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The Adventure Cycle
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The Adventure Cycle

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Take your character off on awesome fantasy adventures whenever you feel like a quick session. Build your character's reputation, wealth and social rank as you join others to complete adventures for treasure, and quests for reputation.

As a game master you run a village, its many local characters, the surrounding part of the world and the tribes and factions to be found there. Build a pool of any number of casual players, with up to six taking part in any particular session.

The Adventure Cycle gives players and game masters alike the tools for running a set of open table games, where players casually join a game master's table with existing characters or new ones, and leap right into play with whoever is handy. No one is committed to always being there, not even the GM, as there can be multiple GM's each with their own home village to run. Players can even switch roles from time to time, running a character in one session and being a GM in another.

This system is built on top of the All Us Gamers rule sets that give you the mechanics for character action and development:
Inner Core Rules
On Aptitude
The Book of Struggles
Combat Toolkit

The Basics

Each game master has one or more villages and each player has one or more characters that go on adventures across different game master’s tables.

Characters have their abilities, reputations, social rank and possessions that follow them from one game master’s village to another.

In each village they have their relationships with the local characters, and the tribes and factions in the lands around. They have quests, property and hidden treasure that are specific to a village.

Prior to a Session the Game Master for the session
will do some prep on the villagers, the adventure
region and encounterable situations.

An Open Table Session consists of the following
distinct steps:

1) Session Set Up Sequence: Any character creation
and existing character tidy up, including closed quest
effects.

2) One or more Adventure Cycles as follows:


adventure cycle step 1: Village Episodes Sequence.

    Focus Recovery.
    pay taxes
    Max 8 episodes per character (up to 2 may be reserved for step 3).

An episode always involves a single activity of a
specific type. The episodes types a character may
enact are:
• Buy a Cottage
• Buy or Sell Equipment
• Buy or Sell Gems / Jewels / Art objects
• Enroll Adventure Hirelings
• Gain A Companion
• Philanthropy
• Secure Your Treasure
• Seek a Quest
• Seek the Right to Buy a Cottage
• Socialise
• Spend Growth Points
• Train a Skill
• Work a Profession

adventure cycle step 2: The Adventure Sequence.

    Focus Recovery.
    Determine quest active for each character.
    Play out the adventure
    Note acts of renown and infamy

adventure cycle step 3: Village Return Sequence.

    Heal characters
    Gain growth points for the adventure.
    Gain growth points for quests closed.
    Test reputations for changes.
    Split treasure.
    Village episodes. (Max 2 reserved from earlier)


Adventure Cycle Steps 1 and 3, in the Village, are
designed to be highly structured to handle adventure
“down time”, and generally contain few opportunities
for full depth role play. They do, however, provide the
context, motivation, and rewards for what goes on in
the adventure. The adventure itself is where all the
exciting role play happens.

 
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Author(s)
Pages
58
Publisher Stock #
AUGACE
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File Last Updated:
May 18, 2021
This title was added to our catalog on March 17, 2021.
Publisher
Cup of Tea Pty Ltd
Publisher Average Rating