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BattleTech Historical: Wars of the Republic Era

BattleTech Historical: Wars of the Republic Era


Local Disputes In 3081, the Republic of theSphere was born from the ruins of the Word of Blake Protectorate. For an Inner Sphere devastated by the horrors of escalating war, the Republic was a beacon of hope for a brighter, more peaceful future… For a time, it almost was. Historical: Wars of the Republic Era describes the border conflicts that inevitably erupted...   [click here for more]
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BattleTech: Empire Alone

BattleTech: Empire Alone


From the new ilKhan on Terra comes word to the Wolf Empire of their Clan’s victory. With no further communication from Alaric Ward, Star Colonel Othar takes the reins of the Empire, attempting to weather the assaults of his neighbors, and ensure the ilKhan’s realm remains inviolate. Hungrily eyeing their worlds lost to the Empire, now stripped of the Wolves’ best, factions within the Free Worlds...   [click here for more]
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BattleTech: Field Manual: SLDF

BattleTech: Field Manual: SLDF


THE GRANDEST ARMY It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most advanced technologies...   [click here for more]
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BattleTech: Field Report 2765: FWLM

BattleTech: Field Report 2765: FWLM


Gathering Forces… In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rules of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each stood ready...   [click here for more]
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BattleTech: ilClan

BattleTech: ilClan


Fortune Favors the Bold… In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to return to the Inner Sphere and claim Terra, the cradle of humanity, in honorable combat would claim the title of ilClan—ruler of all the Clans. The ilClan would reestablish the venerable Star League from the ashes of the old, and its Khan would...   [click here for more]
Catalyst Game Labs  $19.99

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BattleTech: Interstellar Expeditions (ISP3)

BattleTech: Interstellar Expeditions (ISP3)


What Lies Beyond… Nearly fifteen years have passed since the end of the Word of Blake Jihad and the rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating. Once a disorganized collective of hobbyists and academics backed by the idle wealthy, Interstellar...   [click here for more]
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BattleTech: Legends

BattleTech: Legends


Legends Never Die Across the centuries, the fate of the Inner Sphere changed time and again with the actions of one MechWarrior and one 'Mech fighting at the crux of history. There stories became legends passed down through the years, and now these legends and their 'Mechs stand revealed as never before. BattleTech: Legends depicts fifty-two of the universe's most famous--and...   [click here for more]
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BattleTech: Operational Turning Points: REVIVAL Trials

BattleTech: Operational Turning Points: REVIVAL Trials


In late 3048, Kerensky’s Clans voted to invade the Inner Sphere. The leaders of Clan Wolf, staunch opponents of the invasion, immediately called for a Trial of Refusal against the vote. Desperate to prevent invasion, the Wolves faced incredible odds and the might of four opposing Clans. After the Refusal, all seventeen Clans met in a series of bitterly fought Placement Trials to determine who would...   [click here for more]
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BattleTech: Operational Turning Points: Widowmaker Absorption

BattleTech: Operational Turning Points: Widowmaker Absorption


In 2834, the feud between Clans Wolf and Widowmaker came to a head, and the resulting Trial of Refusal led to the tragic death of ilKhan Nicholas Kerensky at the hands of Clan Widowmaker. Furious at the ilKhan’s death, the Wolves took it upon themselves to hunt down every last Widowmaker warrior in a bloody Trial of Absorption that spanned multiple Clan worlds. Using the Turning Points PDF exclusive...   [click here for more]
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BattleTech: Recognition Guide, Vol. 1: Classics

BattleTech: Recognition Guide, Vol. 1: Classics


The march of technology across BattleTech’s eras is relentless—but some war machines never die. As the ilClan era dawns, the most recognizable BattleMechs stand ready to carry your banner into the future, bristling with cutting-edge weapons and armor. Recognition Guide, Vol. 1: Classics collects some of the best-known Inner Sphere, Clan, and ComStar BattleMechs, rebuilt with the latest technology...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 14

BattleTech: Recognition Guide: ilClan Vol. 14


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 15

BattleTech: Recognition Guide: ilClan Vol. 15


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 16

BattleTech: Recognition Guide: ilClan Vol. 16


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 17

BattleTech: Recognition Guide: ilClan Vol. 17


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 22

BattleTech: Recognition Guide: ilClan Vol. 22


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 29

BattleTech: Recognition Guide: ilClan Vol. 29


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 31

BattleTech: Recognition Guide: ilClan Vol. 31


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 8

BattleTech: Recognition Guide: ilClan Vol. 8


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
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BattleTech: Shattered Fortress

BattleTech: Shattered Fortress


Republic in Flames! In 3146, the Republic of the Sphere hangs by a tenuous thread. The last fragments of Devlin Stone’s dream to shepherd humankind toward a more prosperous future hide behind the impenetrable defenses of Fortress Republic. As the interstellar communications blackout rages, the ambitious Great Houses vie for military dominance, and the bloodthirsty Clans strive to find a weakness...   [click here for more]
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BattleTech: Technical Readout: 3145

BattleTech: Technical Readout: 3145


Eve of Destruction The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by...   [click here for more]
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BattleTech: Technical Readout: 3145 Lyran Commonwealth

BattleTech: Technical Readout: 3145 Lyran Commonwealth


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 The Clans

BattleTech: Technical Readout: 3145 The Clans


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3150

BattleTech: Technical Readout: 3150


The Walls Came Tumbling Down… War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of...   [click here for more]
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BattleTech: Total Chaos

BattleTech: Total Chaos


A Universe Ablaze In late 3067, the Word of Blake unleashed its Jihad, fanning the flames of violence and spreading it across the Inner Sphere. Three mercenary commands struggled to find their footing and profit from the all-encompassing warfare. As they navigated their way through the conflicts erupting on hundreds of worlds, these mercenaries grew in power, prestige, and character. Facing...   [click here for more]
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Cosmic Patrol: Beyond the Gravastar

Cosmic Patrol: Beyond the Gravastar


A Hole in Space! A Dimension of Terror! Every alien race that the Patrol has encountered tells stories—tales of evil, legends of destruction. Each race tells a slightly different story, but the core is the same: there is a great race of alien intent on controlling the cosmos—and destroying what they can't control. These are the mythic Metatherions and now it's humanity's turn to take on this seemingly...   [click here for more]
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Cosmic Patrol: The Moon Must Be Ours!

Cosmic Patrol: The Moon Must Be Ours!


The Greatest Threat is at Our Front Door! Since the founding of the Cosmic Patrol, the Moon Men have maintained an iron grip on the Moon, forbidding landing of any kind. Wielding the mind powers of dynamo-psychism, the Moon Men have posed a threat to humanity unlike any other. But no more! Mounting the largest invasion in the history of the Patrol, Director Roderick Dyson has given the order: “The...   [click here for more]
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Cosmic Patrol: The Moon Must Be Ours! Preview #1

Cosmic Patrol: The Moon Must Be Ours! Preview #1


THE GREATEST THREAT IS AT OUR DOORSTEP! The Moon Men have kept their tight grip on the Moon for too long! The Cosmic Patrol is mounting the largest invasion force in its history with one goal: eliminate the closest threat to humanity. One way or another, the problem of the Moon Men and their powers of dynamo-psychism will be solved! The Moon Must Be Ours! is the newest book...   [click here for more]
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Cosmic Patrol: The Moon Must Be Ours! Preview #2

Cosmic Patrol: The Moon Must Be Ours! Preview #2


THE GREATEST THREAT IS AT OUR DOORSTEP! The Moon Men have kept their tight grip on the Moon for too long! The Cosmic Patrol is mounting the largest invasion force in its history with one goal: eliminate the closest threat to humanity. One way or another, the problem of the Moon Men and their powers of dynamo-psychism will be solved! The Moon Must Be Ours! is the newest book...   [click here for more]
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MechWarrior: Destiny

MechWarrior: Destiny


The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars...   [click here for more]
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Shadowrun: Anarchy

Shadowrun: Anarchy


Man. Machine. Magic. Shadowrun. The Sixth World. Orks in pinstripe suits with uzis; mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed; humans casting fireballs at corporate-trained paracritters; elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It’s where man meets magic and machine. Dive into a cyberpunk dystopia...   [click here for more]
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Shadowrun: Howling Shadows

Shadowrun: Howling Shadows


The Wild Calls Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most...   [click here for more]
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Shadowrun: Market Panic (Campaign Book)

Shadowrun: Market Panic (Campaign Book)


PAIN POINTS Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon...   [click here for more]
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Shadowrun: Stolen Souls

Shadowrun: Stolen Souls


The War Within Not all has been right in our shadows of late. Especially in the dark shadows of my mind. Those were among FastJack’s parting words to JackPoint when he left, the victim of a condition that divided his mind against itself. And the condition is spreading. Across the Sixth World, people’s minds are in schism, as new personalities emerge and battle the old. The world is in chaos, and...   [click here for more]
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Shadowrun: Storm Front

Shadowrun: Storm Front


All-Shaking Thunder It’s been a tense couple of years (or couple of decades, if we’re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever he’s ever seen, and scandals seem on the verge of overwhelming...   [click here for more]
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Shadowrun: Street Grimoire

Shadowrun: Street Grimoire


Paying with Your Soul Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands. Spells, rituals, alchemical preparations, adept powers,...   [click here for more]
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