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Building Worlds
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Building Worlds

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A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system.

Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating a world with no limits but your imagination.

Building Worlds isn’t a book full of checklists and random tables. This is about focusing your efforts, and assembling the key, critical elements needed in order to run compelling and richly-textured adventures. It can lean more toward top-down or bottom up design, but what matters most is your intention. Know the problem that you’re solving for before you begin, and then spend your time working on the pieces that will matter most and have the greatest impact. 

For easy reference this book is broken into three sections:

  • Introduction: A brief overview of what this book is about, the concepts that will be discussed, and ways that you can put it to use for your tabletop roleplaying game.
  • Worldbuilding Format: The standard “stat block” for all of the books in the Building series, this descriptive block will help you help track roleplaying, worldbuilding, and adventure bits regardless of rules. This chapter covers the five components of the of the stat block: Name, Description, Purpose, Modifiers, and Story Points.
  • Worldbuilding Elements: What other games call attributes, statistics, or aspects, elements are the building blocks of anything and everything that can be created for a tabletop roleplaying game. This chapter covers eleven areas for developing worldbuilding elements: Premise, Genre, Place and Time, Theme, Stakes, Locations, Environment, People, Technology, Events, and Vocabulary.
 
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Product Information
Gold seller
Pages
96
Publisher Stock #
DLP-9102
File Size:
2.21 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
March 30, 2020
This title was added to our catalog on February 28, 2020.