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King Arthur Pendragon: Edition 5.2
Publisher: Chaosium
by Shannon M. [Verified Purchaser]
Date Added: 04/24/2021 20:36:15

An absolutely awesome RPG to embrace Arthurian literature and Stafford's gaming masterpiece.

A longer review may be coming in the works later but consider this a place holder.

OVERALL GRADE: A minus.



Rating:
[5 of 5 Stars!]
King Arthur Pendragon: Edition 5.2
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Never Going Home
Publisher: Wet Ink Games
by Shannon M. [Verified Purchaser]
Date Added: 04/24/2021 20:31:07

What if World War I had monsters and miracles? That's the basic rub of this RPG which uses dice and card mechanics with very deadly combat.

<b> MY GRADE: B plus. </b>



Rating:
[4 of 5 Stars!]
Never Going Home
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He Who Laughs Last
Publisher: Weird 8
by Shannon M. [Verified Purchaser]
Date Added: 10/09/2016 17:20:10

A really fun scenario, especially if you desire something different.

8-10 hour run. Modern scenario in Los Angeles. More weird horror than horrifying horror.



Rating:
[5 of 5 Stars!]
He Who Laughs Last
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The Grey Knight
Publisher: Chaosium
by Shannon M. [Verified Purchaser]
Date Added: 08/24/2016 19:44:10

Sir Gawaine defends the honor of King Arthur in regards to the May Babies but he is put up against an impossible opponent, The Grey Knight. Enter the PC knights who must go on a quest to find a fabled item to help Sir Gawaine defeat his foe.

Set in 515 A.D. this is a wonderful way for the players to be introduced to many of the characters who will later become famous as the legends of King Arthur's knights grow.



Rating:
[5 of 5 Stars!]
The Grey Knight
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Christmas in Kingsport
Publisher: Chaosium
by Shannon M. [Verified Purchaser]
Date Added: 05/21/2015 00:36:32

There are some really good ones and some mediocre ones. That said, I think "Silent Night" by Bob Brinkman is a great one-shot in modern day Arkham and perfect for running during Xmas (which I have done for the last two years). For a dreamier scenario Oscar Rios' "Xmas in Kingsport" revisits the characters playing children (his first being from Halloween Horror 2005). I'd give an honorable mention to "Gaudy" as well.

OVERALL GRADE: B to B plus.



Rating:
[4 of 5 Stars!]
Christmas in Kingsport
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Book of the Manor
Publisher: Chaosium
by Shannon M. [Verified Purchaser]
Date Added: 04/26/2015 15:26:41

Some would say this is the mini-game for the King Arthur Pendragon RPG. This is all about running your manor which is something of a side issue to what your character does gloriously in an Arthurian setting. That said, it’s a lot of fun for the right type of gamer.

You can make improvements for profit and/or to get checks to certain traits (an apiary will make you busy and therefore let you check the energetic trait every Winter Phase), you can get a traveling troupe which gives you a check to your intrigue as you now have a spy network, you can put up your manor defenses, you can hire specialists, you can get mercenaries and quite a bit more.

There is also a section on how you treat your peasants. If you treat them poorly there is a passion they pick up which is hatred towards their lord. Love it.

If you’re building an improvement with the intent to make a profit then an apiary seems to be the popular first choice.

OVERALL GRADE: A minus.



Rating:
[5 of 5 Stars!]
Book of the Manor
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Dockside Dogs (Call of Cthulhu)
Publisher: Paul Fricker
by Shannon M. [Verified Purchaser]
Date Added: 02/08/2015 23:20:08

Arguably one of the best modern CoC one-shots. Great for introducing new people to the game with little commitment.

A great surprise/twist at the end.

I have run this 11 times since purchase and plan to keep doing so.

For those in the know this is partly an homage to "Reservoir Dogs".



Rating:
[5 of 5 Stars!]
Dockside Dogs (Call of Cthulhu)
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Halloween Horror
Publisher: Chaosium
by Shannon M. [Verified Purchaser]
Date Added: 02/08/2015 23:16:35

Get this for the Oscar Rios scenario

One of the scenarios is more of an outline than a complete scenario and the other is a pretty standard investigation for experienced CoC gamers.

But the Oscar Rios scenario is the best hitting much of the New England folklore and allowing the players to play children on the eve of Halloween who must save their extended families. That scenario in itself is worth the price of admission. I've run it four times now and plan to keep running it as long as victims, errrr players, are interested.

OVERALL GRADE: B to B plus.



Rating:
[4 of 5 Stars!]
Halloween Horror
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Hollow Earth Expedition RPG
Publisher: Exile Game Studio
by Shannon M. [Verified Purchaser]
Date Added: 04/01/2014 18:43:14

This game was nominated by Origin for "Best Roleplaying game in 2007".

I played it at Kublacon 2007 and had a great time.

Okay. So what's this game all about?

Think of pulp action stories.

If that doesn't ring a bell, think if movies like INDIANA JONES, JOURNEY TO THE CENTER OF THE EARTH, ROCKETEER, BIG TROUBLE IN LITTLE CHINA, DOC SAVAGE, DICK TRACY, KING KONG, JURASSIC PARK, AT THE EARTH'S CORE, THE LAND THAT TIME FORGOT, LOST HORIZON, SHE, THE SHADOW, LAND OF THE LOST, TALES OF THE GOLD MONKEY, YOUNG INDIANA JONES and THE TIME MACHINE. Or, think of authors like Edgar Rice Burroughs, Jules Verne, H.P. Lovecraft, Philip Jose Farmer, H.G. Wells and Sir Arthur Conan Doyle.

You get the idea.

Action is meant to be fast and furious (you can use special dice that quicken the game), characters are always bigger than life, the villains are meant to also be bigger than life and extra evil (think black and white morality here which means lots of Nazis), the unbelievable becomes believable, science and magic/occult cross paths, dinosaurs walk the Hollow Earth with other types of long past creatures, history can be used or made into an alternative world (i.e. setting is typically early 1900s), various areas still remain unexplored (and are therefore ripe for holding the unknown) and, while Hollow Earth is the main setting, there's enough information here to do something different or even have adventures set in the surface world.

What about characters? Think of fun archetypes from the movies (some here are listed in the core book): Indiana Jones, a cowboy, a big game hunter (who is bored with lions and wants to kill dinosaurs), a curious female reporter (in a man's world and out to prove she's the best), a snooty know it all professor, a dying rich industrialist (looking for the fountain of youth to cure him of his cancer or other disease), a peaceful missionary, a mad scientist, the imperiled actress, the fortune hunter, etc. All have special reasons for desiring to explore Hollow Earth.

I would say the characters are balanced enough, especially if the GM doesn't make it all combat. Most of the characters start not with similar skill levels, of course, but with similar enough ability point distribution (and you can only go so high or low when picking your stats), so, when I played it, even the weakest characters had a fighting chance (though this was based more on surviving than wiping out a more powerful enemy).

Last on characters, there's a good spread of advantages and disadvantages in this game, as well as enough skills and sub specialties to make it interesting for a long term campaign.

Three special highlights of the game come to mind:

  1. FLAWS: a flaw is something you play up in the game, like being overconfident in your field or stubborn to the point of it working against you or being a danger magnet (i.e. you attract bad things or go out seeking them). When you play this properly, you get a style point (see number 2).

  2. STYLE POINTS: style points can absorb damage, increase your skill ability, sometimes affect the story, give you more of a chance of success in combat or be up to the GM for other matters. One basically gets it for playing their flaws properly, pursuing your motivation, being in character and/or adding to the quality of the game.

  3. CHANCE DICE: when the chips are down and you're about to die or get into a very bad situation, you can call on more dice to increase your chances. The only problem is that the number of dice you select makes the obstacle harder to accomplish. As the chance is typically 5-10%, you really only want to use this if you are truly desperate.

OTHER NOTES: this game lets you take your average roll as a default to rolling. Think of it like "taking 10/20" in D.20/D&D. Another thing, similar to D.20/D&D, is that you can use your soft attributes (like intelligence and dexterity, per D&D) in combat with the right talent/advantage that lets you. That's a nice touch for the smart or agile types.

What about knowing the setting? There's some chapters on understanding The Hollow Earth as well as what was taking place in the USA and other countries (focused mostly on 1936 but with some basic overviews back to the very late 1800s). There are special resources in Hollow Earth and there are several organizations on the surface world who want to get them. The big problem is that Hollow Earth is very hard to get to and even harder to leave.

The core book also starts you with NPC stats (villains and allies), a basic adventure, equipment (gotta love the "Tommy" submachine gun), and, of course, a bestiary (yes, it has a T-rex).

Overall, this is a superb game for getting into the spirit of pulp. It does use Hollow Earth as its setting but it implies/lists other settings, and, with all the supplements coming out, GMs can run their games in other settings.



Rating:
[5 of 5 Stars!]
Hollow Earth Expedition RPG
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