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 Hottest Titles from Dire Rugrat Publishing
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5e Compatible Resources5e NPCsTangible Taverns (5e)
Pathfinder Compatible ResourcesSystem Neutral
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Tangible Taverns (5e) [BUNDLE]

Tangible Taverns (5e) [BUNDLE]


This special bundle product contains the following titles. Tangible Taverns: Simon's Dinner Theatre (5e) Regular price: $2.00 Bundle price: $1.56 Format: Watermarked PDF At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern.  Maybe one or two of them are looking to spend that hard earned loot...   [click here for more]
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Tangible Taverns (PFRPG) [BUNDLE]

Tangible Taverns (PFRPG) [BUNDLE]


This special bundle product contains the following titles. Tangible Taverns: Simon's Dinner Theatre (PFRPG) Regular price: $2.00 Bundle price: $1.56 Format: Watermarked PDF At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern.  Maybe one or two of them are looking to spend that hard earned loot...   [click here for more]
Dire Rugrat Publishing  $12.72 $9.99

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Tangible Taverns (System Neutral) [BUNDLE]

Tangible Taverns (System Neutral) [BUNDLE]


This special bundle product contains the following titles. Tangible Taverns: Simon's Dinner Theatre (System Neutral) Regular price: $1.50 Bundle price: $1.08 Format: Watermarked PDF At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern.  Maybe one or two of them are looking to spend that hard...   [click here for more]
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Nautical [BUNDLE]

Nautical [BUNDLE]


This special bundle product contains the following titles. Tangible Taverns: The Beached Mermaid (5e) Regular price: $2.00 Bundle price: $1.40 Format: Watermarked PDF Tangible Taverns: The Beached Mermaid is a shipwreck turned tavern located just on the outskirts of a settlement. The tavern is open to the air, allowing the fresh sea breeze to blow away...   [click here for more]
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Tangible Taverns: The Angelic Imp (System Neutral)

Tangible Taverns: The Angelic Imp (System Neutral)


We are delighted to offer Tangible Taverns: The Angelic Imp in a system neutral format. This classy and romantic tavern is the perfect setting to seduce the Duke’s heir, find evidence to blackmail an unfaithful local notable, or just enjoy some fine dining. This PDF includes detailed information on the tavern and food, rumour and event tables, and a handful of notable NPCs....   [click here for more]
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Tangible Taverns: Foozle’s Emporium and Fine Dining (5e)

Tangible Taverns: Foozle’s Emporium and Fine Dining (5e)


Are your PCs looking for a respite from the crime-ridden streets of the city? Are the constant, danger-filled visits to tombs and sewers weighing down their spirits? Are they seeking more to their lives than bouncing from one world-shattering crisis to the next? Let them have a night out! Located in the heart of the city, Foozle's Emporium and Fine Dining waits for adventurous patrons to...   [click here for more]
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Tangible Taverns: Gumption (5e)

Tangible Taverns: Gumption (5e)


Tangible Taverns: Gumption is located far away from just about anything, making this strange little homestead is a haven for weary travellers who manage to stumble upon it. Originally made viable by a dryad, this oasis in now home to a halfling and two adopted human children who work the land and help out those who pass through. This PDF includes rumour and event tables, a tavern and property...   [click here for more]
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Tangible Taverns: ICON (5e)

Tangible Taverns: ICON (5e)


Are your players tired and hungry after saving the galaxy for the second time this week? Reward them with a trip to ICON! Tangible Taverns: ICON details a chain of satellite-based fast food restaurants that can easily be inserted into any 5e campaign set in space. Is the party spending more time planet-side than plying the space lanes? No problem, there seems to be an ICON Express in every...   [click here for more]
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Tangible Taverns: Simon's Dinner Theatre (5e)

Tangible Taverns: Simon's Dinner Theatre (5e)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern.  Maybe one or two of them are looking to spend that hard earned loot on something a little fancier, or at least less run of the mill than a stew and some ale.  Tangible Taverns: Simon's Dinner Theatre details a delightful dinner theatre with fantastic food.  There are a host...   [click here for more]
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Tangible Taverns: The Beached Mermaid (5e)

Tangible Taverns: The Beached Mermaid (5e)


Tangible Taverns: The Beached Mermaid is a shipwreck turned tavern located just on the outskirts of a settlement. The tavern is open to the air, allowing the fresh sea breeze to blow away the stench of the salty sea dogs who frequent it. The company is seedy and there are no rooms to rent, but the food is good and few people ask any questions.  This PDF includes rumour and event tables, a...   [click here for more]
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Tangible Taverns: The Bull & The Bear (5e)

Tangible Taverns: The Bull & The Bear (5e)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern.  Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at The Bull & The Bear. This PDF details a comfortable tavern complete with a discrete brothel. With rumour and event tables,...   [click here for more]
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Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (5e)

Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (5e)


When your PCs are ready to scrub all the monster blood and layers of grime off their smelly adventuring bodies, they might be ready to take in an afternoon at the local tea house, that is, if they can handle all the gossip and back stabbing that goes on in a place where the notable ladies of the city gather to unwind and decompress.   Tangible Taverns: The Delectable Dragonfly (A Tea House Twist)...   [click here for more]
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Tangible Taverns: The Hidden Oak (5e)

Tangible Taverns: The Hidden Oak (5e)


Tangible Taverns: The Hidden Oak is a shelter for weary travellers, a gathering place for forest denizens, and a refuge for creatures shunned by their brethren.  The tavern, tucked away in the woods and located in the ground beneath a giant fir tree, welcomes creatures of all types.  The food is varied (and occasionally has short term-benefits beyond filling the stomach of the consumer),...   [click here for more]
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Tangible Taverns: The Hut (5e)

Tangible Taverns: The Hut (5e)


Tangible Taverns: The Hut is a shelter for weary travellers. Delicious smells waft out of the weathered building and lights are visible through the windows.  There are no signs denoting a name for the building, or even its purpose, but a welcoming feeling almost emanates from the large hut.  This PDF includes rumour and event tables, a tavern map, and descriptions of frequent faces about...   [click here for more]
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Tangible Taverns: Trio of Taverns (5e)

Tangible Taverns: Trio of Taverns (5e)


Trio of Taverns, the third installment in the Tangible Taverns line, features not one, but, you guessed it, three taverns.  Give your players the chance to explore what happens when a capable barbarian known for beheading his opponents falls in love with jam making and settles down to open his own shop, or let your players try to seduce a city noble by taking her to the classiest and most romantic...   [click here for more]
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Tangible Taverns: Tuffy's Good Time Palace (5e)

Tangible Taverns: Tuffy's Good Time Palace (5e)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern.  Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at Tuffy’s Good Time Palace. We all know the wrong side of town can be a great place to off load that ill-gotten treasure,...   [click here for more]
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Houses and Heraldry

Houses and Heraldry


Adventurers spend a lot of their time delving tombs, hunting monsters, and righting wrongs. In a vacuum these are good things, but campaigns don't often exist in a void. Those tombs, monsters, and wrongs are located somewhere, and most somewheres are under the control of someone.  Rooting out a spy ring isn't likely to gain you many favors from House Rell if its shadowy leader is the house matron....   [click here for more]
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Houses and Heraldry II

Houses and Heraldry II


Adventurers spend a lot of their time delving tombs, hunting monsters, and righting wrongs. In a vacuum these are good things, but campaigns don't often exist in a void. Those tombs, monsters, and wrongs are located somewhere, and most somewheres are under the control of someone.  Disbanding a cult of devil worshippers may grant your PCs acclaim from House Levitzi or House Nabiki, but it’s sure...   [click here for more]
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Seafaring Supplement

Seafaring Supplement


Take your adventures on the open ocean! The Seafaring Supplement is packed with crew and creature statblocks. Make every ship encounter unique with new captains and officers, pirate variants, and over half a dozen crew swarms. There are also three new magical items perfect for seafaring PCs, and several new items fit for ship combat. Challenges range from ½ to 10. ...   [click here for more]
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Seafaring Supplement Cargo and Goods

Seafaring Supplement Cargo and Goods


Diversify that treasure hoard! If your PCs have been busy pillaging ships and you've been scrambling to compile their goods, this is the answer!  The Seafaring Supplement Cargo and Goods contains five pages of goods, three tables, and instructions on how to easily create the cargo manifest of your next ship. ...   [click here for more]
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Seafaring Supplement II

Seafaring Supplement II


Take your adventures on the open ocean! The Seafaring Supplement II contains 3 samples ships to challenge your PCs. There are also more crew and creature statblocks, with challenges range from ½ to 13. Make every ship encounter unique with new captains and crew members. This file is also packed with over two pages of new magical items perfect for seafaring PCs, and four pre-made treasure...   [click here for more]
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Grippli: Playable Amphibians (5e)

Grippli: Playable Amphibians (5e)


This PDF contains the grippli, an amphibious, frog-like race of humanoids fully detailed for use with the 5th edition of the world’s oldest role-playing game, including typical names, traits, relations with other races and more. These four full colour pages contain setting neutral information for this playable race as a whole, as well as three subraces of the grippli: The swamp dwelling bog born The...   [click here for more]
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Incantations: Skill-Based Magic (5e)

Incantations: Skill-Based Magic (5e)


Incantations: Skill-Based Magic introduces a magic subsystem to the Fifth Edition of the World's Oldest Roleplaying Game which is devised around making ability checks. An incantation is a ceremony that can be performed by one or more characters to invoke a magical effect. Incantations can be invoked by any character, not just those with access to spells and spell slots, and they are designed to reflect...   [click here for more]
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Moar Goblins (A Mini Bestiary) (5e)

Moar Goblins (A Mini Bestiary) (5e)


When it comes to RPGs, hobgoblins, kobolds, fairies, and orcs are all very separate creatures with their own stat blocks, descriptions, and abilities, but many real world stories call these creatures, or ones like them, goblins. In RPGs, goblins have been simplified. A lot.  Almost always serving as slaves for stronger races, these little creatures have been left standing on the sidelines as fodder...   [click here for more]
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5e NPCs: Bullies and Brutes

5e NPCs: Bullies and Brutes


5e NPCs: Bullies & Brutes brings you 18 NPCs each with their own backstory, stat block and colour art.  Custom abilities and unique histories make this a colourful collection of NPCs for your party to encounter. There are over 35 pages of NPC content and while all of the characters in the book are a bully of some sort, some prefer brawn and others brain; challenges range from 1/2 to 15....   [click here for more]
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5e NPCs: Flawed Foes

5e NPCs: Flawed Foes


5e NPCs: Flawed Foes brings you 10 NPCs each with their own backstory, stat block and colour art.  Custom abilities and unique histories make this a colourful collection of NPCs for your party to encounter. There are over 20 pages of NPC content and while all of the characters in the book are flawed to some extent, they can still pose an obstacle for your PCs; challenges range from 1/4 to...   [click here for more]
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5e NPCs: Goblins! Goblins! Goblins!

5e NPCs: Goblins! Goblins! Goblins!


5e NPCs: Goblins! Goblins! Goblins! brings you 18 NPCs each with their own backstory, stat block and colour art.  Custom abilities and unique histories make this a colourful collection of goblin NPCs for your party to encounter. There are over 35 pages of NPC content and while all of the characters in the book are a goblin of some sort, numerous racial variants, capabilities, motivations,...   [click here for more]
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5e NPCs: Nobles & Ne'er Do Wells

5e NPCs: Nobles & Ne'er Do Wells


5e NPCs: Nobles & Ne'er Do Wells brings you 10 new NPCs each with their own backstory, stat block and colour art. Custom abilities and unique histories make this a colourful collection of NPCs for your party to encounter. There are 20 pages of NPC content with challenges range from 1/4 to 9. This product includes the following NPCs:  Bastien Poullare - Otiose Orphan Burkhart  Zykleres...   [click here for more]
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5e NPCs: Woodfolk & Wanderers

5e NPCs: Woodfolk & Wanderers


5e NPCs: Woodfolk & Wanderers brings you 10 new NPCs each with their own backstory, stat block and colour art. Custom abilities and unique histories make this a colourful collection of NPCs for your party to encounter. There are over 20 pages of NPC content with challenges range from 1/8 to 13. This product includes the following NPCs:  Keelin Canderwall  - Clueless Cook Locklan...   [click here for more]
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(Not So) Advantageous Abilities (5e)

(Not So) Advantageous Abilities (5e)


Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes.   (Not...   [click here for more]
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Advantageous Abilities [BUNDLE]

Advantageous Abilities [BUNDLE]


This special bundle product contains the following titles. (Not So) Advantageous Abilities (5e) Regular price: $0.00 Bundle price: $0.00 Format: Watermarked PDF Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). ...   [click here for more]
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Advantageous Abilities: Charismatic Abilities (5e)

Advantageous Abilities: Charismatic Abilities (5e)


Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes.   Charisma:...   [click here for more]
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Advantageous Abilities: Defensive Abilities (5e)

Advantageous Abilities: Defensive Abilities (5e)


Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes.   This...   [click here for more]
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Advantageous Abilities: Savage Abilities (5e)

Advantageous Abilities: Savage Abilities (5e)


Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes.   Advantageous...   [click here for more]
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Advantageous Abilities: Savage Abilities Volume 2 (5e)

Advantageous Abilities: Savage Abilities Volume 2 (5e)


Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes.   Advantageous...   [click here for more]
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Advantageous Abilities: Urban Abilities (5e)

Advantageous Abilities: Urban Abilities (5e)


Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes.   Charisma: in,...   [click here for more]
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Tavern Tales - Mini Adventure #1: A Thief in the Night (5e)

Tavern Tales - Mini Adventure #1: A Thief in the Night (5e)


Several cases of delicious blackberry preserves have gone missing from Blackberry Bill’s.  Braybin, the freckle-faced server, asks the PCs to help to discover who is responsible and to get the jam back before Blackberry Bill notices – and reminds the townsfolk why he was formerly known as Butcher Bill.   Thief in the Night is designed to accompany Tangible Taverns: Trio of Taverns...   [click here for more]
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Tavern Tales - Mini Adventure #2: What a Trip! (5e)

Tavern Tales - Mini Adventure #2: What a Trip! (5e)


Cerulean, the master musician of Simon’s Dinner Theatre, needs the PCs to retrieve a bag of mushrooms from his house before the evening’s performance begins. Can the PCs navigate his home, and fend off the strange creatures who reside there, before the lights dim in the performance hall?   What a Trip! is designed to accompany Tangible Taverns: Simon’s Dinner Theatre and is suitable for four...   [click here for more]
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Tavern Tales - Mini Adventure #3: It Starts With a Barroom Brawl (5e)

Tavern Tales - Mini Adventure #3: It Starts With a Barroom Brawl (5e)


When the motley group of "heroes" that burned down Tuffy's previous establishment return to town, the tavern owner offers a reward to the PCs for their capture. Can they save the dingy dive from meeting the same fate as Tuffy's old joint? Or will Tuffy be forced to find a new place to pickle her pigs feet?    It Starts With a Brawl is designed to accompany Tangible Taverns: Tuffy’s Good Time...   [click here for more]
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Tavern Tales - Mini Adventure: For the Love of a Pirate (5e)

Tavern Tales - Mini Adventure: For the Love of a Pirate (5e)


When a former pirate named Yacub learns he’s about the lose the woman of his dreams he asks the PCs for assistance. Can they infiltrate the local lord’s manor, deliver a letter, and reunite two young souls? Or will the capable guards, a meddling mother, and a dastardly noble stop Yacub from finding true love?  For the Love of a Pirate is designed to accompany Tangible Taverns:...   [click here for more]
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Tavern Tales - Mini Adventure: Roped In (5e)

Tavern Tales - Mini Adventure: Roped In (5e)


A simple request to find a family heirloom drives the PCs into a small cavern complex full of mutated abominations and natural hazards. Can they find the lost ring before they fall prey to an undead menace and its progeny? Roped In is a mini-adventure for the Fifth Edition of the World's Oldest Roleplaying Game suitable for four 8th level characters. It is designed to be used with  Tangible...   [click here for more]
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Tavern Tales - Mini Adventure: Showdown at the Oasis (5e)

Tavern Tales - Mini Adventure: Showdown at the Oasis (5e)


Gumption is in danger! The remote tavern and its fertile valley have drawn the attention of bandits looking for a permanent headquarters. When the PCs are approached by a hardworking halfling and his adopted children, will they be able to save the day, or will the valley fall into the hands of reavers and marauders? Showdown at the Oasis is a mini-adventure for the Fifth Edition of the World's...   [click here for more]
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Tavern Tales - Mini Adventure: Tea House Caper (5e)

Tavern Tales - Mini Adventure: Tea House Caper (5e)


Desperate to get a family heirloom back, Edwin Scrumple hires the PCs to infiltrate the local tea house, a place frequented by notable ladies of the city who spend their time gossiping and backstabbing as they sip cups of tea. Can the PCs get the heirloom without attracting attention? Or will they draw the eyes of the manager Prim, or worse, incite the wrath of their target, a bitter sour-faced woman...   [click here for more]
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Tavern Tales - Mini Adventure: The Troubleshooters (5e)

Tavern Tales - Mini Adventure: The Troubleshooters (5e)


When the deal of a lifetime is put in jeopardy, local businessman Demetrius Flannigan hires the PCs to ensure the meeting goes smoothly. Can the adventurers stop an interfering rival, and ensure the other party, a skittish elf with access to important information, doesn’t abandon the deal?    The Troubleshooters is designed to accompany Tangible Taverns: Trio of Taverns and...   [click here for more]
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Tangible Taverns: Simon's Dinner Theatre (System Neutral)

Tangible Taverns: Simon's Dinner Theatre (System Neutral)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern.  Maybe one or two of them are looking to spend that hard earned loot on something a little fancier, or at least less run of the mill than a stew and some ale.  Tangible Taverns: Simon's Dinner Theatre details a delightful dinner theatre with fantastic food.  There are a host...   [click here for more]
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Tangible Taverns: The Bull & The Bear (System Neutral)

Tangible Taverns: The Bull & The Bear (System Neutral)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern.  Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at The Bull & The Bear. This PDF details a comfortable tavern complete with a discrete brothel. With rumour and event...   [click here for more]
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Tangible Taverns: The Delectable Dragonfly (system neutral)

Tangible Taverns: The Delectable Dragonfly (system neutral)


When your PCs are ready to scrub all the monster blood and layers of grime off their smelly adventuring bodies, they might be ready to take in an afternoon at the local tea house, that is, if they can handle all the gossip and back stabbing that goes on in a place where the notable ladies of the city gather to unwind and decompress.   Tangible Taverns: The Delectable Dragonfly (A Tea House Twist)...   [click here for more]
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Tangible Taverns: The Hidden Oak (system neutral)

Tangible Taverns: The Hidden Oak (system neutral)


Tangible Taverns: The Hidden Oak is a shelter for weary travellers, a gathering place for forest denizens, and a refuge for creatures shunned by their brethren.  The tavern, tucked away in the woods and located in the ground beneath a giant fir tree, welcomes creatures of all types.  The food is varied, the rooms unusual but comfortable, the guests memorable, and the book and game collections...   [click here for more]
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Tangible Taverns: Trio of Taverns (System Neutral)

Tangible Taverns: Trio of Taverns (System Neutral)


Trio of Taverns, the third installment in the Tangible Taverns line, features not one, but, you guessed it, three taverns.  Give your players the chance to explore what happens when a capable barbarian known for beheading his opponents falls in love with jam making and settles down to open his own shop, or let your players try to seduce a city noble by taking her to the classiest and most romantic...   [click here for more]
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Tangible Taverns: Tuffy's Good Time Palace (System Neutral)

Tangible Taverns: Tuffy's Good Time Palace (System Neutral)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern.  Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at Tuffy’s Good Time Palace. We all know the wrong side of town can be a great place to off load that ill-gotten treasure,...   [click here for more]
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