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Artifices, Deceptions, & Dilemmas
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Artifices, Deceptions, & Dilemmas

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You are already a great Dungeon Master. You run a game really well.

What's the difference between a room and a chamber? What's the difference between a mausoleum, a sepulcher, and a crypt? Would disarming traps be more exciting if you understood how those complex mechanisms worked? What does a magic trap look like? What does a solar room look like and what's usually inside?

What's in it?

Over 100 Illustrations of Lavish environments Guidelines for escalating threats while respecting player agency Hundreds of ideas for tricks and traps.

No longer will your players complain about traps or unfair encounters. Now when they meet their doom, they will blame themselves for their own foolishness! Be as cruel and devious as you want with these guidelines on how to do so fairly!

Looking for something to spice up an encounter? Pick one of hundreds of options of traps, rooms, walls, tricks or more! Fill rooms with ease, design encounters in ways that give your players the freedom to put their own characters in hot water!

What's it for?

Referees who run games and understand their role in facilitating the groups adventure. This book provides guidance on how to create encounters that respect players and allow you to make encounters as exciting and dangerous as you want, without fear of being unfair. Imagine a group excited to discover a trap. Fill in your gaps of knowledge raising your confidence and making you a master ready to lead players on an adventure.

These objective procedures give referees tools that fire a desire in players to dive into your creative world, discover its detailed history, and make their mark on it. Artifices, Deceptions, and Dilemmas gives you the tools to eliminate doubt and provides a library of ideas that will take you decades to exhaust. It will be a vade mecum, at hand for every environment and dungeon you create. Design a dangerous dungeon, concoct an ingenious trap, develop a diabolical arena, all with confidence and without concern. Give yourself the power, all with simple and clear guidelines!

This is a book used in every game you run. Your next campaign, the one after that, the one after that. . . Not one wasted word. Every page is crammed with content and creativity. No filler. Tools that describe devilish traps and devious decoys. Explore your own Artifices, Deceptions, and Dilemmas today!

 
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Reviews (1)
Discussions (4)
Customer avatar
Andrew W March 12, 2021 2:31 pm UTC
Any update on a print version?
Customer avatar
Roman P March 18, 2021 6:12 pm UTC
I would like to know as well! I am waiting to buy the PoD version!
Customer avatar
Jeffrey K March 03, 2021 2:48 pm UTC
PURCHASER
I don't regret backing this at all. Great job!
Customer avatar
Scott B February 26, 2021 8:32 pm UTC
PURCHASER
Are there plans to release this as a POD title?
Customer avatar
Michael N February 27, 2021 11:44 pm UTC
Same question here. If you do a PoD option I'll probably pick it up. Thanks.
Customer avatar
Courtney C March 05, 2021 9:56 pm UTC
PUBLISHER
It absolutely is. POD is in process and should be available in both softcover and hardcover by mid-march.
Customer avatar
Michael Stensen S February 26, 2021 1:04 pm UTC
PURCHASER
Wow! This is real good. I can see myself using this every time I prepare a new dungeon.
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Product Information
Copper seller
Pages
162
File Size:
65.41 MB
Format
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
March 08, 2021
This title was added to our catalog on February 25, 2021.