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Seven Worlds Setting Guide
by ROBERT T. [Verified Purchaser] Date Added: 11/21/2020 22:38:54

A very good setting. Well written and well researched.



Rating:
[5 of 5 Stars!]
Seven Worlds Setting Guide
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Seven Worlds Test Drive
by Mike C. [Verified Purchaser] Date Added: 05/22/2019 11:23:51

The setting felt like The Expanse or perhaps Battlestar Galactica: Human-centric, realistic tech.

I really liked three elements of the test drive:

  • Characters have "Ok Google", "Alexa" digital assistants that help with everything, including combat. "Joe, open the door" and "Mr. Turtle, show me security cams as we go, I want to avoid ambushes" are all fun. Each assistant has its own skills and personality to role-play.
  • Ship-to-ship combat had meaningful roles for pilot, gunner(s), and ship ops.
  • A nice hook into a larger mystery and the campaign

I read the Test Drive once and then played it. I've bought the entire campaign in PDF form... Via the Bundle of Holding I got it all for about $20.

The Test Drive is 7 pages of history and background, 11 pages of rules, 9 pages of adventure, and some pages of pre-gen characters and maps. It's Deluxe Edition and there is a conversion document available, so this didn't slow us down at all. I felt like in the test drive there was too much settting info, not enough adventure info. There were a lot of new rules to cover (zero gee combat, assistants, ship-to-ship, psionics) that had good examples but could have used more, or there could have been notes for the NPCs that detailed the tactics they would use. On a second or third play this would have been fine, but for my first play I wanted more guidance. In the heat of trying to keep combat moving, I forgot to apply a number of rules, and having them in the examples might have helped.

It comes with two star maps and no guidance on why they are different or how to apply them in the test drive.

The two tactical maps come with instructions for using Adobe's poster mode to print them... That's fine, but they could have simply been included at full-size in the PDF and saved me some extra steps.

It didn't include any paper minis. It would have been nice to have them for the terrorists, miners, and pre-gen PCs.

There's almost no opportunity to role-play in the test drive -- it's a series of combats. That was okay because combat with zero-gee rules and assistants is a unique element, as is ship-to-ship combat, so it was worth exploring. But more RP would have been nice... maybe something to deal with personalities and psionics, for example.

I flat out don't understand Toughness: 7/9 (+2/+4). That's on me, but it was distracting.

I highly recommend this if you're interested in the setting (and want to hook your players) and want to play a one-shot game. I'm looking forward to starting a campaign.



Rating:
[4 of 5 Stars!]
Seven Worlds Test Drive
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Seven Worlds Setting Guide
by Giles R. [Verified Purchaser] Date Added: 09/22/2018 08:21:59

A very good setting book for the Savage Worlds RPG. It's a science fiction game that really focuses on the science in building the campaign world while using the quick to play Savage Worlds system to keep the play moving quickly. Unless you're a complete space nut you will learn about space reading this book. I've been wanting to GM a science fiction game for a while, throwing real science at my players in terms of creating situations and problem solving, and this book is the perfect excuse.

The setting is 200 years in the future, covering mankind's first forays into other solar systems. All the players will be human with technology a bit beyond what we have now. There are limited jump points in each solar system for interstellar travel. Only one enigmatic alien race has been discovered so far.

Going to buy the campaign book next.



Rating:
[5 of 5 Stars!]
Seven Worlds Setting Guide
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Seven Worlds Setting Guide
by Stefan H. [Verified Purchaser] Date Added: 03/07/2018 12:29:43

So happy i got my hands on this! In my opinion, this is one of the most exciting sci fi settings I have seen. Also just playing the third adventure of the campaign - my players and i having a great time with this entertaining and thrilling story so far. We all hope this game is going to get more products after the end of the adventure campaign. If there will be another kickstarter for new products, I and my gaming group would be one of the backers. Thank you for this great game Mr Torres!!!



Rating:
[5 of 5 Stars!]
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