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These are really neat! I think there were maybe 3-4 that I thought were kind of meh and didn't impress me much, but most of others are really nice and creepy. Thank you!
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Another excellent book in the Savage Age series and oen that captures the tragedy inherent in the War of Rage and the cycle of violence that the Garou and Fera are trapped in.
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An excellent book presenting an interesting counter point to the Garou Nation. The Wlewa are a cautionary tale for what the Garou will later struggle with within themselves in later eras. In era, they present one of the biggest threats for the nascent Garou Nation as they have many of the same strengths the werewolves have to begin with. Plus, the book presents the facinating potential for a "what if" scenario of what may have happened if the Garou had not won the war of rage.
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A welcome edition to the game, I would welcome them as a starter class with the exception of needing a bit of a boost due to the class weakness. However, as a Kithbook in itself, it is excellent and definitely worth owning. There is quite a bit of charm to the characterization and it fits in with the other kith without doubling up traits or personalities.
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While making a fairy tale witch class seemed like an NPC class, the book surprised me by being not only feasible to play, but also characterized so well that I want to add it to my games as a starter class. It has a definite point of view that the other main classes don't really use and is distinctly creepy in a way completely different from the intimidation of a redcap or the unease of a sluagh.
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If you got Vampire 20TH Anniversary Classical Age you know what you are getting here
Almost 200 pages, a map, new clan writeups, faith, plot ideas, locations, disciplines, merits and flaws, important people, history, Art and a good Index
The only things lacking is bookmarks but it is not a huge issue with the well made index,
The only other two things of negative note is that while the history of the punic wars are written up,
it features more like history than plot points, through that should be easy for a ST to do on their own
There are also several minor spelling issues but the author have a history of updating such issues in later
updates so im confident that will be fixed in later pdf updates and none of them are severe
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Very nice! This campaign plot is excelent! I'll play with my team next weekend
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Adorei! bem diferente o plot dessa aventura, parabens
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Very content with material provided and the options within! Not a perfect score due to the pdf quality and the fact it's not searchable.
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This is, without a doubt, the best resource for Marauders in Mage. It's also the second best for Nephandi and Infernalists, only beaten by Infernalism: the Path of Screams. However, the Umbrood chapter is...bad. It contradicts basically everything ever written about Umbrood/Spirits in WoD prior to this (and after it), it's almost entirely epistolary to allow the "unreliable narrator" excuse whereas nothing else in the book is. It's greatest crime, though, is a mechanics-free section titled "Umbrood Systems." Read for Chapters 1-3, ignore Chapter 4. Chapter 5 is ok.
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alright! so the POD i didn't realize how big this book would be. should have realized that when the PDF say it was 500+ pages of text.
anyways, where to even begin with this? the one game that started it all, the 90s edge in text form.
i had the opportunity to play this game a few months back before my group unfortunately disbanded, but we had a blast playing this game! role playing was seamless and the storytelling system is always good (depends on who you ask, but who doesn't like to roll more dice?)
overall great game, the POD is a heafty piece of literature but worth the price.
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$0.69? Nice.
Nice.
Nice.
Nice.
Nice.
Nice.
Nice.
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i loved your work! just awesome! Vampire The Masquerade canlaigns are really good!
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amei o conteúdo!!! que trabalho bem feito!vem eito
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Well the Assamite Notes Pack is... well basically just a bunch of blank sheets from from the various setting templates that white wolf put together, with a clan specific cover added. The editable ones do have a large blank box in which you can type some info.
The Tabletop Gaming Club can't really recommend the product. It feels more like a pay what you want product... we might have donated a 50 cents if we had downloaded it for free. But the majority of our members didn't think it was actually worth being priced at 50 cents. We expected a little more....maybe like lined paper for the non-editable ones..so people can print and write on them easier.... and maybe have the fill in ones us a script font so they look more like actual writing in a journal...
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