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One Hour TTRPG Prep
Publisher: Spiel Knights
by Iván R. [Verified Purchaser]
Date Added: 10/30/2021 05:38:09

Just buy "return of the lazy DM" and watch a few videos of Sly Flourish and How to be a Great GM. This zine is more expensive than return of the lazy DM and about 80% of the advice it gives it's in return of the lazy DM (and in this last book it's more expanded and developed).

For example, in the section "25 minutes: Write the adventure outline" the steps are; Write the outline, Write your session overview, Bring out a dramatic opener, Write visual settings, Outline important NPCs, Outline potential events.

Main difference with Return of the Lazy DM is that for visual settings they advice for "Our advice intentionally deviates from Sly Flourish’s advice to create “fantastic locations.” While you should err on the side of fantastic over mundane, we’ve found that trying too hard to think about and explain why your location is “fantastic” ultimately eats into your limited preparation time". That's it. That's the big difference with "create fantastic locations" of Sly Flourish, BUUUUUUUUUUUUUUUUUT while Sly gives you advice on how to write a fantastic location and what makes it fantastic this zine just says "write a sentence or two". That's all the advice.

Next step are "Craft secrets for player discovery" where they refer to Sly Flourish again and don't say anything new, but again is even less developed than in return of lazy DM, and "Select monsters and rewards".

Seriously, the zine is just a bad rip-off of Return of the Lazy DM.



Rating:
[1 of 5 Stars!]
One Hour TTRPG Prep
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The Cthulhu Hack
Publisher: Just Crunch Games
by Iván R. [Verified Purchaser]
Date Added: 01/05/2019 15:08:58

Great system, really, give it a try. One of the things that I like most is that as you start to delve in the secrets of the mythos losing your sanity is a reality. Easy to play and very intuitive.



Rating:
[4 of 5 Stars!]
The Cthulhu Hack
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Creator Reply:
Hi Iván, I hope the responses received to your question at the Google+ community help. Books get mentioned a lot in Lovecraft's tale - but, they're read far more rarely. Lovecraft seems to use them as a signpost to piles of worm-riddled, half-forgotten lore - but few spend much time actually consulting the texts. It isn't a failing in the Core Book that books don't get a mention - it's just that they're not core to the game, especially given that spells are really dangerous and likely, more often than not, found in the hands of cultists and their monstrous masters. De Cultis Ineffabilibus - originally code-named Unaussprechliche Hack - the book of optional rules and ideas will feature mechanics for additional creatures, magic, pulpier combat and more, with marginalia and scattered notes. The magical part will touch on grimoire and tomes in more detail, but nothing major. The Cthulhu Hack has never been about emulating the Call of Cthulhu RPG - it's about resurfacing the works of Lovecraft based solely on interpretation of the text. The Cthulhu Hack looks to emulate the elements within the Mythos stories that Lovecraft wrote - or co-opted into his universe by editing them. Investigation and Sanity as a dwindling resource, for example, emulates how Lovecraft's protagonists become broken the more they expose themselves to the research and discovery of the unknown. I hope that's helpful. More information to come - with some available now as PDFs-in-playtest to those who support The Cthulhu Hack Patreon. Paul
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