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 Hottest Traveller, Core Rulebooks from Mongoose
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High Guard Update 2022

High Guard Update 2022


High Guard Update 2022 is a major expansion to the Traveller roleplaying game with rules for designing, building and operating spacecraft found throughout the galaxy. From small and nimble fighter craft to the adventure-class ships that Travellers fly, from gargantuan megafreighters to military capital ships, this book provides everything the aspiring naval architect needs to populate their...   [click here for more]
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Robot Handbook

Robot Handbook


Robots have been a staple of science fiction for a hundred years, fulfilling every role from near mindless worker, to faithful sidekick, to comic relief, to sinister villain trying to take over the world. They range from remote-controlled drones to super intelligent beings who have far exceeded the limits of their biological creators. Robots may be stationary objects equipped with a single arm or nothing...   [click here for more]
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Traveller Core Rulebook Update 2022

Traveller Core Rulebook Update 2022


This is Free Trader Beowulf, calling anyone…   Mayday, Mayday… We are under attack…   Main drive is gone… Turret number one not responding…   Mayday… Losing cabin pressure fast, calling anyone…   Please help… This is Free Trader Beowulf…   …Mayday…     Fully Updated...   [click here for more]
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Aerospace Engineers' Handbook

Aerospace Engineers' Handbook


Aerospace engineering is the art and science of designing spacecraft and starships. This practice encompasses a range of craft from sleek surface-to-orbit craft to lumbering bulk carriers, and the aerospace engineer is key to their design. Spacecraft and starships are the lifeblood of exploration and commerce. They are also vital in the defence and acquisition of colony worlds and the economies...   [click here for more]
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Mysteries of the Ancients

Mysteries of the Ancients


A request for help from an old contact leads the Travellers into the mysterious and sometimes downright bizarre world of the Ancients Hunters. Among the weird and often deluded notables of the Hunter community there are those who seem to know something concrete. Those individuals are convinced that something is coming.   Mysteries of the Ancients takes the Travellers from...   [click here for more]
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Secrets of the Ancients

Secrets of the Ancients


A complete campaign of truly epic proportions, Secrets of the Ancients delves into the dark past of the Charted Space universe, and the legacy of a race of incredibly advanced and powerful aliens. Over the course of this campaign, the Travellers will see sights no human has ever dreamed of, meddle with powers beyond understanding, clash with secret factions within the Imperium, and ultimately help...   [click here for more]
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Ships of the Frontier

Ships of the Frontier


The 33 colony worlds and countless outposts of human space are scattered across a 100 light-year diameter volume of space, along three intricate and complex Arms of stars and anchorages that allow starships to hop from star to star, 7.7 light-years at a time. In order to connect all those worlds with the systems of the Core, starships are required. Interface craft are required to connect the great...   [click here for more]
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Tools for Frontier Living

Tools for Frontier Living


The Frontier Beckons. The Core is advanced, comfortable, and safe. Too safe for some, for whom the wilds of the Frontier promise adventure, riches, and freedom. The worlds of the Frontier are hostile. Even if they support life, that life is no friend to humanity. Every single world outside the Core is trying, in its own unique way, to kill the human interlopers. Native life, climate, geography, even...   [click here for more]
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Vehicles of the Frontier

Vehicles of the Frontier


Vehicles are more than just transportation for people living on the far flung worlds of the Frontier, and in these pages there are over 100 unique new designs. With everything from bicycles to main battle tanks, from bulldozers to combat walkers, Vehicles of the Frontier has a wide scope. Aliens make an appearance too, with a variety of vehicles from the Kaefers, Pentapods, Sung, and Ebers....   [click here for more]
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Wrath of the Ancients

Wrath of the Ancients


The Travellers have defeated an Ancient, but the struggle is not yet over. A telepathic nightmare leads the Travellers to a crashed vessel on a desolate moon, where they discover a threat to all Charted Space. The Ancient Tsyamoykyo, once the least of his kind, plans to implement a reign of terror. Meanwhile, something is happening to the Travellers. They are growing in power, developing new abilities....   [click here for more]
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2300AD

2300AD


Three hundred years from now, humanity is claiming worlds far from Earth. Despite nearly destroying itself in the Twilight War, despite all the wars since, humanity has held on and kept its dream alive. 2300AD is the story of that dream, as humanity reaches for the stars. This is a richly-developed hard science fiction universe, with ships spinning against the night as they are propelled by the stutterwarp...   [click here for more]
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2300AD Core Rulebook Revised

2300AD Core Rulebook Revised


Sekai’s augmented reflexes saved his life yet again, as the silent White Wing swooped down at him, talons extended, mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow, while his pistol, the big Rawlings Blackbird, seemed to leap into hands. His aim dropped to the White Wing’s bird-like head as it oriented on him, his finger tightening on the trigger as the...   [click here for more]
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2300AD Referee's Screen

2300AD Referee's Screen


With a stunning panoramic view of a new colony facing the players, and every vital table for the referee, the 2300AD Referee’s Screen is the perfect complement to a well-run campaign far out on the frontier. Fully compliant with the latest edition and with all the important tables and charts, the new 2300AD Referee’s Screen is constructed from quality heavy-weight cardstock that will stand the...   [click here for more]
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Aliens of Charted Space Vol. 1

Aliens of Charted Space Vol. 1


Aliens of Charted Space Volume 1 details four spacefaring cultures, three of them alien and one curiously familiar. These are the Zhodani, humans transplanted from Earth to develop in far-off Zhdant. Their well-ordered society is very different to the squabbling mini-states of the Vargr despite sharing a common Terran ancestry. The Aslan and the K’Kree, meanwhile, are polar opposites; proud...   [click here for more]
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Aliens of Charted Space Vol. 2

Aliens of Charted Space Vol. 2


Aliens of Charted Space 2 details three of the most misunderstood cultures of Charted space – the Solomani, the Droyne and the Hivers. Despite the fact they are the original humans, the Solomani are confusing to outsiders and often portrayed as despicable in Imperial propaganda. The Droyne and the Hivers are alien in both physical form and way of thinking. Both make many outsiders uneasy –...   [click here for more]
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Aliens of Charted Space Vol. 3

Aliens of Charted Space Vol. 3


Aliens of Charted Space Volume 3 explores five races – the pacifist Darrians, the enigmatic Geonee, the playful Dolphins, the aloof Orca, and the bureaucratic Bwaps. Within these covers you will discover the culture and society of these races, as well as their physiology and their psychology.   Darrians The Darrians are known to be a pacifistic race who value excellence in scientific and...   [click here for more]
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Aliens of Charted Space Vol. 4

Aliens of Charted Space Vol. 4


Aliens of Charted Space: Volume Four explores four species within Charted Space – the nature-loving Suerrat, the pacifistic Za’tachk, the mercantile Gurvin, and the xenophobic Tezcat. Within these covers, you will discover the culture and society of these species as well as their physiology, psychology and societies. Suerrat The Suerrat are a human subspecies transplanted from...   [click here for more]
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Book 10: Cosmopolite

Book 10: Cosmopolite


Civilisations stand and fall, not by might of arms, but by its cosmopolites – the ordinary Citizens and Scholars who make up most of the population. Book 10: Cosmopolite provides new options and possibilities for characters who have followed the Citizen or Scholar careers. Citizens and Scholars together are keepers of the flame of civilisation. With this book, your Citizen character will be able...   [click here for more]
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Book 1: Mercenary Second Edition

Book 1: Mercenary Second Edition


In the universes of Traveller there are countless souls sailing across the sea of stars in search of fame, fortune and perhaps some deeper meaning to it all. Some are looking for the answer to the eternal questions of their civilisation, others simply want to get away from it all and find something better in the void. Anything can happen in the stretches of emptiness between worlds, and sometimes this...   [click here for more]
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Central Supply Catalogue

Central Supply Catalogue


Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy. From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply Catalogue has combed the galaxy for items suited to the most discerning Traveller. With the contents...   [click here for more]
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Central Supply Catalogue Update 2023

Central Supply Catalogue Update 2023


Welcome to the Central Supply Catalogue Update 2023. This book contains all the equipment Travellers will want, need, or wish they had as they cross the galaxy. From entertainment products to laser cannons, from cameras to powered armour, the Central Supply Catalogue Update 2023 has combed the galaxy for items suited to the most discerning Traveller. With this book, you will have...   [click here for more]
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Deepnight Revelation

Deepnight Revelation


A grand 20 year campaign into deep space, commanding the exploration cruiser Deepnight Revelation. The Deepnight Entity It was alive when the stars were young. It saw the birth of galaxies, and it will see the death of the universe. It is growth and destruction; menace and saviour. It retreated into a prison of its own making, and there it waits. An exploration ship found the clues,...   [click here for more]
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Deepnight Revelation: Expeditions

Deepnight Revelation: Expeditions


Expansion 6 of the epic Deepnight Revelation campaign. Expeditions is a collection of additional resources for the Deepnight Revelation campaign. It presents encounters and points of interest that can be inserted into the exploration of any star system and short incidents that may expand into larger adventures, along with three new spacefaring species.   Adventures Expeditions also contains...   [click here for more]
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Deepnight Revelation: The Crossing

Deepnight Revelation: The Crossing


Expansion 3 of the epic Deepnight Revelation campaign. The Great Rift Deepnight Revelation must find a way across the Great Rift, or backtrack hundreds of parsecs. There is a way; a chain of isolated star systems and deep space refuelling points, but it is hazardous in the extreme. The Travellers have good reason to believe the crossing is possible – another expedition passed this...   [click here for more]
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Deepnight Revelation: The Far Side of Nowhere

Deepnight Revelation: The Far Side of Nowhere


Expansion 4 of the epic Deepnight Revelation campaign. The Far Side of Nowhere Far to spinward of any known system the Travellers encounter an enclave of humans and Droyne. They speak familiar languages and have similar customs to the Travellers, but know nothing of the Imperium or its neighbours.   Tradeport A freeport on the edge of explored space, Tradeport has a dockyard of...   [click here for more]
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Deepnight Revelation: The Near Side of Yonder

Deepnight Revelation: The Near Side of Yonder


Expansion 2 of the epic Deepnight Revelation campaign. Far beyond Charted Space, the expedition seeks a way to cross the Great Rift. Failure will add years to the voyage. Deepnight Revelation enters a region populated by three starfaring powers. They might have information useful to the expedition, but each has an agenda. Deepnight Revelation is a technological wonder to these cultures,...   [click here for more]
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Deepnight Revelation: The Riftsedge Transit

Deepnight Revelation: The Riftsedge Transit


Expansion 1 of the epic Deepnight Revelation campaign. The expedition begins with a transit along the edge of the Great Rift, taking the Travellers beyond Charted Space. This is the last chance to turn back, the final shakedown before the years of travel begin to unfold. Problems with the ship or her crew could scrub the whole mission, and problems certainly exist! How the Travellers deal with these...   [click here for more]
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Deepnight Revelation: Voidshore

Deepnight Revelation: Voidshore


Expansion 5 of the epic Deepnight Revelation campaign. The final leg of the voyage takes Deepnight Revelation into the Voidshore, a region of space between the Great Rift and the edge of the Spiral Arm. Here, the Travellers learn the origins of the Biologicals and witness how they overrun entire worlds. Deepnight Revelation must engage in battle against a great biological starship to...   [click here for more]
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Drinaxian Companion

Drinaxian Companion


The Drinaxian Companion is an expansion to both the Trojan Reach and the Pirates of Drinax campaign, and useful for any and all pirate-based adventures in Traveller. This volume presents additional rules and adventure possibilities, along with a useful summary of the Pirates of Drinax campaign and locations featured within it. New aspects of the Trojan Reach sector are...   [click here for more]
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Element Class Cruisers: Ship Builder's Blueprints

Element Class Cruisers: Ship Builder's Blueprints


The cruisers of the Imperial Navy are both its symbol and its workhorses. The three classes of ship that make up the Element cruiser family are mainstays of the Imperial Navy, and can be found across Charted Space. From fighting wars and protecting the space lanes, to flag showing missions and voyages of discovery, Element cruisers are true, reliable workhorses of the navy. These huge vessels are...   [click here for more]
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Field Catalogue

Field Catalogue


The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. For those wanting something special the weapon design system puts custom firepower in the hands of your mercenaries. Balance knockdown power against armour penetration and magazine capacity; magazine capacity against the ability to get...   [click here for more]
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High Guard

High Guard


Welcome to High Guard. This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches to...   [click here for more]
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Journal of the Travellers' Aid Society Volume 1

Journal of the Travellers' Aid Society Volume 1


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 2

Journal of the Travellers' Aid Society Volume 2


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 3

Journal of the Travellers' Aid Society Volume 3


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 4

Journal of the Travellers' Aid Society Volume 4


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 5

Journal of the Travellers' Aid Society Volume 5


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 6

Journal of the Travellers' Aid Society Volume 6


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Marches Adventure 1: High and Dry

Marches Adventure 1: High and Dry


In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first. Travelling to the quiet world of Walston, the Travellers will have to engage with the locals, locate their ship and repair it before they can return home. However, the ship has been left in the crater of a volcano, and...   [click here for more]
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Marches Adventure 2: Mission to Mithril

Marches Adventure 2: Mission to Mithril


This adventure takes place on the world of Mithril, a cold, low-population frontier world. The Travellers land at Mithril’s rudimentary starport, only to find their vessel disabled and the base strangely empty. As the Travellers explore, they discover there may be survivors of whatever happened at the port. A distant distress beacon is detected, but reaching it requires an overland trek. Having located...   [click here for more]
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Mercenaries of Charted Space

Mercenaries of Charted Space


There is more to being a successful mercenary than fighting. A smart commander knows what to expect from the client and how far they can be trusted; how to go about obtaining recruits and weaponry, and who the opposition might be. Mercenaries of Charted Space explores the mercenary marketplace in Charted Space, from the Zhodani Consulate to the rimward fringes; from the Aslan Hierate to the...   [click here for more]
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Mercenary

Mercenary


Money will not always get you good soldiers, but good soldiers can always get you money… or land, or power, or whatever you are willing to pay them to fight for.   Raise Your Force Mercenary presents detailed rules for raising and equipping a mercenary force, training your troops and finding the best – or maybe just the cheapest – hardware on the market. Units are rated according to...   [click here for more]
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Project Bayern

Project Bayern


The Pleiades have long been a source of wonder and inspiration to humans who observed them in the fall and winter skies of Earth. Project Bayern provides an immense amount of source material for the 2300AD Referee, detailing the historic flight of the starship Bayern as it leaves human space to cross more than 450 light-years of unexplored territory before reaching...   [click here for more]
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Reach Adventure 1: Marooned on Marduk

Reach Adventure 1: Marooned on Marduk


Set in the Sindal Subsector featured in the recently released Traveller Core Rulebook, Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller. The Travellers' shuttle to Marduk is damaged during an attack by raiders, forcing it to crash-land far from civilisation. With night falling and little prospect of immediate rescue the...   [click here for more]
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Rim Expeditions

Rim Expeditions


What lies beyond the Solomani Confederation? Humans are great explorers, and the Solomani are the greatest of them all. Ever since the days of the Interstellar Wars the people of Terra have felt the call of the great Rimward Frontier, and they have answered. This outward urge has taken Solomani explorers right to the edge of the spiral arm… and beyond. The Lubbock and Xuanzang Enclaves are...   [click here for more]
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Sector Construction Guide

Sector Construction Guide


The Sector Construction Guide jumpstarts creativity to develop sectors of the referee’s own making, with a focus on the Foreven sector, an area adjacent to the Spinward Marches. The guidelines in this set provide tools to develop a detailed sector, whether in Charted Space or in an entirely different universe, covering overall setting creation, mainworlds, polities, and alien sophonts, with...   [click here for more]
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Shadows of Sindal

Shadows of Sindal


Shadows of Sindal is a three-part campaign set against the backdrop of the Pirates of Drinax. The discovery of a long-forgotten key prompts a mission to Paal, an easy task to find and open a vault containing treasures from the Empire of Sindal. King Oleb expects a quick return with a huge payoff, but nothing is ever that simple. In Search of Sindal: The Travellers...   [click here for more]
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Skandersvik

Skandersvik


Skandersvik is a complete campaign for Sword Worlds Travellers. As crewmembers aboard the merchant cruiser Skander they will voyage through Darrian and Five Sisters subsectors, into District 268 and finally home again. There is money to be made and glory to be earned on such an expedition, but it is not without its hazards. Freikorps Skander: An uprising in the outback...   [click here for more]
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Solomani Front

Solomani Front


The scene of bitter fighting in the Solomani Rim War, tensions still run high in the Solomani Front. In the Solomani Rim, hard-liners agitate for a campaign to retake Terra from the Imperials whilst dissidents plot secession from the Solomani Confederation. In Alpha Crucis, independent worlds seek to chart their own course despite interference from the Confederation. The Solomani Front is a land of...   [click here for more]
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Specialist Forces

Specialist Forces


Specialist troops offer advantages the wise commander can exploit, or prevent the enemy from making use of their own advantages. Anti-armour and anti-aerospace specialists level the playing field for other troops, whilst recon experts provide vital information and commandos take advantage of it. Specialist Forces presents information on these experts, along with rules governing their functions...   [click here for more]
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