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Dishonored PDF Adventure #1: The Assassins Four

Dishonored PDF Adventure #1: The Assassins Four


Find yourself entangled in a plot of murder and politics with The Assassin’s Four. This 15-page adventure by Alison Cybe has your group aiding the Bottle Street gang and involving themselves in an assassination plot, complicated by political and personal motivations. Can they prevent the schemes of one of Dunwall’s distinguished aristocrats, or will they too fall prey to the alure of the lofty...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Ultimatum - PDF

Achtung! Cthulhu 2d20: Operation Ultimatum - PDF


Foil a Bizarre Alien Experiment! Welcome to Operation Ultimatum, a one-hour introductory mission to help showcase Achtung! Cthulhu and the 2d20 system. Whether you’re new to roleplaying games, or just new to the rip-roaring pulp adventures of the Secret War, this mission has been specially designed to be fun and accessible— and provide the perfect introduction...   [click here for more]
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John Carter of Mars: Phantoms Campaign Guide

John Carter of Mars: Phantoms Campaign Guide


"I must admit that cold shivers played along my spine and the short hairs at the base of my head stiffened and rose up, as do those upon a hound's neck when in the night his eyes see those uncanny things which are hidden from the sight of man."  Edgar Rice Burrough’s John Carter of Mars: Phantoms of Mars provides you with a new, unique campaign for the John Carter of Mars: Adventures on...   [click here for more]
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Star Trek Adventures Rules Digest PDF

Star Trek Adventures Rules Digest PDF


THESE ARE THE VOYAGES OF THE STARSHIP ENTERPRISE, ITS FIVE-YEAR MISSION, TO EXPLORE STRANGE NEW WORLDS, SEEK OUT NEW LIFE AND NEW CIVILIZATIONS, TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE…   Star Trek Adventures takes you to the final frontier of the Galaxy, where new discoveries await the keen explorers of Starfleet. Your duties may take you to the edges of known...   [click here for more]
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Star Trek Adventures: Call Back Yesterday

Star Trek Adventures: Call Back Yesterday


RESPOND TO A DISTRESS SIGNAL ON ZETA GRUIS VII "Captain’s Log, Stardate 42802.3. We have diverted to the Zeta Gruis system in response to a distresscall from its seventh planet. Previous surveys have shown the planet to be uninhabited, abandoned by its native civilization as its star swelled into a red giant. The distress call appears to come from a city in the southern polar regions, still cool...   [click here for more]
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Star Trek Adventures: Ends and Means

Star Trek Adventures: Ends and Means


 Action, diplomacy and adventure on a world riven by factional strife "STARDATE 48326.3,  our mission is to proceed to the Federation protectorate world of Tolen IV to help mediate a disagreement between two rival factions.  "The government of Tolen IV wishes to remain under the Federation’s protection, with the hopes of joining as a member world later. Their opposition wishes for Tolen...   [click here for more]
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Star Trek Adventures: Remnants

Star Trek Adventures: Remnants


CLASSIC STAR TREK MYSTERY AND ADVENTURE IN THE ARACHNID NEBULA "Captain’s Log, Stardate 3629.2. We have received an emergency distress call sent by the laboratory ship, Sirius. Reporting that it has suffered significant engine and power trauma, the results have left the ship crippled near the Arachnid Nebula, which it had been studying for several weeks. We are now en route...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Falling Crystal

Achtung! Cthulhu 2d20: Operation Falling Crystal


Face the malevolent menace of the Mi-Go! As summer bleeds into autumn in 1940, the Battle of Britain rages over England’s southern skies. As the RAF’s Spitfires and Hurricanes struggle to contain the might of the Luftwaffe’s daily raidsan unusual discovery at a remote Scottish site catches Section M’s eye. A valuable cache of Blauer Kristall or Blue Crystal...   [click here for more]
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Achtung! Cthulhu 2d20: Seventh-Inning Slaughter!

Achtung! Cthulhu 2d20: Seventh-Inning Slaughter!


Play ball on the Field of Screams! Even the bravest of agents need some well-deserved rest and recreation. Amid the stress and strains of fighting the Secret War, your agents find themselves enjoying a rare moment of downtime in Rockford, Illinois.  A small town typical of middle America’s heartland, nothing exciting ever usually happens in Rockford, but this Saturday it plays host to the Kenosha...   [click here for more]
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Infinity: Mercenaries Sourcebook

Infinity: Mercenaries Sourcebook


WAR! WHAT IS IT GOOD FOR? CASH, CASH MONEY! Soldiers of fortune, bodyguards, pirates, cut-throats, and heroes. The worst villains and the greatest heroes of the G5 can all be found in this great melting pot of freelancing warriors. From the flickering bulbs of Novyy Bangkok’s fighting pits to the luxuriant skyscrapers of San Pietro, there is always someone willing to pay for their problems to be...   [click here for more]
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Infinity: Paradiso

Infinity: Paradiso


WELCOME TO PARADISE We have fun, games and the bloodiest war in the Human Sphere! One of the most fertile planets known, living in this angry planet is a test for the hardiest settlers and warriors. Keep your wits about you or the jungle, its inhabitants or something worse will swallow you whole in an instant. Hiding a tragic and terrible past, Paradiso is home to dark secrets and...   [click here for more]
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Infinity: Shadow Affairs Campaign

Infinity: Shadow Affairs Campaign


In Shadow Affairs, the brutality of the alien’s invading forces is only matched by the cynicism of the Human Sphere’s powers and hubris, placing the international base of Libra 5 in dire danger. Composed of units from the best and worst humanity can provide, the players will have to join this eclectic base and try to work it into a competent force before their enemy decides to interfere.  The...   [click here for more]
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Infinity: Tohaa Supplement

Infinity: Tohaa Supplement


This is the Tohaa Trinomial, the most noble empire in existence! Welcome, friend. Everything we do, we do to reach Exaltation. Anything else is unimportant! We are the children of Unification, standing together and sailing through the stars, colonizing planets and bringing their wealth of knowledge to the less sophisticated. Sharing our knowledge where possible and destroying those who would oppose...   [click here for more]
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Star Trek Adventures Shackleton Expanse Campaign Guide

Star Trek Adventures Shackleton Expanse Campaign Guide


INTO THE UNKNOWN! The Shackleton Expanse Campaign Guide for the Star Trek Adventures Roleplaying Game presents a thrilling, all-new area of the Beta Quadrant to explore: the Shackleton Expanse. Countless wonders and mysteries await within, including strange spatial phenomena that confuse sentient life-forms as well as starship sensors, ancient alien technologies powerful enough to...   [click here for more]
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Star Trek Adventures: Back to Reality Supplement

Star Trek Adventures: Back to Reality Supplement


What lies at the center of the Pinicon Belt? This adventure presents a crew of player characters with a profound ethical dilemma that could have sweeping ramifications that extend far beyond their own universe. When the player characters investigate a dangerous asteroid field, they are confronted with doppelgangers from a different quantum reality where the...   [click here for more]
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Star Trek Adventures: Strange New Worlds - Mission Compendium Vol. 2 Supplement

Star Trek Adventures: Strange New Worlds - Mission Compendium Vol. 2 Supplement


Strange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play missions for Star Trek Adventures. Within this book Gamemasters will find the means to test their Starfleet officers while encountering a variety of strange new worlds and the lifeforms they contain.  Solve the mystery of a viral plague among a population of aliens who...   [click here for more]
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Star Trek Adventures: The Klingon Empire Gamemaster Toolkit

Star Trek Adventures: The Klingon Empire Gamemaster Toolkit


The Star Trek Adventures Klingon Empire Gamemaster Toolkit gives the gamemaster all the rules references they need to run a mission in the final frontier. It also gives players reference sheets for each of the roles in the Klingon Defense Force and on the bridge of a Klingon warship. This toolkit includes: A 4-panel gamemaster screen, packed with rules for the 2d20 system and reference...   [click here for more]
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Star Trek Adventures: The Gravity of the Crime

Star Trek Adventures: The Gravity of the Crime


Will you violate the Prime Directive? Welcome commander...  Your orders are go undercover on the pre-contact planet of Kalmur to investigate the accidental death of a Federation observer.  When a Kalmuri experiment into artificial gravity goes wildly wrong, an experimental device explodes crushing everyone within the test lab, including a Starfleet scientist, Lieutenant...   [click here for more]
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Achtung! Chtulhu 2d20: Operation Cold Threshold (PDF)

Achtung! Chtulhu 2d20: Operation Cold Threshold (PDF)


A Prehistoric Monster Entombed in Ice!   It is March 1940 and Nachtwölfe has dispatched a secret expedition to an uncharted island colloquially known as Threshold in the US territorial waters of the Bering Strait. Intercepted intelligence has alerted Section M to the expedition’s presence and agents are recruited as part of a joint Anglo-US mission to investigate and interdict. They...   [click here for more]
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Achtung! Cthulhu - Mysteries of the Manor PDF FREE!

Achtung! Cthulhu - Mysteries of the Manor PDF FREE!


Horror at a Stately Home! Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of seeds to provide inspiration for further adventures. Strange events are occurring at Raynethorpe Hall in East Anglia, where Lord Edward...   [click here for more]
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Achtung! Cthulhu 2d0: Halloween Horrors (FREE PDF)

Achtung! Cthulhu 2d0: Halloween Horrors (FREE PDF)


All Hallow’s Eve, or Halloween, has long been an unquiet time when restless spirits roam abroad, and it is said, the dead walk the Earth. It’s a no-less challenging time in Achtung! Cthulhu’s Secret War, when myriad monsters are unleashed at the witching hour to wreak havoc upon unsuspecting mortal foes. In this FREE supplement for the Achtung! Cthulhu TTRPG, we present five villainous fiends...   [click here for more]
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Achtung! Cthulhu 2d20 - Priority Mission 1: Resurrection Men PDF

Achtung! Cthulhu 2d20 - Priority Mission 1: Resurrection Men PDF


Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. In Resurrection Men Allied intelligence has discovered a network of Great War era tunnels...   [click here for more]
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Achtung! Cthulhu 2d20 - Priority Mission 2: Season of the Snake 1 - Our Lady of the Eternal Sapphire PDF

Achtung! Cthulhu 2d20 - Priority Mission 2: Season of the Snake 1 - Our Lady of the Eternal Sapphire PDF


Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. In Our Lady of the Eternal Sapphire, agents are tasked with investigating a monastery located...   [click here for more]
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Achtung! Cthulhu 2d20: Assault on the Fuhrer Train (PDF)

Achtung! Cthulhu 2d20: Assault on the Fuhrer Train (PDF)


Climb Aboard Hitler’s Steel Behemoth! It is November 1944 and as winter descends, the Allied advance rumbles to a halt on the borders of Fortress Germany. The US Army and German defenders settle down in a stalemate as they watch each warily across the Siegfried Line. In just a few short days Operation Watch on the Rhine, or the Battle of the Bulge as history...   [click here for more]
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Achtung! Cthulhu 2d20: Danger Island (PDF)

Achtung! Cthulhu 2d20: Danger Island (PDF)


Danger Island! It is February 1942 and as Japanese forces close in on the British stronghold of Singapore, Section M attempts to evacuate one of its foremost Asian experts, Colonel Horace Charles Farthingdale and his assistant, Ms. Marjory Weathers, plus a valuable archive of papers and artefacts to safety.  But during their flight to Darwin, Australia, their Short Flying Boat is attacked by Japanese...   [click here for more]
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Achtung! Cthulhu 2d20: Forest of Fear (PDF)

Achtung! Cthulhu 2d20: Forest of Fear (PDF)


Tanks, Tentacles and Terror! Launch yourself into an epic late Secret War adventure that takes you inside the secret offensive within the Battle of the Bulge! It is December 1944 and the Allied advances after D-Day come grinding to a halt on the borders of Fortress Germany. As the first snows fall, both sides eye each other warily across the lines, content to rest and recuperate as winter sets in....   [click here for more]
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Achtung! Cthulhu 2d20: Operation Black Cap (PDF)

Achtung! Cthulhu 2d20: Operation Black Cap (PDF)


Battle the Black Goat of the Woods! It is March 1941, and Section M receives reports that a Ju 52 transport plane has been downed near the village of Glavica in Yugoslavia. Planes do crash in this remote mountain range, but reports of strange atmospheric conditions intrigue Section M’s analysts. When further intelligence is received that the plane was carrying an unusual stele recently unearthed...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Bulwark: The Elbrus Enigma (PDF)

Achtung! Cthulhu 2d20: Operation Bulwark: The Elbrus Enigma (PDF)


Conquer the devils of Elbrus Mountain It is 1942 and strange reports reach Section M from the Caucasus region, near a little known mountain called Mount Elbrus. The Resistance report sightings of both Nachtwölfe operatives and strange, newly awakened creatures, referred to as devi  or “devils” who have kidnapped a number of locals.  Currently in Persia, the agents are...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Fallen Star (PDF)

Achtung! Cthulhu 2d20: Operation Fallen Star (PDF)


Explore an Alien Treasure Vault It is June 1942 and Section M receives intelligence from a trusted source concerning the emergency evacuation of a weather observation facility (WOF) on Olivia Island, an otherwise insignificant rock 650 miles south east of the North Pole. A coded message indicates that a U-boat recently extracted the entire complement of the German weather observation facility there...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Marseille - PDF

Achtung! Cthulhu 2d20: Operation Marseille - PDF


Survive the Night Time Terrors of Occupied France! Having received intelligence from its Maquis allies in Southern France, Section M drops a team of agents into Vichy-controlled Marseille in the summer of 1941 to disrupt a powerful Black Sun ritual linked to the Dreamlands.  While the mission is a success, at least partially, the agents suddenly find their Resistance contact gone, their escape...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Snowstorm - PDF

Achtung! Cthulhu 2d20: Operation Snowstorm - PDF


Operation Snowstorm When  Outpost Epsilon-3, a remote research post in British Columbia, goes radio silent for over a week, Majestic’s suspicions are aroused. An experienced team of agents is quickly delivered to the nearby snowbound town of Dunley, and ordered to investigate.  As they navigate the hazardous path to the base, their progress is made more difficult by a dangerous blizzard, considerable...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Talisman (PDF)

Achtung! Cthulhu 2d20: Operation Talisman (PDF)


Jeopardy in the Jungle! It is March 1942, and months after the Japanese invasion of the Philippines, American and Filipino forces are in painful retreat. General MacArthur makes ready to evacuate to Australia, but in the Secret War, Japanese occult operations are just beginning.  A team of Majestic special operatives are hastily assembled. Their mission: go behind enemy lines, and learn the truth...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Vanguard

Achtung! Cthulhu 2d20: Operation Vanguard


It is August 1940 and the Netherlands is still reeling from the German Invasion just three months earlier. Queen Wilhelmina and her administration have fled into exile and an uneasy peace settles over the country, as the first embers of resistance begin to smoulder. From the small Dutch fishing town of Nermegen, reports reach Britain’s Section M of a strange installation being constructed on the...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Vesta (PDF)

Achtung! Cthulhu 2d20: Operation Vesta (PDF)


350 million Kilometres from Home! It is late 1940 and word reaches Section M of strange activities in the mountains of Argentina. A local source has spotted supply trucks with a distinctive logo journeying into the interior, heading toward a deserted mountain range. Section M’s interest is further piqued by the presence of Dr. Konstantin von Raedler, a rising star in the Nachtwölfe science...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Wallace (PDF)

Achtung! Cthulhu 2d20: Operation Wallace (PDF)


A Race Against Time Versus the Enemy Within! At the height of the Blitz, mysterious coded radio messages are drifting across London’s airwaves, and Section M’s analysts at Clemens Park want to know why. With no front-line troops readily available, a group of more academically-minded agents are drafted in to investigate. The signals are traced to an anonymous North London terraced house...   [click here for more]
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Achtung! Cthulhu 2d20: Priority Mission 3 - Season of the Snake 2 - Assault on Zuara 2 PDF

Achtung! Cthulhu 2d20: Priority Mission 3 - Season of the Snake 2 - Assault on Zuara 2 PDF


Storm an Axis Airfield! Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. A mysterious Luftwaffe aircraft was spotted making what appeared...   [click here for more]
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Achtung! Cthulhu 2d20: Serpent and the Sands (PDF)

Achtung! Cthulhu 2d20: Serpent and the Sands (PDF)


Venom, Vengeance and Victory!  It is said you cannot leave Africa, it is always with you and in this combined guide and campaign book for Achtung! Cthulhu 2d20, we present a complete field guide for one of the Secret War’s most intriguing theatres, plus an epic 10-part campaign battling the might of the invidious Ophidians! In the Guide to North Africa, you’ll find chapters on both the conventional...   [click here for more]
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Achtung! Cthulhu 2d20: Shadows of Atlantis 2d20 Edition (PDF)

Achtung! Cthulhu 2d20: Shadows of Atlantis 2d20 Edition (PDF)


The hunt for a terrifying super weapon lost in the mists of history! Embark on an epic globe-spanning adventure that takes you from the dawn of the Secret War to the fall of ancient Atlantis itself! It is the summer of 1939 and as storm clouds gather over Europe, word reaches the Allies of the curious case of Dr. Botho Ehrlichmann, a noted academic and scholar. As the events around...   [click here for more]
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Achtung! Cthulhu 2d20: The Makhonjwa Egg (PDF)

Achtung! Cthulhu 2d20: The Makhonjwa Egg (PDF)


Acquire a Mi-Go Princess Egg! It is March 1940 and Section M receives an unusual  invitation. Dr James Fairfield, a renowned occult researcher, has announced an auction for what he claims is an unhatched Mi-Go egg.  Unsurprisingly, the auction draws a lot of attention from occult agencies on both sides of the war including Black Sun, Nachtwölfe, and Majestic. Not to be outdone,...   [click here for more]
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Achtung! Cthulhu 2d20: The Malevolent Grove FREE PDF

Achtung! Cthulhu 2d20: The Malevolent Grove FREE PDF


Explore a Haunted Forest Every place in the world has its ghost stories. The dark places of malevolence and dread. Do not stray from the road, do not linger in the dark, do not enter the forest. One such location is the Malevolent Grove. Centuries ago, a church was built containing waters of great mystical power which could transport people through time and space. Unholy rituals profaned the site...   [click here for more]
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Achtung! Cthulhu 2d20: The Romanian Imperative (PDF)

Achtung! Cthulhu 2d20: The Romanian Imperative (PDF)


Fly the Deadly Skies! It is February 1941 and after the fall of Tobruk in January, Churchill boldly tells the US: “Give us the tools, and we will finish the job."  Meanwhile, in Romania, a rather unusual occurrence attracts the attention of Section M. In the remote mountains near the village of Zaltan, a prototype Zeppelin named the Huginn has appeared, hovering over...   [click here for more]
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Achtung! Cthulhu 2d20: The Stuff of Nightmares (PDF)

Achtung! Cthulhu 2d20: The Stuff of Nightmares (PDF)


Trapped Inside Your Own Mind! It is July 1941 and several brave Allied agents awake inside an underground research facility in central Europe, tied to chairs, with no idea how they got there and even worse, no memory of the past two weeks.  So begins a virtual nightmare as the agents escape their confinement only to experience a series of strange circular events, ghostly apparitions, non-existent...   [click here for more]
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Achtung! Cthulhu 2d20: Under The Gun

Achtung! Cthulhu 2d20: Under The Gun


Dover, June 1940. After decisive defeat in the Battle of France, German forces hover poised a mere 20 miles away across the English Channel. Artillery is rushed to the Dover area, and shelters and bunkers are dug into the famous White Cliffs. Then, beneath the town, a strange discovery is made. Buried within the cliffs of 100-million-year old chalk lie the remains of an unusual building. The landing-ground...   [click here for more]
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Achtung! Cthulhu 2d20: Vive La Resistance (PDF)

Achtung! Cthulhu 2d20: Vive La Resistance (PDF)


Refuse, Resist, Retaliate! The Nazi war machine blazed a trail of destruction and tyranny across Western Europe for over half a decade, but in response, heroic Resistance movements rose up to counter the hated occupier. In this brand new Achtung! Cthulhu Resistance-themed source book you’ll find ample opportunity as a player to explore new Resistance archetypes like...   [click here for more]
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Dreams and Machines: Shadows In The Daylight (PDF)

Dreams and Machines: Shadows In The Daylight (PDF)


TROUBLE IN PRINTEMPO Shadows in the Daylight is a PDF adventure for the Dreams and Machines roleplaying game. While traveling to Printempo Settlement, the player characters hear rumors of, and are eventually attacked by, a group of Thralls, and trace them back to a hidden hideout.  The player characters uncover the Thralls' plans to lay siege to nearby settlements...   [click here for more]
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Dune - Adventures in the Imperium: Agents of Dune Deluxe Starter Set (PDF)

Dune - Adventures in the Imperium: Agents of Dune Deluxe Starter Set (PDF)


This is the digital edition, please note no physical components are included.  ARRAKIS IS YOURS Your House is to become the new governor of Arrakis in an alternate “What if?” scenario, where you must ensure the supply of the vital spice melange to the Known Universe. With the eyes of the entire Imperium watching your every move, can you retain control of Arrakis? Or will this...   [click here for more]
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Dune - Adventures in the Imperium: Sand and Dust (PDF)

Dune - Adventures in the Imperium: Sand and Dust (PDF)


ARRAKIS: SOURCE OF THE SPICE. In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice...   [click here for more]
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Dune: Coriolis Storm (PDF)

Dune: Coriolis Storm (PDF)


WHEN THE CENTER OF THE STORM DOES NOT MOVE, YOU ARE IN ITS PATH. -ANCIENT FREMEN WISDOM In Coriolis Storm, you will learn that ‘shelter’ and ‘safety’ are very different things. Crossing the desert in an ornithopter leads the player characters to investigate an emergency assistance request from the Makreedi Weather Station,...   [click here for more]
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Dune: Desert Flower (PDF)

Dune: Desert Flower (PDF)


THE COLOR OF HONOR Art can be viewed through many lenses and provoke powerful responses. Desert Flower explores what happens when a work of art endangers a planet’s future. One of the Emperor’s most favored artists has come to Arrakeen to exhibit works portraying the harsh beauty of Arrakis and the lives of its people. The player characters’ House has been granted the responsibility of organising...   [click here for more]
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Dune: Desertfall Adventure (PDF)

Dune: Desertfall Adventure (PDF)


This 34-page introductory adventure for the Dune: Adventures in the Imperium roleplaying game brings the player characters to Arrakis to prepare for the arrival of House Atreides. Soon after planetfall, the player characters must ensure the official Residency is secure and try to unearth any spies, assassins, or other potential threats that may be lurking in Arrakeen. Desertfall can be played using...   [click here for more]
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