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BEOWULF: Age of Heroes
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BEOWULF: Age of Heroes

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“BEOWULF: Age of Heroes is a vast treasure-hoard that shows how you can hone the rules for 5e to make them cut like the edge of a long-seax and sing like a Scop.” – Francesco Nepitello, designer of The One Ring Roleplaying Game


One of the oldest recorded stories in Western Europe, Beowulf  is the ultimate tale of hero vs. monster – and now a dramatic, 5e setting.

Discover a fierce background of wild seas and savage monsters, of meadhalls and of heirloom swords that bear legendary names. Gain Followers, take Inspiration from unique Portents, and use our specially crafted tokens to guide your voyage along the Whale Road.

Backgrounds

Play the ‘Hero’ class, and choose from six sub-classes based on your ability scores. You can be the mighty Bench-Breaker, the wily Riddle-Reaver, or the sturdy Ox-Blooded. And you can come from a range of setting-specific backgrounds: you might be the Chosen One, or Adrift and seeking answers. You may be an Avenger, or of Noble Blood.  

Written and illustrated by a team of industry veterans, led by Jon Hodgson, (The One Ring, D&D, Warhammer Historical) BEOWULF: Age of Heroes features 272 pages of beautifully illustrated mythic setting, and evokes a legendary age of tales, poems and song.

 Pages from BEOWULF: Age of Heroes

Described by fans as the ‘best hack of 5e ever made’, and by games designer Will Hindmarch as something ‘really magical’, BEOWULF Age of Heroes is uniquely designed for duet play: one Hero and one GM (though it can still be played by a group). This means it’s very easy to get a game going and to keep it going, and it’s especially ideal for play over the internet.

With its feet firmly in the world’s favourite role-playing game, BEOWULF has been very carefully forged to follow the folklore, flow and feel of the original poem.
 

Featuring a foreword by Maria Dahvana Headley, BEOWULF: Age of Heroes will be offered in both .pdf and traditional print book formats. Download the free introductory scenario The Hermit’s Sanctuary.

Contents
“I audibly, genuinely gasped when I turned the digital pages of this book. It’s a beautiful work. You’ve done something really magical here. I cannot wait to play it.” – Will Hindmarch

"Beowulf is a one gm one player hack of dnd 5e with some incredibly innovative mechanics. Its a beautiful book, full of evocative art spreads and original poetry." - @pandatheist

'...presents a good blend of historical detail and mythic unknowns to evoke an epic world of Christianity, pagan gods, monsters, mead halls and, above all, heroes.' - Crowsnestsf.net 

 


BEOWULF: Age of Heroes requires the core 5e rules to play. These are available free from Wizards of the Coast.


 
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Reviews (9)
Discussions (4)
Customer avatar
James L February 27, 2021 12:52 pm UTC
A few questions.. are the tokens top-down style, or pogs?
Does the one player - one DM format have to be followed? THe flowery intro mentioned putting a party together...
I don't want to argue how popular the D&D 5E format is.. would it be terribly difficult to convert it to Pathfinder 1E?
Customer avatar
Jacob R March 01, 2021 2:19 pm UTC
PURCHASER
James,

The rulebook does include battlemaps for the included adventure but doesn't have any tokens. The sample adventure (The Hermit's Sanctuary, https://www.drivethrurpg.com/product/306721) does have tokens in pog shape.
The rules include options for putting a party together, but the recommended playstyle is duet (one player, one GM).
The rules rely on many things central to 5e (advantage, inspiration, death saving throws). It would be up to you if the effort is worth the end result.
Customer avatar
James L March 04, 2021 12:53 pm UTC
Thanks for the reply, Jacob!

Third paragraph from the top: ..."and use our specially crafted tokens to guide your voyage along the Whale Road"

Sounds like it would easy enough to switch over to PF 1st Ed.

The hard part will be trying to dig up VTT top-down tokens for the Beowulf mythos. :/ I've got no use for pog style tokens. TokenTool is still free as in free beer. ;)
Customer avatar
Jacob R March 04, 2021 2:45 pm UTC
PURCHASER
Ah! The tokens are accessories that you can purchase. You don't need them, you can just use some scrap paper or some sort of digital counter to keep track of the inspiration pool (as part of a voyage, you generate a Portent and assign tokens to pools for the Hero, Followers and Monster. Those tokens can be drawn from the pool and turned into inspiration to power special features or create advantage).

Here's a video showing them off, along with other accessories: https://www.youtube.com/watch?v=y9Szo4Oasfk

Jon does also have a patreon where he offers digital maps and other stuff, might be worth checking out: https://www.patreon.com/jonhodgsonmaps/posts
Customer avatar
James L March 05, 2021 5:33 am UTC
Ah! Yes indeed.. he should change the text to read 'counters' instead of tokens. Actually, the way you said it sounds much more intriguing than either one.
..although, I still stand by what I said, I don't think it'll be an easy task to find VTT character tokens for the entire Beowuld mythos. SOme of it would be a piece of cake, some of it is unique.

Thanks for the links, I'll go check them out this instant. :D
Customer avatar
luka B February 26, 2021 11:15 pm UTC
could these 'hack' rules be used for other 5e works ? if so I will buy your book right now !
Customer avatar
Hagai G March 01, 2021 7:54 am UTC
PURCHASER
The book includes a campaign setting with new magic items, weapons and armours based on the technology, materials and culture of the people in the setting. You can use the treasures and adventuring gear in this book either instead of the equipment in the core rules, or in addition to them.

The same goes for feats, although some of the new feats give the character some of the features of other classes (Rage, Channel Divinity, Martial Arts).

The are new lineage stats very reminiscent to the new costum lineage from Tasha's Cauldron book, that you can use in every campaign.

New monsters: about 30 statsblocks that can be used in every campaign. Also each monster have a list of optional features so can easily change the CR for most of them.

The included adventure is awesome and can be re-skinned for any campaign.

The new social statsblock is great.


However, The new class and new backgrounds are more powerful than those of the core...See more
Customer avatar
Stephanie M February 26, 2021 12:03 pm UTC
When will this be in print or POD?
Customer avatar
Jon H March 01, 2021 10:02 am UTC
PUBLISHER
Hi Stephanie, it won't be in POD, but it's at the printers right now.
Customer avatar
James S February 17, 2021 1:52 am UTC
Does Beowulf: Age of Heroes require the traditional 5e Player's Handbook, Dungeon Master's Guide, and/or Monster Manual to play or is it a completely stand alone product?
Customer avatar
Jacob R February 17, 2021 2:51 am UTC
PURCHASER
You will want to have a reasonable mastery of the core 5e rules to run BEOWULF or have something like the Player's Handbook to hand, in case you have questions about how to make ability checks, the steps of character creation, combat actions or what-not. There's little need for the others, since BEOWULF: Age of Heroes provides its own suggested Monsters, magic items and an entire chapter on building BEOWULF adventures.
Customer avatar
Mark P February 17, 2021 5:03 am UTC
Do you think a copy of the 5e Basic Rules would be enough?
Customer avatar
Hagai G February 17, 2021 10:59 am UTC
PURCHASER
The Basic Rules are more than enough. The only relevant rule that is not provided in either the basic rules or in Beowulf is how to determine starting ability scores for a new player character. If you know literally ANY other edition of the d20 system except for Pathfinder 2e, you know how to determine ability scores.
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Product Information
Silver seller
Rule System(s)
Pages
272
Publisher Stock #
HNW2001
File Size:
894.25 MB
Format
Original electronic
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File Last Updated:
March 16, 2021
This title was added to our catalog on February 16, 2021.