Deep within their mountain fortresses, the dwarves toil away at their craft, turning precious ore into works of priceless beauty. Yet these are not mere artisans, for they are the masters of yet another skill: the art of warfare. For every gold coin that flows into the halls of the dwarven lords, there stands at the ready a grim-faced dwarven warrior prepared to defend it with his very life.... [click here for more]
Ancient, alien, immortal, as angels to men, the elves have lived since the world was young and magic was new. For millennia they have studied the arcane arts, setting themselves apart from the petty squabbles of lesser folk. What mortal could contest with the oldest and wisest of races, the most powerful of all wizards?
Each book in the HEROES OF HIGH FAVOR series contains a toolkit... [click here for more]
They are the orphans of savage wars, drifting back into the territories of yet-unconquered people, a reminder of the constant struggle against the forces of chaos. Shunned by humanity, the half-orcs have learned to survive on their own, through savage barbarism: What is not freely given must be taken by force. The half-orc does not seek pity nor compassion, but fear and respect.
Mythic Heroes is the high-adventure solution for low-magic campaigns, written by the ENnie Award winning author of GRIM TALES.
Using the archetypes of myth and legend envisioned by Jung and Joseph Campbell, you can bring an epic sense of adventure to your campaign.
This product will show you how to:
1) Use action points to replace magic items in your campaign, without sacrificing heroic... [click here for more]
Following on their revolutionary reinvention of the 3e rules, Bad Axe Games now unleashes over 500 monstrous pages of expanded stat blocks, design notes, customization options, and CR analysis. The Teratologue expands upon the innovative TRAILBLAZER ruleset by dissecting and reassembling the blood-and-guts of any fantasy campaign: the monsters! Inside this massive tome you’ll find: •... [click here for more]
The journey isn't over. . . It's just beginning.
Bad Axe Games peels back the outer layers of the 3.5 rules and reveals the inner workings for all to see. Within this book, you'll find the keys to decoding the d20 rules and gain new insight into the mechanics of your game. Copious design notes detail the thought process behind every design change.
Detailed introductory analysis of the "The Spine"... [click here for more]