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Ikarion Gate: A LitRPG Adventure (Book One) - DYS580
by Emelie H. [Verified Purchaser] Date Added: 01/18/2024 13:54:57

This book was one of the first eBooks I purchased on this site, and I'm glad I did. The story was entertaining and had enough mystery to keep me reading for hours on end. Card is definitely an unlikely hero since he is at his core a merchant, which gave way to interesting developments and new strategies in the story that I haven't seen before in the litRPG-genre. The side-characters were nuanced although the lack of information made their decisions confusing at first, and I'm interested in reading more about them and get to know more of their backstory. There are still lots of things that were introduced in this book which have yet to be explored in further books, but the ones that were ranged from interesting to quite surprising.



Rating:
[5 of 5 Stars!]
Ikarion Gate: A LitRPG Adventure (Book One) - DYS580
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Tri-Stat Core Role-Playing Game System - JPG840
by Bob V. G. [Verified Purchaser] Date Added: 09/05/2023 20:26:58

Recently, I soloed my way through [BESM 4] Lifewish: Ravenheart - Module Runner Book (15 pages, DriveThruRPG) a fantasy adventure for Big Eyes, Small Mouth: The Anime and Manga Role-Playing Game. Instead, I used TRI-STAT CORE Role-Playing Game System. I used the Solo Adventure Resource: The Dungeon Oracle (Paul Bimler) as my solo engine. I created three characters which could fight and use magic. The adventure started when the three PCs got back to their town. They had been at magic school. The townsfolk don’t really think being a wizard is real job, so they made the PCs dig a grave for a recently deceased adventurer (apparently, that is not a real job either). While they were digging, they unearthed The Spirit Blade. They then went back to their place to study the weapon. Next, Zara appeared and gave them their first quest – Find the Cloud Stairs And Climb It. The PCs started their journey and soon encountered Weigela the Peddler. They were not impressed with his wares. He was insulted by this. He attacked. Bella was wounded, but they knocked their opponent out. They looked through his stuff and took one item : The Fuse Mask.

Next, the PCs talk to a group of women who are gossiping. The PCs ask questions about their quest and they are referred to The Old Man. When they find him, he tells them they “look like young heroes” and gives them The Invisibility Mask. They continue their journey and come to a pond. There they talk to a large frog. They have a hard time understanding him. He asks them a riddle and they correctly answer it. The reward is The Eyeglass Mask. The next encounter is The Tree Titan. The PCs put on their wizard hats and Della casts the phobia spell on the titan. It now has a fear of hats. The titan changes direction and moves on. They now journey on to the desert. They explore the ruins and find The Foresight Mask. At this point, Arris finds them and gives them the Shield Mask. In the middle of the ruins they find an inscription, translate it, read the riddle, and answer it. A wall moves revealing the Cannon Mask. They take it.

Moving on, they find a stream and in it – The Translator Mask. Next, they find a secret path which leads them up to the top of the plateau where they have an encounter with Lightning Wolves. When the situation is under control, the wolves give them valuable information. The PCs then move on, find The Cloud Stairs, go up, summon The Skybird, and then talk to the titan (the phobia spell has expired). He gives them a quest, they complete it and he helps them find the Tree Clan Village. Once there, they restore the monument. What follows is the Celebration Feast and Bella gets healed.

Give this RPG a try!



Rating:
[4 of 5 Stars!]
Tri-Stat Core Role-Playing Game System - JPG840
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[BESM 4] Lifewish: Ravenheart - Module Runner Book
by Bob V. G. [Verified Purchaser] Date Added: 09/05/2023 20:23:51

Recently, I soloed my way through [BESM 4] Lifewish: Ravenheart - Module Runner Book (15 pages, DriveThruRPG) a fantasy adventure for Big Eyes, Small Mouth: The Anime and Manga Role-Playing Game. Instead, I used TRI-STAT CORE Role-Playing Game System (same place). I used the Solo Adventure Resource: The Dungeon Oracle (Paul Bimler) as my solo engine. I created three characters which could fight and use magic. The adventure started when the three PCs got back to their town. They had been at magic school. The townsfolk don’t really think being a wizard is real job, so they made the PCs dig a grave for a recently deceased adventurer (apparently, that is not a real job either). While they were digging, they unearthed The Spirit Blade. They then went back to their place to study the weapon. Next, Zara appeared and gave them their first quest – Find the Cloud Stairs And Climb It. The PCs started their journey and soon encountered Weigela the Peddler. They were not impressed with his wares. He was insulted by this. He attacked. Bella was wounded, but they knocked their opponent out. They looked through his stuff and took one item : The Fuse Mask.

Next, the PCs talk to a group of women who are gossiping. The PCs ask questions about their quest and they are referred to The Old Man. When they find him, he tells them they “look like young heroes” and gives them The Invisibility Mask. They continue their journey and come to a pond. There they talk to a large frog. They have a hard time understanding him. He asks them a riddle and they correctly answer it. The reward is The Eyeglass Mask. The next encounter is The Tree Titan. The PCs put on their wizard hats and Della casts the phobia spell on the titan. It now has a fear of hats. The titan changes direction and moves on. They now journey on to the desert. They explore the ruins and find The Foresight Mask. At this point, Arris finds them and gives them the Shield Mask. In the middle of the ruins they find an inscription, translate it, read the riddle, and answer it. A wall moves revealing the Cannon Mask. They take it.

Moving on, they find a stream and in it – The Translator Mask. Next, they find a secret path which leads them up to the top of the plateau where they have an encounter with Lightning Wolves. When the situation is under control, the wolves give them valuable information. The PCs then move on, find The Cloud Stairs, go up, summon The Skybird, and then talk to the titan (the phobia spell has expired). He gives them a quest, they complete it and he helps them find the Tree Clan Village. Once there, they restore the monument. What follows is the Celebration Feast and Bella gets healed.

Give this fun adventure a try!



Rating:
[4 of 5 Stars!]
[BESM 4] Lifewish: Ravenheart - Module Runner Book
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Centauri Knights (BESM Second Edition) – GOO-02-103
by Crab D. [Verified Purchaser] Date Added: 08/11/2022 03:38:59

The year is 2022, and I have consumed Centauri Knights. The taste is familiar, a bit rubbery, but there are flavors that are still unique in here. See the full rant here.



Rating:
[4 of 5 Stars!]
Centauri Knights (BESM Second Edition) – GOO-02-103
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Anime 5E: Fifth Edition Fantasy Role-Playing Adventures
by Zakk P. [Verified Purchaser] Date Added: 07/18/2022 00:50:21

I kickstarted this game a long while ago. When I first heard Anime 5e, I was thinking it was either going to be a (don't hate me for this) cringey style game or just a small content pack with something slapped on it to get attention from people and earn money - after all, a lot of people love anime, a lot of people also love D&D 5e and would love to have a sort of combination to both. I love Anime and RPGs but I didn't really know what to expect with the kickstarter. I backed it after reading into it some more, recieved both the digital and physical copies and began reading it. This will be a bit of a long review but I like to go into detail. First off, A5e is not a slapped on content pack. The game follows the simple d20 system and the basic stat-lines of D&D 5e, but after reading more into it it has a significant amount of gameplay changes. The ~260-page book contains a few races, classes, attributes (which I will get into), new character creation rules, and then just a little bit of random stuff thrown into it at the end like monsters, items, inspiration, etc.

System: Starting off with one of the first things you need to know, the system. The game follows the d20 system that all 5e fans know and (probably) love. Many RPGs have adopted a few specific systems to either keep themselves unique, interesting, or to keep things simple. Luckily, you don't have to worry about throwing away your d20s as this game uses all your regular RPG dice. The d20 is your main roller as you check to see if you succeed or fail with any modifiers you have, all the other die are used for damage and whatever else you may need them for. The stats are also the same as normal D&D 5e with maybe a couple of differences such as the new Energy stat, which is a combination of exerted stamina, mana, or whatever else you want to call it. It can also be used as another HP stat since if it hits 0, you fall unconscious - so some attacks may not hurt you so much physically, but they can sap away your energy reserves and leave you unconscious (personally as a DM, unless it's something major, I wouldn't require any death saves from this). If you are a bit shy to step too far away from D&D 5e or just like the d20 system, Anime 5e isn't too drastically different when it comes to that specific area.

Character Creation: One big difference I want to get to is character creation Unlike normal D&D 5e, you pick a race, class, background, choose your stats and skills (do these in whatever order you please) and onto the game you go - the biggest difference (homebrews aside) is if your DM has you roll for stats, lets you do point-buy, standard array, or any other method for choosing the 6-scores we all love. In A5e, you have what are known as Discretionary Points. When you build your character, every player starts with the same amount of Discretionary Points. When you build your character, you take away from the number of points you have (normally you start with 80) until you are left with 0 or more points. Picking a race takes away some of these points, increasing your stats also take away from these points (in a 1-to-1 ratio ie. a 16 in Strength takes away 16 points). Picking a class, however, does NOT cost you points. Instead, some classes can grant you extra points, but mostly they just grant you freebie abilities, proficiencies and hit dice. The character creation is significantly much more open-ended than D&D 5e. DMs and players are also encouraged to create their own races if they wish. Depending on your GM they may alter character creation rules. For example, if my player picks a race, they can choose to get rid of any Attribute they get (and get refunded the points they cost) or get rid of any Defect they don't like (but don't gain the points they otherwise would've gotten). Oh, let me move on to that next big part.

Attributes and Defects: The next thing that'll be siphoning your points away. Attributes are positive effects and bonuses your characters get. These cost points and there are a large variety of them. Some let you regenerate HP, others let you get extra actions, some give you special magic and powers that cover a broad or slim spectrum, and there is a special one called Unique Power that can grant other abilities that aren't otherwise in the book. Defects are the opposite of Attributes, they are negative things about your character, whether it be socially, physically, emotionally, etc. but they grant you extra points to create your character. If you find yourself wanting a few extra points to buy an attribute or you just need to get out of the negatives, there are a variety of defects that can be added to your character. The biggest thing with this game is that with how open-ended it is, character creation should be done with a GM. I tend to like my players having creativity, but I need to know what they're making and sometimes a player will try and find a way to cheese something or break a character right out the gate. If you pick a Defect, ask your DM about it and see how extreme it is (some defects like Secret or Wanted give you different points based on how extreme they are) as well as the effect it'll have on the game, whether it be about how often it is gonna effect, if it's gonna cause issues for the party, if it makes sense with the character or if the DM will even allow it because sometimes what may be fun for you may not be fun for the party (or the DM. Don't forget, it's our game too, just as much as it is yours) and they don't want a character who is gonna constantly cause issues in the game. Oh, and unlike the normal D&D 5e spell-list, players have 2 main choices of magical powers. The first, Dynamic Powers, allows players to choose a theme, either broad or specific, and they have powers focusing on that concept. They can put more points in to this to increase it's capabilities and potency. I really like this idea. The other choice is Spell-Like Ability, in which it really just lets a player copy a regular spell from D&D 5e and add it to their spell list to cast 1/rest unless otherwise stated. This Spell-Like Ability can be slightly modified for the player, but that's about it.

Customization: I want to move on to customization. This is a chapter in the book that tells you things you can apply to some abilities of yours, whether it be bonuses or drawbacks. The rules were a bit wierd to understand but I want to keep this section short. If you grant a bonus/buff to enhance the capabilities of an Attribute you have, it will slightly weaken the attributes potency in turn. Want to fire a lightning bolt farther away? It's possible but will end up doing a bit less damage than if it had a shorter range. But if you grant it drawbacks, it'll increase it's effectiveness in turn. If I roll low on trying to slow down time, not only does the effect fail, but it'll have a significant negative effect. In turn, if it does succeed, it is slightly stronger. This prevents players from just picking whatever bonuses and placing it on their Attributes. It is smart but takes a minute to read on. It incentivizes picking negative traits to increase potency, and prevents players from slapping on every bonus by adding in some sort of drawback. It also enables more unique creation in powers that characters have.

Product: Now on to review the physical and digital product. The digital books are indeed good quality. If you click on a number referring to a page in the book, it'll take you there (which is really just convenient) and it is easily readable. The physical books are also great. The regular book has beautiful illustrations and is made quite sturdy. I got mine with a few little bookmarks built into it (silky slittle lanyards that can slide in between pages). I also have the pocket book, which is convenient in the fact that it is the smaller and cheaper alternative but it is not in color and the quality isn't as good as the pages are lighter and loose compared to the thicker and sturdier pages, but that's the point of the pocket version - a smaller, cheaper alternative to the regular book. The DM screen looks as though the corners that were cut (to make it foldable) were cut a bit too deep and looks not as well made. Compared to the normal D&D 5e DM screen, I'd prefer the quality of the D&D one over this one. The information tables on it have some useful pieces of information that may be easily forgotten and quickly reviewed (as they're supposed to be) but primarily for certain abilities and ranks of powers - so it does its job but could be made a bit better. The character sheets are a bit small and the folios are too big (still cool and beautiful). I think if they made the regular character sheet 3 pages instead of 2, added in other information and smoothed out many parts, it would be much easier to understand. It seems a bit minimalistic of a character sheet. The top portion that displays the race, size, alignments, xp, class, hit dice and all that is fine. The moment it moves onto stats it seems like they tried too hard to make them look different from WoTC D&D 5e sheets. I personally think they should've stuck with something like the normal D&D 5e sheets with slight modifications to add space for their long list of skills, room for the Energy Points and Hit Points, a better way to list off proficiencies as well as a spot for quick-damage reference (which is in a wierd spot on page 2 currently). One class, the Psionicist class, is not very interesting for me. All you do is get spells from the old D&D books and add them to a spell list to cast a very limited amount of times per rest, just a regular D&D 5e spellcaster. I'd rather just pick Dynamic Powers with Psionics as my concept. As for my last complaint, they were very lazy with their transferring of the normal D&D 5e classes. After reading and reviewing their converted versions of the D&D 5e classes over into Anime 5e, I was quite disappointed. I referred all my players to just pick the original A5e classes over the D&D ones. I think they could've probably put much more effort into moving them over and I myself am considering rebuilding these classes from the ground up along with some other custom classes.

Now for some personal notes. I enjoy the product and my group is having fun with it as well, but there are quite a few things to keep note of here. This game has open-ended character creation. It is wise to host a session zero or have one-on-one calls with the PCs so you can keep track of all their attributes, defects, let them know what to expect and see what they're expecting with their choices. If you care about trying to keep the power of your players in check, it is best to let them know about things they should be capable of. For example, creative players may look at an Attribute called Regeneration (which every rank you put into it lets you regen 1hp per round or 10hp per minute) and think that it encompasses other aspects of health, granting them bonus resistances and immunities to poisons, illnesses, etc. or that if they hit 0hp and fall unconscious, they just regen next turn and become conscious again. Me being the DM, I personally would not allow any of these examples. If they wanted immunities to poison and illnesses they would instead put points in the attribute for that - which is just called Immunity. As for the regenerating after falling unconscious, my excuse is that their wounds were so severe that their bodies are going into shock and is unable to recover the trauma they've sustained, thus forcing them into unconsciousness and going into death saves - if they succeed their death saves they are still unconscious but their body begins it's rapid regeneration, they're still blacked out due to pain and may awaken earlier than most but this is to prevent a character who gets KO'd to come up again at the next immediate turn. At high ranks I may allow it with some stipulations. Some players will argue for it, but I've not encountered any such players yet as my party is quite tame and don't try to expand too far from the base abilities of a trait they have.

When it comes to the Dynamic Powers attribute, it is wise to talk to your players about the spectrum of their powers and what their ranks can mean. For example, my grand party of adventurers has a Psionicist (not the class, they're using Dynamic Spellcasting with Psionics as a concept), a Metal-Bender, and an Animal-Shifter. The Psionicist has a large capacity of what they can do. However, with them being the DM on break tries to keep themselves in check to not abuse the broad capability of their powers. I usually grant him different bonuses or drawbacks based on how he uses his abilities and there may be an occasion where he may try and do something that isn't within his current capability (due to his rank not being high enough to do what he wishes), but if he rewords how he does it, I may be convinced to allow the action - this exact example is described on page 99 in the regular book. The Animal-Shifter is pretty straightforward, they choose a rank at which they want to use their powers, and that depends on what DC creature they can turn into and we just look at the regular D&D creatures for Druid Shapeshifting. The Metal-Bender, in a Steampunk Fantasy world (the group voted that's the theme we wanted, and I am so far quite proud of what I have created), has a lot of potential, but their rank is what may limit them. For example, they may have a rank 4 or 5 in Dynamic Powers with the Metal-Bending being their focus. I will allow them to launch shards at enemies, interact and mess with their metallic equipment and weapons, forge new weapons and armor with relative ease, etc. However, if they wanted to craft a whole steam-engine train, they would need a much higher rank and time (and the Engineering skill, which they do have). I would allow them to craft a bicycle of metal, maybe a carriage that can be drawn by a sturdy beast, but if they do wish to use their power for creating these high-tier things they may require higher ranks, multiple skill checks, perhaps other resources, and time.

So for a final summary of my thoughts if you wanted to skip through the long review

The digital product is in great quality. The physical books are also excellent. The GM screen could be improved with the physical quality, but its information tables are fine. The character sheets could definitely be improved.

The game is very open-ended and the rules can be quite vague. As a DM, be ready to create your own rules or improvise as creative players may try and bend certain rules or abilities. The game is also great for almost any theme you want. Sci-fi, medieval high-fantasy, modern day, steampunk, etc. Character customization may also take a bit. A lengthy session 0 may be necessary.

Lots of easy homebrew capabilities. Classes and races are based on points, so you just gotta divy them up how you want to.

Attributes are quite nice as they allow lots of unique characters, but the point cost for them may need altered significantly as some are just a bit crazy for their low costs. DMs can easily change things like the costs for their campaigns if needed. I may look into other books for inspiration for extra Attributes that I may add in myself for my own games. The rules are more of guidelines than anything else.

Just because it says "anime" doesn't mean it has to stick in "anime." Our high-fantasy steampunk world is not styled in any anime that I can think of and many of our characters are more original - the one exception being a character who created something akin to a Shinigami from Bleach but is otherwise an OC.

The D&D 5e class conversion into Anime 5e isn't great (in my opinion) and I'd advise picking the Anime 5e original classes or re-working the conversions. The Psionicist class also isn't very interesting (for me personally).

I definitely recommend this to anyone who is looking for an open-ended game with loose character creation and the ability to fit into any theme. It has the simple d20 system but due to it being relatively loose there will need to be a good bit of improvisation and making up your own rules along the way. Be ready for creative players, depending on how you DM of course can change any game drastically. Some are more strict, others much less rules-heavy. It is quite important to read the book because there is a significant amount of differences between Anime 5e and D&D 5e aside from just character creation.



Rating:
[4 of 5 Stars!]
Anime 5E: Fifth Edition Fantasy Role-Playing Adventures
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[BESM 4] Solo Anime Adventures
by Joseph H. [Verified Purchaser] Date Added: 03/25/2022 20:11:23

I've used a LOT of solo play engines, both as randomizers to interpret as a GM, AND to play games without any GM at all. While I favor simple card based methods (Such as my trusty GM's Apprentice Deck), sometimes I lack the finger dexterity to shuffle for one reason or another (Usually because i got hurt or slept wrong on my hand), or I want something that is a better fit for an uncommon or mixed genre game, or simply don't have the deck handy at the moment.

This is SIGNIFICANTLY easier to work with than the Mythic GM Emulator, because it puts a lot less into making it an intricate set of steps and procedures (again, using interpretation and yes/no questions, like this does) to model the "normal" progression of a GM'd game. This makes it both less robust in regards to recurring themes or characters AND significantly faster at going from asking what happens to KNOWING what happened.

Your average solo Roleplaying game doesn't need Mythic GM Emulator levels of intricacy and complexity to determine "does the orc attack my bard", or "Are there killbots in the room I'm entering", but it does need unlikely stuff in life to be suitably unlikely in games, so it's very close to ideal. Easily my top two Solo engines I've used with BESM.



Rating:
[5 of 5 Stars!]
[BESM 4] Solo Anime Adventures
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BESM Extras (Big Eyes, Small Mouth)
by Hector S. [Verified Purchaser] Date Added: 02/17/2021 19:11:22

Fantastic options! Loving the rules for:

  • Sanity
  • Skills
  • and Social Combat!

This is a must-have to supplement your BESM4 Core Rulebook!



Rating:
[5 of 5 Stars!]
BESM Extras (Big Eyes, Small Mouth)
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BESM Adventures: Volume 1 "Carousel Obscura" (Big Eyes, Small Mouth Fourth Edition)
by vazor s. [Verified Purchaser] Date Added: 11/13/2020 18:45:00

This module is a pretty typical quality level for the price. It had some illustrations but no maps, and the characters and worldbuilding writing are in a different section than the order of probable events, which meant a lot of jumping back and forth for me. But, the data is all there to start an adventure with minimal railroading and a fun foray into the isekai / dual world setting. It did not contain things to read aloud directly, and only a few descriptions of locations. My group enjoyed the campaign.



Rating:
[4 of 5 Stars!]
BESM Adventures: Volume 1 "Carousel Obscura" (Big Eyes, Small Mouth Fourth Edition)
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BESM Fillable Character Sheet - Fourth Edition (Big Eyes, Small Mouth)
by vazor s. [Verified Purchaser] Date Added: 11/13/2020 18:34:17

Great for a free product, but the tab order is all messed up and the Notes area is only one line. The layout and design is great though, and my players had no major issues using it. Thank you!



Rating:
[3 of 5 Stars!]
BESM Fillable Character Sheet - Fourth Edition (Big Eyes, Small Mouth)
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BESM Naked - Fourth Edition (Big Eyes, Small Mouth)
by vazor s. [Verified Purchaser] Date Added: 11/13/2020 18:32:23

Excellent work. This product largely covers everything you need for GMing. There are a couple typos and inconsistencies but nothing game-stopping.



Rating:
[5 of 5 Stars!]
BESM Naked - Fourth Edition (Big Eyes, Small Mouth)
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BESM Fourth Edition (Big Eyes, Small Mouth)
by Rick K. [Verified Purchaser] Date Added: 07/09/2020 19:53:27

love the reduction of the point cost to character creation, it'll make it easier to set up a character, changing certain elements to the way the character creation is does make it feel a bit more realistic for an anime based ttrpg



Rating:
[5 of 5 Stars!]
BESM Fourth Edition (Big Eyes, Small Mouth)
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BESM Fourth Edition (Big Eyes, Small Mouth)
by Jonas L. [Verified Purchaser] Date Added: 07/07/2020 18:39:30

i bought the pdf as the book isnt out yet. I have been solo-playing it due to Covid-19, and having a blast. I am looking forward to the expansions coming out, and will definitely purchase the physical release when available.



Rating:
[5 of 5 Stars!]
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BESM Fourth Edition (Big Eyes, Small Mouth)
by Justin J. [Verified Purchaser] Date Added: 05/04/2020 09:16:44

BESM 4 is looking like the best version of BESM. The only thing that takes from this book IMO is the inconsistant art design (some great but lots of resused art from eariler BESM games), the garish color choices and some of the references are outdated by today's standards. That said, Despite there being hits here - I feel the BESM 4 is a great game to have.



Rating:
[5 of 5 Stars!]
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BESM Fourth Edition (Big Eyes, Small Mouth)
by Sean M. [Verified Purchaser] Date Added: 03/20/2020 14:00:21

I have been playing since the Beta came out right after the Kickstarter campaign and it has been a blast to get with my old group and continue the same fun adventures in the new version. The rules are still pretty light and the customization very large. You can run any style of campaign you can imagine, want to recreate the world of Naruto? Easy. Want giant Mecha action? Rules are there. Looking to have school girls wage war against a demon horde bent on world domination? Sure, there is even some templates to help. Even better is the Anime Multiverse to help new players and game master with various types of settings you can create in BESM. Using just 2D6 for your rolls makes things simple and easy for players to learn quickly. Best of all you can have any mix of social, puzzle, or combat in your campaign that you wish. The attributes available in BESM are not geared to any one type of play. If you really do want an open world with a lot of possibilities for your group BESM is a great game to pick up.



Rating:
[5 of 5 Stars!]
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BESM Game Screen and Adventure: "You Have Chosen ... Wisely" Fourth Edition (Big Eyes, Small Mouth)
by Donald P. [Verified Purchaser] Date Added: 03/20/2020 13:42:29

So first off the art for the cover of the Screen is awesome. Really want to get a physical copy eventually. But its the stuff on the back that all the Gamemasters want! All the relevant infos here, and compiled for quick and easy reference with artwork and illustrations of just about every petinent mechanic, so no more breaking the suspension of disbelief to dig through the book. Must have for gamemasters



Rating:
[5 of 5 Stars!]
BESM Game Screen and Adventure: "You Have Chosen ... Wisely" Fourth Edition (Big Eyes, Small Mouth)
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