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A Dozen Dungeon Denizens

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Populating the dungeon is easy, right? You flip open a book of monsters, select a creature, and toss it behind the next door just as the adventurers are about to bash it down and continue their quest for treasure. At least, that’s one – very valid, in my opinion – way to approach stocking the dungeon with inhabitants.

Or, if you wish, you can take a different approach and make each monster found in the dungeon a little more than the speedbump between the heroes and their ultimate goal: finding more treasure!

A Dozen Dungeon Denizens details twelve monsters that are ready to join the more generic beasties in your next dungeon design. While a systemless work – like all of the entries in the A Dozen . . . series – this PDF includes more than just the name and description of a monster. The twelve monsters offered in this short work may be used as encounter seeds, with each entry existing for a single reason: to inspire you, the gamemaster!

A few of the twelve include a smattering of history, telling how the monster may have ended up in the dungeon, what it might be looking for in life, as well as how it will react to the party and what treasures (if any) it may have that the adventurers will no doubt wish to take.

Additionally, I have written a brief rumor about each of the monsters that may be used when the PCs are visiting a tavern or inn. They may overhear one of these rumors or, maybe, when asking around, one of the locals shares just the right piece of gossip that sends the party into the nearby dungeons.

This PDF was created thanks to the support of 1,995 backers who joined in the Kickstarter campaign for A Dozen Frightening Rumors. Thank you to all of the supporters for making that campaign a success!

Collect all of the A Dozen . . . series PDFs!

WAVE ONE TITLES

A Dozen Adventurous Rivals ; ;A Dozen Ancient Dragons ; A Dozen City Encounters ; A Dozen Dangerous Foes ; ;A Dozen Disconcerting Rumors ; ;A Dozen Dreadful Rumors ; ;A Dozen Dungeon Treasures ; ;A Dozen Fortuitous Encounters. ;A Dozen Guild Leaders ;A Dozen Malevolent Villains ; ;A Dozen Sinister Rumors. ;A Dozen Arcane Spell Components. ;A Dozen Strange Encounters. ;A Dozen Undead Secrets. ;A Dozen Unusual Magic Items ; ;A Dozen Unusual Patrons ; ;A Dozen Wanted Criminals ; ;

WAVE TWO TITLES

; A Dozen Citizens of the City ; ;A Dozen Descriptive Traps ; A Dozen Dire Rumors ; ;A Dozen Forest Encounters ; A Dozen Goblins and Orcs ; A Dozen Troubling Rumors ; A Dozen Treacherous Encounters ; A Dozen Warriors for Hire ;A Dozen Shocking Betrayals ; ;A Dozen Magic Armors ; A Dozen Magic Helmets. ;A Dozen Magic Shields A Dozen Desert Encounters ; ;

;WAVE THREE TITLES

A Dozen Distressing Rumors ;A Dozen Frightening Rumors ;A Dozen Terrifying Rumors ;A Dozen Whispered Rumors ;A Dozen Strange Locations ;A Dozen Dungeon Encounters ;A Dozen Dungeon Denizens ;A Dozen More Dungeon Treasures ;A Dozen Destructive Dragons ;A Dozen More Strange Locations ;A Dozen Peculiar Lizardfolk ;A Dozen More City Encounters ; ; ; ;

WAVE FOUR TITLES

. ; ; ; ; ; ; ; ;



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Product Information
Copper seller
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Pages
14
Publisher Stock #
PRG12-037
File Size:
24.87 MB
Format
Original electronic Click for more information
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File Last Updated:
August 22, 2020
This title was added to our catalog on August 22, 2020.
Publisher
Philip Reed Games
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