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Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)

Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)


The Shadowrun, Fourth Edition Gamemaster's Screen & Contacts and Adventures booklet eBook version contains the following documents:     The 32 page Contacts and Adventures booklet, which features a variety of NPCs with complete stats; over 30 plot hooks covering a wide range of shadowrunning possibilities; the SR3 to SR4 character conversion rules, and two pages of additional tables that...   [click here for more]
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Shadowrun: London Falling

Shadowrun: London Falling


Smoke & Shadows London—where the thick fog (sounds nicer than smog, doesn’t it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the researcher...   [click here for more]
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Shadowrun: New Seattle

Shadowrun: New Seattle


New Seattle Seattle: A Runner's Paradise Seattle's got it all: movers and shakers from all of the megacorporations, high-stakes political conflicts and even vicious mob wars--and it's surrounded by hostile countries! Every runner and wannabe comes to Seattle to learn their chops, hone their skills and make those big scores. New Seattle takes the players on a tour of the most...   [click here for more]
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Shadowrun: Rigger 3 Revised

Shadowrun: Rigger 3 Revised


Planes, Drones and Automobiles Living is rigging, omae. Like burning rubber down the highway at 150 klicks and hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector or security door. But the biggest kick is blowing up a car full of goons without even jacking...   [click here for more]
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Shadowrun: Runner's Companion

Shadowrun: Runner's Companion


MASTER THE SHADOWS   Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner’s Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and operating in a surveillance society. This core book for Shadowrun, Twenieth Anniversary...   [click here for more]
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Shadowrun: Sprawl Survival Guide

Shadowrun: Sprawl Survival Guide


Sprawl Survival Guide Street Smart? New to the sprawl kid? Wise up fast, cuz wiz wires or spell juice alone won't save your ass on the hungry streets. You flash your credstick in the wrong alley, drop a name in the wrong company, or flick out a spur at a gunfight and your organs will be next up for auction. Reps are built on etiquette and connections, not just chill attitude and piles of corpses....   [click here for more]
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Shadowrun: Sprawl Wilds

Shadowrun: Sprawl Wilds


The Jungle Next Door You live in any sprawl long enough, you’ll find out that there’s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest. Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl Wildsgives...   [click here for more]
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Shadowrun: Street Magic

Shadowrun: Street Magic


Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced...   [click here for more]
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Shadowrun: Unwired

Shadowrun: Unwired


HACK THE PLANET! Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware, echoes, and sprites. It also covers system security and new Matrix phenomenon, from AIs to the...   [click here for more]
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Shadowrun: Year of the Comet

Shadowrun: Year of the Comet


The Sky Is Falling! The year 2061 marks the return of Halley's Comet and the 50th anniversary of the Awakening-do you celebrate or run for cover? Each day brings a new surprise. Will you transform into a genetic changeling or fall prey to a doomsday cult? Will you be in Denver when the dragon runs amok or in Japan when the Ring of Fire deals death to the Empire? Will you fight toxic spirits in the...   [click here for more]
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Shadowrun: Anarchy

Shadowrun: Anarchy


Man. Machine. Magic. Shadowrun. The Sixth World. Orks in pinstripe suits with uzis; mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed; humans casting fireballs at corporate-trained paracritters; elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It’s where man meets magic and machine. Dive into a cyberpunk dystopia...   [click here for more]
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Shadowrun: State of the Art: 2064

Shadowrun: State of the Art: 2064


"New toys hit the street every week, omae. Wiz new tech to exploit security holes, rapid-assembly weapons disguised as Nerps to sneak past the scanners, wicked new adept fu to kick some major hoop. To keep up with the Johnsons, ya gotta scan what's coming down the pipe, otherwise you'll end up as the unfortunate example in a field-test report." State of the Art: 2064 examines the latest groundbreaking...   [click here for more]
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Shadowrun: False Flag (Denver Adventure 2)

Shadowrun: False Flag (Denver Adventure 2)


The Angry Gaze The ruling powers of Sixth World sprawls are content to let the little people of their cities engage in all sorts of shenanigans and scheming so long as it doesn’t affect their master plans. But when the chaos gets too out of hand—or the little people start acting too arrogant—then those powers turn their angry gaze to the people they would rather ignore, and the everyday chaos...   [click here for more]
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Shadowrun: Free Seattle (Adventure)

Shadowrun: Free Seattle (Adventure)


Power Play The Seattle sprawl is an iconic part of the Sixth World, and it’s about to take the next step in its evolution. Its mother country to the east, the UCAS, is flailing, and pressure is building for Seattle to make its own path and go independent. Lots of power players are trying to force the city’s hand one way or another, and lots of money is flowing to the shadows to help or hinder those...   [click here for more]
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Shadowrun: Ripping Reality (Denver Adventure 3)

Shadowrun: Ripping Reality (Denver Adventure 3)


Chaos Rising The Denver sprawl has always been a battleground, but lately it seems to be at war with reality. People are disappearing from the streets, never to be seen again. Strange creatures are materializing out of nowhere, and sometimes they bring entire landscapes with them. Something has gone desperately wrong, and the stakes are so high that two enemies who had been locked in combat are setting...   [click here for more]
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Shadowrun: Serrated Edge (Denver Adventure 1)

Shadowrun: Serrated Edge (Denver Adventure 1)


SCALPEL OF HATE The Sixth World is many things, including a stunning series of case studies on the mechanisms of hate. There are some true experts out there, people who know that just walking up to someone or something you don’t like and throwing a solid punch is satisfying, but nowhere near as satisfying as causing destruction that runs deep and lasts forever. The Aurora Warrens of Denver hold...   [click here for more]
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Shadowrun: Splintered State

Shadowrun: Splintered State


It Can Always Get Worse Federal Agent Seth Dietrich has a secret. Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he’s found he can’t even trust himself. If Dietrich were in his right mind, he’d cover his tracks like a pro, and no one would find him....   [click here for more]
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Shadowrun: Toxic Alleys (Sixth World Adventure)

Shadowrun: Toxic Alleys (Sixth World Adventure)


IT’S GOING DOWN In any given sprawl, there are a few million people who hate a few million other people in an endless cycle of grudges and hostility. What keeps the peace is that most of the people lack the power to do anything about their anger, so a status quo of simmering tension is maintained. Problem is, if some of the angry parties got their hands on enough power of any kind, those simmering...   [click here for more]
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Shadowrun: Gun Rack  | Roll20 VTT + PDF [BUNDLE]

Shadowrun: Gun Rack | Roll20 VTT + PDF [BUNDLE]


This special bundle product contains the following titles. Shadowrun: Gun Rack | Roll20 VTT Regular price: $7.99 Bundle price: $5.19 Format: Roll20 VTT NOTE: THIS IS THE ROLL20 CONVERSION. YOU CAN ALSO PURCHASE THIS TITLE AND THE ROLL20 VTT VERSION TOGETHER AT A DISCOUNT  Lock & Load The Colt Secret Agent. The Ultimax 71. The Izom Artemis. These and...   [click here for more]
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Shadowrun: Loose Alliances

Shadowrun: Loose Alliances


Corps don't give a drek about the runners they hire that's why they call us expendable assets. Forget working for the Mob or the Yakuza, too once you're in, you're part of their family for the rest of your life. Lucky for us, there are swarms of other groups looking to claim their piece of sprawl and who are willing to bypass the law to do it. Policlubs, magical orders, religious factions, black marketers...   [click here for more]
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Shadowrun: Runner Havens

Shadowrun: Runner Havens


"Crossroads of Crime" Runner Havens -- the first core setting book for Shadowrun, Fourth Edition -- introduces the players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner's point of view, covering key topics such as the balance of power, corporate and underworld affairs,...   [click here for more]
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Shadowrun: System Failure

Shadowrun: System Failure


The year is 2064, and all is not well. A struggling megacorp makes a drastic decision to stave off impending doom. A psychopathic artifical intelligence thought to be dead rises again, attempting to take over the entire Matrix. And behind the scenes, apocalyptic terrorists prepare to strike at key points around the world, completing their first steps towards a vision of Armageddon. Across the globe,...   [click here for more]
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Allies and Enemies

Allies and Enemies


Allies and Enemies is a resource of NPCs for Shadowrun Sixth World Edition, with NPCs for players to hire,and NPCs for the GM to use in other ways Running the shadows is hard, so make sure to bring some extra chummers you can rely on to help out! Running games for Shadowrun can be tricky, as you never know what your players will do next, and who they might meet along the way. Allies and Enemies...   [click here for more]
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Beyond Measure: Shadows of Deep Space

Beyond Measure: Shadows of Deep Space


How to use this book. One of the goals of the cyberpunk element is to instill characters with a sense of advanced technology. Technology is a tool used to augment character form and ability. It enables Bettler-Than-Life simulations and Matrix operators to defy physical reality at nearly every turn. It also bestows the sense of overwhelming permeation, leaving no corner of the universe untouched....   [click here for more]
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Bygone Machines: The Lifestealer Saga Volume 1

Bygone Machines: The Lifestealer Saga Volume 1


The world is always in danger from some existential threat these days. For decades since the Awakening, no year passes by without some new dread being shouted about endlessly on the trids. But what if, just once, the threat was indescribably real? The data havens of the world have been given the word about something more real than it seems possible. Now it seems as if there are sides taking shape...   [click here for more]
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Exit Vector for Shadowrun

Exit Vector for Shadowrun


Exit Vector is an aerial combat board game set in a dystopian near future where nations, criminal syndicates, and powerful corporations compete for dominance in a world of high technology and  magic. Players assume the role of an expert pilot for hire, flying their high performance aircraft  on jobs ranging from search and destroy to troop  transport. EXIT VECTOR for SHADOWRUN introduces fun,...   [click here for more]
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Los Coronados

Los Coronados


On March 8th, 2069, the world was shaken by a pair of earthquakes that history now knows only as the Twins. The largest impact of those events not only submerged the City of Angels, it struck the cities of San Diego and Tijuana with far more intensity, not only tearing apart the cities and their harbor, but wrenched Baja Peninsula from the California opening a series of chasms from the Pacific Ocean...   [click here for more]
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Shadowrun: 4th Ed. 20th Anniversary Core Rulebook

Shadowrun: 4th Ed. 20th Anniversary Core Rulebook


The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers a completely...   [click here for more]
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Shadowrun: Magic in the Shadows

Shadowrun: Magic in the Shadows


Magic in the Shadows So, You Think You Know Magic? Chummer, I can write a book on wht you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn--not even dragons know all there is to know about Magic in the Shadows.  ...   [click here for more]
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Shadowrun: Man & Machine

Shadowrun: Man & Machine


Man... or Monster? Cyberware can increase your speed, enhance your strength and sharpen your reflexes. It can put a computer in your head, armor under your skin and weapons in your arms. There are implants to improve every internal organ and devices that let you interface with machines ... but you'd better know when to stop. Too much cyberware and you're a cyberzombie—more machine than man. Man...   [click here for more]
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Shadowrun: Mr. Johnson's Little Black Book

Shadowrun: Mr. Johnson's Little Black Book


I've Got a Job For You "Call me Mr. Johnson. I'm like a fixer for the corps. I know everybody who's anybody from suit-and-tie boardroom predators to bottom-feeder street-level scavengers. I know the best sprawl sites for scoring new talent, exchanging goods without interruption or hiding out from the hit men on your tail. I like to ensure that the people I hire can execute a well-planned black ops...   [click here for more]
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Shadowrun, Sixth World Core Rulebook: City Edition: Seattle

Shadowrun, Sixth World Core Rulebook: City Edition: Seattle


RISK IS THE REWARD THE ODDS ARE AGAINST YOU. Of course they are. The other side has more people, more firepower, more money, more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line. Your job is to make that count. Shadowrun, Sixth World is the latest edition of one of the most popular role-playing...   [click here for more]
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Shadowrun: Sixth World Companion (Core Character Rulebook)

Shadowrun: Sixth World Companion (Core Character Rulebook)


Dream it, be it The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you. If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game...   [click here for more]
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Shadowrun: Shadows of Asia

Shadowrun: Shadows of Asia


Tradition vs Progress . . . “Asia. The East. A land of contrasts, from glittering megacorp skyscrapers to humble sacred temples. Japan, Malaysia and Hong Kong set the world's accelerated pace of progress, but next door in Indochina and Indonesia it's still last century. It's a mystery to most, but if you know your drek, you’ll find it's a land of opportunity. Anything you want...   [click here for more]
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Shadowrun: Artifacts Unbound

Shadowrun: Artifacts Unbound


Unlock the Power Four artifacts have been found. Some of the most powerful people in the Sixth World have been after them, and many people have died in the globetrotting hunt to bring these objects together. Now that they have been recovered, their powers can be unleashed—or the artifacts can be scattered, lost again until another generation summons the courage and the knowledge to dredge...   [click here for more]
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Shadowrun: Conspiracy Theories

Shadowrun: Conspiracy Theories


The Tangled Web of Truth War rages in Central America, tensions between dragons are on the rise, and the Watergate Rift has been closed in a display of power that shook the city of DeeCee to its core. To many, the world is becoming more disordered and unpredictable—but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations who...   [click here for more]
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Shadowrun: Corporate Enclaves

Shadowrun: Corporate Enclaves


Are You Ready to Sell Your Soul? Corporate Enclaves shines the spotlight on two very different bastions of corporate power in the Sixth World: Los Angeles and Neo-Tokyo. Controlled and exploited by the iron hand of the megacorps, these sprawls are home to corporate powerhouses, their political minions, powerful crime factions, and plenty of intrigue and opportunities for enterprising and resourceful...   [click here for more]
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Shadowrun: Corporate Guide

Shadowrun: Corporate Guide


THE CENTERS OF POWER There is nothing in the Sixth World more powerful than the megacorporations. Even great dragons scratch and claw to get a piece of the power wielded by the Big Ten. If you’re running the shadows, you need to know about the megas, because they deal out the biggest paydays—and, if you cross them, the harshest paybacks. Corporate Guide helps runners learn what...   [click here for more]
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Shadowrun: Corporate Intrigue

Shadowrun: Corporate Intrigue


The Big Time You could dabble in organized crime. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few nuyen here and there. But everyone in the Sixth World knows that if you want to make a play for the big bucks, the real high-level stuff, you’ve got to get in bed with the corps. The corps have the money, and they’ve got all the power that comes with it....   [click here for more]
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Shadowrun: Emergence

Shadowrun: Emergence


An Evolutionary Upgrade The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. A small percentage changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers...   [click here for more]
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Shadowrun: Feral Cities

Shadowrun: Feral Cities


Walk on the Wild Side In the decaying urban wilds, war-torn cityscapes, and cancerous megabarrens of these Feral Cities only one thing is certain - they all harbor singular opportunities for those brave and foolhardy enough to explore their dangerous domains, factions and secrets. Sprawls where the usual rules and constants of civilized society don't apply, where everyday survival is a challenge,...   [click here for more]
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Shadowrun: Ghost Cartels

Shadowrun: Ghost Cartels


A Bad Beat Rocks the Street The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing. Ghost Cartels drops the runners...   [click here for more]
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Shadowrun: Jet Set

Shadowrun: Jet Set


The Ride of Your Life Step this way! There’s no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world. There’s a price to pay, of course. There always is. But take a ride, just once, in the...   [click here for more]
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Shadowrun: Spy Games

Shadowrun: Spy Games


CITY OF SECRETS Listen to the whispers—they’re all over town. People have secrets, millions of secrets, and some of them are so explosive they could shift the balance of power in the Treaty City of Denver. Normally, the great dragon Ghostwalker’s tight grip would keep the city under control, but some of the whispers moving around town say that Ghostwalker hasn’t been himself lately....   [click here for more]
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Shadowrun: The Clutch of Dragons

Shadowrun: The Clutch of Dragons


Claws At Your Throat Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice? The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially shadowrunners....   [click here for more]
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Shadowrun: The Twilight Horizon

Shadowrun: The Twilight Horizon


It's Getting Dark The Horizon Corporation is everywhere. They’re in the trids you watch, the music you listen to, and the news you consume. They’re propping up hundreds of major brands of products across the planet with their public relations skill. And they’re spending countless hours studying how you—that’s right, you—think so that they can lead your mind like a master leads a...   [click here for more]
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Shadowrun: Vice

Shadowrun: Vice


Illegal is a strong word. It means you're doing something that the government doesn't want you to do. You'd never do anything like that, right? Or would you? It might be that some laws are... Misguided. It's civil disobedience and a moral imperative to oppose those laws. Gandhi taught us that. My friends and I—we're here to help you make these difficult moral choices. We'll even provide you...   [click here for more]
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Shadowrun: War!

Shadowrun: War!


ALL HELL! The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there's nothing left to do but fight. At the border of Aztlan and Amazonia, war has broken out. The streets of Bogotá are being pummeled, mercenaries are being hired and killed in approximately equal numbers, and blood is being spilled in dark rooms to give strength to mages...   [click here for more]
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Shadowrun: Shadows of North America

Shadowrun: Shadows of North America


The Map Is Not The Territory There's nothing worse than dropping into some backwater sprawl in the country next door to quietly take care of some job, then realizing too late that your sprawl studs and street lingo stick out like a troll's thumb. North America ain't what it used to be, chummer--every time you cross a border, you enter a different world. Ask an anglophone in Québec,...   [click here for more]
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Shadowrun: Third Edition

Shadowrun: Third Edition


Shadowrun, Third Edition Where Man Meets Magic & Machine The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged -- the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the worldwide...   [click here for more]
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