Cthulhu Dark is a tabletop roleplaying game of cosmic horror, in the style of H.P. Lovecraft. It's about the things we fear, amplified until they are unbearable. It's about stories that genuinely creep you out, not well-worn tropes and creatures you've seen hundreds of times before. And it's about bleak horror, in which humans are powerless when confronted by hyperintelligent alien horrors. You can't... [click here for more]
Cthulhu Dark is a rules-light system for Lovecraft roleplaying. It's freely available from my website. If you order from here, you're rewarding me for the work I've done in developing the game, and thank you very much.
The rules are fun and incredibly minimal: they fit on one sheet of paper. You don’t need a character sheet to play, so you can start playing after two minutes of prep.
Despite... [click here for more]
In an isolated village in the Scottish Borders, a young girl disappears every three years. Several days later, the girls return, emotionless, analytical and supremely intelligent.
But the locals have an explanation. The children were taken into Hobs Wood, with its dancing lights and shifting pathways. They were taken to Fairyland.
Fairyland is a scenario by Scott Dorward, for any Cthulhu system.... [click here for more]
Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft.
Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft’s ideas,... [click here for more]