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 Hottest Dungeons & Dragons from Bards and Sages
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Trees of Fantasy

Trees of Fantasy


Your players attack the pirates, finding them in the cave at the end of their pirate cove. The pirates are defeated and of course there are buckets of gems and gold and… well… actually… most likely not. Pirates are also businessmen. The point of this is to make money, but you don't make money by just stealing money. You steal cargo. Chances are the cave is full of stolen shipments. And...   [click here for more]
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Koboldnomicon

Koboldnomicon


Behold the Ultimate Tome of Koboldic Lore! Long have they been abused, misused, and underappreciated. Now, from the depths of the underdark, they come. They come with their weapons. Their magic. Their mastery. They come to take their rightful place among the races of the surface world. I have bore witness to their unholy wrath. Beware! You will not hear them coming. You will...   [click here for more]
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Nemesis VIII:  Cults of Personality

Nemesis VIII: Cults of Personality


Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks.  These NPCs can easily be folded into your existing game  as exciting side adventures or as the catalyst for a new  campaign.  In Nemesis VIII: Cults of Personality, we present five unique NPCs that can be...   [click here for more]
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The System Reference Document for 3.5 Game Mechanics (Volume One)

The System Reference Document for 3.5 Game Mechanics (Volume One)


PLEASE NOTE: The PDF of this product is IDENTICAL to The System Reference Document for 3.5 Game Mechanics (Volume Two). In order to make a print version of this product available, the document had to be split into two volumes. The following information applies to the PRINT VERSION of this product:  This is Volume One of our compilation of the System Reference Document...   [click here for more]
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The System Reference Document for 3.5 Game Mechanics (Volume Two)

The System Reference Document for 3.5 Game Mechanics (Volume Two)


PLEASE NOTE: The PDF of this product is IDENTICAL to The System Reference Document for 3.5 Game Mechanics (Volume One). In order to make a print version of this product available, the document had to be split into two volumes. The following information applies to the PRINT VERSION of this product:  This is Volume TWO of our compilation of the System Reference Document...   [click here for more]
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