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 Hottest Non-Core Books from Third Kingdom Games
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BX Advanced Bestiary Vol. 1 Preview

BX Advanced Bestiary Vol. 1 Preview


This is a free preview of an upcoming bestiary. Written for Old School Essentials, but usable by any osr-system, this book examines and expands existing monsters, providing them with additional options and types to confound players with. ...   [click here for more]
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BX Advanced Bestiary, Vol 1

BX Advanced Bestiary, Vol 1


Volume 1 of the BX Advanced Bestiary takes the monster entries A-D from the OSE Basic book and expands them with options, added details, use for monster parts, additional monsters, and playable classes based upon the same theme. A sample preview of the book can be found here. Each entry is illustrated.  It includes rules for monster and animal training, several new race-as-class options (advanced...   [click here for more]
Third Kingdom Games  $13.95

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Domain Building

Domain Building


Domain Building is a sourcebook for OSR-style games that focuses on the mechanical aspects of founding and building a domain as part of higher-level play. From gaining multiple retainers to manage aspects of one's domain, to clearing and claiming land, to building strongholds and towns, to using the natural resources that a hex provides, Domain Building explores some of the oft hand-waved...   [click here for more]
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Hex 14.42 -- Troll Mountain

Hex 14.42 -- Troll Mountain


This hex is in the Keep of the Rawhide Gang cluster and includes: *Two small dungeons. *Wilderness encounters including with a chimera, mountain goats, manticore, and roper. *Expanded information on trolls, ropers, a mutative alchemical mineral called bertuberite, and more! ...   [click here for more]
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Hexcrawl Basics

Hexcrawl Basics


This supplement is a guide to the mechanical methods of running a hexcrawl style campaign. It is written for OSR-style games, specifically Necrotic Gnome's Old School Essentials, but can easily be adapted to fit others. It includes methods of both traveling through hexes and exploring within a hex, clarifications on rules for getting lost, populating a hex with lairs, determining the...   [click here for more]
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Into the Wild Omnibus

Into the Wild Omnibus


This 380+ page book combines three volumes into one: A Guide to Thieves' Guilds, Filling in the Blanks, and Into the Wild, all geared towards aiding Referees and characters in venturing out into the wilderness and high-level domain activities. A Guide to Thieves' Guilds provides guidance on forming and running guilds, both for the PC interested in establishing a guild and for the Referee wanting to...   [click here for more]
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PHM #15 -- Smuggler's Cove

PHM #15 -- Smuggler's Cove


The domains that border the Inland Sea chafe at the control Serir has over commerce, and smuggling is a lucrative business to avoid the high tariffs charged. This issue looks at one such settlement – a community of smugglers amidst the moorland hills at the very north of the Fenimil Swamps, and introduces the turtle-folk chelydra, including two playable turtle-folk classes. The Populated Hexes Monthly...   [click here for more]
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PHM #27

PHM #27


PHM #27 remains in the area known as the Sheer Cliffs, and features a mini-dungeon hewn into a sheer cliff face, containing a roc, stranded sailors, an alien beast from the deeps of the ocean, and more! ...   [click here for more]
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PHM 16 -- The Crescent Isle

PHM 16 -- The Crescent Isle


Issue #16 of Populated Hexes Monthly moves to the south of Absalom and out into the Silver Sea. The Crescent Isle is inhabited by a number of creatures, and this issue looks at a shipwreck inhabited by a giant crocodile. It also includes rules for customizing water-going vessels and expanding adventures by ship. A staplebound print version of this book is available through the publisher's website....   [click here for more]
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PHM 17 -- Isle of the Monitor

PHM 17 -- Isle of the Monitor


Populated Hexes Monthly Issue 17 remains in the Silver Sea, exploring a nigh inaccessible island inhabited by a pair of giant monitor lizards and continuing part II of the look at naval rules. This issue goes over crewing a vessel and explains the various rolls that are used. This issue is available in staple-bound format through the author's website, as well a monthly subscription. ...   [click here for more]
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PHM 18 -- The Sea Scourge

PHM 18 -- The Sea Scourge


Issue 18 is a bit of a departure, looking not at a location but at an encounter. In this case, an encounter with the Sea Scourge, one of the many psittacan pirate sloops that sail the Silver Sea. In addition to an overview illustration that can be used to lay out the typical sloop, Issue 18 introduces (finally!) the psitacca, or parrot-folk, with two playable race-as-class options:...   [click here for more]
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PHM 19 -- A Shot Across the Bow

PHM 19 -- A Shot Across the Bow


The 19th issue of Populated Hexes Monthly continues to look at naval rules for Old School Essentials and old-school gaming. This issue takes the information in Issues 16 and 17 and applies them to naval warfare. In this Issue, the rules allow each player character to take on a shipboard role on a single vessel within combat. Issue 20 will present simple mass combat rules for large-scale naval engagements....   [click here for more]
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PHM 20 -- The Three Sisters

PHM 20 -- The Three Sisters


The 20th issue of Populated Hexes Monthly concludes the look at naval combat, presenting an abstracted mass combat system compatible with the one found in Into the Wild. It also looks at the westernmost archipelago in the Thalassocracy of Terbur, abandoned since the last Cycle. The hex in question contains a harpy lair as well as a buried treasure left behind by a fleeing resident of the island. ...   [click here for more]
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PHM 25 -- Psionics Part I

PHM 25 -- Psionics Part I


Issue 25 of Populated Hexes Monthly kicks off the third year of the zine with a bang, introducing a new psionics system that doesn't rely on points. It also introduces two new psionic classes -- the sheep-folk and sheep-folk contemplative. This is part one of the look at psionics; Issue 26 fill finish off the rules, rounding out the remaining devotions and introducting new monsters and items. ...   [click here for more]
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PHM 26 -- Psionics Part II

PHM 26 -- Psionics Part II


Populated Hexes Monthly Issue #26 continues our look at psionics, rounding out the psionic devotions, providing rules for creating psionic monsters, and introduces three new psionic monsters to add to your campaign. The Populated Hexes Monthly series is written for Old School Essentials, but can easily be converted for use in virtually any OSR-style game. Each issue examines a different hex that...   [click here for more]
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PHM 28

PHM 28


Issue 28 of Populated Hexes Monthly moves to the Vysoky Mountains of central Absalom, and features a major trade road shut down by the presence of a manticore lair. Also includes new monsters and basic rules for aerial combat. ...   [click here for more]
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PHM 29

PHM 29


Issue 29 of Populated Hexes Monthly features a small shrine to a nature god, recently despoiled by a corrupted nature spirit, the priest slain, and a religious icon stolen (or, more accurately, swallowed). Includes rules for introducting nature spirits into your game. ...   [click here for more]
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PHM 30

PHM 30


Issue 30 of Populated Hexes Monthly begins a deep dive into religion and, specifically in this issue, the gods of Absalom, with rules for randomly generating deities for your OSR game, with a focus of small, local gods as opposed to world-spanning omniscient deities. ...   [click here for more]
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PHM 31

PHM 31


PHM Issue 31 includes a barrow, containing clues to a long-forgotten empire, rules for customizing clerical turning to fit the deity worshipped, and three sample gods, created using the rules in Issue 30. This issue is in A5 format in honor of ZineMonth. ...   [click here for more]
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PHM Issue 21

PHM Issue 21


Issue 21 of Populated Hexes Monthly features an abandoned mansion partially buried by shifting sands, containing, amongst other things, the lair of a family of leucrocottas. It also includes rules for sandstorms and introduces prestige classes for OSR gaming.  ...   [click here for more]
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PHM Issue 22

PHM Issue 22


PHM 22 moves north to the Wild Woods region of Absalom, and in addition to the lair of a fungal monster includes new monsters, spells, and treasures inspired by a wooded location, as well as the ironskin craft-priest, a new playable class. ...   [click here for more]
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PHM Issue 23

PHM Issue 23


Issue 23 of Populated Hexes Monthly moves to the eastern region of the Wild Woods known as the Sable Wastes, a broad expanse of once fertile farmland blasted by civil war and potent magics. It includes a tower inhabited by mutoids and the gibbering mouther they worship, as well as rules for adventuring in the Sable Wastes, a radiation spawned monster, and a new playable character class, the deer-folk...   [click here for more]
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PHM Issue 24

PHM Issue 24


This, the last issue of the second year of Populated Hexes Monthly, features the lair of a single ettin, a bandit hideout, and a new take on dwarves for fantasy games, with a fey-themed dwarf class that allows them to craft magical items. ...   [click here for more]
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Populated Hexes Monthly Year One

Populated Hexes Monthly Year One


Populated Hexes Monthly compiles the first twelve issues of the PHM zine series into a single book, with newly commissioned art and arranged via setting location. While written for Old School Essentials, it can be used with any OSR-style game. It features the following: #1. The Shrine of Daothog. Includes the lair of a dragonne and a partially submerged cave containing a long-forgotten godling. Includes...   [click here for more]
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Populated Hexes Monthly Year Two

Populated Hexes Monthly Year Two


The second year of Populated Hexes Monthly compiles Issues 13-24 into a single volume and replaces all of the stock art used in the original issues with fully commissioned art. Written for Old School Essentials, but easily adapted to any old-school fantasy rpg, this volume contains the following: • Ten adventure locations, complete with mini-dungeons, set in a variety of terrain, from desert to magically...   [click here for more]
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The Pallid Fields Hexcrawl Second Edition

The Pallid Fields Hexcrawl Second Edition


This is the revised and expanded second edition of the Pallid Fields -- A mini-hexcrawl in Faery. It has been expanded to add material from the Old School Essentials Advanced book, and has more maps, encounters, and guidelines for exploring in Faery. This book looks at a four-hex domain in the Winter Court of Faery, ruled by Neluthien, the Pallescent Duke, and includes rules for creating fey creatures,...   [click here for more]
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TK Games Adventure Bundle [BUNDLE]

TK Games Adventure Bundle [BUNDLE]


This special bundle product contains the following titles. A Guide to Thieves' Guilds Regular price: $3.57 Bundle price: $3.57 Format: Watermarked PDF This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for...   [click here for more]
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  When Nightmares Come: An Investigative Wargame of Supernatural Horror