A bank heist turned to a hostage situation, and the player characters are stuck in the middle!It’s 1976 in San Francisco, and the player characters are forced to confront their past when a disgruntled ex-cop demands they act as negotiators, after he takes hostages at the bank. The local cops have cordoned off the area, S.W.A.T. teams are in place, the F.B.I. is “in... [click here for more]
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This book provides equipment for heists set in Victorian, modern, cyberpunk, and sci-fi worlds. These create additional paths for your characters to break into places.
Not all of the equipment will fit your world. Vampire taps work with modern... [click here for more]