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Foreven Worlds: Careers Beyond the Claw (MGT 2e)

Foreven Worlds: Careers Beyond the Claw (MGT 2e)


Even the Emperor of the Imperium has a Past. Whether it’s someone who pushes the boundaries of known space or an average citizen waiting tables, every Traveller brings different experiences to their adventures. Now you can bring to life new and varied characters for your Traveller game with Foreven Worlds: Careers Beyond the Claw! This supplement adds five new careers...   [click here for more]
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Solomani Worlds: Vehicles from the Rim (MGT 2e)

Solomani Worlds: Vehicles from the Rim (MGT 2e)


Vehicles From Earth and Beyond Are you using the same vehicles when gaming near Terra as you do in the Spinward Marches? Move around on planets and their adjacent orbits in style with this new collection of vehicles! Each vehicle is designed with Imperial and Solomani systems in mind. Make the Solomani Rim feel distinct with all-new transports, racers, yachts, and much more! Tell...   [click here for more]
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Traveller: Makergod

Traveller: Makergod


The raiders of Oghma mercilessly prey upon the blighted star systems of the Outrim Void. Their endless plundering has reduced their neighbors to pre-starflight technology. When the travellers get caught up in an Oghman raid, they find themselves going to the raiders' homeworld, a strange and unique place where starfaring tech meets the barbarism of Ghengis Khan. But something is happening on Oghma....   [click here for more]
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Paranoia - Unglaubwürdige Bestreitbarkeit (German language)

Paranoia - Unglaubwürdige Bestreitbarkeit (German language)


GLÜCKWUNSCH, BÜRGER! Du wurdest für einen SPANNENDE Mission ausgewählt, deine Aufgabe ist es: [ ] herauszufinden warum die Nahrungsbotticherträge mikroskopisch gesunken sind [ ] experimentelle Hirn-Interface Technologie zu erproben [ ] terroristische Mutanten-Verräter zu exterminieren [ ] Saboteure in deinem Troubleshooterteam zu identifizieren und zu exterminieren [ ]...   [click here for more]
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Paranoia - Yellow Clearance Black Box Blues (German language)

Paranoia - Yellow Clearance Black Box Blues (German language)


Du besitzt nun Freigabe ZITRO! HERZLICHEN GLÜCKWUNSCH! Der ursprüngliche Yellow Clearance Black Box Blues – überarbeitet, aktualisiert … Remastered! Eine der berühmtesten Missionen in der Troubleshooter-Geschichte ist zurückgekehrt, um das Leben einer neuen Generation von Klonen zu bereichern. Einmal mehr können Troubleshooter der schwer erreichbaren Schwarzen Box hinterherjagen, das Draußen...   [click here for more]
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D66 Compendium 2

D66 Compendium 2


Names and Ideas to the Rescue! Never be without the perfect name for a futuristic gambling game, military base, space ship, or character ever again! Make game preparation easier and be ready when your game takes a turn toward uncharted systems. Have a name ready for every planetary feature, every plague, every bureaucracy, and every piece of high-tech medical equipment with just the...   [click here for more]
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Foreven Worlds Single Ship: Corona del Rey Cargo Transport (MGT 2e)

Foreven Worlds Single Ship: Corona del Rey Cargo Transport (MGT 2e)


The Corona del Rey-class cargo transport is a symbol of freedom and standing up to oppression. This class of starcraft is home to crews without a home now that the Zhodani have taken them over. Upgrade your game in the Original Traveller Universe beyond the Imperial borders with this new class of ship. In the Foreven Worlds, danger lurks behind every asteroid—arm yourself well and live to...   [click here for more]
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Foreven Worlds Single Ship: Reidian Flyer Blockade Runner (MGT 2e)

Foreven Worlds Single Ship: Reidian Flyer Blockade Runner (MGT 2e)


The Reidian Flyer-class Blockade Runner punches through enemy forces and orbital defenses with amazing speed. This starcraft outstrips missiles and quickly flies out of range of anything pursuing it. Now your Travellers can upgrade their game in the Original Traveller Universe beyond the Imperial borders. In the Foreven Worlds, danger lurks behind every asteroid—arm yourself well and live...   [click here for more]
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MPS Complura-Class Passenger Liner

MPS Complura-Class Passenger Liner


This supplement is about a 10,000 ton spaceship, which is 163.5 m long and outfitted as a passenger liner. It can carry up to 338 passengers and has a crew of 82. Inside the supplement you will find: A short description of the ship Ship statistics Detailed floor plans both split into various segments as well as assembled maps (scale: 1 inch=1.5 meters) A list of crew...   [click here for more]
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MPS Complura-Class Hospital Ship

MPS Complura-Class Hospital Ship


This supplement is about a 10,000 ton spaceship, which is 163.5 m long and outfitted as a hospital ship. It can carry up to 229 patients and has a crew of 123. Inside the supplement you will find: A short description of the ship Ship statistics Detailed floor plans both split into various segments as well as assembled maps (scale: 1 inch=1.5 meters) A table with diseases...   [click here for more]
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Foreven Worlds: Creatures of Distant Worlds (MGT 2e)

Foreven Worlds: Creatures of Distant Worlds (MGT 2e)


Beyond the Imperium, unknown creatures await unwitting explorers. Even in established civilizations, devious politicians and gangsters keep dangerous pets to show off their status. On frontier outposts, scarcely documented plants and animals attack any who threaten their habitats and food sources. With Foreven Worlds: Creatures of Distant Worlds, you’ll have a new monster to...   [click here for more]
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Foreven Worlds: Ships of the Border Worlds

Foreven Worlds: Ships of the Border Worlds


Be a Leaf on the Wind Travelling the stars requires a ship to take you there. When you travel beyond the edge of the Zhodani Consulate or the Third Imperium, you will need a ship designed for these pirate-ridden areas. Choose and launch your craft today! This volume of Foreven Worlds details the Ships of the Border Worlds and includes: Details on five new...   [click here for more]
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Foreven Worlds Single Ship: Gannet Armed Cargo Transport (MGT 2e)

Foreven Worlds Single Ship: Gannet Armed Cargo Transport (MGT 2e)


The Gannet-class armed cargo transport flies through the blackness of space, well-armed and well-armored. This starcraft takes the hits and punches back even harder. Now your Travellers can upgrade their game in the Original Traveller Universe beyond the Imperial borders. In the Foreven Worlds, danger lurks behind every asteroid—arm yourself well and live to make a cargo run another day! This...   [click here for more]
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Traveller: The Tktk Convergence

Traveller: The Tktk Convergence


The travellers are summoned to the seemingly insignificant world of Tktk in Trojan Reach sector to investigate a possible Ancients site. They engage with the academic community at the site, participate in an archaeological dig, and become acquainted with the planet's variant chirper species, the tktks. But something terrible is happening on Tktk and by the time the travellers realize what it is, it...   [click here for more]
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Foreven Worlds: Alespron Subsector

Foreven Worlds: Alespron Subsector


Assassination ripped apart the very fabric of the Torres Monarchy and sent all of Alespron Subsector into disarray. When the Zhodani Consulate stepped in to restore peace, they only galvanized the region into resisting with all their might. Those that dare to oppose such a powerful military do so at their own peril. Will you make the difference between life and death for the poor refugees that flee...   [click here for more]
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Prelude to War: Player's Guide

Prelude to War: Player's Guide


Heroes Wanted Chaos and dissent spread through the Foreven Sector like wildfire. Innocent (and sometimes not-so-innocent) lives are swept up in the wake of the conflict, and only your Travellers can protect them. But who is sowing these seeds of rebellion and violence? Someone must cut the strings before the puppet masters succeed at whatever dark machinations they are plotting. Are...   [click here for more]
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Foreven Worlds: Fessor Subsector

Foreven Worlds: Fessor Subsector


Beyond the Third Imperium's borders and in the shadow of the Zhodani Consulate lies the subsector of Fessor. Brutal warlords and savage space pirates take what they can while agents of major powers ply their trade in secret. With danger lurking behind every asteroid, how will you change lives? Will you seek your fortune or topple a dictator bent on domination? Will you wage a war or stop one? Will...   [click here for more]
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Foreven Worlds: Massina Subsector

Foreven Worlds: Massina Subsector


The ignored and forgotten regions of the Zhodani Consulate of Massina Subsector are still populated with people that need your help. With insufficient resources to maintain an enlightened society, problems that law enforcement officials are unequipped to handle arise everywhere. With danger lurking behind every asteroid, how will you change lives? Will you start a cult or stop one from spreading? Will...   [click here for more]
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Foreven Worlds: Tsokabar Subsector

Foreven Worlds: Tsokabar Subsector


Empty, but not devoid of life, Tsokabar Subsector lacks development. It does not attract soft cityfolk but rather those determined to make a better life for themselves. Those that dare to prospect in this Zhodani subsector could become incredibly wealthy by striking the right claim or lose it all should the Consulate order an operation closed. Will you make the difference between a successful colony...   [click here for more]
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Foreven Worlds: Rusted Fang Station

Foreven Worlds: Rusted Fang Station


Space Station of Last Hopes Inside an old, rusted-out hull of a Vargr frigate lies the best hope for those with nowhere else to turn. This space station caters to mercenaries and those looking to make their credits through force of arms on the right side of the law. For those in dire need, this battered hulk of a space station looks like a rescuing angel. This volume of Foreven...   [click here for more]
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Prelude to War: The Rose of Death

Prelude to War: The Rose of Death


A Plague of Roses When bacterial geneticist Dr. Rose is captured by a rebel group with murderous intent, it falls to your travellers to infiltrate their secret base and rescue her. Along the way, they must also intercept a weapons shipment bound for the rebels and deceive their contact within the organization. All the while, millions of lives hang in the balance. Can the travellers...   [click here for more]
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Prelude to War: State of Chaos

Prelude to War: State of Chaos


Long Live the Monarchy Ms. Klein assigns the travellers to extract seven people from the Torres Monarchy, a region of Alespron Subsector engulfed in a bloody civil war. Here the characters can see for themselves what kind of havoc SORAG can cause if left unchecked. To make matters worse, Zhodani warships are attempting to pacify the more rebellious worlds, only serving to make the...   [click here for more]
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Foreven Worlds Single Ship: Galleon Megatanker (MGT 2e)

Foreven Worlds Single Ship: Galleon Megatanker (MGT 2e)


Providing fuel to the most dangerous parts of space, the Galleon-class megatanker can bring fuel almost anywhere. This enormous 3,500-ton tanker can skim fuel off of gas giants and process it for use or sale. Whether performing regular fuel runs for in-system use or taking it to systems without their own source of fuel, this ship can handle the job. With room for passengers, this ship can...   [click here for more]
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2300AD: Black as Pitch

2300AD: Black as Pitch


Black as Pitch is the thirdadventure in the Grendelssaga (after Rescue Run and Salvage Rights), a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. The British colonial government of Alicia is eager to engage with the Pentapods, having...   [click here for more]
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2300AD: French Arm Adventures

2300AD: French Arm Adventures


Explore the sights and mysteries of the French Arm, one of humanity’s main thrusts into the depths of space. This book contains a series of linked adventures set in the French Arm, allowing you to kick start a 2300AD campaign quickly and with the minimum of fuss. Combined with the forthcoming French Arm sourcebook, referees will have everything they need for months of adventuring through an...   [click here for more]
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2300AD: Salvage Rights

2300AD: Salvage Rights


Salvage Rights is the second adventure in the Grendelssaga (after Rescue Run), a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. Salvage rights are a concept in maritime law, that were later extended into outer space. These laws...   [click here for more]
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2300AD: Tools for Frontier Living

2300AD: Tools for Frontier Living


Packed full of essential equipment and tools for players venturing out to the far frontier, this book will be a vital companion for any game for 2300AD. From a detailed look at various colonies situated far from civilisation to the ships that supply them, Tools from Frontier Living is also a firm resource for weapons, tools, vehicles and other necessities that could mean the difference between life...   [click here for more]
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Adventure 4: Into the Unknown

Adventure 4: Into the Unknown


Into the Unknown casts the players as Exploratory Scouts on board the IISS Spartan Wainwright, a Donosev-class Survey Scout. Their mission is to conduct a Class IVb survey of system N-83-Aleph and confirm an overview of the system obtained from pre-jump assessment phases conducted earlier and survey in detail any potentially inhabitable planets. While there, they will uncover the descendants of a...   [click here for more]
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Alien Module 5: Solomani

Alien Module 5: Solomani


When the Ancients visited Terra millennia ago, they seeded humaniti among the stars. Those who were left behind were the Solomani and when they finally achieved jump travel, found the worlds around them already populated – it was the Solomani who toppled the Vilani Imperium, established the Rule of Man and brought on the Long Night. This book investigates the Solomani, their empire, technology...   [click here for more]
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Alpha Crucis Sector

Alpha Crucis Sector


Alpha Crucis sector is located directly to trailing of the Solomani Rim. The majority of this sector lies within the Solomani Confederation but two entire subsectors and sections of three others were captured by the Imperium in the Solomani Rim War. These worlds remain under Imperial occupation. Active Solomani guerrilla movements supported by factions in the Solomani Confederation have prevented...   [click here for more]
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American Vehicles of World War II

American Vehicles of World War II


Though a late entrant to the Second World War, the United States produced tens of thousands of vehicles that were used by the Allies across the globe in all theatres. As the full weight of the American industrial machine was applied, the Axis powers buckled and were finally defeated. The vehicles produced by America were, as with all nations, found wanting in the earlier years but development quickly...   [click here for more]
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Borderland: Counterweights and Measures

Borderland: Counterweights and Measures


This adventure is set in the Borderland sector of the Trojan Reach. The Florian-Aslan Trade Consortium (FATC) has grown so powerful that it will come to dominate the Borderland unless countermeasures are taken. Direct action is impossible, but if some of the local powers can put aside their differences and work together then perhaps they can create a counterweight to the FATC expansion. The Travellers...   [click here for more]
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Borderland: Into the Borderland

Borderland: Into the Borderland


This adventure is set in the Borderland sector of the Trojan Reach. The players are contracted to deliver a cargo of technical equipment to a remote settlement on Iilgan, where they discover a team of Border Guard personnel working with the locals to improve conditions. It becomes apparent that there are several such teams on the world. Whether the characters think this is a god idea or not, they...   [click here for more]
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British Vehicles of World War II

British Vehicles of World War II


Once continental Europe had fallen to Germany, Britain stood alone against the Axis powers for nearly a year, until Hitler’s attention turned to Russia and America entered the war. As the war turned against Germany, Britain became the launch point for the liberation of Europe and the drive into the heart of the Third Reich. The vehicles produced by Britain were often born from a desperate need...   [click here for more]
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Crime without punishment.

Crime without punishment.


Crime Without Punishment is an adventure for Traveller, ideal to be played as the first session. Likewise, although it is an individual adventure, it is also the beginning of a great campaign that runs through the most important events of the Third Imperium, in the interlude of the fourth and fifth Frontier wars, where players have the opportunity to be the protagonists. ...   [click here for more]
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Crusades of Valour

Crusades of Valour


Using the information in this d20 sourcebook, you can introduce religious conflict into your campaign world as both a background and foreground element for all levels of play. Low level characters can take part in crusades, joining an army or signing up to one of the crusader orders. At mid-level they can undertake special missions to capture or destroy a temple of another cult, as well as lead entire...   [click here for more]
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Deneb Sector

Deneb Sector


Continuing the great exploration of the Third Imperium, Deneb Sector provides new ground for your players to explore, colonise and capitalise! Part of the Great Rift, Deneb Sector is nevertheless a vitally important link in the Imperium, forming the major route between the Imperial Core and the Spinward Marches. Those from the core see the sector as barbaric while those in the Marches view it as...   [click here for more]
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Encyclopaedia Arcane Compendium, Volume I

Encyclopaedia Arcane Compendium, Volume I


Encyclopaedia Arcane Compendium: Volume I brings together four great Encyclopaedia Arcane titles together for the first time. Demonology, Necromancy, Battle Magic and the all-new Transmutation. Demonology: Taking your mage along the path of summoning beasts from other planes, sworn to do your bidding but intent on taking your soul. Can you skate the line that separates power from disaster? Necromancy:...   [click here for more]
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Encyclopaedia Divine Shamans

Encyclopaedia Divine Shamans


It is said that when the gods created the world, they gently blew life into it, awakening the conscience in every piece of their work. Trees, rocks, rivers, fire, wind, mountains… all of them received the holy breath, and all of them worshipped the gods before the first race set foot on the face of the world. They were the animae, the souls of all things: the spirits. These beings are the heart...   [click here for more]
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Encyclopaedia Psionica World Shapers

Encyclopaedia Psionica World Shapers


In the minds of all sentient creatures lies the potential to change the world. Every thought, every action resonates throughout reality. Actions and thoughts intersect, collide, contradict, and merge together to form the fabric of cause and effect that make up ‘reality’ as people understand it. Most people express their power to change the world though their bodies. They take up swords...   [click here for more]
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Expanded Space Encounters 2E

Expanded Space Encounters 2E


Expanded Space Encounters offers a new look at space travel. This 16 page second edition booklet provides dozens of possible shipboard events and encounters while traveling between planets. Exposures to various space phenomena, hazards to navigation, misjumps, malfunctions aboard, incidents involving passengers, encounters with pirates, naval warships, commercial merchants and a variety...   [click here for more]
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Fleets of the Fading Suns

Fleets of the Fading Suns


The first supplement for A Call to Arms: Noble Armada arrives. Players using fleets from the Royal Houses will be treated to new vessels specific to their Houses, variant troop types and rules for psychics and theurgics. In addition, four completely new fleets are detailed, complete with background material that places them firmly in the Fading Suns universe. From the Known Worlds, the Church fleets...   [click here for more]
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French Vehicles of World War II

French Vehicles of World War II


The French military receives a great deal of criticism for its (in)action during the Second World War, but most of this is unwarranted and ignorant. No military on the planet could have withstood the Wehrmacht’s attack under the same conditions that France faced. Britain found refuge behind the Channel and Russia had a full year to prepare for the onslaught, while America was safe an entire ocean...   [click here for more]
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Generation X

Generation X


Feeling cooped up, locked down, shut in? Experiencing limited horizons? Seeing the same old faces? Facing an uncertain future? Generation X contains adventure set on and around a generation starship.  The core adventure allows the Referee to either explore the departure of such a ship, events along the way or at the destination, and perhaps the standard trope of regression along the way. ...   [click here for more]
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German Vehicles of World War II

German Vehicles of World War II


Battle-hardened from their activities in the Spanish Civil War, the army and air force of Germany in the Second World War was prepared to handle any enemy, and their pace of innovation was extensive. From small armoured cars to some of the most famous tanks of the entire war, the development of German vehicles was methodical and effective. This supplement for Traveller introduces many vehicles that...   [click here for more]
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Gvurrdon Sector

Gvurrdon Sector


Gvurrdon Sector is dominated by numerous Vargr governments and it borders with both the Imperium and the Zhodani Consulate, resulting in a region of diverse cultures, political unrest, volatile trade and frequent raids. Such a place might seem chaotic and unstable to Imperium and Zhodani citizens, but to the Vargr it is simply their way of life. The sector is part of the Vargr Extents, spanning the...   [click here for more]
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High Frontier

High Frontier


Death From Above Aerial warfare in the world of 2089 has not changed much from its 20th century origins: bombers still punish targets on the ground or perform reconnaissance, with fighters and interceptors assigned to the multiple function of supporting their flying partners as well as earthbound allies. Stealth technology is common amongst planes but, with improving radar systems and scanners,...   [click here for more]
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Hivers Campaign [BUNDLE]

Hivers Campaign [BUNDLE]


This special bundle product contains the following titles. Hivers I Regular price: $2.99 Bundle price: $2.25 Format: PDF A global fanmine has plunged a world into crisis. A relief convoy bringing much needed food suppliers is then attacked and drstroyed, and in the middle of all this are your player characters. Can they rescue the last surviving food freighter...   [click here for more]
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Hivers II

Hivers II


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy...   [click here for more]
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Hivers IV

Hivers IV


This is the final part of the Hivers series. This adventure leaves enough open to allow a GM to continue a Hivers based campaign but it also gives an opportunity to put an end to the Hiver threat. This is an intense, combat-heavy final installment. ...   [click here for more]
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