of Queens: 98 pages (including front page) with the following contents: Notes on Holy Sites Of The Namoldin Ancestors Quick overview of masculine and Feminine Initiation Rites Love And Marriage Clan Rings, Moots, and Leadership Metal working and Sword designs Steads and Stead Building Gods and Magic Tula Locations Villagers...   [click here for more]
Chaosium  $10.00

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A Tableau of Red

A Tableau of Red


For the past few weeks, summer school artist Cesar Dominguez has been dreaming of a strange world. Walking through a landscape of vivid colours and patterns, his vision pulsates in time with discordant melodies and whispers. Strange moving shapes in the corner of his sight have been urging him to share his visions with others, so they too can join in the harrowing beauty. A Tableau of Red takes place...   [click here for more]
Chaosium  $4.95

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A Tale of Woodcraft

A Tale of Woodcraft


A Tale of Woodcraft is an adventure ready to drop into any Dragon Pass campaign where there is an elven forest.  A chance encounter on the road leads to the discovery of a spy's dead drop, but an elven peace treaty could be jeopardised by where it is left, and the meeting of peace is right here, right now... This evening-length adventure is designed to slot in to any campaign, for a change of pace...   [click here for more]
Chaosium  $5.00

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