Title |
Publisher |
Price |
This PDF gives you 100 different Space Cowboy Location Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Female Arabic Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Male Arabic Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Female Chinese Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Male Chinese Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Exotic Materials for your incomprehensible engineer types so you can drop one right into the action and not have to worry about creating one from scratch. ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Exotic Medications for your Medic or Doctor types to dispense or for your merry band of space pirates to steal from the local Alliance Hospital. So you can drop one right into the action and not have to worry about creating one from scratch. ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Female African Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Female Scandinavian Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Female Space Cowboy Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Female Japanese Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Male Japanese Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Male African Names for your games ... [click here for more] |
Art of War Games |
$0.50
|
This PDF gives you 100 different Male Scandinavian Names for your games ... [click here for more] |
Art of War Games |
$0.50
|
This PDF gives you 100 different Male Space Cowboy Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Female Russian Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Male Russian Names for your games ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you 100 different Technobabble Phrases for your incomprehensible engineer types so you can drop one right into the action and not have to worry about creating one from scratch. ... [click here for more] |
Art of War Games |
$0.50
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This PDF gives you over 100 different Space Based NPCs for your games ... [click here for more] |
Art of War Games |
$1.00
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This PDF gives you over 100 different Star System, Planet and Location Names for your games ... [click here for more] |
Art of War Games |
$0.50
|
This PDF gives you 100 different Science Fiction Substances for your incomprehensible engineer types so you can drop one right into the action and not have to worry about creating one from scratch.
Each Substance has a unique name and complete description of its properties. ... [click here for more] |
Art of War Games |
$1.00
|
This PDF gives you 100 different Technobabble Phrases for your incomprehensible engineer types so you can drop one right into the action and not have to worry about creating one from scratch. ... [click here for more] |
Art of War Games |
$0.50
|
The Desolate Waste Campaign is a post-apocalyptic, science-fiction campaign designed to be used with a slightly modified version of Gruntz where we make extensive use of the specialists, commanders, and monster rules to allow for a more nuanced skirmish style game. A basic person or Crew Member will use the gruntz specialist template with scout level damage capacity. Characters and Crew Leaders will... [click here for more] |
Art of War Games |
$2.45
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The Qetesh Gate system has fallen and given us a valuable foothold into this sector. The next planet in the local jump chain is called Pathu Bahli and is a major mining and transportation hub in this sector. Normally a gate system would be the linchpin of a sector but Pathu Bahli is home to a Division of Galax Interstellar and it's corporate headquarters for this sector of the galaxy. Other than the... [click here for more] |
Art of War Games |
$1.00
|
It has been twenty years since the first, savage wars against the Synod of Worlds. The Terran Alliance has grown much in the last two decades of relative peace. Former Synod worlds within the sector have joined with us and our allies. Members of the Preservation Society have flocked to our banner and provided a desperately needed resource of information and technical expertise. The shipyards of Titan... [click here for more] |
Art of War Games |
$1.00
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The Chang Er system lies at an important jump nexus and must be secured. The populace is not affiliated with the Synod of Worlds and presents us with an opportunity to win over some allies in this long war. The xeno-liguistics and xeno-sociology advisors to the fleet have entered into a limited dialogue with the leaders of the Chang. The Chang are a martial meritocracy and value strength and power... [click here for more] |
Art of War Games |
$1.00
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On May15th of 2052 elements of the 15th MEU(SOC) landing battalion dropped onto the planet designated as New Pallas to take out a Consensus command facility. The drop went according to procedure and the combined Marine / Chang strike team hit the Consensus facility just before local nautical twilight. Chang units hit the perimeter while Marine elements of the now famous Echo company took out the comms... [click here for more] |
Art of War Games |
$1.00
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60 unique loot cards for use with post-apocalyptic skirmish or roleplaying games. These cards can be used with any game size or scale and is totally system agnostic. So use them for any of your Post-Apocalyptic games.
This file has been put up for people to try out until the actual printed cards are available (I have to wait for proofs then I can ok them for sale.) This is a pdf file i put together... [click here for more] |
Art of War Games |
$6.90
|
The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified... [click here for more] |
Art of War Games |
$2.00
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The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified... [click here for more] |
Art of War Games |
$2.00
|
Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol... [click here for more] |
Art of War Games |
$2.00
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Joint Special Operations Command operating in the Ghost War Campaign
Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command... [click here for more] |
Art of War Games |
$2.00
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Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone. The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting their... [click here for more] |
Art of War Games |
$2.50
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The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld... [click here for more] |
Art of War Games |
$1.00
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The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled... [click here for more] |
Art of War Games |
$1.00
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With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm... [click here for more] |
Art of War Games |
$2.00
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We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly... [click here for more] |
Art of War Games |
$1.00
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The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, "Cargo Bay Secured. Proceeding with... [click here for more] |
Art of War Games |
$1.00
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The Ghost 263 system will definitely test the Alliance Fleet's ships and spacers. The system is heavily fortified with roving Ghost ships and fleets as well as numerous ground stations that must be eliminated else the nano machines simply consume local materials and rebuild themselves. The Ghost nano infestation must be eliminated root and branch. Even a simple mining station could expand and become... [click here for more] |
Art of War Games |
$1.00
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The pod door hummed closed and air began recyclin throughout the small cabin. The four Humans and four Fel'akin sat on opposite sides of the pod looking simultaneous nervous and resigned to their fate. The pod thumped loudly and then accelerated sharply away from the doomed ship. Then all was quiet except for the steady soun of the engine. Thompson could see other pods and a few dropships leaving the... [click here for more] |
Art of War Games |
$2.00
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The Synod was satisfied, despite the nominal loss of ships and money, that the Terran Alliance had sustained enough damage during the conflict to effectively contain it for the time being. Distracted with numerous wars and encouraged in their complacency by a seemingly contained Terran menace, the Synod has turned to other more pressing conflicts in other sectors. The Synod has contracted the Ghost... [click here for more] |
Art of War Games |
$1.00
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The United States and the European Union have resisted taking sides for almost two decades. Recently, that neutrality has changed. The Joint Special Operations Command has been hunting for the Ghost fleet homeworlds since the siege of Terra. A few weeks ago a deep cover team stumbled upon those coordinates. Posing as a frieghter crew in distress they lured in and captured a courier ship. That ship... [click here for more] |
Art of War Games |
$1.00
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Admiral Longbeach and Fifth Fleet have secured the orbitals around the planet of Kreul but not without some losses. The Cruisers Hammer and Eisenhorn are total wrecks alng with the Heavy Cruiser Magellan and the Light Cruisers La Forge and Pike. The Marine Landing Ships have arrived in orbit around Kreul and are preparing to land the 2nd and 4th Marine Regiments just outside Khadesh City. The 2nd Queen's... [click here for more] |
Art of War Games |
$1.00
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Kadesh City has fallen to the Marines and the Queen's Royal Lancers. After a bloody three day struggle against determined Ghost resistance the Marines finally pushed through the EM shield and entered the city. The Queen's Royal Lancers fought a running street battle with Syndicate security forces after their daring combat drop into the city's large park. After two days of constant fighting the Lancers... [click here for more] |
Art of War Games |
$1.00
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The Terran portion of TEF5 is split between the Legions and the Marine Corps. The Legions prefer fast heavily armed hover MBTs and APCs supported by VTOLs and powered armor. The Marine Corps has discovered that units composed mostly of mecha and powered armor are able to drop from orbit and take spaceheads where necessary. Once the spacehead is established the Legions land their Scarab series dropships... [click here for more] |
Art of War Games |
$1.00
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Admiral Longbeach lays out his plan to his command staff on the Flag bridge of the "Arracourt" class fleet carrier Leyte Gulf. 5th Fleet will jump into the system in masse at the last known location of 7th Fleet, guns a blazing. 5th Fleet will hit hard and fast and launch a combined nuclear bombardment of the Hive. The Admiral hopes that the confusion and destruction will have stirred the... [click here for more] |
Art of War Games |
$1.00
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Admiral Longbeach has detached the Marine Landing ships to take the lightly occupied world of G3045G6 aka. Dustball. It is a desert planet with a large icecap and low temperatures over the long nights. Duststorms frequent the world as the temperature differences between the sunny side of the world and the night side vary drastically and create huge winds and choking clouds of dust. The Ghost AIs have... [click here for more] |
Art of War Games |
$1.00
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Admiral Longbeach needs one of the moons of Jovian planet codenamed, Pool Table, invested and purged of Ghost units. The moon has been nicknamed Eight Ball because its official designation of GS263J8 is not very memorable. Eight Ball is heavily industrialised along the rocky equatorial belt. The rest of the planet is a mass of shifting dunes, hard pan desert and rocky badlands prone to volcanic activity.... [click here for more] |
Art of War Games |
$1.00
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35 Gruntz 15mm Units cards ready to print out and slide into a card sleeve to use in your Great Unification War Campaign. ... [click here for more] |
Art of War Games |
$0.50
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Reaping the Whirlwind...
The naval portion of the Battle of Sentai is over and very costly. The carrier Enterprise went down with all hands fighting three Synod destroyers. Her fighters destroyed a Synod battlewagon and a heavy cruiser. The Ark Royal rotated the combined fighter groups of both carriers throughout the battle and kept them in the fight. Her own planes destroyed the three ships that... [click here for more] |
Art of War Games |
$3.00
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