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Dark Alleys & Twisted Paths (13th Age Compatible)

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Dark Alleys & Twisted Paths (13th Age Compatible) is a massive expansion book for all classes of the Core Book and 13 True Ways. You get a ton of new goodies, new races, new talents, new spells, new powers, new feats for every PC you can imagine, on over 240 pages.

My first 13th Age expansion book, Dark Pacts & Ancient Secrets, was all about expanding wide with new classes, but with this book I'm going back to the original 15 classes from Barbarian to Wizard to give you many new ways to create unique and interesting characters.

You can listen to the Iconic Podcast review where JM and crew give an overview over the included content.

Here is a glimpse of what you can expect from the book in detail ...

13 new races: Elemental Souls of Earth, Air, Water and Fire who are infused with the power of the dying elemental lords; big dumb muscle Half-Ogres; feline and proud Leomar; wild Nyama shapeshifters; full-blooded Orcs; tricksy Pixies; stinky Ratkin; mysterious Shadowborn; gifted Star Children and battle-hardened Vorhai

5 pages of new general and racial feats

... and by class ...

With the new Barbarian talents, you can now choose your combat style between a big sword, dual wielding, a shield or bare knuckles wrestling. Another set of talent ties into the rage class feature and leverages critical hits.

Bards gain a new type of magic item, magical instruments, and more scoundrel-type options such as battlecries that mess with enemies or a talent that switches them all for rogue powers.

Chaos Mages gain new talent options like the Enigmatic Pet, and they can keep making a mockery of the icons with new spells like Frogsplosion and Princessification.

Clerics gain a lot more diversity with a whopping 35 new domains that cover everything from Luck and Farming to less goodie-two-shoes options like Madness, Doom and Chaos. The spell list got a huge overhaul, with each domain gaining at least three new spells exclusive to that domain, for a total of over 100 spells! You could have a full party of clerics and no two would feel alike.

Commanders get new talent options, including champion options for their 5th level slot, and a host of new commands and tactics for both "lazy" and melee builds.

Druids got nothing short of a full makeover. The revised class is organized into circles, with each circle offering a range of talents, similar to the Demonologist class. Five circles replace the talents from 13 True Ways, such as Terrain Caster and Shifter, while two circles expand the class into new territory. The Circle of Feysong dives into tricksy faerie magic, while the Circle of Blight represents nature's destructive side of death and decay.

Besides the expected talents and maneuvers, Fighters gain new champion tier talents to take with their 6th level slot. Ever wanted to step outside initiative order and take your actions whenever you want? Try the new Ultimate Combat Reflexes.

The new talents and forms for Monks stay within the classic theme of the class, but add a new mechanic. Some opening attacks now have a cycle bonus that is active for one sequence of opening attack - flow - finishing attack to thematically tie the powers of a form together.

Necromancers were already awesome, but gain a big rattling pile of new talents, spells and summonable creatures, including playtest fan favorite, the exploding zombombie.

The Occultist, and there only will be one ever, expands to more build options with more melee support and alternatives to Karmic Rebuke. Or maybe you just want to watch the world burn and switch all your spells to fire damage and exploding dice.

While the Paladin keeps the classic talent-based structure, they gain new smite options with every talent that broaden the tactical options. Ever wanted to throw your hammer with a smite or even stun an enemy? There's options now.

Rangers gain a new spear-based build, can fuel magic into their shots with the new Arcane Archer talent, and benefit from expanded Animal Companion options.

Rogues can delve into the mystical side of the class with new shadow powers. Why not animate it as a flanking buddy? New powers also open up a more Charisma-focused build.

Sorcerers are upgraded with the bloodline system that customize their class features from Gather Power to what other class they can access the spells of. It's not just wizards anymore. Together with the new metamagic system and no less than four times as many spells available, a divine sorcerer can now feel really different in play from a draconic, fey or infernal one.

Wizards go back to their roots to the classic 7 schools of magic. It could be 8, if only someone would defeat the Lich King and end his monopoly on necromancy. The massively expanded spell list and school specialization as a new variant, you can customize your wizard in many new ways, whether it's power over minds as the enchanter, power over elements as the evoker, or summoning new and exciting creatures as the conjurer.

Novice tier rules (see free teaser) to start characters at level zero, for an origin story or a DCC-style character funnel.

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Reviews (5)
Discussions (12)
Customer avatar
Nicholas B January 06, 2024 7:44 am UTC
PURCHASER
The Fighter section refers to a 'Veteran of the Watch' talent that doesn't appear to exist. If this was cut, any chance we could find out what it was?
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Customer avatar
Martin K February 04, 2024 3:59 pm UTC
PUBLISHER
Veteran of the Watch —
You gain a 5-point background to represent your guard training.
You have advantage on Wisdom-based checks to notice sneaking enemies, stalkers and ambushes.
Adventurer Feat: Add your Constitution modifier to the initiative rolls of you and your party when you are attacked during a short rest or full heal-up.
Champion Feat: When you take a short rest, you regain a recovery.
Epic Feat: You can always act during a surprise round.

— I think it was cut for being utilitarian but not very exciting. Your mileage may vary.
Customer avatar
James T June 03, 2023 5:47 am UTC
PURCHASER
Sorry if this is a weird ask, but do sorcerers get more chain spells in your book? That is the biggest stop for me when it comes to purchasing this. I love thw idea of chain spells, and so do my players so we are hoping to see some more. 2 just isn't enough for us anymore.
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Customer avatar
Martin K February 04, 2024 4:03 pm UTC
PUBLISHER
I’m counting 7 new chain spells
Customer avatar
Marc K March 17, 2023 3:10 am UTC
PURCHASER
I have a question about the Wizard Talent Bladesinger. It says " and you have one fewer wizard spell slots of your highest level available." Does that mean you loose one spell (e.g. a 3rd level Wizard has 3 1st level spells and 3 3rd level spells) or does it mean you have the same total number of spells just one of the higher level spells drops to a lower level (e.g. a 3rd level Wizard has 4 1st level spells and 3 3rd level spells)?
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Customer avatar
Martin K February 04, 2024 4:04 pm UTC
PUBLISHER
The first one.

If it would drop the level it would say that.
Customer avatar
Skye S July 26, 2021 6:39 pm UTC
PURCHASER
Question about the Druid's Sacred Grove talent: the talent overview for the Druid says Sacred Grove "always gives you access to the spells of one terrain", whereas the talent itself only gives access to the at-will and once-per battle spells. Which one is meant to be more correct, since the Sacred Grove talent as it is only gives access to spells that could be gotten through feats anyways. Thanks!
Reply
Customer avatar
Martin K October 15, 2021 1:41 pm UTC
PUBLISHER
Unfortunately the overview refers to an outdated playtest version. The talent text is the correct rules text.
(It‘s on my list for the next round of errata)
Customer avatar
Matthew F December 13, 2020 7:15 pm UTC
Hi, a friend let me look at his copy of this book, because he knew I liked 13th age but wished they had a polymorph spell, and he said it was in this book. However, the spell says that the target turns back if they take damage equal to it’s level. Does that literally mean that if a level 9 monster takes 9 damage the spell ends?
Reply
Customer avatar
Martin K December 14, 2020 12:21 pm UTC
PUBLISHER
You mean Baleful Polymorph? (Wizard spell)

Yes, that's intended. The spell is very effective at taking a creature out of combat, since you can turn it into a rabbit or similar. But that means the party has to stop attacking it, or it ends the spell. You can still use non-lethal force (grab the rabbit by the ears and put it into a bag?)

This shouldn't be an issue though if the party is somewhat coordinated ...
Customer avatar
Ben T October 30, 2020 8:31 pm UTC
PURCHASER
Do you think we might get a custom smite for the "Fallen Soul" Talent from Dark Pacts and Ancient Secrets for the paladin?
Reply
Customer avatar
Martin K October 30, 2020 10:08 pm UTC
PUBLISHER
How about ...

Bloodbond Smite

If you hit, the next time you take damage from an enemy attack this battle, take half damage (round up) and the enemy takes the other half.
Reply
Customer avatar
Ben T November 01, 2020 11:38 am UTC
PURCHASER
You people are so awesome.

While "Gods and Icons" was the first look at a solution, and was ok for the built in setting it had, your book single handled my biggest problem with 13th age: Clerics had no flavor, like at all. I remember when I first read 13th ages and was so disappointed because they it felt like the faith of the cleric, what they believed in, didn't matter at all. Now the cleric seems to be what the 13th devs wanted in the first place: A cleric who's god is his or her "One Special thing" and who's faith shapes the cleric in a unique way.

Warlocks, the Psion and the Abomination also all really stand out to me. It's not enough for me to make a review of either book, but this is some of the finest stuff I have ever seen for the system.
Customer avatar
Travis P April 15, 2020 6:55 pm UTC
PURCHASER
Martin, would you be able to release a printer friendly/no art version of this PDF like you did for Dark Pacts & Ancient Secrets?
Reply
Customer avatar
Martin K May 04, 2020 2:42 pm UTC
PUBLISHER
No plans yet. I’ve had requests for it though.
Customer avatar
Martin K January 07, 2020 5:44 am UTC
PUBLISHER
Hardcover print is available now. A new print proof for the softcover is ordered - if that one is OK I'll make it available too. Praying to the gods of shipping.
Customer avatar
Simon P December 29, 2019 9:37 am UTC
PURCHASER
Is this going to be print on demand
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Customer avatar
Martin K December 29, 2019 12:04 pm UTC
PUBLISHER
Yes! We just had some issues with the first test print that we’re working out. Hardcover and softcover print will go live as soon as I have a flawless copy in hand.
Customer avatar
Cindy R December 22, 2019 5:08 am UTC
PURCHASER
If I find any errors, how do you want me to report them? I found one and it's easy to figure out what you meant, but it is still an error.

"Mixed Race PCs
...
You get both classes’ racial powers, but you can only use one each battle. For example, a half-human half-dark elf could use their Quick to Fight to roll initiative twice, or they could roll for initiative normally and then use Cruel once that battle..."

It should read "...both races' racial powers..."
Reply
Customer avatar
Martin K December 22, 2019 6:56 am UTC
PUBLISHER
Email or discord is best
Customer avatar
Esmeralda B December 20, 2019 6:33 pm UTC
Any chance of this becoming available to purchase in PDF+POD?
Reply
Customer avatar
Martin K December 20, 2019 7:01 pm UTC
PUBLISHER
Absolutely! There were just some issues with the printed proofs that I need to resolve first (drivethru staff has been quite helpful)
Hopefully soon!
Customer avatar
Martin K December 20, 2019 4:22 pm UTC
PUBLISHER
IMPORTANT:
While the second printed proof for the softcover turned out better, there's still an issue. There's about 2mm of white space at the bottom, as the content is pushed too far to the top, where the default bleed doesn't make up for it. I'll try to resolve the issue with drivethru and the printer, but it might be delayed because of New Year's vacation. If you can wait to order, I'd give it until January, then hopefully I can get a copy that's perfect.

For the hardcover, I'm still waiting for the printed proof. Fingers crossed on that one.
Reply
Customer avatar
Martin K December 20, 2019 4:33 pm UTC
PUBLISHER
I don't want anyone to have a bad experience so I'm holding off on print for now until I've got things worked out with the printer.

The PDF version is perfectly fine though, and ready to order.
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Product Information
Electrum seller
Author(s)
Rule System(s)
Pages
242
File Size:
21.43 MB
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File Last Updated:
December 10, 2019
This title was added to our catalog on December 20, 2019.