Setting elements that I'd scrap (living/advanced machinery). Overbeaten on the nose puns. Writing that doesn't jive with me. Most basic map.
RAW characters are not very incentivized until roughly day 3 in the events, per the "escelation" section you add 1d6 to a "collapse" table for every watch (12 watches per day) so you'd be rolling 36+d6 on a table that has its worst problems marked at a roll of 18+.. there are simple fixes to this but it is a major part of the module and as written, to me, reads completely broken and unusable. "Challenges" list is short and rolled on many, many times and is composed of many different variations of "save or take damage" while the many unique and more interesting "regional challenges" as written has a slightly higher than 30% chance of happening per watch.
In an attempt to make everything as compressed as possible it seems necessary rule clarifications have been cut. During a watch there are rules to explore new locations and despite having a mechanic of further exploring an explored area to "find everything else" there isn't a set watch time for this, only for new locations. This is a small gripe, but I already felt I needed to change the major mechanic of the dungeon to make it work and now have to fill in blanks for the minor mechanics.
I would not run this, if I were to I would have to change it so much that I'd rather just fully make my own content. Maybe it's worth picking up for some of the ideas? It's a cheap book and some of the ideas are interesting which is why I give it a 2/5. Other content from OSE has been so good that this was a major let down to me.
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