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BattleTech: Objectives: Capellan Confederation

BattleTech: Objectives: Capellan Confederation


STATE OF THE INDUSTRY… Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies...   [click here for more]
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BattleTech: Objectives: Draconis Combine

BattleTech: Objectives: Draconis Combine


STATE OF THE INDUSTRY… Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies...   [click here for more]
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BattleTech: Objectives: Federated Suns

BattleTech: Objectives: Federated Suns


STATE OF THE INDUSTRY… Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies...   [click here for more]
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BattleTech: Objectives: Free Worlds League

BattleTech: Objectives: Free Worlds League


STATE OF THE INDUSTRY Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies expanded...   [click here for more]
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BattleTech: Objectives: Lyran Alliance

BattleTech: Objectives: Lyran Alliance


STATE OF THE INDUSTRY… Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment,...   [click here for more]
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BattleTech: Objectives: The Clans

BattleTech: Objectives: The Clans


STATE OF THE INDUSTRY… Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies...   [click here for more]
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BattleTech: Operation: Ice Storm (Part One)

BattleTech: Operation: Ice Storm (Part One)


It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and...   [click here for more]
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BattleTech: Periphery (1st Edition)

BattleTech: Periphery (1st Edition)


THE PERIPHERY (PDF) [FAS1629p] Print Price (1988): $15.00 The Star Systems on the outskirts of the Inner Sphere make up the area known as THE PERIPHERY. Extending far into interstellar space, it is fragmented into countless kingdoms and alliances. Small, mean, weak, and unorganized, they may yet tip the balance of power among the Successor States. Yet the Periphery holds more than...   [click here for more]
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BattleTech: Quick-Strike Cards: 3055 Upgrade

BattleTech: Quick-Strike Cards: 3055 Upgrade


Tools for the Quick-Strike Commander Quick-Strike: Technical Readout: 3055 Unit Cards provides players with easy-to-handle-and-store data cards featuring 'Mech and Omnifighter designs from Technical Readout: 3055 Upgrade. Each card includes the unit’s image and gameplay stats for use in BattleTech miniature wargames using the Quick-Strike Rules set found in Strategic...   [click here for more]
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BattleTech: Quick-Strike Cards: Technical Readout 3039

BattleTech: Quick-Strike Cards: Technical Readout 3039


Quick-Strike Cards: Technical Readout 3039 (PDF) [CAT35661p] $5.99 Tools for the Quick-Strike Commander The year is 3039, and mankind is at war. At the pinnacle of military technology is an avatar of armor and weapons: the BattleMech. On the battlefields of a thousand worlds, the warlords who reign supreme fight to reclaim the mantle of the fallen Star League in the name of their House and their...   [click here for more]
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BattleTech: Quick-Strike Cards: Technical Readout 3050 Unit Cards

BattleTech: Quick-Strike Cards: Technical Readout 3050 Unit Cards


Quick-Strike: Technical Readout: 3050 Unit Cards (PDF) [CAT35662p] $5.99 Tools for the Quick-Strike Commander The year is 3050, and mankind is at war. At the pinnacle of military technology is an avatar of armor and weapons: the BattleMech. From the Deep Periphery comes a new and powerful invader: the Clans! Quick-Strike: Technical Readout: 3050 Unit Cards provides players...   [click here for more]
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BattleTech: Quick-Strike Cards: Technical Readout 3060

BattleTech: Quick-Strike Cards: Technical Readout 3060


Tools for the Quick-Strike Commander Quick-Strike: Technical Readout: 3060 Unit Cards provides players with easy-to-handle-and-store data cards featuring all the vehicles, BattleMechs and ProtoMech designs from Technical Readout: 3060. Each card includes the ‘Mech’s image and gameplay stats for use in BattleTech miniature wargames using the Quick-Strike...   [click here for more]
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BattleTech: Record Sheets: 3145 New Tech, New Upgrades

BattleTech: Record Sheets: 3145 New Tech, New Upgrades


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Record Sheets: 3145 Unabridged

BattleTech: Record Sheets: 3145 Unabridged


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Rhonda's Irregulars

BattleTech: Rhonda's Irregulars


RHONDA'S IRREGULARS (PDF) [FAS1643p] Print Price (1991): $8.00 File Size: 18.7 MB In 3007, Cranston Snord's Irregulars emerged from the winnings of a poker game. Under the command of Cranston Snord, an officer disgraced and discharged from Wolf's Dragoons, the Irregulars gained a reputation for unorthodox tactics and a fetish for collecting lost artifacts and treasures. Now, 43 years...   [click here for more]
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BattleTech: Sourcebook: The Periphery

BattleTech: Sourcebook: The Periphery


The Star Systems on the outskirts of the Inner Sphere make up the area known as the Periphery. For hundreds of years, countless kingdoms and alliances have struggled against each other for survival in the far reaches of known space. Now, in the upheaval ravaging the Inner Sphere, these tiny realms may be the key to changing the balance of power among the Successor States. In the wake of the...   [click here for more]
Catalyst Game Labs  $9.00

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BattleTech: Spotlight On: Crimson Seeker Star

BattleTech: Spotlight On: Crimson Seeker Star


In the right place, a few small rocks can change the course of a river. The Seekers of Clan Goliath Scorpion and the Escorpion Imperio have long sought out relics of the past which they believe will steer their course. But relics are not the only rocks: one small unit and its warriors changed the path of the Clan and the Imperio. The saKhan of fifty years who formed them. The Star Colonel who returned...   [click here for more]
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BattleTech: Spotlight On: Holt's Hilltoppers

BattleTech: Spotlight On: Holt's Hilltoppers


Born in the fires of Operation: GUERRERO, Holt’s Hilltoppers took on missions from the Periphery to the Chaos March, displaying grit and tenacity to rival any famed mercenary command. Action against Periphery pirates earned the Hilltoppers a reputation as savage defenders, but disaster during the St. Ives War nearly ended the command’s existence. Steadfast courage and resilience kept them...   [click here for more]
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BattleTech: Spotlight On: Nakayama's Blood

BattleTech: Spotlight On: Nakayama's Blood


When Federated Suns forces stormed into the Draconis Combine during the FedCom Civil War, proud samurai Chu-sa Harold Nakayama and the Forty-Sixth Dieron Regulars deployed to Ashio to repel the invaders. Disaster struck when an all-but-unknown mercenary command slaughtered Nakayama’s troops, humiliating him. Nakayama swore an oath to exterminate mercenaries wherever they tainted Combine soil,...   [click here for more]
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BattleTech: Spotlight On: The Crazy Eights

BattleTech: Spotlight On: The Crazy Eights


There is no company more fitting as heralds of the Davion sword and sunburst than the Crazy Eights, and even fewer regiments in the AFFS with as storied and lengthy history as the Eighth Company of the Twentieth Avalon Hussars. Disbanded and lost during the Word of Blake’s Jihad, the Crazy Eights were reformed when the call to war once again compelled the Federated Suns to raise new regiments for...   [click here for more]
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BattleTech: Spotlight On: Thermo Police

BattleTech: Spotlight On: Thermo Police


Beyond the edge of acknowledged civilization lie the Outworlds Wastes. Planets abandoned by the Star League centuries ago. Governments shattered by apathy, obscurity, and the march of time struggle to provide even the most basic needs of their people. From these meager surroundings one small but zealously dedicated unit stands to serve and protect the remnants of their realm. The Thermo Police may...   [click here for more]
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BattleTech: Spotlight On: Unending Faith

BattleTech: Spotlight On: Unending Faith


Nearly every faith in human history has had its faith miltant, stalwart protectors of the light ready to cast down those who would question the true path. The vision of Blessed Blake is no different. The creation of the Republic and its disbanding of the Com Guard cast a deep shadow, but true faith endures. Now, amid a Dark Age, the light of Blake is needed more than ever and the Blessed Order stands...   [click here for more]
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BattleTech: Starterbook: Fist and Falcon

BattleTech: Starterbook: Fist and Falcon


The Kewran Wolfhounds As part of the Twenty-Fifth Arcturan Guard, Hauptmann Michael Guillaume’s Wolfhounds Company faces its first trial by fire on the raging battlefields of Great X. The Pursuing Peregrines Forged in the dawning years of the Jihad, Star Captain Ingried’s Binary of battle-hardened veterans seeks its own glory in his Clan’s latest war against the...   [click here for more]
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BattleTech: Starterbook: Sword and Dragon

BattleTech: Starterbook: Sword and Dragon


Take Command! The Fox's Teeth McKinnon's Company of House Davion's Seventh Crucis Lancers, the detached "Fox's Teeth" have been an independent raiding force for centuries, their lightning hit-and-run tactics making them respected and feared. Sorenson's Sabres A detached command originally from the legendary Fifth Sword of Light, Sorenson's Sabres are a deadly...   [click here for more]
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BattleTech: Tactical Handbook

BattleTech: Tactical Handbook


Thirty-one hours ago your lance commander ordered you into this position. Twenty-eight hours ago you finished draping the thermal camo tarps over your 'Mech. And for the past 27 hours you've been sitting in your cockpit, systems on minimum power, waiting in the dark - waiting for the Clans. Suddenly your thermal sensors detect multiple 'Mechs moving 100 meters directly ahead. Your fingers fly over...   [click here for more]
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BattleTech: Technical Readout: 3058 Upgrade

BattleTech: Technical Readout: 3058 Upgrade


Wars Past. Wars Present. In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blueprints of design firms centuries old and thought lost to antiquity. Ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at...   [click here for more]
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BattleTech: Technical Readout: 3075

BattleTech: Technical Readout: 3075


In November 3067 the Second Star League disbanded. The Word of Blake—a splinter group of ComStar—had been on the verge of joining in fulfillment of ancient prophecies. Denied their dream, the Blakists sought to preserve the Star League against the follies of the Houses, but its fanaticism manifested this noble goal as the Jihad: a horrific war that has pitted every faction against each...   [click here for more]
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BattleTech: Technical Readout: 3085 Supplemental

BattleTech: Technical Readout: 3085 Supplemental


Technical Addendum Even the most thorough field reports can miss a detail or two. During the eventful times surrounding the end of the Word of Blake Jihad and the rise of the Republic of the Sphere, military factories across the Inner Sphere scrambled to rearm the various realms mauled by a decade of bloody conflict. In the shuffle, a few new developments emerged, overlooked in the grand...   [click here for more]
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BattleTech: Technical Readout: 3145 Capellan Confederation

BattleTech: Technical Readout: 3145 Capellan Confederation


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Technical Readout: 3145 Federated Suns

BattleTech: Technical Readout: 3145 Federated Suns


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Technical Readout: 3145 Free Worlds League

BattleTech: Technical Readout: 3145 Free Worlds League


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
Catalyst Game Labs  $14.99

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BattleTech: Technical Readout: 3145 Lyran Commonwealth

BattleTech: Technical Readout: 3145 Lyran Commonwealth


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Technical Readout: 3145 Republic of the Sphere

BattleTech: Technical Readout: 3145 Republic of the Sphere


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Technical Readout: 3145 The Clans

BattleTech: Technical Readout: 3145 The Clans


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Technical Readout: Prototypes

BattleTech: Technical Readout: Prototypes


The March of Progress The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities—a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly...   [click here for more]
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BattleTech: Technical Readout: Vehicle Annex

BattleTech: Technical Readout: Vehicle Annex


Note! This edition of Technical Readout: Vehicle Annex has been superceded by a revised edition, found here. We decided to leave this version active for the completists out there, but do be aware of the new version. Thanks! MechWarriors receive all the glory; aerospace fighter pilots a close second; vehicles are considered the workhorses of any military; infantry are even given their day in...   [click here for more]
Catalyst Game Labs  $22.00

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BattleTech: The Black Thorns

BattleTech: The Black Thorns


THE BLACK THORNS (PDF) [FAS1686p] Print Price (1994): $10.00 File Size: 26.7 MB For Adept Jeremiah Rose, ComStar’s stunning victory on Tukayyid was a crushing personal defeat. After losing his ‘Mech and his command to the Clans, Rose resigned his commission with the Com Guards and returned home to seek a place with his family among the famed Northwind Highlanders. When the Highlanders...   [click here for more]
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BattleTech: The Dragon Roars

BattleTech: The Dragon Roars


A CLAN MUST DIE For seven long years, an uneasy truce has kept the Clan war machine from continuing its relentless march into the Inner Sphere-but young Clan Crusaders hungry for war now push for an end to the Truce of Tukayyid, and a renewal of the invasion. Building on the momentum of their victory over the Jade Falcons on Coventry, the Great House leaders create a Star League Constitution, resurrecting...   [click here for more]
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BattleTech: The Nellus Academy Incident

BattleTech: The Nellus Academy Incident


THE WARRIORS OF TOMORROW... The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat...   [click here for more]
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BattleTech: The Rise and Fall of the Star League [BUNDLE]

BattleTech: The Rise and Fall of the Star League [BUNDLE]


This special bundle product contains the following titles. BattleTech: Historical: Reunification War Regular price: $18.00 Bundle price: $16.20 Format: Watermarked PDF One Species, One Realm In 2570, the six Great Houses of the Inner Sphere united to create the Star League, promising to bring an end to the generations of warfare that engulfed the worlds...   [click here for more]
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BattleTech: The Star League [BUNDLE]

BattleTech: The Star League [BUNDLE]


This special bundle product contains the following titles. BattleTech: Era Report: 2750 Regular price: $18.00 Bundle price: $12.96 Format: Watermarked PDF Humanity’s Golden Age
 Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the...   [click here for more]
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BattleTech: Touring the Stars: Bob

BattleTech: Touring the Stars: Bob


It is a shadow world of dark woods and darker rivers, and so was it named—Dunklewälderdunkleflüsseschattenwelt. Alien predators roam the land, seas and air, named for creatures of folklore, while survivors of the once proud settlements eke out an meager existence. Dunklewälderdunkleflüsseschattenwelt suffered during the Succession Wars as many planets of the Inner Sphere did,...   [click here for more]
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BattleTech: Touring the Stars: Braunschweig

BattleTech: Touring the Stars: Braunschweig


Braunschweig is one of the jewels of the Hanseatic League. Combining pristine nature with highly developed cities, from orbit the world appears to be a paradise. On the ground, however, the luster tarnishes significantly. The natural abundance is rife with deadly native life, and civilization is stratified between the ultra-wealthy and the serfs who labor under their lash. Braunschweig is in fact a...   [click here for more]
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BattleTech: Touring the Stars: Hall

BattleTech: Touring the Stars: Hall


War has ravaged nearly all of the Inner Sphere’s core planets, and Hall is no exception. Caught between the conquests of empires and the ambitions of warlords, the world’s history is as harsh as its unforgiving deserts, howling canyons and shifting sands. Hall has been at the crossroads of some of mankind’s most brutal wars, conflicts which have left centuries of secrets ready to...   [click here for more]
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BattleTech: Touring the Stars: Mizar

BattleTech: Touring the Stars: Mizar


The two thousand worlds of human space often claim to have some incredible beauty spot that is unrivaled by any other world. Some worlds claim to be the most beautiful entire world known to humanity. Statistically, one has to be correct, and that world is Mizar. This freakish accident of planetology has thrilled tourists, earned a title as champion party planet, and avoided most wars for centuries...   [click here for more]
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BattleTech: Touring the Stars: Old Kentucky

BattleTech: Touring the Stars: Old Kentucky


When the first waves of explorers and settlers departed Terra for the great black ocean, not all looked to the future—some longed for the traditional values of the past. One such group made their new home on Old Kentucky, a world near the heart of humanity which has persevered through centuries of abandonment, conflict and conquest. Touring the Stars: Old Kentucky details...   [click here for more]
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BattleTech: Touring the Stars: Regis Roost

BattleTech: Touring the Stars: Regis Roost


Ringers and Roosters. Two separate cultures living very different lives, one in the rings of the verdant planet of Regis Roost, the other at the bottom of that world’s gravity well. Two separate governing philosophies, one as an extended family with corporate laws, and the other a pseudo-democracy subverted for decades by external interests. Two very different civilizations living on one world...   [click here for more]
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BattleTech: Touring the Stars: Rigil Kentarus

BattleTech: Touring the Stars: Rigil Kentarus


Terra’s closest if not first colony, the binary planets of Rigil Kentarus and Riken Minor are just 4.3 light-years from Terra. Rigil Kentarus was settled by a mélange of Terran Alliance member-nations, some of which still leave their mark on the world (“Little America”), while others were wiped out by the Succession Wars, Jihad, and reconstruction. The twin worlds only recovered in the Republic...   [click here for more]
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BattleTech: Touring the Stars: Sherwood

BattleTech: Touring the Stars: Sherwood


Founded with ecological sustainability in mind, the colonization of Sherwood seemed like a failure as soon as it began. But thanks to the strict control of a strong central government and a well-educated population, Sherwood pushed through the privations of the Star League era and became the “Green Gem” of the Outback. Touring the Stars is a whistle-stop tour of the universe!...   [click here for more]
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BattleTech: Touring the Stars: Stotzing

BattleTech: Touring the Stars: Stotzing


The Star League’s terraforming technology brought life to worlds struggling to survive, and wrought miracles on landscapes thought uninhabitable. But Stotzing is proof that even miracles can be undone by human hands, and not all those who seek to repair them are angels… Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in...   [click here for more]
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